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Posts posted by Mafia.
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nu-mi merge link-ul
poftim aici : http://ge.tt/7kT89Vc/v/0
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Ia vortex original , editurile de pe net au vulnerabilitati,
Sau adauga Anti-bot , si cauta in gamemod daca ai comenzi ascunse!
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Ce gamemod folosesti ?
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format(szMessage, sizeof(szMessage),"%s\n[%d/%d] %s ", szMessage, members, groupVariables[xf][gSlots], groupVariables[xf][gGroupName]);
Incearca asa!
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1. Ai gresit sectiunea trebuia sa postezi aici :Click
2. Arata-ne ce ai incercat.
3.Nu dam mura in gura.
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warning 213: tag mismatch - Nu sunt bine ordonate
P_Data[playerid][pCar1] = cache_get_field_content_int(0, "Car1"); P_Data[playerid][pCarID1] = cache_get_field_content_int(0, "CarID1"); P_Data[playerid][pCarColor11] = cache_get_field_content_int(0, "CarColor11"); P_Data[playerid][pCarColor21] = cache_get_field_content_int(0, "CarColor21"); P_Data[playerid][pCarPlate1] = cache_get_field_content(0, "CarPlate1", plate1[playerid]); P_Data[playerid][pCarHealth1] = cache_get_field_content_float(0, "CarHealth1"); P_Data[playerid][pCarX1] = cache_get_field_content_float(0, "CarX1"); P_Data[playerid][pCarZ1] = cache_get_field_content_float(0, "CarZ1"); P_Data[playerid][pCarY1] = cache_get_field_content_float(0, "CarY1"); P_Data[playerid][pCarR1] = cache_get_field_content_float(0, "CarR1"); P_Data[playerid][pCarID2] = cache_get_field_content_int(0, "CarID2"); P_Data[playerid][pCarColor12] = cache_get_field_content_int(0, "CarColor12"); P_Data[playerid][pCarColor22] = cache_get_field_content_int(0, "CarColor22"); P_Data[playerid][pCarPlate2] = cache_get_field_content(0, "CarPlate2", plate2[playerid]); P_Data[playerid][pCarHealth2] = cache_get_field_content_float(0, "CarHealth2"); P_Data[playerid][pCarX2] = cache_get_field_content_float(0, "CarX2"); P_Data[playerid][pCarZ2] = cache_get_field_content_float(0, "CarZ2"); P_Data[playerid][pCarY2] = cache_get_field_content_float(0, "CarY2"); P_Data[playerid][pCarR2] = cache_get_field_content_float(0, "CarR2");
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Eu recomanda MApEditor , dar si MTA este bun acum depinde in care te descurci tu mai bine
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Poftim aici un tutorial : https://www.youtube.com/watch?v=KIgsUZTR2kM
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Posteaza erorile sa le vedem si dupa mai vedem
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if(strcmp(cmd, "/bonus", true) == 0) { if(IsPlayerConnected(playerid)) { if (levelup2 == 1) { if(PlayerInfo[playerid][pLevel] > 1) { SendClientMessage(playerid, COLOR_GRAD1, "You can`t use this command at this time !"); return 1; } PlayerInfo[playerid][pLevel]++; PlayerInfo[playerid][pLevel]++; GivePlayerMoney(playerid, SUMA DE BANI!); // Sau mai poti face asa daca vrei sa ii bagi in banca PlayerInfo[playerid][pBank] = SUMA; SendClientMessage(playerid, COLOR_ORANGE, "Ai primit 2 levelup! + SUMA!"); } else { SendClientMessage(playerid, COLOR_GRAD1, "You can`t use this command at this time !"); } } return 1; }
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Felicitări pentru proiect! Buna treaba!
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NU ESTE ACEL GAMEMOD
TOPIC CLOSED!
