vasy
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cUM REZOLV ERORILE ASTEA :grin:
C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(51) : error 017: undefined symbol "INI_Open" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(54) : error 017: undefined symbol "INI_ReadString" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(60) : error 017: undefined symbol "INI_WriteString" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(63) : error 017: undefined symbol "INI_Save" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(64) : error 017: undefined symbol "INI_Close" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(83) : error 017: undefined symbol "INI_Open" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(86) : error 017: undefined symbol "INI_ReadString" C:\Users\KyLLeR\Desktop\new project\pawno\include\SII.inc(102) : error 017: undefined symbol "INI_Close" C:\Users\KyLLeR\Desktop\new project\pawno\include\zcmd.inc(84) : error 021: symbol already defined: "OnPlayerCommandText" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(90) : error 017: undefined symbol "INI_Open" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(91) : error 017: undefined symbol "INI_WriteInt" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(92) : error 017: undefined symbol "INI_WriteString" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(93) : error 017: undefined symbol "INI_Save" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(94) : error 017: undefined symbol "INI_Close" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(102) : error 017: undefined symbol "INI_Open" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(103) : error 017: undefined symbol "INI_WriteInt" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(104) : error 017: undefined symbol "INI_WriteString" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(105) : error 017: undefined symbol "INI_Save" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(106) : error 017: undefined symbol "INI_Close" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(128) : error 021: symbol already defined: "OnPlayerConnect" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(137) : error 017: undefined symbol "INI_Open" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(138) : error 017: undefined symbol "INI_ReadInt" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(153) : error 021: symbol already defined: "OnPlayerDisconnect" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(432) : error 017: undefined symbol "Vip" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(432) : warning 215: expression has no effect C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(432) : error 001: expected token: ";", but found "]" C:\Users\KyLLeR\Desktop\new project\filterscripts\jVIP.pwn(432) : error 029: invalid expression, assumed zero Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 26 Errors.
[pawn]/*
Hello guys, this is VIP system created by Jarnu..Called jVIP System.
Don't remove the credits..
*/
#define FILTERSCRIPT
#include <a_samp>
#include <SII>
#include <zcmd>
#include <sscanf>
//=================Credits==================DO NOT REMOVE=======================
#define AUTHOR "Jarnu"
#define VERSION "0.1"
//============PlayerInfo enumerator=============================================
enum pInfo
{
pVIP
};
//==============================forwards========================================
forward EnablevBonus(playerid);
forward EnablevHeal(playerid);
//==============================================================================
#define MAX_VIPL 3 // Max VIP level.. can be editted
#define DIALOGCMDS 250 //VMENU dialogid
//===========Colors=============================================================
#define RED 0xFF0000FF
#define PURPLE 0xC2A2DAAA
#define GREEN 0x15FF00AA
#define LIGHTGREEN 0x78FF6CAA
#define BLUE 0x0015FFAA
//========Extra colors==========================================================
#define cred "{E10000}"
#define corange "{FF7E19}"
#define cyellow "{FF9E00}"
#define cblue "{0087FF}"
#define cwhite "{FFFFFF}"
#define cgreen "{00FF28}"
#define cgrey "{969696}"
//==============================================================================
//=============================Variables========================================
new Enablevheal[MAX_PLAYERS]; //-----Disable/Enable vheal command to avoid abuse
new Enablevbonus[MAX_PLAYERS]; //---Disable/Enable vbonus command to avoid abuse
new HasSpawnedCar[MAX_PLAYERS]; //---Will be used to remove the vehicles spawned
//==============================Timers==========================================
enum tInfo
{
vHeal,
vBonus
};
new timer[MAX_PLAYERS][tInfo]; //Time variable----------------------------------
//---------removing warning loose indentation-----------------------------------
#pragma tabsize 0
//------------------------------------------------------------------------------
//============PlayerInfo var===========
new PlayerInfo[MAX_PLAYERS][pInfo];
//=====================================
//=============================STOCKS===========================================
stock PlayerName(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
return name;
}
//===================Account====================================================
stock getACC(playerid)
{
new file[200];
format(file, sizeof(file),"jVIP/%s.ini",PlayerName(playerid));
return file;
}
//============Vip Ranks Can be editted==========================================
stock Rank(playerid)
{
new str[156];
if(PlayerInfo[playerid][pVIP] == 0) str = ("Player");
else if(PlayerInfo[playerid][pVIP] == 1) str = ("Donator Level 1");
else if(PlayerInfo[playerid][pVIP] == 2) str = ("Donator Level 2");
else if(PlayerInfo[playerid][pVIP] == 3) str = ("Donator Level 3");
return str;
}
//=====================Creating the account=====================================
stock MakeACC(playerid)
{
if(!fexist(getACC(playerid)))
{
new string[125];
format(string, sizeof(string),"%s",Rank(playerid));
INI_Open(getACC(playerid));
INI_WriteInt("Level",0);
INI_WriteString("Rank",string);
INI_Save();
INI_Close();
PlayerInfo[playerid][pVIP] = 0;
}
return 1;
}
//===========Saving the VIP level===============================================
stock SaveLevel(playerid)
{
INI_Open(getACC(playerid));
