Madu99
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Everything posted by Madu99
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gata am rezolvato trebuia doar sa dau /setteam 2! puteti da tc ms
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Sall am si eu o problema cand dau /wanted la cineva si il omor dupa nu il baga la jail...cum ar trebui defapt:| ....ce trebuie inlocuit/adaugat?
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nu e nici de la radio nici placa de sunet pe alte sv mi merge perfect! :|
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imi da erori! :|
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Cand dau /radioxqs si selectez un post se aude ...doar ca se aude intrerupt! :| [pawn]if(strcmp(cmd, "/fillcar", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pFuel] > 0) { if(Gas[gLastCar[playerid]] < 81) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "» Felicitari, ai alimentat Vehiculul cu 20 Fuel."); Gas[gLastCar[playerid]] += 20; PlayerInfo[playerid][pFuel] = 0; } else { SendClientMessage(playerid, COLOR_GREY, "» Vehiculul tau are combustibil necesar."); } } else { SendClientMessage(playerid, COLOR_GREY, "» Ne pare rau, dar nu aveti Fuel in Canistra."); } } return 1; }[/pawn]
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Am un bug la /buybiz cand cumpar un biz si vr sa il vand si dau /sellbiz zice ca nu detin un biz iar cand vreau sa cumpar un biz zice ca am deja un biz ... [pawn]if(strcmp(cmd, "/buybiz", true) == 0) { if(IsPlayerConnected(playerid)) { new Float:oldposx, Float:oldposy, Float:oldposz; GetPlayerName(playerid, playername, sizeof(playername)); GetPlayerPos(playerid, oldposx, oldposy, oldposz); if(PlayerInfo[playerid][pPbiskey] != 255) { SendClientMessage(playerid, COLOR_WHITE, " You already own a business, type /sellbiz if you want to buy this one."); return 1; } for(new b = 0; b < sizeof(SBizzInfo); b++) { if(PlayerToPoint(2.0, playerid, SBizzInfo[sbEntranceX], SBizzInfo[sbEntranceY], SBizzInfo[sbEntranceZ]) && SBizzInfo[sbOwned] == 0) { if(PlayerInfo[playerid][pLevel] < SBizzInfo[sbLevelNeeded]) { format(string, sizeof(string), "You Must Be Level %d To Purchase This",SBizzInfo[sbLevelNeeded]); SendClientMessage(playerid, COLOR_GRAD5, string); return 1; } if(GetPlayerMoney(playerid) > SBizzInfo[sbBuyPrice]) { Delete3DTextLabel(Text3D:SBizzLabel); PlayerInfo[playerid][pPbiskey] = b+100; SBizzInfo[sbOwned] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(SBizzInfo[sbOwner], sendername, 0, strlen(sendername), 255); GivePlayerMoney(playerid,-SBizzInfo[sbBuyPrice]); PlayerPlayMusic(playerid); SendClientMessage(playerid, COLOR_WHITE, "Congratulations, On Your New Purchase."); SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new business help section."); SendClientMessage(playerid, COLOR_LIGHTRED, "ATENTIE: Daca vinzi biz-ul nu o sa primesti banii de la buy !"); DateProp(playerid); OnPropUpdate(); OnPlayerUpdateEx(playerid); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, "You don't have the cash for that"); return 1; } } } for(new b = 0; b < sizeof(BizzInfo); b++) { if(PlayerToPoint(2.0, playerid, BizzInfo[bEntranceX], BizzInfo[bEntranceY], BizzInfo[bEntranceZ]) && BizzInfo[bOwned] == 0) { if(PlayerInfo[playerid][pLevel] < BizzInfo[bLevelNeeded]) { format(string, sizeof(string), "You Must Be Level %d To Purchase This",BizzInfo[bLevelNeeded]); SendClientMessage(playerid, COLOR_GRAD5, string); return 1; } if(GetPlayerMoney(playerid) > BizzInfo[bBuyPrice]) { PlayerInfo[playerid][pPbiskey] = b; BizzInfo[bOwned] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(BizzInfo[bOwner], sendername, 0, strlen(sendername), 255); GivePlayerMoney(playerid,-BizzInfo[bBuyPrice]); PlayerPlayMusic(playerid); SetPlayerInterior(playerid,BizzInfo[bInterior]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); GameTextForPlayer(playerid, "~w~Welcome~n~You can exit at any time by moving to this door and typing /exit", 5000, 3); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = b ; SendClientMessage(playerid, COLOR_WHITE, "Congratulations, On