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DeLeT.

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Everything posted by DeLeT.

  1. Irteh.com este o firma de hosting din 2018 recent a intrat si pe romania. Au datacenter propriu, protectie de la voxilty de 1tbs+ https://irteh.com Sloturi Port Acces FTP GamePanel Protectie DDoS Activare Order 50 7777 DA DA DA €3.00/luna Comanda
  2. Dupa cum spune titl-ul ofer un server sa-mp de 50 sloturi gratuit in schimbul unei reclame pe acesta, Daca va fii nevoie vom mari sloturile. CONTACT: DISCORD YoKe#4399
  3. IRTEH.COM IRTEH, offers web hosting, reseller, virtualization and server solutions since its establishment. Aiming at 100 %customer satisfaction, IRTEH continues to serve its customers uninterruptedly. As of the first quarter of 2018 WEB HOST SERVERS VPS All services provided by IRTEH beneficiaries of 24/7 protection for smooth operation, Also the sites benefiting from LiteSpeed protection, which can benefit from benefits and voxilty protection of 1 tbs + The activation of the services is done automatically after the payment of the invoice, does not require activation by a member of the technical team We are waiting for you on our website to see all the available offers: https://irteh.com The payment methods are as follows: PayPal, Credit Card, PaysafeCard.
  4. Ofer server spre administrare. Mai exact un VPS pentru crearea unui joc.
  5. Realizez website la comanda pentru servere cu functiile pe care le doriti
  6. Daca dorești ceva unic astept mesaj
  7. Valabil, inca un vps pentru crearea unui joc
  8. Din lipsa timpului ofer server de sa-mp spre administrare cei interesati add skype: deletq
  9. Da P_Data[playerid][pLeader] si P_Data[playerid][pMember]
  10. Da, iar la politist sa ii dea o suma de bani pe wanted de ex: wanted 2 - 1k bani.
  11. Nu ii mai da wanted 0 la player iar la Police nu le da 1k bani dupa ce il omoara.
  12. Problema intalnita (descriere): Dupa ce omor playerul cu wanted imi da mie wanted iar eu sunt in factiunea policeEro(area / rile) / warning-(ul / urile): warning 213: tag mismatchLiniile de cod / sursa / script-ul(obligatoriu): Ati incercat sa rezolvati singur?: Am incercat sa adaug if(gTeam[killerid] != P_Data[playerid][pMember] == 1) cum il am eu in game mode, denumita factiunea COP
  13. Am o problema cu funtia: if(P_Data[playerid][pLeader] ==1 || P_Data[playerid][pMember] == 1) return SendClientMessage(playerid, -1, "Nu esti membru PD"); Daca o adaug membri pd nu pot folosi nici o comanda care are ca inceput aceasta linie in schimb restu factiunilor pot sa o filoseasca.
  14. Imi da mie +1 in loc sa dea player-uli respectiv.
  15. Am incercat sa fac o comanda pe dosar sa se faca update dar imi da mie in loc sa dea respectivului. CMD:mobil(playerid, params[]) { if(P_Data[playerid][pAdminLevel] < 1) return SendClientMessage(playerid, -1, "[*] You're not a level 1+ admin!"); new str[128],id,pname[MAX_PLAYER_NAME]; new query[200]; P_Data[playerid][pmobil] += 1; if(sscanf(params, "us", id, params)) SendClientMessage(playerid, 0xFF0000FF, "Usage: /mobil<id> <pentu>"); else if(id == INVALID_PLAYER_ID) SendClientMessage(playerid, 0xFF0000FF, "ERROR: Player not connected"); mysql_format(handle, query, sizeof(query), "UPDATE `account` SET `mobil`='%d' WHERE `ID`='%e'",P_Data[playerid][pDosar], playerid);// se face update la baza de date a playerului mysql_query(handle, query);// se trimite mesajul catre baza de date. if(playerid == id) SendClientMessage(playerid, 0xFF0000FF, "ERROR: You cannot pm yourself!"); else { format(str, sizeof(str), "{FFFF00}Ai primit dosar {FFFFFF} %s {FFFF00}mobil: [%s].", pname, params); GetPlayerName(id, pname, sizeof(pname)); format(str, sizeof(str), "{FFFF00}I-ai dat lui {FFFFFF} %s {FFFF00} ", pname, params); SendClientMessage(playerid, 0xFF0000FF, str); GetPlayerName(playerid, pname, sizeof(pname)); SendClientMessage(id, 0xFF0000FF, str); } return 1; }