INI_WriteInt("Level",PlayerInfo[playerid][pVIP]);
INI_WriteString("Rank",Rank(playerid));
INI_Save();
INI_Close();
SendClientMessage(playerid, LIGHTGREEN,"VIP Level saved in accounts!");
return 1;
}
//==============================================================================
public OnFilterScriptInit()
{
print("\n--------------------------------------");
printf("jVIP V %s by %s has been loaded..", VERSION, AUTHOR); //DO NOT REMOVE CREDITS
print("--------------------------------------\n");
return 1;
}
//==============================================================================
public OnFilterScriptExit()
{
print("\n--------------------------------------");
printf("jVIP V %s by %s has been unloaded..", VERSION, AUTHOR); //DO NOT REMOVE CREDITS
print("--------------------------------------\n");
return 1;
}
//==============================================================================
public OnPlayerConnect(playerid)
{
PlayerInfo[playerid][pVIP] = 0; //Setting the VIP level 0 on player connect-
Enablevheal[playerid] = 1; //Enabling the /vheal command on player connect--
Enablevbonus[playerid] = 1; //Enabling the /vbonus command on player connect
HasSpawnedCar[playerid] = 0;//-Setting the value to 0
//-------------Checking and creating the player account in database---------
if(fexist(getACC(playerid)))
{
new string[256];
INI_Open(getACC(playerid));
PlayerInfo[playerid][pVIP] = INI_ReadInt("Level");
format(string, sizeof(string),"Welcome %s Your VIP level has been successfully loaded [VIP Level: %d][VIP Rank: %s]",PlayerName(playerid),PlayerInfo[playerid][pVIP],Rank(playerid));
print("\n----------------------------------------------------------");
printf("_____[%s] Very Important Player Connected_____", PlayerName(playerid));
print("------------------------------------------------------------\n");
SendClientMessage(playerid, GREEN,string);
}
else
{
MakeACC(playerid); //Creating the account if the account doesn't exists
}
return 1;
}
//Saving PLayer Stats on his disconnect=========================================
public OnPlayerDisconnect(playerid, reason)
{
SaveLevel(playerid);
return 1;
}
//========================================CMDS==================================
CMD:vcmds(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 1)
{
new lstring[2566];
strcat(lstring,""cgreen"VIP Level 1:\n\n"cwhite"/vgoto - te teleportezi la un player\n/vbike - to spawn nrg\n/vcar - to spawn vip car\n/vheli - to spawn maverick\n/vheal - to heal yourself\n\n\n");
strcat(lstring,""corange"VIP Level 2:\n"cwhite"/vkick - dai afara un player\n/vmenu - to access vip menu\n/vplane - to spawn stunt plane for yourself\n/vpbonus - to heal and give 1 ammo of RPG to nearest players\n/vnos to activate nitros\naccess to level 1 vip commands\n\n\n");
strcat(lstring,""cblue"VIP Level 3:\n"cwhite"access to all vip commands\n/vfix - to fix your vehicle\n/vtime - to set your time\n/vskin - to set your skin\n/vjetpack - to spawn jetpack for yourself\n/varmour - to armour yourself\n");
ShowPlayerDialog(playerid, 222,DIALOG_STYLE_MSGBOX,"VIP Commands",lstring,"Close","");
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!");
return 1;
}
//==========================VIP Level 1 Commands================================
//==============================================================================
CMD:vbike(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 1)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
PutPlayerInVehicle(playerid, CreateVehicle(522, X, Y, Z, 0.0,0, 1, 60), 0);
SendClientMessage(playerid, BLUE,"Enjoy your new vip bike!");
HasSpawnedCar[playerid] = 1;
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!");
return 1;
}
//==============================================================================
CMD:vheli(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 1)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
PutPlayerInVehicle(playerid, CreateVehicle(487, X, Y, Z, 0.0,0, 1, 60), 0);
SendClientMessage(playerid, BLUE,"Enjoy your new vip helicopter!");
HasSpawnedCar[playerid] = 1;
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!");
return 1;
}
//==============================================================================
CMD:vheal(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 1)
{
if(Enablevheal[playerid] == 1)
{
SetPlayerHealth(playerid, 100.0);
GameTextForPlayer(playerid,"~g~Healed",1500, 3);
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
Enablevheal[playerid] = 0;
timer[playerid][vHeal] = SetTimer("EnablevHeal", 120*1000,false);
} else return SendClientMessage(playerid, RED,"[ERROR]: You can only use this command in each two minutes");
} else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!");
return 1;
}
//==============================================================================
CMD:vcar(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 1)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
PutPlayerInVehicle(playerid, CreateVehicle(415, X, Y, Z, 0.0,0, 1, 60), 0);
SendClientMessage(playerid, BLUE,"Enjoy your vip car");
HasSpawnedCar[playerid] = 1;
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command");
return 1;
}
//==========Extra command=======================================================
CMD:vips(playerid, params[]) {
new count = 0;
new string[256];
new name[MAX_PLAYER_NAME];
SendClientMessage(playerid, GREEN," ");
SendClientMessage(playerid, GREEN,"Currently online very important players (vips)");
for(new i = 0; i < MAX_PLAYERS; i ++) {
if(IsPlayerConnected(i)) {
GetPlayerName(i, name, sizeof(name));
if(PlayerInfo[pVIP] >= 1) {
format(string, sizeof(string),"Donator Level - %d: %s ", PlayerInfo[playerid][pVIP],name);
SendClientMessage(playerid, PURPLE, string);
count++;
}
}
}
if(count == 0) {
SendClientMessage(playerid, GREEN,"No vips online right now");
}
return 1;
}
//==========================RCON ADMIN COMMAND==================================
CMD:setvip(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
new string[125], level, player1;
if(sscanf(params,"dd",player1, level)) return SendClientMessage(playerid, RED,"[uSAGE]: /setvip ( playerid ) ( level )");
if(!IsPlayerConnected(playerid) && player1 != INVALID_PLAYER_ID)
{
SendClientMessage(playerid, RED,"[ERROR]: Player is not connected");
}
if(level > MAX_VIPL)
{
