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armando112

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Posts posted by armando112

  1. 1.Fratelemeleu daca vrei sa editezi un server macar fal mai frumos nu mai urat

    2.Gm-ul asta nu e facut de tine ai sters creditele de la sv

    3.Practic nu ai facut nimic la sv ...cred ca l-ai facut mai urat

    4.Bafta in continuare

    1/5 Daca vrei sa editezi un server de trucking cand nu mai ai ce face editezal pe al meu rezolvai toate  bugurile

    http://www.sa-mp.ro/forum/index.php?topic=29082.0

  2. Salut sa-mp.ro am facut azi un sistem de teleporturi

    [pawn]#include <a_samp>

    new Menu:teleport;

    new Menu:modif;

    new Menu:drift;

    new Menu:ah;

    new Menu:diger;

    new Menu:inter;

    new Menu:dm;

    new Menu:dm2;

    new var0[25];

    new var1[256];

    public OnFilterScriptInit()

    {

    print("\n--------------------------------------");

    print(" Sistemul A fost Incarcat By ArMa");

    print("--------------------------------------\n");

    teleport = CreateMenu("Teleporturi", 1,20,120,150,40);

    AddMenuItem(teleport, 0, "Tunning");

    AddMenuItem(teleport, 0, "Drifturi");

    AddMenuItem(teleport, 0, "Airporturi");

    AddMenuItem(teleport, 0, "Diferite");

    AddMenuItem(teleport, 0, "Interioare");

    AddMenuItem(teleport, 0, "Dm1");

    AddMenuItem(teleport, 0, "Dm2");

    modif = CreateMenu("Tunning", 1,20,120,150,40);

    AddMenuItem(modif, 0, "Tunning 1");

    AddMenuItem(modif, 0, "Tunning 2");

    AddMenuItem(modif, 0, "Tunning 3");

    AddMenuItem(modif, 0, "Tunning 4");

    AddMenuItem(modif, 0, "~r~Menu");

    drift = CreateMenu("Drifts", 1,20,120,150,40);

    AddMenuItem(drift, 0, "Drift 1");

    AddMenuItem(drift, 0, "Drift 2");

    AddMenuItem(drift, 0, "Drift 3");

    AddMenuItem(drift, 0, "Drift 4");

    AddMenuItem(drift, 0, "~r~Menu");

    ah = CreateMenu("Airports", 1,20,120,150,40);

    AddMenuItem(ah, 0, "Airport 1");

    AddMenuItem(ah, 0, "Airport 2");

    AddMenuItem(ah, 0, "Airport 3");

    AddMenuItem(ah, 0, "~r~Menu");

    diger = CreateMenu("Other", 1,20,120,150,40);

    AddMenuItem(diger, 0, "Army");

    AddMenuItem(diger, 0, "Army Boat");

    AddMenuItem(diger, 0, "4dragon");

    AddMenuItem(diger, 0, "Chilliad");

    AddMenuItem(diger, 0, "GroveStreet");

    AddMenuItem(diger, 0, "Park");

    AddMenuItem(diger, 0, "Sea");

    AddMenuItem(diger, 0, "Picknick");

    AddMenuItem(diger, 0, "~r~Menu");

    inter = CreateMenu("Interiors", 1,20,120,150,40);

    AddMenuItem(inter, 0, "Liberty City");

    AddMenuItem(inter, 0, "Shamal");

    AddMenuItem(inter, 0, "Jizzy");

    AddMenuItem(inter, 0, "Andromeda");

    AddMenuItem(inter, 0, "Bloodbowl");

    AddMenuItem(inter, 0, "Burndes");

    AddMenuItem(inter, 0, "Bigsmoke");

    AddMenuItem(inter, 0, "Maddog Mainson");

    AddMenuItem(inter, 0, "~r~Menu");

    dm = CreateMenu("List 1", 1,20,120,150,40);

    AddMenuItem(dm, 0, "DeathMatch 1 (Sawn-Off)");

    AddMenuItem(dm, 0, "DeathMatch 2 (MP5)");