Your New Purchase."); SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new business help section."); DateProp(playerid); OnPropUpdate(); OnPlayerUpdateEx(playerid); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, "You don't have the cash for that"); return 1; } } } } return 1; } [/pawn] Si if(strcmp(cmd, "/sellbiz", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, playername, sizeof(playername)); if(PlayerInfo[playerid][pPbiskey] == 255) { SendClientMessage(playerid, COLOR_WHITE, "Nu deti un Bizz."); return 1; } if(PlayerInfo[playerid][pMarried] > 0) { SendClientMessage(playerid, COLOR_GREY, "Esti Casatorit nu poti vinde Bizul"); return 1; } if(PlayerInfo[playerid][pPbiskey] >= 100 && strcmp(playername, SBizzInfo[PlayerInfo[playerid][pPbiskey]-100][sbOwner], true) == 0) { new bouse = PlayerInfo[playerid][pPbiskey]-100; //GivePlayerMoney(playerid,SBizzInfo[bouse][sbTill]); SBizzInfo[bouse][sbLocked] = 1; SBizzInfo[bouse][sbOwned] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(SBizzInfo[bouse][sbOwner], "The State", 0, strlen("The State"), 255); strmid(SBizzInfo[bouse][sbExtortion], "No-one", 0, strlen("No-one"), 255); ConsumingMoney[playerid] = 1; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", SBizzInfo[bouse][sbTill]); GameTextForPlayer(playerid, string, 10000, 3); SBizzInfo[bouse][sbTill] = 0; PlayerInfo[playerid][pPbiskey] = 255; OnPropUpdate(); OnPlayerUpdateEx(playerid); return 1; } if(strcmp(playername, BizzInfo[PlayerInfo[playerid][pPbiskey]][bOwner], true) == 0) { new bouse = PlayerInfo[playerid][pPbiskey]; BizzInfo[bouse][bLocked] = 1; BizzInfo[bouse][bOwned] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(BizzInfo[bouse][bOwner], "The State", 0, strlen("The State"), 255); strmid(BizzInfo[bouse][bExtortion], "No-one", 0, strlen("No-one"), 255); ConsumingMoney[playerid] = 1; GivePlayerMoney(playerid,BizzInfo[bouse][bTill]); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", BizzInfo[bouse][bTill]); GameTextForPlayer(playerid, string, 10000, 3); BizzInfo[bouse][bTill] = 0; PlayerInfo[playerid][pPbiskey] = 255; OnPropUpdate(); OnPlayerUpdateEx(playerid); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, "Nu deti un Bizz."); } } return 1; }
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Sall am si eu o problema :o3 Cnad dau /fill la gaz station zice "unknown comand" iar daca dau in alta parte zice "you`re not at gas station" nu inteleg de ce zice ca nu exista comanda :-?? [pawn]if(strcmp(cmd, "/fill", true) == 0) { if(IsPlayerConnected(playerid)) { if(IsAtGasStation(playerid)) { if(Gas[gLastCar[playerid]] > 100) { SendClientMessage(playerid,COLOR_GREY," You have more than 100 fuel."); return 1; } GameTextForPlayer(playerid,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Re-Fueling Vehicle, please wait",2000,3); SetTimer("Fillup",RefuelWait,0); Refueling[playerid] = 1; } else { SendClientMessage(playerid,COLOR_GREY," You're not at a Gas Station!"); } } return 1; } if(strcmp(cmd, "/fillcar", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pFuel] > 0) { if(Gas[gLastCar[playerid]] < 81) { SendClientMessage(playerid, COLOR_LIGHTBLUE, " You filled your car with 20 percent Fuel from your Gas Can."); Gas[gLastCar[playerid]] += 20; PlayerInfo[playerid][pFuel] = 0; } else { SendClientMessage(playerid, COLOR_GREY, " Your Car still got enough Fuel to drive with !"); } } else { SendClientMessage(playerid, COLOR_GREY, " You have no Fuel left in your Gas Can !"); } } return 1; }[/pawn]