SendClientMessage(playerid, RED,"[ERROR]: Incorrect level");
}
else
{
format(string, sizeof(string),""cblue"Administrator "cgreen"'%s' "cblue"has set your vip level to "cgreen"'%d'", PlayerName(playerid),level);
SendClientMessage(player1, PURPLE, string);
PlayerPlaySound(player1,1057,0.0,0.0,0.0);
PlayerInfo[player1][pVIP] = level;
}
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be RCON admin to use this command");
return 1;
}
//==============================================================================
//============================FUNCTIONS=========================================
public EnablevBonus(playerid)
{
if(Enablevbonus[playerid] == 0)
{
Enablevbonus[playerid] = 1;
KillTimer(timer[playerid][vBonus]);
}
return 1;
}
public EnablevHeal(playerid)
{
if(Enablevheal[playerid] == 0)
{
Enablevheal[playerid] = 1;
KillTimer(timer[playerid][vHeal]);
}
return 1;
}
//==============================================================================
//==============VIP Level 2 Commands============================================
CMD:vplane(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 2)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
PutPlayerInVehicle(playerid, CreateVehicle(513, X, Y, Z, 0.0,0, 1, 60), 0);
SendClientMessage(playerid, BLUE,"Enjoy your vip plane");
HasSpawnedCar[playerid] = 1;
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 2 to use this command");
return 1;
}
//=======================================VBONUS=================================
CMD:vpbonus(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 2)
{
if(Enablevbonus[playerid] == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
new Float:x, Float:y, Float:z, Float:health, Float:armour;
GetPlayerHealth(i, health);
GetPlayerArmour(i, armour);
GetPlayerPos(playerid, x, y, z);
if(IsPlayerInRangeOfPoint(i, 20.0, x, y, z))
{
GivePlayerWeapon(i, 35,1);
SetPlayerHealth(i, health + 20);
SetPlayerArmour(i, armour + 10);
Enablevbonus[playerid] = 0;
timer[playerid][vBonus] = SetTimer("EnablevBonus", 120*1000, false);
SendClientMessage(i, GREEN,"[iNFO]: VIP near you has used bonus command so you got +1 RPG and some health and armour!");
}
}
}
} else return SendClientMessage(playerid, RED,"[ERROR]: You can only use this command each two minutes");
} else return SendClientMessage(playerid, RED,"[ERROR]: You are not vip level 2");
return 1;
}
//========================================VNOS==================================
CMD:vnos(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 2)
{
if(IsPlayerInAnyVehicle(playerid))
{
switch(GetVehicleModel(GetPlayerVehicleID(playerid)))
{
case 448,461,462,463,468,471,509,510,521,522,523,581,586,449:
return SendClientMessage(playerid,RED,"ERROR: You can not tune this vehicle!");
}
AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
return PlayerPlaySound(playerid,1133,0.0,0.0,0.0);
}
else return SendClientMessage(playerid,RED,"ERROR: You must be in a vehicle.");
}
else return SendClientMessage(playerid,RED,"ERROR: You are not a high enough level to use this command");
}
//==============================================================================
//====================VIP LEVEL 3 Commands======================================
CMD:vskin(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 3)
{
new skinid, string[128];
if(sscanf(params, "d", skinid))
{
SendClientMessage(playerid, RED, "USAGE: /skin [skinID].");
}
else
{
if(skinid > 299 || skinid < 0)
{
SendClientMessage(playerid, RED, "[ERROR]: Invalid skin ID.");
}
else
{
SetPlayerSkin(playerid, skinid);
format(string, sizeof(string), "[]VIP INFO[]: You have changed your skin to %d.", skinid);
SendClientMessage(playerid, GREEN, string);
}
}
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command");
return 1;
}
CMD:vfix(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 3)
{
if(IsPlayerInAnyVehicle(playerid))
{
new veh;
veh = GetPlayerVehicleID(playerid);
RepairVehicle(veh);
return SendClientMessage(playerid, GREEN,"[]VIP[]: Your vehicle has been repaired");
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be in vehicle to use this command");
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command");
}
CMD:vjetpack(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 3)
{
SetPlayerSpecialAction(playerid, 2);
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command");
return 1;
}
CMD:vtime(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 3)
{
new time;
if(sscanf(params,"d",time)) return SendClientMessage(playerid, RED,"[uSAGE]: /vtime [time]");
SetPlayerTime(playerid, time, 0);
SendClientMessage(playerid, BLUE,"[]VIP[] You have changed your time");
}
else return SendClientMessage(playerid, RED,"[ERROR]: You are not vip level 3");
return 1;
}
CMD:vannounce(playerid,params[])
{
if (Vip[playerid] >= 3)
{
if(isnull(params)) return SendClientMessage(playerid,red,"USAGE: /announce <text>");
xVip(playerid,"VANNOUNCE");
return GameTextForAll(params,4000,3);
}
return 1;
}
CMD:vgoto(playerid, params[])
{
if (Vip[playerid] >= 1)
{
if(isnull(params)) return SendClientMessage(playerid, COLOR_RED, "xUSAGE: /vgoto [player's id]");
new id = strval(params[0]);
new Float:x,Float:y,Float:z;
GetPlayerPos(id,x,y,z);
SetPlayerPos(playerid,x,y,z);
xVip(playerid,"VGOTO");
SendClientMessage(playerid, COLOR_WHITE,"Teleported.");
}
CMD:vkick(playerid, params[])
{
if (Vip[playerid] >= 2)
{
new id, reason[128];
if(sscanf(params, "us(No Reason)[128]", id, reason))SendClientMessage(playerid, COLOR_WHITE, "Usage: /kick [id/name][reason]");
else if(id==playerid)SendClientMessage(playerid,COLOR_WHITE,"Error: You can not kick yourself!");
else if (id==INVALID_PLAYER_ID)SendClientMessage(playerid,COLOR_WHITE,"Error: Player is not connected!");
else {
new KickMessage[128];
new Name2[MAX_PLAYER_NAME];
GetPlayerName(playerid, Name, sizeof(Name));
GetPlayerName(id, Name2, sizeof(Name2));
format(KickMessage, sizeof(KickMessage), "VIP PLAYER %s(%d) has kicked player %s(%d). Reason: %s", Name, playerid, Name2, id);
SendClientMessageToAll(COLOR_WHITE, KickMessage);
xVip(playerid,"VKICK");
Kick(id);
}
}
return 1;
}
CMD:varmour(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 3)
{
if(Enablevheal[playerid] == 1)
{
Enablevheal[playerid] = 0;
timer[playerid][vHeal] = SetTimer("EnablevHeal", 120*1000,false); //Used same timer as vheal.. would not be messy ..