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Incearca asa :
new wakaname[25]; new string2[182]; GetPlayerName(playerid,wakaname,25); switch(reason) { case 0: format(string2,sizeof(string2),"%s exited the game (Crash).",wakaname); case 1: format(string2,sizeof(string2),"%s exited the game (/q).",wakaname); case 2: format(string2,sizeof(string2),"%s exited the game (Kicked/Banned).",wakaname); } ProxDetector(20.0, playerid, string2, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
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Ai 24 de ore sa schimbi un link-ul de dowload + 3 poze.
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posteaza toata comanda.
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Am rezolvat va multumesc frumos , imi puteti da 1 link cu 1 tutorial cum sa bag WhisperColor ?
Asteapta un raspuns aici : Click
TOPIC CLOSED!
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Salut ,
- Dowloadezi : Click
- Dezarhivezi
- Copiezi astea
announce.exe
samp-npc.exe
samp-server.exe
dosarul pawno\include
4. Recompilati gamemode-ul si filterscript-urile.
Si gata serverul tau e pe versiunea 0.3.7
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Salut , am revenit sa împărtășească acest sistem cu voi.
El cuprinde :
- Un mini-bar
- un paznic [ Actori ]
- doua dansatoare erotice [ Actori ]
Pentru inceput ne trebuie INCLUDE "Actor streamer"
1. La inceputul gamemodului punem :
new actori[4]; #define funcion%0(%1) forward %0(%1); public %0(%1)
2. La OnGameModeInit punem :
actori[0] = CreateActor(194, 1263.4873,-776.4821,4001.1401,179.2284); actori[1] = CreateActor(246, 1252.8138,-777.0408,4001.5591, 223.4089); actori[2] = CreateActor(64, 1253.1564,-789.6573,4001.1538, 323.6765); actori[3] = CreateActor(164, 1258.2405,-783.8182,4001.0859,52.3507); SetActorVirtualWorld(actori[0], 2); SetActorVirtualWorld(actori[1], 2); SetActorVirtualWorld(actori[2], 2); SetActorVirtualWorld(actori[3], 2); SetTimer("actualizeaza", 10000, true); //CLUB CreateObject(14537, 1264.31079, -772.83990, 4002.08545, 0.00000, 0.00000, 0.00000); CreateObject(19128, 1253.92822, -791.09857, 4000.08350, 0.00000, 0.00000, 45.00000); CreateObject(19128, 1251.10486, -788.30438, 4000.08350, 0.00000, 0.00000, 45.00000); CreateObject(19128, 1250.80359, -775.04132, 4000.48877, 0.00000, 0.00000, 45.00000); CreateObject(19128, 1253.60486, -777.81592, 4000.48877, 0.00000, 0.00000, 45.00000); CreateObject(19130, 1256.36560, -777.95337, 4000.49243, 0.00000, 0.00000, -45.00000); CreateObject(19130, 1253.82007, -780.47382, 4000.49243, 0.00000, 0.00000, -45.00000); CreateObject(2232, 1259.58386, -783.01416, 4000.69067, 0.00000, 0.00000, 4463.81982); CreateObject(2232, 1251.82690, -784.34857, 4000.69067, 0.00000, 0.00000, 4371.06006); CreateObject(2232, 1250.65015, -783.10382, 4000.69067, 0.00000, 0.00000, 4457.22119); CreateObject(14833, 1247.02014, -766.12384, 4001.69434, 0.00000, 0.00000, 180.00000); CreateObject(14837, 1257.10229, -768.77228, 4001.81152, 0.00000, 0.00000, 0.00000); CreateObject(19611, 1253.51208, -777.84747, 4003.71973, 0.00000, 180.00000, 0.00000); CreateObject(19611, 1253.51208, -777.84747, 