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drkinder

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Everything posted by drkinder

  1. ma poti ajuta te rog?
  2. Salut! Deci am si eu un server l.am hostat dar nu stiu sa il bag in WinSCP.Ma puteti ajuta va rog? As fi recunoscator:D
  3. Incearca sa scri in sa-mp la add server localhost:D
  4. Salut,as mai avea si eu o problema. Am un server GF,iar cand ma duc in pickupurile joburilor imi apare textul "You want to became an [numele jobului]type:/join,iar daca scriu /join imi spune "There is no race you can join". Ce ar trebui sa fac ca sa funcioneze comanda join la joburi? Asta este ce am eu in GM la /join: if(strcmp(cmd, "/join", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pJob] == 0) { if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,359.5408,206.7693,1008.3828)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Detective, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job."); GettingJob[playerid] = 1; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,347.7374,193.7241,1014.1875)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Lawyer, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Lawyer, type /accept job."); GettingJob[playerid] = 2; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1215.1304,-11.8431,1000.9219)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Whore, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Whore, type /accept job."); GettingJob[playerid] = 3; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,2166.3772,-1675.3829,15.0859)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Drugs Dealer, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job."); GettingJob[playerid] = 4; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1109.3318,-1796.3042,16.5938)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Car Jacker, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Jacker, type /accept job."); GettingJob[playerid] = 5; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,-1932.3859,276.2117,41.0391)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Car Mechanic, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job."); GettingJob[playerid] = 7; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,2226.1716,-1718.1792,13.5165)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Bodyguard, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job."); GettingJob[playerid] = 8; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1366.4325,-1275.2096,13.5469)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Arms Dealer, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job."); GettingJob[playerid] = 9; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,531.7930,-1292.4044,17.2422)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Car Dealer, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Dealer, type /accept job."); GettingJob[playerid] = 10; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,766.0804,14.5133,1000.7004)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Boxer, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job."); GettingJob[playerid] = 12; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1753.2321,-1894.4097,13.5572)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Bus Driver, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bus Driver, type /accept job."); GettingJob[playerid] = 14; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,-2040.9436,456.2395,35.1719)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Paper Boy, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Paper Boy, type /accept job."); GettingJob[playerid] = 15; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,-77.7288,-1136.3896,1.0781)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Trucker, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job."); GettingJob[playerid] = 16; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,-2073.8772,225.4153,35.8028)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Hotz, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Hotz, type /accept job."); GettingJob[playerid] = 17; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,860.9663,-985.2528,34.6266)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Beggar, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Beggar, type /accept job."); GettingJob[playerid] = 18; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,-382.4435,-1438.8563,25.7279)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Farmer, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Farmer, type /accept job."); GettingJob[playerid] = 19; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,2195.8325,-1973.5117,13.5589)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Garbage Man, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Garbage Man, type /accept job."); GettingJob[playerid] = 20; } else { SendClientMessage(playerid, COLOR_WHITE, "You are not even near a place to get a Job !"); } } else { SendClientMessage(playerid, COLOR_WHITE, "You already have a Job, use /quitjob first !"); } }//not connected return 1; } Sper ca ma puteti ajuta.Multumesc :]
  5. Imi puteti explica cum se fac uptateurile la include? Adica e vreun program sau pur si simplu descarc includeurile de pe net?
  6. Salut ,as avea si eu nevoie de putin ajutor. As vrea sa stiu cum pot adauga mai multe pPcarKey,adica mai multe sloturi pentru donator vehicles. Sper sa ma ajutati:D
  7. Puteti inchide topicul:D Multumesc de ajutor Darky
  8. Salut! se pare ca mai am o problema,se pare ca aceasta problema o au toate gangurile de pe server. Cand un player scrie cabinet,ai apare meniul iar dupa ce aceste selecteaza ce doreste se redeschide automat cabinetul. Sper ca ma puteti ajuta:)
  9. asta unde o pun?