GameTextForPlayer(playerid,"~g~Armoured",1500, 3);
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
return SetPlayerArmour(playerid, 100.0);
} else return SendClientMessage(playerid, RED,"[ERROR]: You can only use this command in each two minutes");
} else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command!");
}
CMD:vmenu(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 2)
{
new lstring[325];
format(lstring, sizeof(lstring),""cgreen"Bike\n"cblue"Car\n"corange"Plane\n"cred"Maverick\n"cred"Heal me\n"cgreen"Armour me\n"cred"Vehicle Fix\n"corange"Spawn JetPack");
ShowPlayerDialog(playerid, DIALOGCMDS,DIALOG_STYLE_LIST,""corange"jVIP Menu",lstring,"Select","Close");
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 2 to use this command");
return 1;
}
//=================DIALOG TIME ^^===============================================
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
if(dialogid == DIALOGCMDS)
{
switch(listitem)
{
case 0:
{
if(PlayerInfo[playerid][pVIP] >= 1)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!");
PutPlayerInVehicle(playerid, CreateVehicle(522, X, Y, Z, 0.0,0, 1, 60), 0);
SendClientMessage(playerid, BLUE,"Enjoy your new vip bike!");
HasSpawnedCar[playerid] = 1;
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!");
}
case 1:
{
if(PlayerInfo[playerid][pVIP] >= 1)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!");
PutPlayerInVehicle(playerid, CreateVehicle(415, X, Y, Z, 0.0,0, 1, 60), 0);
SendClientMessage(playerid, BLUE,"Enjoy your vip car");
HasSpawnedCar[playerid] = 1;
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command");
}
case 2:
{
if(PlayerInfo[playerid][pVIP] >= 2)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!");
PutPlayerInVehicle(playerid, CreateVehicle(513, X, Y, Z, 0.0,0, 1, 60), 0);
SendClientMessage(playerid, BLUE,"Enjoy your vip plane");
HasSpawnedCar[playerid] = 1;
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 2 to use this command");
}
case 3:
{
if(PlayerInfo[playerid][pVIP] >= 1)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!");
PutPlayerInVehicle(playerid, CreateVehicle(487, X, Y, Z, 0.0,0, 1, 60), 0);
SendClientMessage(playerid, BLUE,"Enjoy your new vip helicopter!");
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!");
}
case 4:
{
if(PlayerInfo[playerid][pVIP] >= 1)
{
if(Enablevheal[playerid] == 1)
{
SetPlayerHealth(playerid, 100.0);
GameTextForPlayer(playerid,"~g~Healed",1500, 3);
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
Enablevheal[playerid] = 0;
timer[playerid][vHeal] = SetTimer("EnablevHeal", 120*1000,false);
} else return SendClientMessage(playerid, RED,"[ERROR]: You can only use this command in each two minutes");
} else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!");
}
case 5:
{
if(PlayerInfo[playerid][pVIP] >= 3)
{
if(Enablevheal[playerid] == 1)
{
Enablevheal[playerid] = 0;
timer[playerid][vHeal] = SetTimer("EnablevHeal", 120*1000,false); //Used same timer as vheal.. would not be messy ..
GameTextForPlayer(playerid,"~g~Armoured",1500, 3);
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
return SetPlayerArmour(playerid, 100.0);
} else return SendClientMessage(playerid, RED,"[ERROR]: You can only use this command in each two minutes");
} else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command!");
}
case 6:
{
if(PlayerInfo[playerid][pVIP] >= 3)
{
if(IsPlayerInAnyVehicle(playerid))
{
new veh;
veh = GetPlayerVehicleID(playerid);
RepairVehicle(veh);
return SendClientMessage(playerid, GREEN,"[]VIP[]: Your vehicle has been repaired");
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be in vehicle to use this command");
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command");
}
case 7:
{
if(PlayerInfo[playerid][pVIP] >= 3)
{
SetPlayerSpecialAction(playerid, 2);
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command");
}
}
}
return 0;
}
//========================OnPlayerExitVehicle===================================
public OnPlayerExitVehicle(playerid, vehicleid)
{
if(HasSpawnedCar[playerid] == 1)
{
DestroyVehicle(vehicleid);
HasSpawnedCar[playerid] = 0;
SendClientMessage(playerid, GREEN,"[] INFO []: Your vehicle has been destroyed to avoid vehicle spam in server");
}
return 1;
}[/pawn]
-
Vreau si eu sa pun pe sv meu de truck 2 comenzi care doar rcon sa le poata folosi 1.announce pentru anunt si 2.clearchat
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Vreau si eu sa pun pe sv meu de truck 2 comenzi care doar rcon sa le poata folosi 1.announce pentru anunt si 2.clearchat :D
-
[pawn]public IsPlayerAdminCall(playerid)
{
if(PlayerInfo[playerid][pAdmin] >= 1)
return 1;
else
return 0;
}[/pawn]
asta este de la jb 10 si scrie k e pt gf si vreau sa o fac pt trucking si nustiu cum ma puteti ajuta si unde o pun pe urma
-
ideia ta ar fi buna dar dak nu o sa se mai vada?? scrisul eu nu cred k el a facut asa si nici nu vrea sami zica
-
de eu am bara aia de jos asa
si vreau ssa o fac asa
[img width=500 height=375]
eu cred k e de aici k aici imi ara scriu ala de jos dar nush cum sa fac
// No-job texts for all classes #define Trucker_NoJobText "N-ai job acum. Scrie \"~y~/work~w~\" pentru a face o misiune!" #define BusDriver_NoJobText "N-ai job acum. Scrie \"~y~/work~w~\" pentru a face o misiune!" #define Pilot_NoJobText "N-ai job acum. Scrie \"~y~/work~w~\" pentru a face o misiune!" #define Police_NoJobText "~r~'RMB'~w~ amendezi un player (pe jos), ~r~'LCTRL'~w~ avertizezi un player (in masina)" #define Mafia_NoJobText "Fura ~r~masina~w~ marcata sau scrie \"~y~/work~w~\" pentru a face o misiune!" #define Courier_NoJobText "N-ai job acum. Scrie \"~y~/work~w~\" pentru a face o misiune!" #define Assistance_NoJobText "~r~'RMB'~w~ repairs/refuels a vehicle (on foot), ~r~'LCTRL'~w~ fixes your own vehicle" #define RoadWorker_NoJobText "N-ai job acum. Scrie \"~y~/work~w~\" pentru a face o misiune!"
