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duplex

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Posts posted by duplex

  1. [pawn] if(strcmp(cmd,"/get",true)==0)

        {

            if(IsPlayerConnected(playerid))

        {

    new x_job[256];

    x_job = strtok(cmdtext, idx);

    if(!strlen(x_job)) {

    SendClientMessage(playerid, COLOR_GREEN, "__________________ Get __________________");

    SendClientMessage(playerid, COLOR_WHITE, "» Scrie: /get [name]");

      SendClientMessage(playerid, COLOR_GREY, "» Nume: Drugs, Fuel, Crack");

    SendClientMessage(playerid, COLOR_GREEN, "__________________ Get __________________");

    return 1;

    }

        if(strcmp(x_job,"drugs",true) == 0)

    {

            if(PlayerInfo[playerid][pDrugs] > 15)

            {

                format(string, sizeof(string), ": Mai ai %d grame, care trebuie sa le vinzi.", PlayerInfo[playerid][pDrugs]);

    SendClientMessage(playerid, COLOR_GREY, string);

                return 1;

            }

            new tel;

        new price;

        new ammount;

        tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "» Scrie: /get drugs [ammount]");

    return 1;

    }

        if (PlayerInfo[playerid][pJob] == 4 && PlayerToPoint(2.0, playerid, 333.6873,1124.8654,1083.8903))

    {

        price = ammount * tel;

        if(GetPlayerMoney(playerid) > price)

        {

            format(string, sizeof(string), ": Ai cumarat %d grame cu %d$.", ammount, price);

    SendClientMessage(playerid, COLOR_1BLUE, string);

            GivePlayerMoney(playerid, -price);

    PlayerInfo[playerid][pDrugs] = ammount;

        }

        else

        {

            SendClientMessage(playerid, COLOR_GREY, ": Ne pare rau, dar nu va puteti permite droguri.");

            return 1;

        }

    }

    else

    {

        SendClientMessage(playerid, COLOR_GREY, ": Nu ai Job-ul Drugs Dealer sau nu esti in Casa de droguri.");

        return 1;

    }

    }

    else if(strcmp(x_job,"crack",true) == 0)

    {

            if(PlayerInfo[playerid][pCrack] > 15)

            {

                format(string, sizeof(string), ": Mai ai %d grame care trebuie sa le vinzi.", PlayerInfo[playerid][pCrack]);

    SendClientMessage(playerid, COLOR_GREY, string);

                return 1;

            }

            new tel;

        new price;

        new ammount;

        tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "» Scrie: /get crack [ammount]");

    return 1;

    }

        if (PlayerInfo[playerid][pJob] == 4 && PlayerToPoint(2.0, playerid, 333.6873,1124.8654,1083.8903))

      {

        price = ammount * tel;

        if(GetPlayerMoney(playerid) > price)

        {

            format(string, sizeof(string), ": Ai cumparat %d grame cu %d$.", ammount, price);

    SendClientMessage(playerid, COLOR_1BLUE, string);

            GivePlayerMoney(playerid, -price);

    PlayerInfo[playerid][pCrack] = ammount;

        }

        else

        {

            SendClientMessage(playerid, COLOR_GREY, ": Ne pare rau, dar nu va puteti permite droguri.");

            return 1;

        }

    }

    else

    {

        SendClientMessage(playerid, COLOR_GREY, ": Ne pare rau, dar nu aveti Job-ul Drugs Dealer.");

        return 1;

    }

    }

    else if(strcmp(x_job,"fuel",true) == 0)

    {

        if(IsAtGasStation(playerid))

    {

        new price = 20 * SBizzInfo[3][sbEntranceCost];

        format(string, sizeof(string), "» Ai cumparat 20% Fuel, si te costa %d$.",price);

        SendClientMessage(playerid, COLOR_1BLUE, string);

        PlayerInfo[playerid][pFuel] = 20;

    GivePlayerMoney(playerid, - price);

    return 1;

