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Alexica721

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Posts posted by Alexica721

  1. ai cerintele de sistem bune?

    Cerinte Minime

    1 GHz Procesor

    Pentium 3 / Athlon sau echivalent

    256MB RAM

    Win Xp/2000/Me/98

    64MB placa grafica (compatibil cu DirectX 9)

    pe Radeon 8500 / GeForce 3 sau echivalent

    8X DVD-ROM

    3.6GB de spatiu liber pe disc

    DirectX 9 compatibil placa de sunet

    Cerinte Recomandate

    2,4 GHz Procesor

    Pentium 4 / Athlon sau echivalent

    512MB RAM

    Win Xp/2000/Me/98

    128MB Graphics Card (compatibil cu DirectX 9)

    Radeon 9200 / GeForce 5 sau echivalent

    16X DVD-ROM

    3.6GB de spatiu liber pe disc

    DirectX 9 compatibil placa de sunet

    daca da incearca sa downloadezi  de aici goomia.net

  2. Pana la urma el a facut ceva nui greu sa pui si tu cateva comenzii pe care daca dai un simplu search pe google imediat le gasesti

    recunosc eu nu stiu sa fac coamanda de /lockserversi un /unlockserver si nu fac din asta o tragedie.Daca nu va place iesiti dintopic si vedetiva de treba.

    P.S mie nu imi merge /createclan :))

    Deschide un topic pt orice problema.

  3. Buna Ziua, :D

    incercati asta:

    COMMAND:assist(playerid, params[])
    {
    	// Setup local variables
    	new bool:AssistOnline = false, Msg[128], Name[24];
    
    	// Send the command to all admins so they can see it
    	SendAdminText(playerid, "/assist", params);
    
    	// Check if the player has logged in
    	if (APlayerData[playerid][LoggedIn] == true)
    	{
    		// Get the player's name
    		GetPlayerName(playerid, Name, sizeof(Name));
    		// Preset the message that needs to be sent to assistance players
    		  SendClientMessageToAll(-1, "{00FF00}Jucatorul {FFFF00}%s{00FF00} are nevoie de ajutor, ajutati-l!", Name);
    
    		// Check if there is at least one assistance player online
    		for (new i; i < MAX_PLAYERS; i++)
    		{
    			// Check if this player is connected
    			if (IsPlayerConnected(i))
    			{
    				// Check if this player is assistance class
    				if (APlayerData[i][PlayerClass] == ClassAssistance)
    				{
    					// Set the flag to indicate that at least one assistance player is online
    				    AssistOnline = true;
    				    // Send the assistance player a message to inform him who needs assistance
    				    SendClientMessage(i, 0xFFFFFFFF, Msg);
    				}
    			}
    		}
    
    		// Check if there is at least one assistance player online
    		if (AssistOnline == true)
    		{
    			// Set yourself as "AssistanceNeeded"
    			APlayerData[playerid][AssistanceNeeded] = true;
    			// Let the player know he called for assistance
    			SendClientMessage(playerid, 0xFFFFFFFF, "{00FF00}You've called for assistance");
    		}
    		else // No assistance is online
    		{
    			// Check if the player is the driver of a vehicle
    			if (GetPlayerVehicleSeat(playerid) == 0)
    			{
    				// Fully repair the vehicle (damage value and bodywork)
    				RepairVehicle(GetPlayerVehicleID(playerid));
    				// Also re-fuel the vehicle
    				AVehicleData[GetPlayerVehicleID(playerid)][Fuel] = MaxFuel;
    				// Let the player pay for the repairs and refuel (default $2000)
    				RewardPlayer(playerid, -2000, 0);
    				// Let the player know he spent $2000 for auto-repair because there were no assistance players online
    				ShowPlayerDialog(playerid, DIALOG_REPAIR, DIALOG_STYLE_MSGBOX, "Repair", "{FF0000}Tiau fost luat $2000 pt ca nu e nimeni la assist", "OK", "");
    
    			}
    		}
    	}
    	else
    	    return 0;
    

    Imi puteti explica detaliat mesajul?