-
de ce toate mapele care le fac pe apa...cand incerc sa ma duc pe ele in da crash
-
mai ma ajuta cnva??
-
sub ongamemodin
-
baga id asta si te ajut eu [NU SE DAU ID-URI PERSONALE/WARN UP]
-
//************************************************************************************************************************************ // You may edit these values if you like //************************************************************************************************************************************ // Default max number of players is set to 500, re-define it to 50 #undef MAX_PLAYERS #define MAX_PLAYERS 50 // Bank system new bool:IntrestEnabled = true; // The intrest has been enabled (or disabled when false) new Float:BankIntrest = 0.001; // The intrest a player receives every hour is by default 0.1% (0.001 means 0.1%) // Setting this to 1.0 would mean 100%, that would double the player's bank account every hour) // Set timer-delay for exiting houses (this timer freezes a player when he exits a house, this allows the game to load the environment // before the player starts to fall, also the player's vehicles assigned to the house he exits from, are respawned by this timer) new ExitHouseTimer = 1000; new ExitBusinessTimer = 1000; // This allows you to toggle the red houses on the map (bought houses appear on the map as red house icons when this is set to "true") new bool:ShowBoughtHouses = false; // Define maximum fuel amount (default: 5000) and maximum price for a complete refuel (default: 1000) // Changing MaxFuel changes how fast a vehicle will run without fuel // (setting it to 2500 for example, let's vehicles run out of fuel twice as fast) // RefuelMaxPrice is the price you pay for a total refuel (when the vehicle has no more fuel), the price to pay is calculated // by the amount of fuel to refuel (pay 50% of RefuelMaxPrice when vehicle has half a fuel-tank left) new MaxFuel = 5000; new RefuelMaxPrice = 1000; // Define housing parameters #define MAX_HOUSES 2000 // Defines the maximum number of houses that can be created #define MAX_HOUSESPERPLAYER 8 // Defines the maximum number of houses that any player can own #define HouseUpgradePercent 100 // Defines the percentage for upgrading a house (house of 10m can be upgraded for 5m when set to 50) #define ParkRange 150.0 // Defines the range for parking the vehicle around the house (default = 150m) // Define business parameters #define MAX_BUSINESS 1000 // Defines the maximum number of businesses that can be created #define MAX_BUSINESSPERPLAYER 8 // Defines the maximum number of businesses that any player can own // Defines for the toll-system #define MAX_TOLLGATES 20 // Defines for spikestrips #define MAX_SPIKESTRIPS 20 // Defines a maximum of 20 spikestrips // Defines for the speedcameras #define MAX_CAMERAS 1000 // Defines for police new bool:PoliceGetsWeapons = true; // These are the weapons that a police player will get when "PoliceGetsWeapons = true" // 5 = Baseball Bat // 24 = Desert Eagle // 25 = Shotgun // 28 = Micro SMG // 30 = AK-47 // 34 = Sniper Rifle // 38 = Minigun // 39 = Satchel Charge // 41 = Spraycan // 10 = Purple Dildo // 46 = Parachute // 40 = Detonator // 42 = Fire Extinguisher new APoliceWeapons[13] = {5, 24, 25, 28, 30, 34, 38, 39, 41, 10, 46, 40, 42}; new PoliceWeaponsAmmo = 5000; // Defines for mafia new bool:MafiaGetsWeapons = true; // These are the weapons that a police player will get when "MafiaGetsWeapons = true" // 5 = Baseball Bat // 24 = Desert Eagle // 25 = Shotgun // 28 = Micro SMG // 30 = AK-47 // 34 = Sniper Rifle // 38 = Minigun // 39 = Satchel Charge // 41 = Spraycan // 10 = Purple Dildo // 46 = Parachute // 40 = Detonator // 42 = Fire Extinguisher new AMafiaWeapons[13] = {5, 24, 25, 28, 30, 34, 38, 39, 41, 10, 46, 40, 42}; new MafiaWeaponsAmmo = 5000; // Jailing system variables new DefaultJailTime = 120; // Set default jailtime to 5 minutes new DefaultFinePerStar = 1000; // Set the fine for each wanted level (star) new DefaultWarnTimeBeforeJail = 60; // Allow the wanted player 60 seconds to pull over (always set this value to multiples of 5: 5, 10, 15, 20, ...) // Courier variables new Float:CourierJobRange = 1000.0; new PaymentPerPackage = 500; // Unclamp price per vehicle new UnclampPricePerVehicle = 20000;
-
ma ajuta si pe mine cineva-??
-
// Defines for police new bool:PoliceGetsWeapons = true; // These are the weapons that a police player will get when "PoliceGetsWeapons = true" // 5 = Baseball Bat // 24 = Desert Eagle // 25 = Shotgun // 28 = Micro SMG // 30 = AK-47 // 34 = Sniper Rifle // 38 = Minigun // 39 = Satchel Charge // 41 = Spraycan // 10 = Purple Dildo // 46 = Parachute // 40 = Detonator // 42 = Fire Extinguisher new APoliceWeapons[13] = {5, 24, 25, 28, 30, 34, 38, 39, 41, 10, 46, 40, 42}; new PoliceWeaponsAmmo = 5000; // Defines for mafia new bool:MafiaGetsWeapons = true; // These are the weapons that a police player will get when "MafiaGetsWeapons = true" // 5 = Baseball Bat // 24 = Desert Eagle // 25 = Shotgun // 28 = Micro SMG // 30 = AK-47 // 34 = Sniper Rifle // 38 = Minigun // 39 = Satchel Charge // 41 = Spraycan // 10 = Purple Dildo // 46 = Parachute // 40 = Detonator // 42 = Fire Extinguisher new AMafiaWeapons[13] = {5, 24, 25, 28, 30, 34, 38, 39, 41, 10, 46, 40, 42}; new MafiaWeaponsAmmo = 5000;
De ce la politie merg si la mafie nu
p.s la politie nu leam pus eu :D
-
nu nu post :)
-
1.Exista moduri de masini pentru samp sa vada tot serveru
2. daca da datimi si mie un link
3. cum se instaleaza daka merge :D
-
1. sunt destul de multe obiecte
2. imi poti lasa tu un link
3. http://pastebin.com/rRpGK3wf uite aici
-
Deci am o problema cu o mapa daca incerc sa ajug pe ma scotre din sv dak o atasej cu CreateDymicObject,Dar dak o pun cuCreateObject nu mai merge de loc sv ce are mapa e pe apa pusa si daca incerg sa merge pe durmu care duce sprea ma scote din sv si am facut si alt drum si tot ma scotea si dak o iau prin aer cu s0b nu ma scote imi puteti spunce ce are
-
hai ma nus chiar asa prost ms +1
-
Am o intrebare: Cum pun parola la server /:?
