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AnD

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About AnD

  • Birthday 08/17/1998

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  1. Posteaza eroarea aici, informatii despre eroare, server_log, debug...
  2. Buna seara. Am si eu o problema cu un job. Cum pot face ca de exemplu, la un job sa zicem fermier. As vrea ca defiecare data cand scriu /farm (cand incep jobul), sa imi arate checkpointuri diferite, acum momentan am doar un singur checkpoint de pornire la /farm. As vrea sa ma ajutati cum sa fac, cand scriu /farm sa imi arate o data intr-un loc, o data in alt si tot asa (locatii alese de mine), de fiecare data cand folosesc comanda. Va rog frumos, sa imi aratati si un model cum ar vreni . Multumesc.
  3. Salut. Cum pot face ca intre un anumit timp, gen 3 dimineata, pana la 8 sa nu mearga comanda /help de exemplu. Cum pot face asa ceva ?
  4. AnD

    Eroare

    Cauta bine, vezi ca ai de 2 ori definit "DB_Escape".
  5. Nu gasesc unde trebuie marit, am cautat in onplayerstatechange, nu am gasit nimic :(
  6. Pai da nu pot sa rezolv, dar asta este spunetimi ce sa va dau sa ma ajutati, ce linii, nu stiu nu am mai avut nici-odata crashdetect si nu stiu erorile sa le rezolv Va rog sa ma ajutati.
  7. Daca te incurca postul meu, si nu vrei sa ma ajuti, asta e nu mai postez puteti da lock si gata!
  8. Salut. Buna seara. As dori daca se poate sa ma ajutati si pe mine cu urmatoarele probleme: [pawn] [debug] Run time error 4: "Array index out of bounds" [debug] Accessing element at index 346 past array upper bound 301 [debug] AMX backtrace: [debug] #0 00057fc8 in public OnPlayerStateChange () from GM.amx [debug] Run time error 4: "Array index out of bounds" [debug] Accessing element at index 597 past array upper bound 301 [debug] AMX backtrace: [debug] #0 00057f00 in public OnPlayerStateChange () from GM.amx[/pawn] http://pastebin.com/3Ya09stP Multumesc!
  9. AnD

    Rob din 3 in 3 ore

    Multumesc frumos Arthur ! Am rezolvat !
  10. AnD

    Rob din 3 in 3 ore

    Scuzat Dublu Post, dar ma ajuta si pe mine cineva... topicul este de aproape 4-5 zile ........
  11. AnD