    }

    else

    {

    SendClientMessage(playerid,COLOR_GREY,": Ne pare rau, dar nu esti intr-o Benzinarie.");

    return 1;

    }

    }

    else { return 1; }

    }//not connected

    return 1;

    }[/pawn]

    [pawn]problema este ca ma duc la casa de droguri scriu /get drugs 6 sau /get crack 6    6 reprezinta cat de multe droguri pot sa iau[/pawn]

    [pawn]dar problema e ca nu imi da nimic imi zice tu ai cumparat 0 grame cu 0$ ce pot face ?[/pawn]

  2. PlaySoundForPlayersInRange

    PlayAudioStreamForPlayer(i, "nu pun nume", 1026.3042,-348.1998,73.9893, 60, 1);

    si-mi da eroarea asta

    [pawn]error 017: undefined symbol "i"[/pawn]

    si daca pun [pawn]#include "../include/gl_common.inc" // for PlaySoundForPlayersInRange()[/pawn]

    imi da eroarea

    [pawn]error 021: symbol already defined: "strtok"[/pawn]

    iar la linia unde imi zice error symbol already defined: "strtok" este o {

  3. Problema este ca nu se salveaza tunningu.

    [pawn]         else if(strcmp(x_nr,"park",true) == 0)

            {

                new Float:x,Float:y,Float:z;

    new Float:a;

    new carid;

    new getcarid;

    if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }

    else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }

    else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }

    else { return 1; }

    getcarid = GetPlayerVehicleID(playerid);

    GetPlayerName(playerid, playername, sizeof(playername));

    GetVehiclePos(carid, x, y, z);

    //GetPlayerFacingAngle(playerid, a);

    GetVehicleZAngle(carid, a);

    if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)

    {

      if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 && PlayerInfo[playerid][pPcarkey3] == 999)

    {

    SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");

    return 1;

    }

    if(getcarid == carid)

    {

    CarInfo[carid][cLocationx] = x;

    CarInfo[carid][cLocationy] = y;

    CarInfo[carid][cLocationz] = z;

    CarInfo[carid][cAngle] = a;

    format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~");

    GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);

    OnPropUpdate();

    OnPlayerUpdate(playerid);

    DestroyVehicle(carid);

    CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);

          TogglePlayerControllable(playerid, 1);

          new tunecar = GetPlayerVehicleID(playerid);

                            if(AvtoModification[tunecar][0] >= 1000 && AvtoModification[tunecar][0] <= 1193)

                        {

                          if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][0])) != AvtoModification[tunecar][0])

                              {

                                  AddVehicleComponent(tunecar,AvtoModification[tunecar][0]);

                              }

                        }

                        if(AvtoModification[tunecar][1] >= 1000 && AvtoModification[tunecar][1] <= 1193)

                        {

                          if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][1])) != AvtoModification[tunecar][1])

                              {

                                  AddVehicleComponent(tunecar,AvtoModification[tunecar][1]);

                              }

                        }

                        if(AvtoModification[tunecar][2] >= 1000 && AvtoModification[tunecar][2] <= 1193)

                        {

                            if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][2])) != AvtoModification[tunecar][2])

                                {

                                  AddVehicleComponent(tunecar,AvtoModification[tunecar][2]);

                                }

                        }

                        if(AvtoModification[tunecar][3] >= 1000 && AvtoModification[tunecar][3] <= 1193)

                            {

                            if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][3])) != AvtoModification[tunecar][3])

                                {

                                  AddVehicleComponent(tunecar,AvtoModification[tunecar][3]);

                                }

                        }

                        if(AvtoModification[tunecar][4] >= 1000 && AvtoModification[tunecar][4] <= 1193)

                            {

                                if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][4])) != AvtoModification[tunecar][4])

                                {

                                  AddVehicleComponent(tunecar,AvtoModification[tunecar][4]);

                                }

                        }

                        if(AvtoModification[tunecar][5] >= 1000 && AvtoModification[tunecar][5] <= 1193)