-
mersi p.s puteai sa dai si +1 :)
-
[img width=500 height=375]
[img width=500 height=375]
[img width=500 height=375]
[img width=500 height=375]
[img width=500 height=375]
CreateObject(978, 1492.32, 843.23, 6.48, 0.00, 0.00, 178.18); CreateObject(978, 1459.70, 840.57, 6.48, 0.00, 0.00, 325.19); CreateObject(978, 1464.12, 837.53, 6.48, 0.00, 0.00, 325.19); CreateObject(978, 1475.07, 843.37, 6.48, 0.00, 0.00, 180.45); CreateObject(978, 1483.64, 843.38, 6.48, 0.00, 0.00, 179.63); CreateObject(981, 1513.50, 835.42, 6.52, 0.00, 0.00, 0.00); CreateObject(981, 1483.10, 835.44, 6.52, 0.00, 0.00, 0.00); CreateObject(981, 1513.50, 835.42, 6.52, 0.00, 0.00, 0.00); CreateObject(981, 1605.83, 834.83, 6.46, 0.00, 0.00, 0.00); CreateObject(981, 1544.13, 835.14, 6.46, 0.00, 0.00, 0.00); CreateObject(981, 1575.40, 834.99, 6.46, 0.00, 0.00, 0.00); CreateObject(978, 1633.39, 840.42, 6.33, 0.00, 0.00, 22.85); CreateObject(978, 1624.95, 836.85, 6.33, 0.00, 0.00, 22.85); CreateObject(4505, 1486.24, 850.90, 8.42, 0.00, 0.00, 176.75); CreateObject(4505, 1584.84, 852.80, 8.64, 0.00, 0.00, 0.00); CreateObject(3636, 1566.58, 854.33, 3.30, 0.00, 0.00, 0.00); CreateObject(3637, 1516.96, 851.75, 13.85, 0.00, 0.00, 270.43); CreateObject(3425, 1534.05, 851.68, 16.24, 0.00, 0.00, 0.30); CreateObject(981, -527.59, 606.22, 16.76, 0.00, 0.00, 335.77); CreateObject(981, -555.60, 619.01, 16.76, 0.00, 0.00, 335.77); CreateObject(981, -736.62, 699.78, 16.66, 0.00, 0.00, 335.77); CreateObject(981, -584.09, 632.15, 16.66, 0.00, 0.00, 335.77); CreateObject(981, -612.81, 644.92, 16.66, 0.00, 0.00, 335.77); CreateObject(981, -643.32, 659.00, 16.66, 0.00, 0.00, 335.77); CreateObject(981, -673.09, 671.85, 16.66, 0.00, 0.00, 335.77); CreateObject(981, -704.98, 685.88, 16.66, 0.00, 0.00, 335.77); CreateObject(2910, 523.74, -2131.02, 2.64, 0.00, 0.00, 0.00); CreateObject(2910, 523.52, -1960.82, 2.64, 0.00, 0.00, 0.00); CreateObject(8263, 515.21, -1934.53, 4.07, 0.00, 0.00, 89.90); CreateObject(8263, 532.42, -1943.01, 4.07, 0.00, 0.00, 270.46); CreateObject(8263, 533.37, -2062.90, 4.07, 0.00, 0.00, 270.46); CreateObject(8263, 514.73, -2155.41, 4.07, 0.00, 0.00, 89.90); CreateObject(8263, 514.93, -2041.92, 4.07, 0.00, 0.00, 89.90); CreateObject(3512, 531.77, -2215.54, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.30, -1884.38, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.33, -1902.70, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.34, -1916.89, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.26, -1938.75, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.45, -1963.66, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.42, -1982.44, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.53, -2001.00, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.72, -2021.11, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.42, -2042.51, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.64, -2066.04, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.84, -2086.34, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 524.03, -2105.92, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.80, -2123.24, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.88, -2142.02, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 524.03, -2157.62, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.71, -2176.70, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 523.87, -2193.82, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 524.03, -2210.34, 2.52, 0.00, 0.00, 0.00); CreateObject(3512, 515.23, -2215.70, 2.52, 0.00, 0.00, 0.00); CreateObject(18653, 529.74, -1884.32, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.19, -1902.85, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 528.91, -1982.02, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.70, -1926.07, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.52, -1939.02, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.29, -1964.07, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 518.43, -1884.68, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 529.64, -2000.45, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.06, -2019.94, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.10, -2042.41, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.53, -2065.60, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 530.11, -2086.76, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 530.16, -2105.51, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.86, -2123.37, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.16, -2142.54, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.31, -2157.55, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 