    AddMenuItem(dm, 0, "DeathMatch 3 (Tec9)");

    AddMenuItem(dm, 0, "DeathMatch 4 (CShotgun)");

    AddMenuItem(dm, 0, "DeathMatch 5 (M4)");

    AddMenuItem(dm, 0, "DeathMatch 6 (MicroUzi)");

    AddMenuItem(dm, 0, "DeathMatch 7 (AK47)");

    AddMenuItem(dm, 0, "DeathMatch 8 (Boks)");

    AddMenuItem(dm, 0, "DeathMatch 9 (Rifle)");

    AddMenuItem(dm, 0, "~r~Menu");

    dm2 = CreateMenu("List 2", 1,20,120,150,40);

    AddMenuItem(dm2, 0, "DeathMatch 10 (Sawn-Off)");

    AddMenuItem(dm2, 0, "DeathMatch 11 (M4)");

    AddMenuItem(dm2, 0, "DeathMatch 12 (Shotgun)");

    AddMenuItem(dm2, 0, "DeathMatch 13 (Eagle)");

    AddMenuItem(dm2, 0, "DeathMatch 14 (AK47)");

    AddMenuItem(dm2, 0, "DeathMatch 15 (Dildo)");

    AddMenuItem(dm2, 0, "DeathMatch 16 (Sniper)");

    AddMenuItem(dm2, 0, "~r~Menu");

    return 1;

    }

    public OnPlayerCommandText(playerid, cmdtext[])

    {

    if (strcmp("/teles", cmdtext, true, 10) == 0)

    {

    ShowMenuForPlayer(teleport,playerid);

    TogglePlayerControllable(playerid,false);

    return 1;

    }

    return 0;

    }

    public OnPlayerSelectedMenuRow(playerid, row)

    {

    new Menu:CurrentMenu = GetPlayerMenu(playerid);

    if(CurrentMenu == teleport)

    {

    switch(row)

    {

    case 0:

    {

    ShowMenuForPlayer(modif, playerid);

    }

    case 1:

    {

    ShowMenuForPlayer(drift, playerid);

    }

    case 2:

    {

    ShowMenuForPlayer(ah, playerid);

    }

    case 3:

    {

    ShowMenuForPlayer(diger, playerid);

    }

    case 4:

    {

    ShowMenuForPlayer(inter, playerid);

    }

    case 5:

    {

    ShowMenuForPlayer(dm, playerid);

    }

    case 6:

    {

    ShowMenuForPlayer(dm2, playerid);

    }

    }

    }

    if(CurrentMenu == modif)

    {

    switch(row)

    {

    case 0:

    {

    new araba;

    araba=GetPlayerVehicleID(playerid);

    SetPlayerPos(playerid, 2644.5220,-2004.0026,13.3828);

    SetVehiclePos(araba, 2644.5220,-2004.0026,13.3828);

    PutPlayerInVehicle(playerid,araba,0);

    TogglePlayerControllable(playerid,1);

    }

    case 1:

    {

    new araba;

    araba=GetPlayerVehicleID(playerid);

    SetPlayerPos(playerid, -1917.2754,287.0215,41.0469);

    SetVehiclePos(araba, -1917.2754,287.0215,41.0469);

    PutPlayerInVehicle(playerid,araba,0);

    TogglePlayerControllable(playerid,1);

    }

    case 2:

    {

    new araba;

    araba=GetPlayerVehicleID(playerid);

    SetPlayerPos(playerid, -2705.5503, 206.1621, 4.1797);

    SetVehiclePos(araba, -2705.5503, 206.1621, 4.1797);

    PutPlayerInVehicle(playerid,araba,0);

    TogglePlayerControllable(playerid,1);

    }

    case 3:

    {

    new araba;

    araba=GetPlayerVehicleID(playerid);

    SetPlayerPos(playerid, 2387.4126,1022.6620,10.8203);

    SetVehiclePos(araba, 2387.4126,1022.6620,10.8203);

    PutPlayerInVehicle(playerid,araba,0);

    TogglePlayerControllable(playerid,1);

    }

    case 4: //main menu

    {

    ShowMenuForPlayer(teleport, playerid);