                        {

                            if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][5])) != AvtoModification[tunecar][5])

                                {

                                  AddVehicleComponent(tunecar,AvtoModification[tunecar][5]);

                                }

                            }

                        if(AvtoModification[tunecar][6] >= 1000 && AvtoModification[tunecar][6] <= 1193)

                        {

                            if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][6])) != AvtoModification[tunecar][6])

                                {

                                  AddVehicleComponent(tunecar,AvtoModification[tunecar][6]);

                                }

                        }

                        if(AvtoModification[tunecar][7] >= 1000 && AvtoModification[tunecar][7] <= 1193)

                        {

                            if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][7])) != AvtoModification[tunecar][7])

                                {

                                    AddVehicleComponent(tunecar,AvtoModification[tunecar][7]);

                                }

                        }

                        if(AvtoModification[tunecar][8] >= 1000 && AvtoModification[tunecar][8] <= 1193)

                        {

                            if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][8])) != AvtoModification[tunecar][8])

                                {

                                    AddVehicleComponent(tunecar,AvtoModification[tunecar][8]);

                                }

                        }

                        if(AvtoModification[tunecar][9] >= 1000 && AvtoModification[tunecar][9] <= 1193)

                        {

                            if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][9])) != AvtoModification[tunecar][9])

                                {

                                    AddVehicleComponent(tunecar,AvtoModification[tunecar][9]);

                                }

                        }

                            if(AvtoModification[tunecar][10] > 0)

                        {

                            ChangeVehiclePaintjob(tunecar,AvtoModification[tunecar][10]);

                        }

                        if(CarInfo[tunecar][cRegistered] == 1)

                        {

                                SetVehicleNumberPlate(tunecar, CarInfo[tunecar][cPlate]);

                    }

                    else

                    {

                                SetVehicleNumberPlate(tunecar, CarInfo[tunecar][cPlate]);

                    }

    return 1;

      }

    }

            }[/pawn]

  4. [pawn]//=========================================================================================================================

    if(strcmp(cmd, "/exitcar", true) == 0)

    {

        if(IsPlayerConnected(playerid))

    {

                RemovePlayerFromVehicle(playerid);

    TogglePlayerControllable(playerid,1);

    }

      return 1;

    }[/pawn]

    problema la comanda este cand sunt in garaj unde tunez masina ,daca dau enter imi iasa jucatoru din masina si nu mai pot intra in masina,ma puteti ajuta?

  5. AM o problema pe un gm,fac un cont si totu merge super bine,dar dupaia cand incerc sa fac alt cont nu mai merge,doar un singur cont merge facut pe tot serveru,stie cineva de ce?

    [pawn]public OnPlayerRegister(playerid, password[])

    {

    if(IsPlayerConnected(playerid))

    {

    new string3[32];

    new playername3[MAX_PLAYER_NAME];

    GetPlayerName(playerid, playername3, sizeof(playername3));

    format(string3, sizeof(string3), "%s.ini", playername3);

    new File: hFile = fopen(string3, io_write);

    if (hFile)

    {

        strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);

        new var[32];

    format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);

    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);

    format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);

    format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);

    format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);

    format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);

    format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);

    format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);

    format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);

    format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);

    format(var, 32, "Age=%d\n",PlayerInfo[playerid]


    );fwrite(hFile, var);

    format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);

    format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);

    format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);

    format(var, 32, "FactionMuted=%d\n",PlayerInfo[playerid][pFMUTED]);fwrite(hFile, var);

    format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);

    format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);

    format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);

    format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);

    format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);

    format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);

    format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);

    format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);

    format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);

    format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);

    format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);

    format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);

    format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);

    format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);

    format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);

    format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);

    format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);

    format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);

    format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);

    format(var, 32, "Pills=%d\n",PlayerInfo[playerid][pPills]);fwrite(hFile, var);

    format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);

    format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);

    format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);

    format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);

    format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);

    format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);

    format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);

    format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);

    format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);

    format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);

    format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);

    format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);

    format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);

    format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);

    format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);

    format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);

    format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);

    format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);

                GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);

    format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);

    format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);

    format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);

    format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);

    format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);

    format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);

    format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);

    format(var, 32, "Car=%d\n",PlayerInfo[playerid][pPcarkey]);fwrite(hFile, var);

    format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);

    if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))

    {

    PlayerInfo[playerid][pPos_x] = 1742.7472;

    PlayerInfo[playerid][pPos_y] = -1860.3868;

    PlayerInfo[playerid][pPos_z] = 13.5788;

    }

    if(Spectate[playerid] != 255)

    {

    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];

    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];

    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];

    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];

    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];

    }

    format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);

    format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);

    format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);

    format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);

    format(var, 32, "BikeLic=%d\n",PlayerInfo[playerid][pBikeLic]);fwrite(hFile, var);

                    format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);

    format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);

    format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);

    format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);

    format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);

    format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);

    format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);

    format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);

    format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);

    format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);

    format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);

    format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);

    format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);

    format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);

    format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);

    format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);

    format(var, 32, "BriefCase=%d\n",PlayerInfo[playerid][pBriefCase]);fwrite(hFile, var);

    format(var, 32, "BackPack=%d\n",PlayerInfo[playerid][pBackPack]);fwrite(hFile, var);

    format(var, 32, "Watch=%d\n",PlayerInfo[playerid][pWatch]);fwrite(hFile, var);

    format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);

    format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);

    format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);

    format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);

    format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);

    format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);

    format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);

    format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);

    format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);

    format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);

    format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);

    format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);

    format(var, 32, "Lighter=%d\n",PlayerInfo[playerid][pLighter]);fwrite(hFile, var);

    format(var, 32, "Cigarettes=%d\n",PlayerInfo[playerid][pCigarettes]);fwrite(hFile, var);

    format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);

    format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);

        fclose(hFile);

    new year, month,day;

    getdate(year, month, day);

        new loginstring[128];

          new loginname[64];

              GetPlayerName(playerid,loginname,sizeof(loginname));

            format(loginstring,sizeof(loginstring),"{FFFFFF}Welcome {F81414}%s{FFFFFF}.You are register ",loginname);

                ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Quit");

    }

    }

    return 1;

    }[/pawn]

    [pawn]public OnPlayerLogin(playerid,password[])

    {

    new tmp2[256];

        new string2[64];

    new playername2[MAX_PLAYER_NAME];

        GetPlayerName(playerid, playername2, sizeof(playername2));

    format(string2, sizeof(string2), "%s.ini", playername2);

    new File: UserFile = fopen(string2, io_read);

    if ( UserFile )

    {

        new PassData[256];

        new keytmp[256], valtmp[256];

        fread( UserFile , PassData , sizeof( PassData ) );

        keytmp = ini_GetKey( PassData );

        if( strcmp( keytmp , "Key" , true ) == 0 )

    {

    valtmp = ini_GetValue( PassData );

    strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);

    }

    if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )

    {

        new key[ 256 ] , val[ 256 ];

        new Data[ 256 ];

        while ( fread( UserFile , Data , sizeof( Data ) ) )

    {

    key = ini_GetKey( Data );

    if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }

        if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }

        if( strcmp( key , "HelperLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); }

            if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }

            if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }

            if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }

            if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }

            if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }

            if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid]


    = strval( val ); }

            if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }

            if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }

            if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }

            if( strcmp( key , "FactionMuted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMUTED] = strval( val ); }

            if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }

            if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }

            if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }

            if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }

            if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }

            if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }

            if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }

            if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }

            if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }

            if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }

            if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }

            if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }

            if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }

            if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }

            if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }

            if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }

            if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }

            if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }

            if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }

            if( strcmp( key , "Pills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPills] = strval( val ); }

            if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }

            if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }

            if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }

            if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }

            if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }

            if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }

            if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }

            if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }

            if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }

            if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }

            if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }

            if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }

            if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }

            if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }

            if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }

            if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }

            if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }

            if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }

            if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }

            if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }

            if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }

            if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }

            if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }

            if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }

            if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }

            if( strcmp( key , "Car" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey] = strval( val ); }

            if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }

            if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }

            if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }

            if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }

            if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }

            if( strcmp( key , "BikeLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBikeLic] = strval( val ); }