    Rob din 3 in 3 ore

    /*if(strcmp(cmd, "/rob", true) == 0 || strcmp(cmd, "/robbank", true) == 0) { if(IsPlayerConnected(playerid)) { if(CP[playerid] == 0) { if(Var[Robbing][playerid] == 0) { if(PlayerToPoint(0.5,playerid,2314.8765,-16.2483,26.7422)) { if(PlayerInfo[playerid][pLevel] < 3) { SendClientMessage(playerid, COLOR_ROSU, "[iNFO]: {FFFFFF}Tu nu ai level 3 ca sa poti jefui banca !"); return 1; } if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { SCM(playerid,COLOR_ROSU,"[iNFO]: {FFFFFF}Departamentele nu pot jefui banca !"); return 1; } if(PlayerInfo[playerid][pRobbed] == 0) { if(RobBankOn == 0) { CP[playerid] = 0; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); SCM(playerid, -1, "{FF0000}[iNFO]: {FFFFFF}Asteapta pana cand iei toti banii din dulapul bancii. Autoritatile au fost alertate."); format(string, sizeof(string), "Alerta: %s a jefuit banca! ", name); SendTeamMessage(2, COLOR_DBLUE, string); SetPlayerAttachedObject(playerid, 2, 1550, 1, -0.004022, -0.191353, -0.034982, 158.161407, 87.838058, 0.000000, 1.000000, 1.000000, 1.000000 ); SetPlayerWantedLevel(playerid, 6); SetPlayerPos(playerid,2314.8765,-16.2483,26.7422); SetPlayerFacingAngle(playerid, 174.5383); SetTimerEx("ResetRob", 15000, 0, "%d", playerid); Var[TimerRobTime][playerid] = 15; Var[TimerRob][playerid] = 1; Var[Robbing][playerid] = 1; RobBankOn = 1; PlayerInfo[playerid][pRobbed] = 1; gPlayerUsingLoopingAnim[playerid] = 0 ; ApplyAnimation(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0); ApplyAnimation(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0); } else return SCM(playerid,COLOR_ROSU,"[iNFO]: {FFFFFF}Banca a fost sparta de cineva. Se poate jefui din 3 in 3 ore."); } } else if(PlayerToPoint(0.5,playerid,2314.9104,-16.0082,26.7422)) { if(PlayerInfo[playerid][pLevel] < 3) { SendClientMessage(playerid, COLOR_ROSU, "[iNFO]: {FFFFFF}Tu nu ai level 3 ca sa poti jefui banca !"); return 1; } if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { SCM(playerid,COLOR_ROSU,"[iNFO]: {FFFFFF}Departamentele nu pot jefui banca !"); return 1; } if(PlayerInfo[playerid][pRobbed] == 0) { if(RobBankOn1 == 0) { CP[playerid] = 0; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); SCM(playerid, -1, "{00E0BB}[ROB INFO]: Acum asteapta pentru a umple sacul cu bani. Ai grija polita a fost alertata."); // bancac format(string, sizeof(string), "Alerta: %s a jefuit banca! ", name); SendTeamMessage(2, COLOR_DBLUE, string); SetPlayerAttachedObject(playerid, 2, 1550, 1, -0.004022, -0.191353, -0.034982, 158.161407, 87.838058, 0.000000, 1.000000, 1.000000, 1.000000 ); SetPlayerWantedLevel(playerid, 6); SetPlayerPos(playerid,1304.5359,-1049.3643,5481.1660); gPlayerUsingLoopingAnim[playerid] = 0 ; SetPlayerFacingAngle(playerid, 114); SetTimerEx("ResetRob", 15000, 0, "%d", playerid); Var[TimerRobTime][playerid] = 18;Var[TimerRob][playerid] = 1;Var[Robbing][playerid] = 1;RobBankOn1 = 1; PlayerInfo[playerid][pRobbed] = 1; SetPlayerCriminal(playerid,255, "Jefuirea banci."); ApplyAnimation(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0); } else return SCM(playerid,COLOR_WHITE,"{00E0BB}[ROB INFO]:{FFFFFF}Acest seif a mai fost jefuit de cineva , trebuie sa astepti pana la payday ca se mai poata jefuii."); } } else return SCM(playerid, COLOR_ROSU, "[iNFO]: {FFFFFF}Tu nu esti la banca sau nu stai unde trebuie pentru a utiliza aceasta comanda !"); } else return SCM(playerid, COLOR_ROSU, "[iNFO]: {FFFFFF}Trebuie sa termini banca de jefuit complet." ); } else return SCM(playerid,COLOR_ROSU , "[iNFO]: {FFFFFF}Ai un checkpoint pe Mini-Map. Pentru a-l sterge, scrie ( /deletecheck )." ); } return 1; }*/
  12. Salut. Am si eu o problema. Cum pot face cand dau ROB, sa mai pot da o data la 3 ore ? Acum in GM am o data pe ora adica dupa ce vine paydayul pot da din nou, dupa mai trebuie sa astept pana vine alt payday sa mai pot da, dar vreau sa schimb dintr-o ora in 3 ore . In public PayDay() dupa textul cu salariu' am: RobBankOn = 0; RobBankOn1 = 0; PlayerInfo[pRobbed] = 0; Cum pot face din 3 in 3 ore ?
  13. AnD

    Legatura Timer Rob

    Multumesc frumos tuturor, inafara de Xplorer !
  14. AnD

    Legatura Timer Rob

    Va rog frumos, ma ajutati si pe mine fara tutoriale si alte chestii ? Nu inteleg nimic din tutoriale, ca daca intelegeam ceva din tutoriale, nu mai avea loc aceast topic.
  15. AnD

    Legatura Timer Rob

    Am incercat sa fac si asa: public robbedoff(playerid) { for(new i = 0; i < MAX_PLAYERS; i++) { if(PlayerInfo[playerid][pRobbed] == 1) { RobBankOn = 0; RobBankOn1 = 0; Var[Robbing][playerid] = 0; PlayerInfo[pRobbed] = 0; } } alreadyrobbed[playerid] = 0; return 1; } Si tot nu merge. Vreau sa fac ca dupa ce se termina timpul acela [ SetTimerEx("robbedoff", 120000, 0, "%d", playerid); ] Sa pot jefui banca adica sa se activeze functiile RobBankOn, si RobBankOn1 ca sa pot jefui bancile. Cum pot face ?
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