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Am un bug la /buybiz cand cumpar un biz si vr sa il vand si dau /sellbiz zice ca nu detin un biz :| iar cand vreau sa cumpar un biz zice ca am deja un biz :|... [pawn] if(strcmp(cmd, "/buybiz", true) == 0) { if(IsPlayerConnected(playerid)) { new Float:oldposx, Float:oldposy, Float:oldposz; GetPlayerName(playerid, playername, sizeof(playername)); GetPlayerPos(playerid, oldposx, oldposy, oldposz); if(PlayerInfo[playerid][pPbiskey] != 255) { SendClientMessage(playerid, COLOR_WHITE, " You already own a business, type /sellbiz if you want to buy this one."); return 1; } for(new b = 0; b < sizeof(SBizzInfo); b++) { if(PlayerToPoint(2.0, playerid, SBizzInfo[sbEntranceX], SBizzInfo[sbEntranceY], SBizzInfo[sbEntranceZ]) && SBizzInfo[sbOwned] == 0) { if(PlayerInfo[playerid][pLevel] < SBizzInfo[sbLevelNeeded]) { format(string, sizeof(string), "You Must Be Level %d To Purchase This",SBizzInfo[sbLevelNeeded]); SendClientMessage(playerid, COLOR_GRAD5, string); return 1; } if(GetPlayerMoney(playerid) > SBizzInfo[sbBuyPrice]) { Delete3DTextLabel(Text3D:SBizzLabel); PlayerInfo[playerid][pPbiskey] = b+100; SBizzInfo[sbOwned] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(SBizzInfo[sbOwner], sendername, 0, strlen(sendername), 255); GivePlayerMoney(playerid,-SBizzInfo[sbBuyPrice]); PlayerPlayMusic(playerid); SendClientMessage(playerid, COLOR_WHITE, "Congratulations, On Your New Purchase."); SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new business help section."); SendClientMessage(playerid, COLOR_LIGHTRED, "ATENTIE: Daca vinzi biz-ul nu o sa primesti banii de la buy !"); DateProp(playerid); OnPropUpdate(); OnPlayerUpdateEx(playerid); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, "You don't have the cash for that"); return 1; } } } for(new b = 0; b < sizeof(BizzInfo); b++) { if(PlayerToPoint(2.0, playerid, BizzInfo[bEntranceX], BizzInfo[bEntranceY], BizzInfo[bEntranceZ]) && BizzInfo[bOwned] == 0) { if(PlayerInfo[playerid][pLevel] < BizzInfo[bLevelNeeded]) { format(string, sizeof(string), "You Must Be Level %d To Purchase This",BizzInfo[bLevelNeeded]); SendClientMessage(playerid, COLOR_GRAD5, string); return 1; } if(GetPlayerMoney(playerid) > BizzInfo[bBuyPrice]) { PlayerInfo[playerid][pPbiskey] = b; BizzInfo[bOwned] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(BizzInfo[bOwner], sendername, 0, strlen(sendername), 255); GivePlayerMoney(playerid,-BizzInfo[bBuyPrice]); PlayerPlayMusic(playerid); SetPlayerInterior(playerid,BizzInfo[bInterior]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); GameTextForPlayer(playerid, "~w~Welcome~n~You can exit at any time by moving to this door and typing /exit", 5000, 3); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = b ; SendClientMessage(playerid, COLOR_WHITE, "Congratulations, On Your New Purchase."); SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new business help section."); DateProp(playerid); OnPropUpdate(); OnPlayerUpdateEx(playerid); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, "You don't have the cash for that"); return 1; } } } } return 1; }[/pawn] Si [pawn] if(strcmp(cmd, "/sellbiz", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, playername, sizeof(playername)); if(PlayerInfo[playerid][pPbiskey] == 255) { SendClientMessage(playerid, COLOR_WHITE, "Nu deti un Bizz."); return 1; } if(PlayerInfo[playerid][pMarried] > 0) { SendClientMessage(playerid, COLOR_GREY, "Esti Casatorit nu poti vinde Bizul"); return 1; } if(PlayerInfo[playerid][pPbiskey] >= 100 && strcmp(playername, SBizzInfo[PlayerInfo[playerid][pPbiskey]-100][sbOwner], true) == 0) { new bouse = PlayerInfo[playerid][pPbiskey]-100; //GivePlayerMoney(playerid,SBizzInfo[bouse][sbTill]); SBizzInfo[bouse][sbLocked] = 1; SBizzInfo[bouse][sbOwned] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(SBizzInfo[bouse][sbOwner], "The State", 0, strlen("The State"), 255); strmid(SBizzInfo[bouse][sbExtortion], "No-one", 0, strlen("No-one"), 255); ConsumingMoney[playerid] = 1; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", SBizzInfo[bouse][sbTill]); GameTextForPlayer(playerid, string, 10000, 3); SBizzInfo[bouse][sbTill] = 0; PlayerInfo[playerid][pPbiskey] = 255; OnPropUpdate(); OnPlayerUpdateEx(playerid); return 1; } if(strcmp(playername, BizzInfo[PlayerInfo[playerid][pPbiskey]][bOwner], true) == 0) { new bouse = PlayerInfo[playerid][pPbiskey]; BizzInfo[bouse][bLocked] = 1; BizzInfo[bouse][bOwned] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(BizzInfo[bouse][bOwner], "The State", 0, strlen("The State"), 255); strmid(BizzInfo[bouse][bExtortion], "No-one", 0, strlen("No-one"), 255); ConsumingMoney[playerid] = 1; GivePlayerMoney(playerid,BizzInfo[bouse][bTill]); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", BizzInfo[bouse][bTill]); GameTextForPlayer(playerid, string, 10000, 3); BizzInfo[bouse][bTill] = 0; PlayerInfo[playerid][pPbiskey] = 255; OnPropUpdate(); OnPlayerUpdateEx(playerid); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, "Nu deti un Bizz."); } } return 1; }[/pawn]