  4. adauga asta la inceputul scriptului

    #define COLOR_YELLOW 0xFFFF00AA

    comanda minigun

    if(strcmp(cmd, "/minigun", true)==0)
    	{
    		if(IsPlayerConnected(playerid))
    		{
    			if(PlayerInfo[playerid][pMGDM] >= 1 || PlayerInfo[playerid][pAdmin] >= 1)
    			{
    				if(!IsMinigun)
    				{
    					tmp = strtok(cmdtext, idx);
    					if(!strlen(tmp))
    					{
    						SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: /minigun (prize - max. 300.000$)");
    						return 1;
    					}
    					new prize;
       	                SetPlayerColor(playerid, COLOR_YELLOW);
    					ShowPlayerMarkers(1);
    					prize = strval(tmp);
    					if(prize < 50000 || prize > 300000) { SendClientMessage(playerid, COLOR_GREY, "   Prize not below $50000 or above 300000$ !"); return 1; }
    					MGPrize = prize;
    					SendClientMessageToAll(0xFFD700AA,"{FFA500}==================={FF0000} [Minigun Event] {FFA500}===================");
    					SendClientMessageToAll(0xFFD700AA,"{CCCCCC}Event: {5EFB6E}Minigun DeathMatch");
    					GetPlayerName(playerid, sendername, sizeof(sendername));
    					format(string, sizeof(string), "{CCCCCC}Organizator: {FFA500}%s", sendername);
    					SendClientMessageToAll(0xFFD700AA, string);
    					format(string, sizeof(string), "{CCCCCC}Premiu: {5EFB6E}%d$", MGPrize);
    					SendClientMessageToAll(0xFFD700AA, string);
    					format(string, sizeof(string), "{CCCCCC}Timp: {5EFB6E}Acesta se va termina automat in 6 minute!");
    					SendClientMessageToAll(0xFFD700AA, string);
     					SendClientMessageToAll(0xFFD700AA,"{CCCCCC}Pentru inscriere tastati:{5EFB6E} /joinminigun");
    					SendClientMessageToAll(0xFFD700AA,"{FFA500}==================={FF0000} [Minigun Event] {FFA500}===================");
    					StartingMG = 1;
    					SetTimer("Minigun", 10, 0);
    				}
    				else
    				{
    					SendClientMessage(playerid, COLOR_GREY, "{CCCCCC}Este deja un event {5EFB6E}Minigun {CCCCCC}in desfasurare!");
    					return 1;
    				}
    			}
    			else
    			{
    				SendClientMessage(playerid, COLOR_GREY, "Nu ai acces la aceasta comanda");
    				return 1;
    			}
    		}
    		return 1;
    	}
    onplayerspawn
    public OnPlayerSpawn(playerid)
    {
    
    
    	if (PowerEnabled[playerid]) SetPlayerHealth(playerid, 0x107FFF);
    	SetPlayerVirtualWorld(playerid,0);
        PlayerInfo[playerid][pVirWorld] = 0;
    	InitLockDoors(playerid);
    	STDPlayer[playerid] = 0;
    	gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
    	if (gTeam[playerid] == 4) //medic / criminal reset team
    	{
    		gTeam[playerid] = 3;
    	}
        if(AdminDuty[playerid] == 1)
    	{
        	SendClientMessage(playerid, COLOR_LIGHTRED, "** Inainte de asta erai on duty, acum esti off **");
        	AdminDuty[playerid] = 0;
     	}
    	if(gPlayerLogged[playerid] == 0)
    	{
        	SendClientMessage(playerid, COLOR_LIGHTRED, "** This server requires a Login BEFORE spawn (Kicked) **");
            KickPlayer[playerid] = 1;
     	}
     	if(PlayerInfo[playerid][pMGDM] >= 1
     	{
         	SetPlayerColor(playerid, COLOR_YELLOW);
     	}
    
