/*if(strcmp(cmd, "/rob", true) == 0 || strcmp(cmd, "/robbank", true) == 0) { if(IsPlayerConnected(playerid)) { if(CP[playerid] == 0) { if(Var[Robbing][playerid] == 0) { if(PlayerToPoint(0.5,playerid,2314.8765,-16.2483,26.7422)) { if(PlayerInfo[playerid][pLevel] < 3) { SendClientMessage(playerid, COLOR_ROSU, "[iNFO]: {FFFFFF}Tu nu ai level 3 ca sa poti jefui banca !"); return 1; } if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { SCM(playerid,COLOR_ROSU,"[iNFO]: {FFFFFF}Departamentele nu pot jefui banca !"); return 1; } if(PlayerInfo[playerid][pRobbed] == 0) { if(RobBankOn == 0) { CP[playerid] = 0; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); SCM(playerid, -1, "{FF0000}[iNFO]: {FFFFFF}Asteapta pana cand iei toti banii din dulapul bancii. Autoritatile au fost alertate."); format(string, sizeof(string), "Alerta: %s a jefuit banca! ", name); SendTeamMessage(2, COLOR_DBLUE, string); SetPlayerAttachedObject(playerid, 2, 1550, 1, -0.004022, -0.191353, -0.034982, 158.161407, 87.838058, 0.000000, 1.000000, 1.000000, 1.000000 ); SetPlayerWantedLevel(playerid, 6); SetPlayerPos(playerid,2314.8765,-16.2483,26.7422); SetPlayerFacingAngle(playerid, 174.5383); SetTimerEx("ResetRob", 15000, 0, "%d", playerid); Var[TimerRobTime][playerid] = 15; Var[TimerRob][playerid] = 1; Var[Robbing][playerid] = 1; RobBankOn = 1; PlayerInfo[playerid][pRobbed] = 1; gPlayerUsingLoopingAnim[playerid] = 0 ; ApplyAnimation(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0); ApplyAnimation(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0); } else return SCM(playerid,COLOR_ROSU,"[iNFO]: {FFFFFF}Banca a fost sparta de cineva. Se poate jefui din 3 in 3 ore."); } } else if(PlayerToPoint(0.5,playerid,2314.9104,-16.0082,26.7422)) { if(PlayerInfo[playerid][pLevel] < 3) { SendClientMessage(playerid, COLOR_ROSU, "[iNFO]: {FFFFFF}Tu nu ai level 3 ca sa poti jefui banca !"); return 1; } if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { SCM(playerid,COLOR_ROSU,"[iNFO]: {FFFFFF}Departamentele nu pot jefui banca !"); return 1; } if(PlayerInfo[playerid][pRobbed] == 0) { if(RobBankOn1 == 0) { CP[playerid] = 0; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); SCM(playerid, -1, "{00E0BB}[ROB INFO]: Acum asteapta pentru a umple sacul cu bani. Ai grija polita a fost alertata."); // bancac format(string, sizeof(string), "Alerta: %s a jefuit banca! ", name); SendTeamMessage(2, COLOR_DBLUE, string); SetPlayerAttachedObject(playerid, 2, 1550, 1, -0.004022, -0.191353, -0.034982, 158.161407, 87.838058, 0.000000, 1.000000, 1.000000, 1.000000 ); SetPlayerWantedLevel(playerid, 6); SetPlayerPos(playerid,1304.5359,-1049.3643,5481.1660); gPlayerUsingLoopingAnim[playerid] = 0 ; SetPlayerFacingAngle(playerid, 114); SetTimerEx("ResetRob", 15000, 0, "%d", playerid); Var[TimerRobTime][playerid] = 18;Var[TimerRob][playerid] = 1;Var[Robbing][playerid] = 1;RobBankOn1 = 1; PlayerInfo[playerid][pRobbed] = 1; SetPlayerCriminal(playerid,255, "Jefuirea banci."); ApplyAnimation(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0); } else return SCM(playerid,COLOR_WHITE,"{00E0BB}[ROB INFO]:{FFFFFF}Acest seif a mai fost jefuit de cineva , trebuie sa astepti pana la payday ca se mai poata jefuii."); } } else return SCM(playerid, COLOR_ROSU, "[iNFO]: {FFFFFF}Tu nu esti la banca sau nu stai unde trebuie pentru a utiliza aceasta comanda !"); } else return SCM(playerid, COLOR_ROSU, "[iNFO]: {FFFFFF}Trebuie sa termini banca de jefuit complet." ); } else return SCM(playerid,COLOR_ROSU , "[iNFO]: {FFFFFF}Ai un checkpoint pe Mini-Map. Pentru a-l sterge, scrie ( /deletecheck )." ); } return 1; }*/