  10. Salut,am si eu un fs armbody dar imi da eroare la compilare.Am cerut ajutorul si mi.a dat darky asta: #include <a_samp> #include <JunkBuster> #define ARMEDBODY_USE_HEAVY_WEAPON (false) static armedbody_pTick[MAX_PLAYERS]; public OnPlayerUpdate(playerid){ if(GetTickCount() - armedbody_pTick[playerid] > 113){ new weaponid[13],weaponammo[13],pArmedWeapon; pArmedWeapon = GetPlayerWeapon(playerid); GetPlayerWeaponData(playerid,1,weaponid[1],weaponammo[1]); GetPlayerWeaponData(playerid,2,weaponid[2],weaponammo[2]); GetPlayerWeaponData(playerid,4,weaponid[4],weaponammo[4]); GetPlayerWeaponData(playerid,5,weaponid[5],weaponammo[5]); #if ARMEDBODY_USE_HEAVY_WEAPON GetPlayerWeaponData(playerid,7,weaponid[7],weaponammo[7]); #endif if(weaponid[1] > 0){ if(pArmedWeapon != weaponid[1]){ if(!IsPlayerAttachedObjectSlotUsed(playerid,0)){ SetPVarInt(playerid, "arma1", SetPlayerAttachedObject(playerid,0,GetWeaponModel(weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000)); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,0)){ RemovePlayerAttachedObject(GetPVarInt(playerid, "arma1"),0); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,0)){ RemovePlayerAttachedObject(playerid,0); } if(weaponid[2] > 0){ if(pArmedWeapon != weaponid[2]){ if(!IsPlayerAttachedObjectSlotUsed(playerid,1)){ SetPVarInt(playerid, "arma2", SetPlayerAttachedObject(playerid,1,GetWeaponModel(weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000)); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,1)){ RemovePlayerAttachedObject(GetPVarInt(playerid, "arma2"),1); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,1)){ RemovePlayerAttachedObject(GetPVarInt(playerid, "arma2"),1); } if(weaponid[4] > 0){ if(pArmedWeapon != weaponid[4]){ if(!IsPlayerAttachedObjectSlotUsed(playerid,2)){ SetPVarInt(playerid, "arma3", SetPlayerAttachedObject(playerid,2,GetWeaponModel(weaponid[4]),7, 0.000000, -0.100000, -0.080000, -95.000000, -10.000000, 0.000000, 1.000000, 1.000000, 1.000000)); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,2)){ RemovePlayerAttachedObject(GetPVarInt(playerid, "arma3"),2); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,2)){ RemovePlayerAttachedObject(GetPVarInt(playerid, "arma3"),2); } if(weaponid[5] > 0){ if(pArmedWeapon != weaponid[5]){ if(!IsPlayerAttachedObjectSlotUsed(playerid,3)){ SetPVarInt(playerid, "arma4", SetPlayerAttachedObject(playerid,3,GetWeaponModel(weaponid[5]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000)); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,3)){ RemovePlayerAttachedObject(GetPVarInt(playerid, "arma4"),3); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,3)){ RemovePlayerAttachedObject(GetPVarInt(playerid, "arma4"),3); } #if ARMEDBODY_USE_HEAVY_WEAPON if(weaponid[7] > 0){ if(pArmedWeapon != weaponid[7]){ if(!IsPlayerAttachedObjectSlotUsed(playerid,4)){ SetPlayerAttachedObject(playerid,4,GetWeaponModel(weaponid[7]),1,-0.100000, 0.000000, -0.100000, 84.399932, 112.000000, 10.000000, 1.099999, 1.000000, 1.000000); } } else { if(IsPlayerAttachedObjectSlotUsed(playerid,4)){ RemovePlayerAttachedObject(playerid,4); } } } else if(IsPlayerAttachedObjectSlotUsed(playerid,4)){ RemovePlayerAttachedObject(playerid,4); } #endif armedbody_pTick[playerid] = GetTickCount(); } return true; } stock GetWeaponModel(weaponid) { switch(weaponid) { case 1: return 331; case 2..8: return weaponid+331; case 9: return 341; case 10..15: return weaponid+311; case 16..18: return weaponid+326; case 22..29: return weaponid+324; case 30,31: return weaponid+325; case 32: return 372; case 33..45: return weaponid+324; case 46: return 371; } return 0; } Iar la compilare imi da aceste erori: C:\Documents and Settings\Ianis\Desktop\a\pawno\include\JunkBuster.inc(112) : warning 235: public function lacks forward declaration (symbol "OnDialogResponse") C:\Documents and Settings\Ianis\Desktop\armbodyfs.pwn(9) : warning 235: public function lacks forward declaration (symbol "OnPlayerUpdate") Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 2 Warnings. Sper ca ati inteles ce vreau.. Multumesc anticipat:)
  11. am asa public OnDialogResponse (playerid, dialogid, response, listitem, inputtext []) { new len = strlen (inputtext); for (new i = 0; i < len; ++i) if (inputtext [i] == '%') inputtext [i] = '#'; if (!len) return CallLocalFunction ("JBC_OnDialogResponse", "iiiis", playerid, dialogid, response, listitem, "\1"); return CallLocalFunction ("JBC_OnDialogResponse", "iiiis", playerid, dialogid, response, listitem, inputtext); } //OnDialogResponse #if defined _ALS_OnDialogResponse #undef OnDialogResponse #else #define _ALS_OnDialogResponse #endif #define OnDialogResponse JBC_OnDialogResponse forward JBC_OnDialogResponse (playerid, dialogid, response, listitem, inputtext []);
  12. Darky am aceiasi problema..adica am arma in mana dar ramane si pe spate,iar la compilare mi.a dat 2 erori: C:\Documents and Settings\Ianis\Desktop\a\pawno\include\JunkBuster.inc(112) : warning 235: public function lacks forward declaration (symbol "OnDialogResponse") C:\Documents and Settings\Ianis\Desktop\armbodyfs.pwn(9) : warning 235: public function lacks forward declaration (symbol "OnPlayerUpdate") Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Warnings.
  13. Salut! Cand ma duc in pickup-ul unui job imi apare textdraw-ul care imi spune sa scriu /join pentru a lua jobul,iar cand scriu join imi spune: "There is no race you can join".Ce as putea face ca joburile sa functioneze? Astept sugestiile voastre Multumesc:D
  14. Uite aici continutul sper sa ma poti ajuta:
  15. Multumesc PoKeM0oN merge cum ai spus tu dar as dori daca se poate sa mearga fs-ul armbody...daca ma poti ajuta sa ai fac ceva sa mearga cum trebuie ar fi super..gen sa postez continutul fsului si sa imi spui care e problema..
  16. Salut as avea si eu o problema daca ma puteti ajuta: http://imageshack.us/photo/my-images/593/samp030jy.png/ http://imageshack.us/photo/my-images/62/samp029jnj.png/ In caz ca nu se observa in poze..cand pun arma in mana imaginea ramane pe picior ce as putea face? Astept sugesti Multumesc anticipat:D
  17. depinde unde vrei sa pui mapa poate se afla deja ceva in locul ala ;)
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