    	if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
    	{
    	    MedicBill[playerid] = 0;
    	    new rand = random(sizeof(CIV));
    		SendClientMessage(playerid, COLOR_LIGHTRED, "You are not an Approved Leader, you are now a Civilian !");
    		PlayerInfo[playerid][pTeam] = 3;
    		gTeam[playerid] = 3;
    		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    		PlayerInfo[playerid][pModel] = CIV[rand];
    		SpawnPlayer(playerid);
    	}
    	if(gTeam[playerid] == 5)
    	{
    	    if(PlayerInfo[playerid][pMember] < 1)
    	    {
    	        MedicBill[playerid] = 0;
    	        new rand = random(sizeof(CIV));
    			SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Family Member, you are now a Civilian !");
    			PlayerInfo[playerid][pTeam] = 3;
    			gTeam[playerid] = 3;
                SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    			PlayerInfo[playerid][pModel] = CIV[rand];
    			SpawnPlayer(playerid);
    		}
    	}
    	if(gTeam[playerid] == 10)
    	{
    	    if(PlayerInfo[playerid][pMember] != 8)
    	    {
    	        MedicBill[playerid] = 0;
    	        new rand = random(sizeof(CIV));
    			SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Member of this Agency, you are now a Civilian !");
    			PlayerInfo[playerid][pTeam] = 3;
    			gTeam[playerid] = 3;
                SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    			PlayerInfo[playerid][pModel] = CIV[rand];
    			SpawnPlayer(playerid);
    		}
    	}
    	if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
    	{
    	    MedicBill[playerid] = 0;
    		new rand = random(sizeof(CIV));
    		SendClientMessage(playerid, COLOR_LIGHTRED, "You haven't applied for being an Officer / FBI / National Guard, you are now a Civilian !");
    		PlayerInfo[playerid][pTeam] = 3;
    		gTeam[playerid] = 3;
    		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    		PlayerInfo[playerid][pModel] = CIV[rand];
    		SpawnPlayer(playerid);
    	}
    	if(gTeam[playerid] == 3)
    	{
    	    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
    	    {
    			SendClientMessage(playerid, COLOR_LIGHTRED, "You are part of a Family/Force, you've been forced to the right Class + Char !");
    			MedicBill[playerid] = 0;
    			new model = PlayerInfo[playerid][pChar];
    			if(PlayerInfo[playerid][pClubMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pClubMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pClubLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pClubLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; }
    			if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    			//else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    			//else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    			//else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			//else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			//else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			//else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 19) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
                //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
    			SpawnPlayer(playerid);
    		}
    	}
    	if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
    	else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
    	SetPlayerWeapons(playerid);
    	SetPlayerSpawn(playerid);
    	SetPlayerToTeamColor(playerid);
    	PlayerFixRadio(playerid);
    	for(new i = 0; i < sizeof(Turfs); i++)
    	{
    	    GangZoneShowForPlayer(playerid, i, TurfInfo[i][zColor]);
    	    GangZoneShowForPlayer(playerid, gzmafia, 0xFF0000C7);
    	    GangZoneShowForPlayer(playerid, gztriads, 0x562C2CD2);
    	    GangZoneShowForPlayer(playerid, gzlsv, 0xFFFF00CC);
    	    GangZoneShowForPlayer(playerid, gzvla, 0x5BB9E6CA);
    	    GangZoneShowForPlayer(playerid, gzballas, 0x8000FFC9);
    	    GangZoneShowForPlayer(playerid, gzgrove, 0x00FF00D0);
    	}
    	if(warzone == 1)
    	{
    		GangZoneFlashForPlayer(playerid,warloc1,COLOR_THEMAFIA);
    	}
    	else if(warzone == 2)
    	{
    		GangZoneFlashForPlayer(playerid,warloc2,COLOR_THEMAFIA);
    	}
    	else if(warzone == 3)
    	{
    		GangZoneFlashForPlayer(playerid,warloc3,COLOR_THEMAFIA);
    	}
    	if(MapIconsShown[playerid] != 1)
    	{
    	    MapIconsShown[playerid] = 1;
    	    for(new i = 0; i < sizeof(BizzInfo); i++)
    		{
    			SetPlayerMapIcon(playerid,i + 1,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ],36,COLOR_LIGHTRED);
    		}
    		for(new i = 0; i < sizeof(SBizzInfo); i++)
    		{
    		    SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],36,COLOR_LIGHTRED);
    		}
    	}
    	return 1;
    }