    }

    }

    }

    if(CurrentMenu == drift)

    {

    switch(row)

    {

    case 0:

    {

    new araba;

    araba=GetPlayerVehicleID(playerid);

    SetPlayerPos(playerid, -274.9351,1535.3416,75.3594);

    SetVehiclePos(araba, -274.9351,1535.3416,75.3594);

    PutPlayerInVehicle(playerid,araba,0);

    TogglePlayerControllable(playerid,1);

    }

    case 1:

    {

    new araba;

    araba=GetPlayerVehicleID(playerid);

    SetPlayerPos(playerid, 2273.3972,1395.4358,42.8203);

    SetVehiclePos(araba, 2273.3972,1395.4358,42.8203);

    PutPlayerInVehicle(playerid,araba,0);

    TogglePlayerControllable(playerid,1);

    }

    case 2:

    {

    new araba;

    araba=GetPlayerVehicleID(playerid);

    SetPlayerPos(playerid, 1210.4374,-2037.3204,69.0078);

    SetVehiclePos(araba, 1210.4374,-2037.3204,69.0078);

    PutPlayerInVehicle(playerid,araba,0);

    TogglePlayerControllable(playerid,1);

    }

    case 3:

    {

    new araba;

    araba=GetPlayerVehicleID(playerid);

    SetPlayerPos(playerid, -2399.6096,-613.3132,132.3755);

    SetVehiclePos(araba, -2399.6096,-613.3132,132.3755);

    PutPlayerInVehicle(playerid,araba,0);

    TogglePlayerControllable(playerid,1);

    }

    case 4: //main menu

    {

    ShowMenuForPlayer(teleport, playerid);

    }

    }

    }

    if(CurrentMenu == ah)

    {

    switch(row)

    {

    case 0:

    {

    new araba;

    araba=GetPlayerVehicleID(playerid);

    SetPlayerPos(playerid, -1347.1360,-234.9015,14.1484);

    SetVehiclePos(araba, -1347.1360,-234.9015,14.1484);

    PutPlayerInVehicle(playerid,araba,0);

    TogglePlayerControllable(playerid,1);

    }

    case 1:

    {

    new araba;

    araba=GetPlayerVehicleID(playerid);

    SetPlayerPos(playerid, 1317.7917,1260.0190,10.8203);

    SetVehiclePos(araba, 1317.7917,1260.0190,10.8203);

    PutPlayerInVehicle(playerid,araba,0);

    TogglePlayerControllable(playerid,1);

    }

    case 2:

    {

    new araba;

    araba=GetPlayerVehicleID(playerid);

    SetPlayerPos(playerid, 420.2640,2521.1553,16.4844);

    SetVehiclePos(araba, 420.2640,2521.1553,16.4844);

    PutPlayerInVehicle(playerid,araba,0);

    TogglePlayerControllable(playerid,1);

    }

    case 3: //main menu

    {

    ShowMenuForPlayer(teleport, playerid);

    }

    }

    }

    if(CurrentMenu == diger)

    {

    switch(row)

    {

    case 0:

    {

    new araba;

    araba=GetPlayerVehicleID(playerid);

    SetPlayerPos(playerid, 308.2827,1989.2064,17.6406);

    SetVehiclePos(araba, 308.2827,1989.2064,17.6406);

    PutPlayerInVehicle(playerid,araba,0);

    TogglePlayerControllable(playerid,1);

    }

    case 1:

    {

    new araba;

    araba=GetPlayerVehicleID(playerid);

    SetPlayerPos(playerid, -1385.3300,493.5960,27.6945);

    SetVehiclePos(araba, -1385.3300,493.5960,27.6945);

    PutPlayerInVehicle(playerid,araba,0);

    TogglePlayerControllable(playerid,1);

    }

    case 2:

    {

    new araba;

    araba=GetPlayerVehicleID(playerid);

    SetPlayerPos(playerid, 2028.5538, 1008.3543, 10.8203);

    SetVehiclePos(araba, 2028.5538, 1008.3543, 10.8203);