                        if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }

    if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }

            if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }

            if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }

            if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }

            if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }

            if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }

            if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }

            if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }

            if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }

            if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }

            if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }

            if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }

            if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }

            if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }

            if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }

            if( strcmp( key , "BriefCase" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBriefCase] = strval( val ); }

            if( strcmp( key , "BackPack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBackPack] = strval( val ); }

            if( strcmp( key , "Watch" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWatch] = strval( val ); }

            if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }

            if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }

            if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }

            if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }

            if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }

            if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }

            if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }

            if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }

            if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }

            if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }

            if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }

            if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }

            if( strcmp( key , "Lighter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLighter] = strval( val ); }

            if( strcmp( key , "Cigarettes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarettes] = strval( val ); }

            if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }

            if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }

                    }//end while

                    fclose(UserFile);//close the file after everything has been read in the while

    }

    else

    {

    new loginstring[128];

      new loginname[64];

        GetPlayerName(playerid,loginname,sizeof(loginname));

          format(loginstring,sizeof(loginstring),"{FFFFFF}Parola {F81414}gresita{FFFFFF}\nIntrodu parola corecta",loginname);

            ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Quit");

            fclose(UserFile);

                gPlayerLogTries[playerid] += 1;

              if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }

              return 1;

    }

    PlayerInfo[playerid][pAdjustable] = 0;

    SafeResetPlayerMoney(playerid);

    //ConsumingMoney[playerid] = 1;

    SafeGivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);

    CurrentMoney[playerid] = PlayerInfo[playerid][pCash];

    if(PlayerInfo[playerid][pReg] == 0)

    {

    PlayerInfo[playerid][pLevel] = 1;

    PlayerInfo[playerid][pSHealth] = 0.0;

    PlayerInfo[playerid][pHealth] = 50.0;

    PlayerInfo[playerid][pPos_x] = 1742.7472;

    PlayerInfo[playerid][pPos_y] = -1860.3868;

    PlayerInfo[playerid][pPos_z] = 13.5788;

    PlayerInfo[playerid][pInt] = 0;

    PlayerInfo[playerid][pLocal] = 255;

    PlayerInfo[playerid][pTeam] = 3;

    PlayerInfo[playerid][pModel] = 7;

    new randphone = 1000 + random(8999);//minimum 1000  max 9999 //giving one at the start

    PlayerInfo[playerid][pPnumber] = randphone;

    PlayerInfo[playerid][pPhousekey] = 255;

    PlayerInfo[playerid][pPcarkey] = 999;

    PlayerInfo[playerid][pPbiskey] = 255;

    PlayerInfo[playerid][pAccount] = 10000;

    PlayerInfo[playerid][pReg] = 1;

    SafeGivePlayerMoney(playerid, 3000);

    }

    if(PlayerInfo[playerid][pLevel] == -999) //autoban

    {

    Ban(playerid);

    }

    else if(PlayerInfo[playerid][pCK] > 0)

    {

        Kick(playerid);

    }

    format(string2, sizeof(string2), "SERVER: Welcome to Los Santos, %s",playername2);

    SendClientMessage(playerid, COLOR_WHITE,string2);

    printf("%s has logged in.",playername2);

    if (PlayerInfo[playerid][pDonateRank] > 0)

    {

    SendClientMessage(playerid, -1,"{00FFEE}[asa vreau]:{FFFFFF} You are a Premium Account user.");

    }

    if (PlayerInfo[playerid][pAdmin] > 0)