  5. Buna Ziua, :D

    la problema de la dialog

    trebuie sa postezi mai multe linii din jur.

    Warn-ul acela apare atunci cand folositi return , dar si linia urmatoare are ceva care ar putea fi executate, ceva de genul asta

  6. public OnPlayerSpawn(playerid)
    {
    
    
    	if (PowerEnabled[playerid]) SetPlayerHealth(playerid, 0x107FFF);
    	SetPlayerVirtualWorld(playerid,0);
        PlayerInfo[playerid][pVirWorld] = 0;
    	InitLockDoors(playerid);
    	STDPlayer[playerid] = 0;
    	gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
    	if (gTeam[playerid] == 4) //medic / criminal reset team
    	{
    		gTeam[playerid] = 3;
    	}
        if(AdminDuty[playerid] == 1)
    	{
        	SendClientMessage(playerid, COLOR_LIGHTRED, "** Inainte de asta erai on duty, acum esti off **");
        	AdminDuty[playerid] = 0;
     	}
    	if(gPlayerLogged[playerid] == 0)
    	{
        	SendClientMessage(playerid, COLOR_LIGHTRED, "** This server requires a Login BEFORE spawn (Kicked) **");
            KickPlayer[playerid] = 1;
     	}
    	if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
    	{
    	    MedicBill[playerid] = 0;
    	    new rand = random(sizeof(CIV));
    		SendClientMessage(playerid, COLOR_LIGHTRED, "You are not an Approved Leader, you are now a Civilian !");
    		PlayerInfo[playerid][pTeam] = 3;
    		gTeam[playerid] = 3;
    		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    		PlayerInfo[playerid][pModel] = CIV[rand];
    		SpawnPlayer(playerid);
    	}
    	if(gTeam[playerid] == 5)
    	{
    	    if(PlayerInfo[playerid][pMember] < 1)
    	    {
    	        MedicBill[playerid] = 0;
    	        new rand = random(sizeof(CIV));
    			SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Family Member, you are now a Civilian !");
    			PlayerInfo[playerid][pTeam] = 3;
    			gTeam[playerid] = 3;
                SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    			PlayerInfo[playerid][pModel] = CIV[rand];
    			SpawnPlayer(playerid);
    		}
    	}
    	if(gTeam[playerid] == 10)
    	{
    	    if(PlayerInfo[playerid][pMember] != 8)
    	    {
    	        MedicBill[playerid] = 0;
    	        new rand = random(sizeof(CIV));
    			SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Member of this Agency, you are now a Civilian !");
    			PlayerInfo[playerid][pTeam] = 3;
    			gTeam[playerid] = 3;
                SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    			PlayerInfo[playerid][pModel] = CIV[rand];
    			SpawnPlayer(playerid);
    		}
    	}
    	if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
    	{
    	    MedicBill[playerid] = 0;
    		new rand = random(sizeof(CIV));
    		SendClientMessage(playerid, COLOR_LIGHTRED, "You haven't applied for being an Officer / FBI / National Guard, you are now a Civilian !");
    		PlayerInfo[playerid][pTeam] = 3;
    		gTeam[playerid] = 3;
    		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    		PlayerInfo[playerid][pModel] = CIV[rand];
    		SpawnPlayer(playerid);
    	}
    	if(gTeam[playerid] == 3)
    	{
    	    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
    	    {
    			SendClientMessage(playerid, COLOR_LIGHTRED, "You are part of a Family/Force, you've been forced to the right Class + Char !");
    			MedicBill[playerid] = 0;
    			new model = PlayerInfo[playerid][pChar];
    			if(PlayerInfo[playerid][pClubMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pClubMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pClubLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pClubLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; }
    			if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    			//else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    			//else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    			//else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			//else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			//else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			//else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    			else if(PlayerInfo[playerid][pLeader] == 19) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
                //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
    			SpawnPlayer(playerid);
    		}
    	}
    	if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
    	else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
    	SetPlayerWeapons(playerid);
    	SetPlayerSpawn(playerid);
    	PlayerFixRadio(playerid);
    	for(new i = 0; i < sizeof(Turfs); i++)
    	{
    	    GangZoneShowForPlayer(playerid, i, TurfInfo[i][zColor]);
    	    GangZoneShowForPlayer(playerid, gzmafia, 0xFF0000C7);
    	    GangZoneShowForPlayer(playerid, gztriads, 0x562C2CD2);
    	    GangZoneShowForPlayer(playerid, gzlsv, 0xFFFF00CC);
    	    GangZoneShowForPlayer(playerid, gzvla, 0x5BB9E6CA);
    	    GangZoneShowForPlayer(playerid, gzballas, 0x8000FFC9);
    	    GangZoneShowForPlayer(playerid, gzgrove, 0x00FF00D0);
    	}
    	if(warzone == 1)
    	{
    		GangZoneFlashForPlayer(playerid,warloc1,COLOR_THEMAFIA);
    	}
    	else if(warzone == 2)
    	{
    		GangZoneFlashForPlayer(playerid,warloc2,COLOR_THEMAFIA);
    	}
    	else if(warzone == 3)
    	{
    		GangZoneFlashForPlayer(playerid,warloc3,COLOR_THEMAFIA);
    	}
    	if(MapIconsShown[playerid] != 1)
    	{
    	    MapIconsShown[playerid] = 1;
    	    for(new i = 0; i < sizeof(BizzInfo); i++)
    		{
    			SetPlayerMapIcon(playerid,i + 1,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ],36,COLOR_LIGHTRED);
    		}
    		for(new i = 0; i < sizeof(SBizzInfo); i++)
    		{
    		    SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],36,COLOR_LIGHTRED);
    		}
    	}
    	return 1;
    }