    PutPlayerInVehicle(playerid,araba,0);

    TogglePlayerControllable(playerid,1);

    }

    case 3:

    {

    new araba;

    araba=GetPlayerVehicleID(playerid);

    SetPlayerPos(playerid, -2319.8105,-1652.5789,483.7031);

    SetVehiclePos(araba, -2319.8105,-1652.5789,483.7031);

    PutPlayerInVehicle(playerid,araba,0);

    TogglePlayerControllable(playerid,1);

    }

    case 4:

    {

    new araba;

    araba=GetPlayerVehicleID(playerid);

    SetPlayerPos(playerid, 2493.9133, -1682.3986, 13.3382);

    SetVehiclePos(araba, 2493.9133, -1682.3986, 13.3382);

    PutPlayerInVehicle(playerid,araba,0);

    TogglePlayerControllable(playerid,1);

    }

    case 5:

    {

    new araba;

    araba=GetPlayerVehicleID(playerid);

    SetPlayerPos(playerid, 1880.9452,-1394.7611,13.1246);

    SetVehiclePos(araba, 1880.9452,-1394.7611,13.1246);

    PutPlayerInVehicle(playerid,araba,0);

    TogglePlayerControllable(playerid,1);

    }

    case 6:

    {

    new araba;

    ResetPlayerWeapons(playerid);

    SetPlayerPos(playerid,324.8073,-1773.4330,4.8532);

    SetVehiclePos(araba, 324.8073,-1773.4330,4.8532);

    PutPlayerInVehicle(playerid,araba,0);

    TogglePlayerControllable(playerid,1);

    }

    case 7:

    {

    new araba;

    ResetPlayerWeapons(playerid);

    SetPlayerPos(playerid,-456.9700,-2479.3562,116.3534);

    SetVehiclePos(araba, -456.9700,-2479.3562,116.3534);

    PutPlayerInVehicle(playerid,araba,0);

    TogglePlayerControllable(playerid,1);

    }

    case 8: //main menu

    {

    ShowMenuForPlayer(teleport, playerid);

    }

    }

    }

    if(CurrentMenu == inter)

    {

    switch(row)

    {

    case 0:

    {

    SetPlayerInterior(playerid, 1);

    SetPlayerPos(playerid,-750.80,491.00,1371.70);

    TogglePlayerControllable(playerid,1);

    }

    case 1:

    {

    SetPlayerInterior(playerid, 1);

    SetPlayerPos(playerid,1.6127,34.7411,1199.0);

    TogglePlayerControllable(playerid,1);

    }

    case 2:

    {

    SetPlayerInterior(playerid, 3);

    SetPlayerPos(playerid,-2637.69,1404.24,906.46);

    TogglePlayerControllable(playerid,1);

    }

    case 3:

    {

    SetPlayerInterior(playerid, 9);

    SetPlayerPos(playerid,315.48,984.13,1959.11);

    TogglePlayerControllable(playerid,1);

    }

    case 4:

    {

    SetPlayerInterior(playerid, 15);

    SetPlayerPos(playerid,-1394.20,987.62,1023.96);

    TogglePlayerControllable(playerid,1);

    }

    case 5:

    {

    SetPlayerInterior(playerid, 5);

    SetPlayerPos(playerid,2338.32,-1180.61,1027.98);

    TogglePlayerControllable(playerid,1);

    }

    case 6:

    {

    SetPlayerInterior(playerid, 2);

    SetPlayerPos(playerid,2567.52,-1294.59,1063.25);

    TogglePlayerControllable(playerid,1);

    }

    case 7:

    {

    SetPlayerInterior(playerid, 2);

    SetPlayerPos(playerid,2567.52,-1294.59,1063.25);

    TogglePlayerControllable(playerid,1);

    }

    case 8:

    {

    ShowMenuForPlayer(teleport, playerid);

    }

    }

    }

    if(CurrentMenu == dm)

    {

    switch(row)

    {

    case 0:

    {

    ResetPlayerWeapons(playerid);

    SetPlayerInterior(playerid, 0);

    GivePlayerWeapon(playerid, 26, 999);