4000.55005, 0.00000, 0.00000, 0.00000); CreateObject(19617, 1259.62305, -776.19171, 4002.19482, 0.00000, 0.00000, 90.00000); CreateObject(19859, 1260.54102, -783.49609, 4001.31226, 0.00000, 0.00000, 0.00000); CreateObject(19859, 1263.48547, -783.50507, 4001.31226, 0.00000, 0.00000, 180.00000); CreateObject(19894, 1264.26196, -777.42529, 4001.25195, 0.00000, 0.00000, 214.92000); CreateObject(19893, 1264.24036, -777.44177, 4001.35376, 0.00000, 0.00000, 214.92001); CreateObject(19894, 1264.15210, -777.24792, 4001.25195, 0.00000, 0.00000, 214.92000); CreateObject(19821, 1262.81592, -777.24414, 4001.25366, 0.00000, 0.00000, 0.00000); CreateObject(19821, 1260.36218, -777.25751, 4001.25366, 0.00000, 0.00000, 0.00000); CreateObject(19822, 1262.43872, -777.32117, 4001.25317, 0.00000, 0.00000, 0.00000); CreateObject(19822, 1266.18359, -777.16522, 4001.25317, 0.00000, 0.00000, 0.00000); CreateObject(19820, 1265.03381, -777.79626, 4001.25342, 0.00000, 0.00000, 0.00000); CreateObject(19820, 1267.64648, -777.29895, 4001.25342, 0.00000, 0.00000, 0.00000); CreateObject(19819, 1266.89917, -777.33698, 4001.35376, 0.00000, 0.00000, 0.00000); CreateObject(19819, 1264.06543, -777.95142, 4001.35376, 0.00000, 0.00000, 0.00000); CreateObject(11704, 1250.24011, -779.57446, 4001.55884, 0.00000, 0.00000, 90.00000); CreateObject(2255, 1250.68030, -777.37164, 4001.51904, 0.00000, 0.00000, 90.00000); CreateObject(2273, 1253.30798, -774.88239, 4001.46997, 0.00000, 0.00000, 0.00000); CreateObject(19173, 1268.50684, -781.19238, 4002.35791, 0.00000, 0.00000, 90.00000); CreateObject(2290, 1254.70239, -783.25665, 3999.88477, 0.00000, 0.00000, 180.00000); CreateObject(2290, 1253.08020, -784.34357, 3999.98584, 0.00000, 0.00000, 0.00000); CreateObject(2290, 1258.43860, -787.04639, 3999.98584, 0.00000, 0.00000, -90.00000); CreateObject(948, 1258.59851, -784.66406, 4000.08447, 0.00000, 0.00000, 0.00000); CreateObject(19611, 1253.96838, -788.67090, 4003.38770, 0.00000, 180.00000, 0.00000); CreateObject(19611, 1253.96838, -788.67090, 4000.14380, 0.00000, 0.00000, 0.00000); CreateObject(2255, 1251.67590, -788.00482, 4001.51904, 0.00000, 0.00000, 90.00000); CreateObject(19173, 1255.32251, -791.16211, 4002.05469, 0.00000, 0.00000, 0.00000); CreateObject(19377, 1264.22205, -779.01068, 4003.48413, 0.00000, 90.00000, 0.00000); CreateObject(19377, 1253.81506, -778.97455, 4003.48413, 0.00000, 90.00000, 0.00000); CreateObject(19377, 1253.95557, -788.58472, 4003.48413, 0.00000, 90.00000, 0.00000); // new object3[3]; object3[0] = CreateObject(19379, 1253.73596, -778.92548, 4000.00000, 0.00000, 90.00000, 0.00000); object3[1] = CreateObject(19379, 1253.74414, -788.51770, 4000.00000, 0.00000, 90.00000, 0.00000); object3[2] = CreateObject(19379, 1263.99866, -778.79950, 4000.00000, 0.00000, 90.00000, 0.00000); for(new i = 0; i != 3 ; i++) SetObjectMaterial(object3,0, 5999, "sunst18_lawn", "tiledwall01_LA", 0); // new club18[18]; club18[0] = CreateObject(19446, 1264.06519, -774.20233, 4001.74341, 0.00000, 0.00000, 90.00000); club18[1] = CreateObject(19446, 1262.06494, -785.17230, 4001.74341, 0.00000, 0.00000, 90.00000); club18[2] = CreateObject(19446, 