    {

    format(string2, sizeof(string2), "{00FFEE}[asa vreau]:{FFFFFF} You are logged in as a Level %d Admin ",PlayerInfo[playerid][pAdmin]);

    SendClientMessage(playerid, -1,string2);

    }

    if (PlayerInfo[playerid][pHelper] > 0)

    {

    format(string2, sizeof(string2), "{00FFEE}[asa vreau]:{FFFFFF} You are logged in as a Level %d Helper ",PlayerInfo[playerid][pHelper]);

    SendClientMessage(playerid, -1,string2);

    }

    SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);

    if(gTeam[playerid] == 0)

    {

    gTeam[playerid] = 3;

    }

    else

    {

    gTeam[playerid] = PlayerInfo[playerid][pTeam];

    }

    gPlayerLogged[playerid] = 1;

    SpawnPlayer(playerid);

    format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~y~  %s", playername2);

    DateProp(playerid);

    GameTextForPlayer(playerid, tmp2, 5000, 1);

    SendClientMessage(playerid, COLOR_YELLOW, motd);

    if(PlayerInfo[playerid][pFMember] < 255)

    {

        format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);

        SendClientMessage(playerid, COLOR_YELLOW, tmp2);

    }

    }

    return 1;

    }[/pawn]

    [pawn]public OnPlayerConnect(playerid)

    {

    //----------| Map Icons

        SetPlayerMapIcon(playerid, 1, 597.1277,-1248.6479,18.2734, 6, COLOR_YELLOW); // Materials Get

        SetPlayerMapIcon(playerid, 2, 2127.7642,-2275.5269,20.6719, 6, COLOR_YELLOW); //Materials Deliver

        SetPlayerMapIcon(playerid, 3, 1173.2563,-1323.3102,15.3943, 22, COLOR_YELLOW); //Hospital 1

        SetPlayerMapIcon(playerid, 4, 2029.5945,-1404.6426,17.2512, 22, COLOR_YELLOW); //Hospital 2

        SetPlayerMapIcon(playerid, 5, 1396.9758,-1569.7256,14.2667, 55, COLOR_YELLOW); // DMV

        SetPlayerMapIcon(playerid, 6, 1554.8538,-1675.5804,16.1953, 30, COLOR_YELLOW); // LSPD

        SetPlayerMapIcon(playerid, 7, 1836.8618,-1683.1448,13.3302, 48, COLOR_YELLOW); // Alahambra [Club]

        SetPlayerMapIcon(playerid, 8, 2105.4834,-1806.4768,13.5547, 29, COLOR_YELLOW); // Pizza

        SetPlayerMapIcon(playerid, 9, 2165.9231,-1671.2054,15.0732, 24, COLOR_YELLOW); // Crack House

        SetPlayerMapIcon(playerid, 10, 2230.0291,-1721.3936,13.5628, 54, COLOR_YELLOW); // GYM

        SetPlayerMapIcon(playerid, 11, 2244.5054,-1665.3815,15.4766, 45, COLOR_YELLOW); // Binco

        SetPlayerMapIcon(playerid, 12, 461.8144,-1501.4423,31.0361, 45, COLOR_YELLOW); // Zip

        SetPlayerMapIcon(playerid, 13, 2421.4543,-1219.6652,25.5347, 48, COLOR_YELLOW); // Pig Pen [Club]

        SetPlayerMapIcon(playerid, 14, 1199.2877,-918.1442,43.1230, 10, COLOR_YELLOW); // Burger Shot

        SetPlayerMapIcon(playerid, 15, 1509.8168,-1061.0289,25.0625, 48, COLOR_YELLOW); // Jizzy [Club]

        SetPlayerMapIcon(playerid, 16, 1481.0304,-1771.0040,18.7958, 43, COLOR_YELLOW); // CITY HALL

        SetPlayerMapIcon(playerid, 17, 324.7859,-1515.9708,36.0325, 30, COLOR_YELLOW); // FBI