    SetPlayerHealth(playerid, 100.0);

    SetPlayerPos(playerid, 1127.9473, -1446.7574, 15.7968);

    GetPlayerName(playerid, var0, 25);

    format(var1, 256, "*** %s has teleported to deathmatch 1 (SAWNOFF).", var0);

    SendClientMessageToAll(0xFF9900AA, var1);

    TogglePlayerControllable(playerid,1);

    }

    case 1:

    {

    ResetPlayerWeapons(playerid);

    SetPlayerInterior(playerid, 0);

    GivePlayerWeapon(playerid, 29, 999);

    SetPlayerHealth(playerid, 100.0);

    SetPlayerPos(playerid, 2508.3786, 2786.6369, 10.8203);

    GetPlayerName(playerid, var0, 25);

    format(var1, 256, "*** %s has teleported to deathmatch 2 (MP5).", var0);

    SendClientMessageToAll(0xFF9900AA, var1);

    TogglePlayerControllable(playerid,1);

    }

    case 2:

    {

    ResetPlayerWeapons(playerid);

    SetPlayerInterior(playerid, 0);

    GivePlayerWeapon(playerid, 32, 999);

    SetPlayerHealth(playerid, 100.0);

    SetPlayerPos(playerid, 1445.934, -1064.5279, 213.3827);

    GetPlayerName(playerid, var0, 25);

    format(var1, 256, "*** %s has teleported to deathmatch 3 (TEC9).", var0);

    SendClientMessageToAll(0xFF9900AA, var1);

    TogglePlayerControllable(playerid,1);

    }

    case 3:

    {

    ResetPlayerWeapons(playerid);

    SetPlayerInterior(playerid, 0);

    GivePlayerWeapon(playerid, 27, 999);

    SetPlayerHealth(playerid, 100.0);

    SetPlayerPos(playerid, -924.254, -498.0311, 26.7656);

    GetPlayerName(playerid, var0, 25);

    format(var1, 256, "*** %s has teleported to deathmatch 4(CombatShotgun).", var0);

    SendClientMessageToAll(0xFF9900AA, var1);

    TogglePlayerControllable(playerid,1);

    }

    case 4:

    {

    ResetPlayerWeapons(playerid);

    SetPlayerInterior(playerid, 0);

    GivePlayerWeapon(playerid, 31, 999);

    SetPlayerHealth(playerid, 100.0);

    SetPlayerPos(playerid, -2129.3096, -444.2732, 35.5344);

    GetPlayerName(playerid, var0, 25);

    format(var1, 256, "*** %s has teleported to deathmatch 5(M4).", var0);

    SendClientMessageToAll(0xFF9900AA, var1);

    TogglePlayerControllable(playerid,1);

    }

    case 5:

    {

    ResetPlayerWeapons(playerid);

    SetPlayerInterior(playerid, 0);

    GivePlayerWeapon(playerid, 28, 999);

    SetPlayerHealth(playerid, 100.0);

    SetPlayerPos(playerid, 1315.9521, -987.8052, 148.6437);

    GetPlayerName(playerid, var0, 25);

    format(var1, 256, "*** %s has teleported to deathmatch 6(MicroUzi).", var0);

    SendClientMessageToAll(0xFF9900AA, var1);

    TogglePlayerControllable(playerid,1);

    }

    case 6:

    {

    ResetPlayerWeapons(playerid);

    SetPlayerInterior(playerid, 0);

    GivePlayerWeapon(playerid, 30, 999);

    SetPlayerHealth(playerid, 100.0);

    SetPlayerPos(playerid, 214.5838, 1875.3218, 17.6406);

    GetPlayerName(playerid, var0, 25);

    format(var1, 256, "*** %s has teleported to deathmatch 7(AK47).", var0);

    SendClientMessageToAll(0xFF9900AA, var1);

    TogglePlayerControllable(playerid,1);

    }

    case 7:

    {

    ResetPlayerWeapons(playerid);

    SetPlayerInterior(playerid, 0);

    SetPlayerHealth(playerid, 100.0);

