[pawn] // Graffity System // Credits : // PabuLetz. - Creator for FilterScripts // Gireada - Rezolve an error // Acest Graffity System consta in creearea unor tatuaje pe pereti // Comenzi: // /cgraffity // /cremove // /graffity #define FILTERSCRIPT #include <a_samp> #include <dini> #define COLOR_RED 0xAA3333AA //#define COLOR_GRAF1 0xFF0000FF #define COLOR_GRAF2 0xFF8000FF #define COLOR_GRAF3 0x0000FFFF #define COLOR_GRAF4 0x00FF00FF #define MAX_GRAFFITI 50 #define Saver "Graffity/%s.ini" new GraffityDone[MAX_PLAYERS]; #pragma tabsize 0 new graffity; #define MAX_GRAFTEXT (64) new GrafText1[MAX_PLAYERS][MAX_GRAFTEXT]; new GrafText2[MAX_PLAYERS][MAX_GRAFTEXT]; new GrafText[MAX_PLAYERS][MAX_GRAFTEXT]; new GrafFont[MAX_PLAYERS]; new GrafFont1[MAX_PLAYERS]; new GrafFont2[MAX_PLAYERS]; new GrafFont3[MAX_PLAYERS]; new graf[MAX_PLAYERS]; new text [ 50 ]; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Graffity System"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" GRaffity System"); print("----------------------------------\n"); } #endif public OnGameModeInit() { return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { return 1; } public OnPlayerConnect(playerid) { new file[100],Name[30]; GetPlayerName(playerid,Name,30); format(file,100,Saver,Name); if(!dini_Exists(file)) { dini_Create(file); dini_IntSet(file,"Graffity Created",GraffityDone[playerid] = 0); } else { GraffityDone[playerid] = dini_Int(file,"Graffity Created"); } graf[playerid] = 0; return 1; } public OnPlayerDisconnect(playerid, reason) { new file[100],Name[30]; GetPlayerName(playerid,Name,30); format(file,100,Saver,Name); dini_IntSet(file,"Graffity Created",GraffityDone[playerid]); graf[playerid] = 0; return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/cgraf", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, 1998, DIALOG_STYLE_MSGBOX, "Graffity System", "Sigur vrei sa creezi un tatuaj?", "Da", "Nu"); return 1; } if (strcmp("/cremove", cmdtext, true, 10) == 0) { DestroyObject(graffity); SendClientMessage(playerid,-1,"Ai sters tatuaju."); return 1; } if(strcmp("/graffity", cmdtext, true, 10) == 0) { format(text, 50, "{30a030}[Graffity] {FFFFFF}Tu ai facut pana acuma {30a030}[ %d ] {FFFFFF}tatuaje", GraffityDone[playerid]); SendClientMessage(playerid, -1, text); return 1; } return 0; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 1998) { if(response) { SendClientMessage(playerid,-1,"Aranjeaza cum vrei sa fie pozitionat tatuaju."); new Float:X, Float:Y, Float:Z, Float:A; GetPlayerFacingAngle(playerid, A); GetPlayerPos(playerid, X, Y, Z); graffity = CreateObject(19482,X,Y,Z+0.5,0.0,0.0,0.0,0.0); SetObjectMaterialText(graffity,"Tatuaj nou",0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,0xAA3333AA,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); EditObject(playerid,graffity); graf[playerid] = 1; GraffityDone[playerid]++; } } if(dialogid == 1996) { if(response) { if(listitem == 0) { if(GrafFont[playerid] == 1) { SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Arial",24,1,-256,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } if(GrafFont1[playerid] == 1) { SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,-256,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } if(GrafFont2[playerid] == 1) { SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Italic",24,1,-256,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } if(GrafFont3[playerid] == 1) { SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Courier",24,1,-256,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } } if(listitem == 1) { if(GrafFont[playerid] == 1) { SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Arial",24,1,-16468988,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } if(GrafFont1[playerid] == 1) { SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,-16468988,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } if(GrafFont2[playerid] == 1) { SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Italic",24,1,-16468988,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } if(GrafFont3[playerid] == 1) { SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Courier",24,1,-16468988,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } } if(listitem == 2) { if(GrafFont[playerid] == 1) { SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Arial",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } if(GrafFont1[playerid] == 1) { SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } if(GrafFont2[playerid] == 1) { SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Italic",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } if(GrafFont3[playerid] == 1) { SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Courier",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); } } } } if(dialogid == 1995) { if(response) { if(listitem == 0) { SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Arial",24,1,-256,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); ShowPlayerDialog(playerid, 1996, DIALOG_STYLE_LIST, "Color Graffity", "Yellow\nGreen\nSky-Blue", "Select", "Close"); GrafFont[playerid] = 1; } if(listitem == 1) { SetObjectMaterialText(graffity, GrafText1[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,-16468988,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); ShowPlayerDialog(playerid, 1996, DIALOG_STYLE_LIST, "Color Graffity", "Yellow\nGreen\nSky-Blue", "Select", "Close"); GrafFont1[playerid] = 1; } if(listitem == 2) { SetObjectMaterialText(graffity, GrafText2[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Italic",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); ShowPlayerDialog(playerid, 1996, DIALOG_STYLE_LIST, "Color Graffity", "Yellow\nGreen\nSky-Blue", "Select", "Close"); GrafFont2[playerid] = 1; } if(listitem == 3) { SetObjectMaterialText(graffity, GrafText2[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Courier",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); ShowPlayerDialog(playerid, 1996, DIALOG_STYLE_LIST, "Color Graffity", "Yellow\nGreen\nSky-Blue", "Select", "Close"); GrafFont3[playerid] = 1; } } } if(dialogid == 1997) { if(response) { if(!strlen(inputtext)) { SendClientMessage(playerid,-1,"ERROR: Not write in the box text. !"); ShowPlayerDialog(playerid, 1997, DIALOG_STYLE_INPUT, "Graffity System", "Scrie in aceasta casuta cu ce nume vrei sa fie tatuaju.", "Ok", ""); return 1; } new Float:X, Float:Y, Float:Z, Float:A; GetPlayerFacingAngle(playerid, A); GetPlayerPos(playerid, X, Y, Z); SetObjectMaterialText(graffity, inputtext,0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,0xAA3333AA,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER); format(GrafText[playerid], MAX_GRAFTEXT, inputtext); format(GrafText1[playerid], MAX_GRAFTEXT, inputtext); format(GrafText2[playerid], MAX_GRAFTEXT, inputtext); //strcat(GrafText[playerid], inputtext, MAX_GRAFTEXT); //strcat(GrafText1[playerid], inputtext, MAX_GRAFTEXT); //strcat(GrafText2[playerid], inputtext, MAX_GRAFTEXT); ShowPlayerDialog(playerid, 1995, DIALOG_STYLE_LIST, "Font Graffity", "Arial\nComic Sans MS\nItalic\nCourier", "Select", "Close"); graf[playerid] = 0; } } return 1; } public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ) { new Float:oldX, Float:oldY, Float:oldZ, Float:oldRotX, Float:oldRotY, Float:oldRotZ; GetObjectPos(graffity, oldX, oldY, oldZ); GetObjectRot(graffity, oldRotX, oldRotY, oldRotZ); if(!playerobject) { if(!IsValidObject(graffity)) return; MoveObject(graffity, fX, fY, fZ, 10.0, fRotX, fRotY, fRotZ); } if(response == EDIT_RESPONSE_FINAL) { SendClientMessage(playerid,-1,"Acum foloseste acest spray pentru a finaliza tatuaju !"); GivePlayerWeapon(playerid, 41, 5000); } } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys & KEY_FIRE && GetPlayerWeapon(playerid) == 41) { if(graf[playerid] == 1) { SetTimerEx("Object", 5000, false, "i", playerid); } } return 1; } forward Object(playerid); public Object(playerid) { ShowPlayerDialog(playerid, 1997, DIALOG_STYLE_INPUT, "Graffity System", "Scrie in aceasta casuta cu ce nume vrei sa fie tatuaju.", "Ok", ""); return 1; } [/pawn] Am graffity sistemu asta imi apare un dialog cu vrei sa adaugi un tatuaj dau da si nu imi mai apare nimic si trebuie sa imi apara casuta unde sa scriu Textul pe care il vreu .. MZ PT AJUTOR :X