1259.56250, -772.88495, 4001.74341, 0.00000, 0.00000, 0.00000); club18[3] = CreateObject(19446, 1254.90759, -774.31281, 4001.74341, 0.00000, 0.00000, 90.00000); club18[4] = CreateObject(19446, 1250.09460, -779.08289, 4001.74341, 0.00000, 0.00000, 0.00000); club18[5] = CreateObject(19446, 1250.70630, -783.80780, 4001.74341, 0.00000, 0.00000, 90.00000); club18[6] = CreateObject(19446, 1263.81616, -783.57587, 4001.74341, 0.00000, 0.00000, 90.00000); club18[7] = CreateObject(19446, 1259.00989, -786.52917, 4001.74341, 0.00000, 0.00000, 0.00000); club18[8] = CreateObject(19446, 1251.11023, -788.68842, 4001.74341, 0.00000, 0.00000, 0.00000); club18[9] = CreateObject(19446, 1254.16589, -791.24780, 4001.74341, 0.00000, 0.00000, 90.00000); club18[10] = CreateObject(19446, 1268.65906, -778.87585, 4001.74341, 0.00000, 0.00000, 0.00000); club18[11] = CreateObject(19438, 1252.44275, -779.36877, 3999.78247, 90.00000, 0.00000, 45.00000); club18[12] = CreateObject(19438, 1264.68921, -784.08044, 4000.89819, 90.00000, 0.00000, 0.00000); club18[13] = CreateObject(19438, 1269.18103, -779.57220, 4000.89819, 90.00000, 0.00000, 90.00000); club18[14] = CreateObject(19438, 1250.00623, -776.94910, 3999.78247, 90.00000, 0.00000, 45.00000); club18[15] = CreateObject(19438, 1255.01489, -779.20630, 3999.78247, 90.00000, 0.00000, -45.00000); club18[16] = CreateObject(19438, 1255.25659, -776.63904, 3999.78247, 90.00000, 0.00000, 45.00000); club18[17] = CreateObject(19438, 1252.82666, -774.20215, 3999.78247, 90.00000, 0.00000, 45.00000); for(new i = 0; i != 18 ; i++) SetObjectMaterial(club18,0, 3595, "dingbat01_la", "mosaic1_LAwn", 0);
3. Adaugam la sfarsit.
funcion actualizeaza() { ApplyActorAnimation(actori[0], "BAR", "Barserve_bottle", 4.0,1,0,0,1,0); ApplyActorAnimation(actori[1], "DANCING", "DAN_Down_A", 4.0,1,0,0,1,0); ApplyActorAnimation(actori[2], "DANCING", "DAN_Right_A", 4.0,1,0,0,1,0); ApplyActorAnimation(actori[3], "DEALER", "DEALER_IDLE_01", 4.0, 0, 1, 1, 1, -1); ApplyActorAnimation(actori[0], "BAR", "Barserve_bottle", 4.0,1,0,0,1,0); ApplyActorAnimation(actori[1], "DANCING", "DAN_Down_A", 4.0,1,0,0,1,0); ApplyActorAnimation(actori[2], "DANCING", "DAN_Right_A", 4.0,1,0,0,1,0); ApplyActorAnimation(actori[3], "DEALER", "DEALER_IDLE_01", 4.0, 0, 1, 1, 1, -1); }
4 . Sa facem si comanda
CMD:gotoclub(playerid, params[]) { SendClientMessage(playerid, -1, "Ai intrat in CLUB! [VW :2]"); SetPlayerPos(playerid, 1262.3711,-781.7170,4001.0859); SetPlayerVirtualWorld(playerid, 2); return 1; }
O sa revin si cu cateva poze.
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Este o problema voua va merge register ?
Ia baza de date de la gamemodul Saints ca este aceasi baza de date + cateva adaugari
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Nu e cine stie ce , este un gamemod destul de vechi.
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Nu merge , am instalat s0b , am intrat pe server si am vazut ca tot 0 playeri cu s0b scria .
Ai urmat fiecare pas?
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Dar contul iti ramane salvat?
Cerere Tutorial - Dialog
in Cereri Tutoriale
Posted
arata-ne ce ai incercat.