    SetPlayerInterior(playerid, 5);

    SetPlayerPos(playerid, 761.6077, 11.0399, 1001.1638);

    GetPlayerName(playerid, var0, 25);

    format(var1, 256, "*** %s has teleported to deathmatch 8 (Boks).", var0);

    SendClientMessageToAll(0xFF9900AA, var1);

    TogglePlayerControllable(playerid,1);

    }

    case 8:

    {

    ResetPlayerWeapons(playerid);

    SetPlayerInterior(playerid, 0);

    GivePlayerWeapon(playerid, 33, 999);

    SetPlayerHealth(playerid, 100.0);

    SetPlayerPos(playerid, 2276.2846, 1070.2078, 10.8203);

    GetPlayerName(playerid, var0, 25);

    format(var1, 256, "*** %s has teleported to deathmatch 9 (Rifle).", var0);

    SendClientMessageToAll(0xFF9900AA, var1);

    TogglePlayerControllable(playerid,1);

    }

    case 9:

    {

    ShowMenuForPlayer(teleport, playerid);

    }

    }

    }

    if(CurrentMenu == dm2)

    {

    switch(row)

    {

    case 0:

    {

    ResetPlayerWeapons(playerid);

    SetPlayerInterior(playerid, 0);

    GivePlayerWeapon(playerid, 26, 999);

    SetPlayerHealth(playerid, 100.0);

    SetPlayerPos(playerid, 2256.1511, 1081.4821, 33.5284);

    GetPlayerName(playerid, var0, 25);

    format(var1, 256, "*** %s has teleported to deathmatch 10(SAWNOFF2).", var0);

    SendClientMessageToAll(0xFF9900AA, var1);

    TogglePlayerControllable(playerid,1);

    }

    case 1:

    {

    ResetPlayerWeapons(playerid);

    SetPlayerInterior(playerid, 0);

    GivePlayerWeapon(playerid, 31, 999);

    SetPlayerHealth(playerid, 100.0);

    SetPlayerPos(playerid, -1470.9282, 382.7427, 30.0858);

    GetPlayerName(playerid, var0, 25);

    format(var1, 256, "*** %s has teleported to deathmatch 11(M4).", var0);

    SendClientMessageToAll(0xFF9900AA, var1);

    TogglePlayerControllable(playerid,1);

    }

    case 2:

    {

    ResetPlayerWeapons(playerid);

    SetPlayerInterior(playerid, 0);

    GivePlayerWeapon(playerid, 25, 999);

    SetPlayerHealth(playerid, 100.0);

    SetPlayerPos(playerid, -1596.9136, 149.0782, -10.8312);

    GetPlayerName(playerid, var0, 25);

    format(var1, 256, "*** %s has teleported to deathmatch 12(Shotgun).", var0);

    SendClientMessageToAll(0xFF9900AA, var1);

    TogglePlayerControllable(playerid,1);

    }

    case 3:

    {

    ResetPlayerWeapons(playerid);

    SetPlayerInterior(playerid, 0);

    GivePlayerWeapon(playerid, 24, 999);

    SetPlayerHealth(playerid, 100.0);

    SetPlayerPos(playerid, 260.5979, 2898.8537, 8.9909);

    GetPlayerName(playerid, var0, 25);

    format(var1, 256, "*** %s has teleported to deathmatch 13(DesertEagle).", var0);

    SendClientMessageToAll(0xFF9900AA, var1);

    TogglePlayerControllable(playerid,1);

    }

    case 4:

    {

    ResetPlayerWeapons(playerid);

    SetPlayerInterior(playerid, 0);

    GivePlayerWeapon(playerid, 30, 999);

    SetPlayerHealth(playerid, 100.0);

    SetPlayerPos(playerid, -273.9698, 2353.0808, 109.2238);

    GetPlayerName(playerid, var0, 25);

    format(var1, 256, "*** %s has teleported to deathmatch 14(AK47).", var0);

    SendClientMessageToAll(0xFF9900AA, var1);

    TogglePlayerControllable(playerid,1);

    }

    case 5:

    {

    ResetPlayerWeapons(playerid);

    SetPlayerInterior(playerid, 0);

    GivePlayerWeapon(playerid, 9, 1);

    SetPlayerHealth(playerid, 100.0);

    SetPlayerPos(playerid, -924.0569, 2675.6586, 42.3703);

    GetPlayerName(playerid, var0, 25);

    format(var1, 256, "*** %s has teleported to deathmatch 15(Dildo).", var0);

    SendClientMessageToAll(0xFF9900AA, var1);

    TogglePlayerControllable(playerid,1);

    }

    case 6:

    {

    ResetPlayerWeapons(playerid);

    SetPlayerInterior(playerid, 0);

    GivePlayerWeapon(playerid, 34, 999);

    SetPlayerHealth(playerid, 100.0);

    SetPlayerPos(playerid, -1288.9788,2504.3210,86.9994);

    GetPlayerName(playerid, var0, 25);

    format(var1, 256, "*** %s has teleported to deathmatch 16(Sniper).", var0);

    SendClientMessageToAll(0xFF9900AA, var1);

    TogglePlayerControllable(playerid,1);

    }

    case 7:

    {

    ShowMenuForPlayer(teleport, playerid);

    }

    }

    }

    return 1;

    }[/pawn]

    poze:sa_mp_001.jpg

    Scriptul este facut de mine in propotie de 96%

  3. poftim :

    [pawn]public OnPlayerDisconnect(playerid, reason)

    {

        GetPlayerName(playerid, pname, sizeof(pname));

    format(playerfile, sizeof(playerfile), "Licenses/%s.ini",pname);

        dini_IntSet(playerfile, "Car License", LicenseInfo[playerid][Car]);

    return 1;

    }

    public OnPlayerConnect(playerid)

    {

    GetPlayerName(playerid, pname, sizeof(pname));

    format(playerfile, sizeof(playerfile), "Licenses/%s.ini",pname);

    return 1;

    }

    public OnPlayerRequestSpawn(playerid)

    {

        GetPlayerName(playerid, pname, sizeof(pname));

    format(playerfile, sizeof(playerfile), "Licenses/%s.ini",pname);

        LicenseInfo[playerid][Car] = dini_Int(playerfile, "Car License");

    return 1;

    }[/pawn]

    Oare sa creez un fisier cu license? in scriptfiles

  4. [pawn]am 4 erori cine ma ajuta ii dau +1

    \PPC_Trucking.pwn(28) : error 017: undefined symbol "MAX_PLAYERS"

    \PPC_Trucking.pwn(29) : error 017: undefined symbol "MAX_PLAYERS"

    PPC_Trucking.pwn(2638) : error 001: expected token: "#endif", but found "-end of file-"

    \PPC_Trucking.pwn(2638) : error 001: expected token: ";", but found "-end of file-"

    Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    [/pawn]

    4 Errors.

    Linile [pawn]new MAX_PLAYERS[/pawn]

  5. Cum sa rezolv

    [pawn]exam.pwn(112) : error 033: array must be indexed (variable "PlayerInfo")

    \exam.pwn(112) : error 036: empty statement

    exam.pwn(112) : error 029: invalid expression, assumed zero

    exam.pwn(112) : fatal error 107: too many error messages on one line[/pawn]

    Si linia

    [pawn]  if(PlayerInfo[playerid]== 0;)) [/pawn]

  6. [pawn]error 040: duplicate "case" label (value 1008)

    error 040: duplicate "case" label (value 1009)

    error 040: duplicate "case" label (value 1010)

    error 040: duplicate "case" label (value 1011)[/pawn]

    Linia [pawn] case DialogPadurarJobMethod: Dialog_PadurarSelectJobMethod(playerid, response, listitem); // The work-dialog for truckers (shows the loads he can carry and lets the player choose the load)

    case DialogPadurarSelectLoad: Dialog_PadurarSelectLoad(playerid, response, listitem); // The load-selection dialog for truckers (shows the startlocations for the selected load and let the player choose his startlocation)

        case DialogPadurarStartLoc: Dialog_TruckerSelectStartLoc(playerid, response, listitem); // The start-location dialog for truckers (shows the endlocations for the selected load and let the player choose his endlocation)

    case DialogPadurarEndLoc: Dialog_TruckerSelectEndLoc(playerid, response, listitem); // The end-location dialog for truckers (processes the selected endlocation and starts the job)