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Sall am si eu o problema :o3 Cnad dau /fill la gaz station zice "unknown comand" iar daca dau in alta parte zice "you`re not at gas station" nu inteleg de ce zice ca nu exista comanda :-?? [pawn]if(strcmp(cmd, "/fill", true) == 0) { if(IsPlayerConnected(playerid)) { if(IsAtGasStation(playerid)) { if(Gas[gLastCar[playerid]] > 100) { SendClientMessage(playerid,COLOR_GREY," You have more than 100 fuel."); return 1; } GameTextForPlayer(playerid,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Re-Fueling Vehicle, please wait",2000,3); SetTimer("Fillup",RefuelWait,0); Refueling[playerid] = 1; } else { SendClientMessage(playerid,COLOR_GREY," You're not at a Gas Station!"); } } return 1; } if(strcmp(cmd, "/fillcar", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pFuel] > 0) { if(Gas[gLastCar[playerid]] < 81) { SendClientMessage(playerid, COLOR_LIGHTBLUE, " You filled your car with 20 percent Fuel from your Gas Can."); Gas[gLastCar[playerid]] += 20; PlayerInfo[playerid][pFuel] = 0; } else { SendClientMessage(playerid, COLOR_GREY, " Your Car still got enough Fuel to drive with !"); } } else { SendClientMessage(playerid, COLOR_GREY, " You have no Fuel left in your Gas Can !"); } } return 1; }[/pawn]
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ok astept :)
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:| nu am altul...:|
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Am si eu sistemu /v create si cand imi fac o masina totul bine pana dau rr la server si vehiculul ia alt nume al altui player:| Uitati aici pwn : http://www.girlshare.ro/32220615.9
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Sall la masinile persoanle pe server dupa ce le cumper de ex /v nrg 1 1 pana sase dea rr la server e doar al meu dupa ce se da rr se schimba nick la vechiul:| Se poate rezolva cumva :-s? Download : < fara link >
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Puteti da TC am rezolvat ms Rock
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scz nu am mai gasit unde am postat .MS
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[pawn]public OnPlayerConnect(playerid) { new playername2[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername2, sizeof(playername2)); Textdraw54[playerid] = TextDrawCreate(331.000000, 340.000000, " "); // Spectate TextDrawAlignment(Textdraw54[playerid], 2); TextDrawBackgroundColor(Textdraw54[playerid], 255); TextDrawFont(Textdraw54[playerid], 1); TextDrawLetterSize(Textdraw54[playerid], 0.500000, 1.000000); TextDrawColor(Textdraw54[playerid], -1); TextDrawSetOutline(Textdraw54[playerid], 0); TextDrawSetProportional(Textdraw54[playerid], 1); TextDrawSetShadow(Textdraw54[playerid], 0); [/pawn] Uite si comanda /togwhisper [pawn] if(strcmp(cmd, "/togwhisper", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pDonateRank] > 0 || PlayerInfo[playerid][pAdmin] > 1) { if (!HidePM[playerid]) { HidePM[playerid] = 1; SendClientMessage(playerid, COLOR_GRAD2, " Whisper chat channel Disabled !"); } else if (HidePM[playerid]) { HidePM[playerid] = 0; SendClientMessage(playerid, COLOR_GRAD2, " Whisper chat channel Enabled !"); } } else { SendClientMessage(playerid, COLOR_GREY, " Not an Admin / Premium Account User !"); return 1; } } return 1; }[/pawn]
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Cum fac sa nu se mai blocheze /whisper automat din gm cand intra un player pe sv are /w blocat ... si trb neaparat sa dea /togwhisper cum fac sa nu mai dea ?.Asa imi scrie mereu cand dau /w "That player is blocking whisper" :|