Deci pls puteti sa ma ajutati ca am adaugat luxadmin in sv meu Acestea sunt erorile (Ma intreseaza doar erorile warningurile le las...doar erorile ma intreseaza dc apar..) [pawn]../include/gl_common.inc(80) : error 021: symbol already defined: "strtok" ../include/gl_common.inc(139) : error 021: symbol already defined: "isNumeric" C:\Users\Al3x\Desktop\gm nou\gamemodes\grandlarc.pwn(79) : warning 216: nested comment C:\Users\Al3x\Desktop\gm nou\gamemodes\grandlarc.pwn(81) : warning 216: nested comment Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Errors.[/pawn] Pentru linia 80 acestea sunt in jurul lini 80 [pawn]//---------------------------------------------------------- public OnPlayerConnect(playerid) { GameTextForPlayer(playerid,"~w~Grand Larceny",3000,4); SendClientMessage(playerid,COLOR_WHITE,"Welcome to {88AA88}G{FFFFFF}rand {88AA88}L{FFFFFF}arceny"); // class selection init vars gPlayerCitySelection[playerid] = -1; gPlayerHasCitySelected[playerid] = 0; gPlayerLastCitySelectionTick[playerid] = GetTickCount(); //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER); //Kick(playerid); /* Removes vending machines RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0); /* /* new ClientVersion[32]; GetPlayerVersion(playerid, ClientVersion, 32); printf("Player %d reports client version: %s", playerid, ClientVersion);*/ return 1; } //----------------------------------------------------------[/pawn] Acestea sunt in jurul lini 139 [pawn] //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200); SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200); GivePlayerWeapon(playerid,WEAPON_COLT45,100); //GivePlayerWeapon(playerid,WEAPON_MP5,100); TogglePlayerClock(playerid, 0); return 1; }[/pawn]