  16. Am creeat un dialog in care sa poata da si EMAILUL in baza de date dat imi creeaza un tabel nou doar cu emailul.
  17. Nu seamana cu al meu ma poti ajuta eu am reusit sa fac prima parte da la a 2-a ma incurc case 1: { if(PlayerInfo[playerid][pLevel] >= 2) { ShowPlayerDialog(playerid,5004, DIALOG_STYLE_INPUT, "Create the Vehicle", "Enter: [carid] [color1] [color2]", "Create", "Cancel"); } else { SendClientMessage(playerid, COLOR_WHITE, "Trebuie sa ai level 2 !"); } } Dar continuarea nu o stiu
  18. Cum as putea transforma comanda intr-un dialog cu imput si anume, dupa ce dai /v create sa apara un dialog in care sa scri in el carid, culoare 1, culoarea2 iar apoi sa iti dea masina. if(strcmp(x_nr,"create",true) == 0) { if(PlayerInfo[playerid][pLevel] >= 2) { if(PlayerInfo[playerid][pPcarkey] == -1 && PlayerInfo[playerid][pPcarkey2] == -1 && PlayerInfo[playerid][pPcarkey3] == -1) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREY, "USAGE: /v create [carid] [color1] [color2]"); return 1; } new car = strval(tmp); if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_WHITE, "{0950F7}* Vehicle Number can't be below 400 or above 611 !"); return 1; } if(IsInvalidVehicleId(car) == 0) { SendClientMessage(playerid, COLOR_GREY, "Invalid vehicle model !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREY, "USAGE: /v create [carid] [color1] [color2]"); return 1; } new color1 = strval(tmp); if(color1 < 0 || color1 > 126) { SendClientMessage(playerid, COLOR_WHITE, "{0950F7}* Color Number can't be below 0 or above 126 !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREY, "USAGE: /v create [carid] [color1] [color2]"); return 1; } new color2 = strval(tmp); if(color2 < 0 || color2 > 126) { SendClientMessage(playerid, COLOR_WHITE, "{0950F7}* Color Number can't be below 0 or above 126 !"); return 1; } new thiscar, Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); GetPlayerName(playerid, sendername, sizeof(sendername)); thiscar = CreateVehicle(car, X, Y, Z, 1, color1, color2, -1); strmid(CarInfo[thiscar][cOwner], sendername, 0, strlen(sendername), 999); format(CarInfo[thiscar][cDescription], 32, "%s", vehName[GetVehicleModel(thiscar) - 400]); CarInfo[thiscar][cOwned] = 1; CarInfo[thiscar][cModel] = car; CarInfo[thiscar][cColorOne] = color1; CarInfo[thiscar][cColorTwo] = color2; CarInfo[thiscar][cLocationx] = X; CarInfo[thiscar][cLocationy] = Y; CarInfo[thiscar][cLocationz] = Z; CarInfo[thiscar][cAngle] = 1; CarInfo[thiscar][paintjob] = -1; if(PlayerInfo[playerid][pPcarkey] == -1) { PlayerInfo[playerid][pPcarkey] = thiscar; } else if(PlayerInfo[playerid][pPcarkey2] == -1) { PlayerInfo[playerid][pPcarkey2] = thiscar; } else if(PlayerInfo[playerid][pPcarkey3] == -1) { PlayerInfo[playerid][pPcarkey3] = thiscar; } format(TextCar, sizeof(TextCar), "{EE1111}Proprietar: {0099FF}• %s •", CarInfo[thiscar][cOwner]); TextUpCar[thiscar] = Create3DTextLabel(TextCar, 0x33AAFFFF , 0.0, 0.0, 0.0, 25, 0, 1); Attach3DTextLabelToVehicle(TextUpCar[thiscar], thiscar, 0.0, 0.0, 0.1); LoadComponents(thiscar), OnCarUpdate(), SavePlayerData(playerid); } else { SendClientMessage(playerid, COLOR_WHITE, "Ai deja o masina creeata de tine !"); } } else { SendClientMessage(playerid, COLOR_WHITE, "Trebuie sa ai level 2 !"); } return 1; }
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