530.23, -2176.81, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.56, -2193.51, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 529.62, -2210.26, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 524.17, -2208.87, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 524.41, -2211.80, 2.71, 0.00, 0.00, 0.00); CreateObject(18653, 523.91, -2213.30, 2.71, 0.00, 0.00, 152.73); CreateObject(18653, 524.01, -2206.88, 2.71, 0.00, 0.00, 152.73); CreateObject(18653, 517.23, -2210.96, 2.71, 0.00, 0.00, 152.73); CreateObject(18653, 517.17, -2193.41, 2.71, 0.00, 0.00, 152.73); CreateObject(18653, 516.83, -2176.00, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 516.97, -2156.15, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 516.85, -2141.41, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.09, -2122.87, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.66, -2105.82, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 518.04, -2086.91, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.22, -2065.10, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.60, -2040.86, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.57, -2021.91, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.06, -2001.31, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.57, -1982.31, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.54, -1963.34, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.46, -1937.04, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.86, -1915.87, 2.71, 0.00, 0.00, 170.25); CreateObject(18653, 517.86, -1900.66, 2.71, 0.00, 0.00, 170.25); CreateObject(19340, 600.15, -2246.24, -8.06, 0.00, 0.00, 270.82); CreateObject(19340, 600.69, -2258.47, -1.04, 0.00, 0.00, 90.39); CreateObject(8263, 532.73, -2156.06, 4.07, 0.00, 0.00, 269.11); CreateObject(8263, 514.82, -2242.98, 4.07, 0.00, 0.00, 89.91); CreateObject(8263, 573.71, -2302.59, 4.07, 0.00, 0.00, 180.48); CreateObject(8263, 627.05, -2302.27, 4.07, 0.00, 0.00, 180.48); CreateObject(8263, 729.05, -2266.72, 4.07, 0.00, 0.00, 180.48); CreateObject(8263, 788.20, -2206.20, 2.56, 0.00, 0.00, 270.75); CreateObject(8263, 729.09, -2177.66, 4.38, 0.00, 0.00, 0.70); CreateObject(8263, 672.98, -2178.41, 4.38, 0.00, 0.00, 0.70); CreateObject(987, 687.07, -2266.92, 2.69, 0.00, 0.00, 271.64); CreateObject(987, 687.08, -2278.83, 2.69, 0.00, 0.00, 271.64); CreateObject(987, 687.43, -2290.67, 2.69, 0.00, 0.00, 267.47); CreateObject(987, 614.15, -2191.41, 2.16, 0.00, 0.00, 93.21); CreateObject(987, 614.63, -2203.03, 2.16, 0.00, 0.00, 93.21); CreateObject(987, 615.17, -2213.45, 2.16, 0.00, 0.00, 92.66); CreateObject(987, 532.49, -2215.47, 2.07, 0.00, 0.00, 1.09); CreateObject(987, 603.22, -2214.05, 2.07, 0.00, 0.00, 2.20); CreateObject(987, 591.72, -2214.24, 2.07, 0.00, 0.00, 1.09); CreateObject(987, 579.59, -2214.53, 2.07, 0.00, 0.00, 1.09); CreateObject(987, 567.56, -2214.80, 2.07, 0.00, 0.00, 1.09); CreateObject(987, 555.82, -2215.16, 2.07, 0.00, 0.00, 2.54); CreateObject(987, 544.25, -2215.37, 2.07, 0.00, 0.00, 1.09); CreateObject(7885, 655.99, -2199.44, 2.66, 0.00, 0.00, 90.84); CreateObject(7191, 552.63, -2237.44, 4.30, 0.00, 0.00, 181.37); CreateObject(3749, 543.20, -2258.06, 8.51, 0.00, 0.00, 358.88); CreateObject(3578, 748.82, -2251.95, 2.06, 0.00, 0.00, 270.62); CreateObject(3578, 782.55, -2251.11, 2.06, 0.00, 0.00, 270.62); CreateObject(3578, 775.66, -2251.33, 2.06, 0.00, 0.00, 270.62); CreateObject(3578, 769.17, -2251.38, 2.06, 0.00, 0.00, 270.62); CreateObject(3578, 762.39, -2251.31, 2.06, 0.00, 0.00, 270.62); CreateObject(3578, 756.00, -2251.88, 2.06, 0.00, 0.00, 270.62); CreateObject(17065, 718.17, -2261.52, 7.02, 0.00, 0.00, 178.62); CreateObject(17065, 702.08, -2261.31, 7.02, 0.00, 0.00, 178.62); CreateObject(18750, 635.89, -2281.66, 0.19, 0.00, 0.00, 178.86); CreateObject(18749, 616.91, -2373.08, -0.12, 0.00, 0.00, 0.00); CreateObject(18749, 658.10, -2217.46, 2.66, 0.00, 0.00, 0.00); CreateObject(18749, 742.15, -2265.18, 6.55, 0.00, 0.00, 269.41); CreateObject(18749, 741.89, -2248.88, 6.55, 0.00, 0.00, 269.41); CreateObject(19340, 701.20, -2222.38, -1.04, 0.00, 0.00, 270.82); CreateObject(19076, 661.10, -2275.80, 2.17, 0.00, 0.00, 0.00); CreateObject(19076, 617.12, -2274.93, 2.67, 0.00, 0.00, 0.00); CreateObject(19076, 640.02, -2275.58, 2.17, 0.00, 0.00, 0.00); CreateObject(19335, 604.56, -2295.44, 7.73, 0.00, 0.00, 356.15); CreateObject(11544, 685.57, -2227.72, 1.68, 0.00, 0.00, 0.72); CreateObject(11544, 597.94, -2294.93, 4.44, 0.00, 0.00, 264.58); CreateObject(7885, 745.58, -2201.68, 2.66, 0.00, 0.00, 90.84); CreateObject(7191, 765.51, -2246.29, 4.30, 0.00, 0.00, 91.15); CreateObject(7191, 532.85, -2237.88, 4.30, 0.00, 0.00, 181.37); CreateObject(3749, 744.33, -2256.52, 8.51, 0.00, 0.00, 91.26); CreateObject(17065, 