  7. Buna Dimineata, :D

    Sugestia 1

    eu unul ti-as zice sa folosesti alt sistem de case.Mai complex si mai bun

    http://www.solidfiles.com/d/e202f/

    acest sistem creat de [sGM]eXtreMe are

    1:1000 de case

    2:comenzile de baza a unui sistem de case

    3:Texdraw la pasirea in pickup-ul casei

    4:Contine 3dlabel si textdraw-uri.

    Acest sistem de case necesita streamer

    Sugestia 2

    ce sistem de case folosesti?

    Ai cumva linia asta?

    AddHouse
    

  8. ia stai umpik eu n-am inteles,

    cum adica ai trait in minciuna toti anii astia?mie imi zice ca esti inregistat pe forum din 2013.

    Cum a zis rock este o comunitate virtuala.Nu un reality show.Eu ma tot gandesc cum ai putut tine limbajul pe forumul asta.

  9. E?ti [censured by the system] ,ia tot sistemu din gm-u ?la nu  doar  IsAnOwnableCar ?i comenzile.

    frate de parca tu nu ai fost la inceput.Sari ca boul fara sa explici nimic.

    Buna Ziua,:D

    foloseste un tutorial de aici

    http://www.sa-mp.ro/forum/index.php?topic=24452.0

    sau daca nu trimitemi mesaj privat.O sa incerc sa te ajut.

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