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Anonim6

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Posts posted by Anonim6

  1. EDIT: Daca va uitati la primul bind ,17 & 81, daca aveam la al 2 17 & 82 nu mergea sa-l aplic indiferent de ce binduri puneam, de ce? este un bug sau ceva de genul?

     

    Intr-un final il fac singur ... multumesc celor care "m-au ajutat" :)) ori nimeni nu stie coding pt sanny ... ori lenea :) scriptul arata asa

    	{$CLEO .cs}
        Thread "Invulnerable"
        
    :inv_01
    wait 0
    if and
    0256:   player $PLAYER_CHAR defined
    0AB0:   key_pressed 17
    0AB0:   key_pressed 81
    jf @inv_01
    Actor.SetImmunities($Player_Actor, 0, 0, 0, 1, 0)
    wait 10000
    Actor.SetImmunities($Player_Actor, 0, 0, 0, 0, 0)
    jf @inv_01
    	:inv_02
    wait 0
    if and
    0256:   player $PLAYER_CHAR defined
    0AB0:   key_pressed 17
    0AB0:   key_pressed 81
    jf @inv_02
    Actor.SetImmunities($Player_Actor, 0, 0, 0, 1, 0)
    wait 10000
    Actor.SetImmunities($Player_Actor, 0, 0, 0, 0, 0)
    jf @inv_02
    jump @inv_01
    	
    0A93: end_custom_thread
    
  2. Sau m-am gandit ca pot sa-l fac intr-un alt mod adica,

    	{$CLEO .cs}
    	Thread "Invulnerable"
    	:inv_01
    wait 0
    if and
    0256:   player $PLAYER_CHAR defined
    0AB0:   key_pressed 17
    0AB0:   key_pressed 81
    jf @inv_01
    jf @inv_02
    Actor.SetImmunities($Player_Actor, 0, 0, 0, 1, 0)
    	
    :inv_02
    jump @inv_01
    	:inv_03
    wait 0
    if and
    0256:   player $PLAYER_CHAR defined
    0AB0:   key_pressed 17
    0AB0:   key_pressed 82
    jf @inv_03
    jf @inv_04
    Actor.
    	:inv_04
    jump @inv_03
    	:inv_dead
    wait 0
    if
    0118:   actor $Player_Actor dead
    jf @inv_dead
    wait 100
    jump @inv_01
    	0A93: end_custom_thread
    

    L-am facut altcumva, la al 2 bind eu vroiam sa fie de genul, CTRL + R = Remove_All_References doar ca nu exista o asemenea comanda, defapt exista dar nu se intampla nimic ... , presupun ca intelegeti ce vreau sa fac, care ar fii acea comanda?

  3. 	  {$CLEO .cs}
      
     0000: NOP 
    	:NONAME_2
    wait 0 
    if and
    0AB0:   key_pressed 17 
    0AB0:   key_pressed 81
    jf @Noname_2 
    jf @NONAME_3
    018C: play_sound 1058 at 0.0 0.0 0.0  
    wait 500 
    0A8C: write_memory 8848320 size 4 value 15.0 virtual_protect 1 
    25@ = 1.0 
    26@ = 1.0
    	:NONAME_86
    wait 0 
    if and
    8AB0:   not key_pressed 17 
    8AB0:   not key_pressed 81
    jump @NONAME_2747  
    	:NONAME_863
    0A8C: write_memory 8848320 size 4 value 15.0 virtual_protect 1 
    Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
    	:dead
    wait 100
    if and
    0256:   player $PLAYER_CHAR defined
    0118:   actor $PLAYER_ACTOR dead
    jf @NONAME_863
    	
    0A93: end_custom_thread
    	:Noname_3
    jump @NONAME_863
    	:NONAME_2747
    wait 3000 
    if 
    8AB0:   not key_pressed 81 
    else_jump @NONAME_2747 
    Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
    018C: play_sound 1057 at 0.0 0.0 0.0 
    0A8C: write_memory 8848320 size 4 value 8.5 virtual_protect 1 
    jump @NONAME_2 
    	     
    	0A93: end_custom_thread
    

    In ambele este vorba de un script cleo ce se activeaza pe Ctrl + Q si se dezactiveaza tot la fel. Cand este activat am planuit ca atunci cand sar, sa iau un "mega jump" + sa nu-mi scada viata indiferent de unde sar, am reusit 50%, indiferent de unde sar mor chiar si cand e dezactivat si cand nu e. El se dezactiveaza singur dupa 2 secunde ce l-am pornit.

    Daca mi-l puteti face ca atunci cand il activez sa nu-mi scada HP DOAR la sarituri pentru 3 secunde si sa se dezactiveze automat, eu ma las batut ...

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