576.15, -2220.49, 6.80, 0.00, 0.00, 0.00); CreateObject(17065, 561.37, -2220.50, 6.80, 0.00, 0.00, 0.00); CreateObject(3578, 547.63, -2242.66, 1.98, 0.00, 0.00, 0.00); CreateObject(3578, 546.92, -2220.92, 1.98, 0.00, 0.00, 0.00); CreateObject(3578, 547.03, -2227.00, 1.98, 0.00, 0.00, 0.00); CreateObject(3578, 547.24, -2232.44, 1.98, 0.00, 0.00, 0.00); CreateObject(3578, 547.41, -2238.19, 1.98, 0.00, 0.00, 0.00); CreateObject(19340, 600.15, -2246.24, -8.06, 0.00, 0.00, 270.82); CreateObject(3578, 547.61, -2248.26, 1.99, 0.00, 0.00, 0.00); CreateObject(4874, 803.08, -2232.76, 8.82, 0.00, 0.00, 180.86); CreateObject(11544, 604.43, -2295.54, 7.65, 0.00, 0.00, 264.58); CreateObject(11544, 768.34, -2237.91, 4.24, 0.00, 0.00, 181.48); CreateObject(11544, 616.30, -2228.42, 1.68, 0.00, 0.00, 0.72); CreateObject(4874, 588.60, -2183.35, 8.42, 0.00, 0.00, 270.17); CreateObject(11544, 593.65, -2218.15, 4.03, 0.00, 0.00, 269.56); CreateObject(1594, 689.80, -2241.46, 3.21, 0.00, 0.00, 0.00); CreateObject(1594, 646.72, -2228.25, 3.21, 0.00, 0.00, 0.00); CreateObject(1825, 730.63, -2216.91, 6.74, 0.00, 0.00, 0.00); CreateObject(1825, 728.66, -2212.02, 6.74, 0.00, 0.00, 0.00); CreateObject(1825, 720.77, -2211.47, 6.74, 0.00, 0.00, 0.00); CreateObject(11665, 714.15, -2209.94, 7.35, 0.00, 0.00, 0.00); CreateObject(1825, 768.43, -2212.92, 6.64, 0.00, 0.00, 0.00); CreateObject(1825, 763.00, -2210.16, 6.64, 0.00, 0.00, 0.00); CreateObject(1825, 760.41, -2216.96, 6.64, 0.00, 0.00, 0.00); CreateObject(11665, 777.42, -2210.72, 7.45, 0.00, 0.00, 178.08); CreateObject(638, 715.62, -2214.48, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 752.27, -2217.98, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 755.15, -2217.96, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 762.85, -2217.74, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 774.23, -2213.62, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 740.21, -2218.04, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 737.25, -2218.02, 7.25, 0.00, 0.00, 269.21); CreateObject(638, 723.99, -2214.33, 7.25, 0.00, 0.00, 269.21); CreateObject(19129, 699.01, -2256.72, 2.68, 0.00, 0.00, 0.00); CreateObject(19129, 778.61, -2255.91, 2.68, 0.00, 0.00, 0.00); CreateObject(19129, 758.59, -2256.35, 2.68, 0.00, 0.00, 0.00); CreateObject(19129, 738.87, -2256.40, 2.68, 0.00, 0.00, 0.00); CreateObject(19129, 718.94, -2256.66, 2.68, 0.00, 0.00, 0.00); CreateObject(14411, 756.50, -2220.48, 3.49, 0.00, 0.00, 90.25); CreateObject(14411, 735.51, -2220.58, 3.68, 0.00, 0.00, 269.47); CreateObject(19076, 745.95, -2215.03, 4.17, 0.00, 0.00, 358.54); CreateObject(19057, 745.96, -2217.32, 7.11, 0.00, 0.00, 0.00); CreateObject(19058, 744.93, -2213.43, 7.28, 0.00, 0.00, 0.00); CreateObject(19057, 744.20, -2216.07, 7.11, 0.00, 0.00, 0.00); CreateObject(19058, 747.81, -2216.52, 7.28, 0.00, 0.00, 0.00); CreateObject(19474, 743.81, -2210.30, 6.94, 0.00, 0.00, 264.70); CreateObject(1825, 684.75, -2207.43, 6.65, 0.00, 0.00, 0.00); CreateObject(1825, 671.70, -2212.45, 6.65, 0.00, 0.00, 0.00); CreateObject(1825, 677.10, -2207.61, 6.65, 0.00, 0.00, 0.00); CreateObject(1594, 626.94, -2210.05, 7.05, 0.00, 0.00, 0.00); CreateObject(1594, 640.79, -2213.39, 7.05, 0.00, 0.00, 0.00); CreateObject(1594, 634.54, -2208.89, 7.05, 0.00, 0.00, 0.00); CreateObject(14411, 645.91, -2217.71, 3.44, 0.00, 0.00, 265.48); CreateObject(14411, 666.87, -2217.82, 3.44, 0.00, 0.00, 93.34); CreateObject(19076, 656.14, -2216.16, 5.55, 0.00, 0.00, 359.90); CreateObject(19058, 656.95, -2213.39, 7.17, 0.00, 0.00, 0.00); CreateObject(19058, 655.95, -2217.34, 7.17, 0.00, 0.00, 0.00); CreateObject(19057, 658.81, -2215.53, 7.41, 0.00, 0.00, 0.00); CreateObject(19057, 654.43, -2215.96, 7.41, 0.00, 0.00, 0.00); CreateObject(19474, 654.74, -2207.85, 6.66, 0.00, 0.00, 272.53); CreateObject(1594, 690.30, -2234.20, 3.21, 0.00, 0.00, 0.00); CreateObject(1594, 655.08, -2227.58, 3.21, 0.00, 0.00, 0.00); CreateObject(1594, 660.59, -2227.35, 3.21, 0.00, 0.00, 0.00); CreateObject(1594, 668.52, -2226.68, 3.21, 0.00, 0.00, 0.00); CreateObject(1594, 675.38, -2226.54, 3.21, 0.00, 0.00, 0.00); CreateObject(19373, 642.96, -2229.43, 0.84, 0.00, 0.00, 89.59); CreateObject(1557, 736.55, -2207.46, 6.64, 0.00, 0.00, 0.00); CreateObject(1557, 647.34, -2205.24, 6.64, 0.00, 0.00, 0.00);
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frate nimeni nu se inasete atotstiitor si tocmai de asta am venit aici sa cer ajutor
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cauta altu )
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parerea mea cau ta pe google comanda ) mai soplu
Errori pawno
in Arhivă probleme
Posted
se vede ca nu ai ExP pwno/include daca nu ai obs sunt cateva erori si din include