    [/pawn]

  7. Salut....Azi din plictiseala am facut primul meu Text draw...

    7ftm.png

    Uploaded with ImageShack.us

    [pawn]new PlayerText:Textdraw0;

    new PlayerText:Textdraw1;

    new PlayerText:Textdraw2;

    new PlayerText:Textdraw3;

    new PlayerText:Textdraw4;

    // In OnPlayerConnect prefferably, we procced to create our textdraws:

    Textdraw0 = CreatePlayerTextDraw(playerid,18.000000, 292.000000, "Romania");

    PlayerTextDrawBackgroundColor(playerid,Textdraw0, 255);

    PlayerTextDrawFont(playerid,Textdraw0, 2);

    PlayerTextDrawLetterSize(playerid,Textdraw0, 0.500000, 1.000000);

    PlayerTextDrawColor(playerid,Textdraw0, -16776961);

    PlayerTextDrawSetOutline(playerid,Textdraw0, 1);

    PlayerTextDrawSetProportional(playerid,Textdraw0, 1);

    Textdraw1 = CreatePlayerTextDraw(playerid,22.000000, 300.000000, "Vaslui");

    PlayerTextDrawBackgroundColor(playerid,Textdraw1, 16711935);

    PlayerTextDrawFont(playerid,Textdraw1, 2);

    PlayerTextDrawLetterSize(playerid,Textdraw1, 0.500000, 2.000000);

    PlayerTextDrawColor(playerid,Textdraw1, 65535);

    PlayerTextDrawSetOutline(playerid,Textdraw1, 1);

    PlayerTextDrawSetProportional(playerid,Textdraw1, 1);

    Textdraw2 = CreatePlayerTextDraw(playerid,59.000000, 311.000000, "Truck");

    PlayerTextDrawAlignment(playerid,Textdraw2, 2);

    PlayerTextDrawBackgroundColor(playerid,Textdraw2, 65535);

    PlayerTextDrawFont(playerid,Textdraw2, 2);

    PlayerTextDrawLetterSize(playerid,Textdraw2, 0.500000, 2.199999);

    PlayerTextDrawColor(playerid,Textdraw2, -65281);

    PlayerTextDrawSetOutline(playerid,Textdraw2, 1);

    PlayerTextDrawSetProportional(playerid,Textdraw2, 1);

    Textdraw3 = CreatePlayerTextDraw(playerid,20.000000, 310.000000, "-----------");

    PlayerTextDrawBackgroundColor(playerid,Textdraw3, 255);

    PlayerTextDrawFont(playerid,Textdraw3, 3);

    PlayerTextDrawLetterSize(playerid,Textdraw3, 0.500000, 1.000000);

    PlayerTextDrawColor(playerid,Textdraw3, 255);

    PlayerTextDrawSetOutline(playerid,Textdraw3, 0);

    PlayerTextDrawSetProportional(playerid,Textdraw3, 1);

    PlayerTextDrawSetShadow(playerid,Textdraw3, 1);

    Textdraw4 = CreatePlayerTextDraw(playerid,20.000000, 297.000000, "-----------");

    PlayerTextDrawBackgroundColor(playerid,Textdraw4, 255);

    PlayerTextDrawFont(playerid,Textdraw4, 3);

    PlayerTextDrawLetterSize(playerid,Textdraw4, 0.500000, 1.000000);

    PlayerTextDrawColor(playerid,Textdraw4, 255);

    PlayerTextDrawSetOutline(playerid,Textdraw4, 0);

    PlayerTextDrawSetProportional(playerid,Textdraw4, 1);

    PlayerTextDrawSetShadow(playerid,Textdraw4, 1);[/pawn]

    Nu fiti rai asta e primul meu Text Draw..ASTEPT PARERI/Critici

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