        SetPlayerMapIcon(playerid, 18, 2721.3184,-2380.0552,17.3403, 30, COLOR_YELLOW); // NG

    if(Security != 0)

    {

        SendClientMessage(playerid, COLOR_YELLOW, "Host has broken one of the Agreement rules, action has been taken.");

        Kick(playerid);

        return 1;

    }

    new plname[MAX_PLAYER_NAME];

    new string[MAX_PLAYER_NAME];

    gActivePlayers[playerid]++;

    numplayers++;

    noooc = 1; gCarLock[HireCar[playerid]] = 0; gCarLock[HirePlane[playerid]] = 0; gCarLock[HireBoat[playerid]] = 0; gCarLock[HireScooter[playerid]] = 0;

    SelectChar[playerid] = 0; HidePM[playerid] = 0; PhoneOnline[playerid] = 0;

    SelectCharID[playerid] = 0; SelectCharPlace[playerid] = 0; ChosenSkin[playerid] = 0;

    GettingJob[playerid] = 0; GuardOffer[playerid] = 999; GuardPrice[playerid] = 0;

        ApprovedLawyer[playerid] = 0; CallLawyer[playerid] = 0; WantLawyer[playerid] = 0;

    KickPlayer[playerid] = 0; CurrentMoney[playerid] = 0; UsedFind[playerid] = 0;

    CP[playerid] = 0; Robbed[playerid] = 0; SpawnChange[playerid] = 1;

    CarOffer[playerid] = 999; CarPrice[playerid] = 0; CarID[playerid] = 0; CarCalls[playerid] = 0;

    RobbedTime[playerid] = 0; MoneyMessage[playerid] = 0; Condom[playerid] = 0; Rope[playerid] = 0;

    STDPlayer[playerid] = 0; SexOffer[playerid] = 999; SexPrice[playerid] = 0;

    RepairOffer[playerid] = 999; RepairPrice[playerid] = 0; RepairCar[playerid] = 0;

    TalkingLive[playerid] = 255; LiveOffer[playerid] = 999; TakingLesson[playerid] = 0;

    RefillOffer[playerid] = 999; RefillPrice[playerid] = 0; MapIconsShown[playerid] = 0;

    DrugOffer[playerid] = 999; PillsOffer[playerid] = 999; PlayerCuffed[playerid] = 0; PlayerCuffedTime[playerid] = 0;

    DrugPrice[playerid] = 0; RegistrationStep[playerid] = 0; OnCK[playerid] = 999; GettingCK[playerid] = 999;

    DrugGram[playerid] = 0; ConnectedToPC[playerid] = 0; OrderReady[playerid] = 0;

    JailPrice[playerid] = 0; MedicTime[playerid] = 0; NeedMedicTime[playerid] = 0; MedicBill[playerid] = 0; GotHit[playerid] = 0;

    GoChase[playerid] = 999; GetChased[playerid] = 999; PlacedNews[playerid] = 0;

    OnDuty[playerid] = 0; TestFishes[playerid] = 0;

    BoxWaitTime[playerid] = 0; ChangePos2[playerid][1] = 0;

    SafeTime[playerid] = 60; TransportDuty[playerid] = 0; PlayerTied[playerid] = 0;

    BusCallTime[playerid] = 0; TaxiCallTime[playerid] = 0; MedicCallTime[playerid] = 0; MechanicCallTime[playerid] = 0;

    FindTimePoints[playerid] = 0; FindTime[playerid] = 0; JobDuty[playerid] = 0;

    Mobile[playerid] = 255; Music[playerid] = 0; BoxOffer[playerid] = 999; PlayerBoxing[playerid] = 0;

    Spectate[playerid] = 255; PlayerDrunk[playerid] = 0; PlayerDrunkTime[playerid] = 0;

    Unspec[playerid][sLocal] = 255; FishCount[playerid] = 0;

    WritingPaper[playerid] = 0; WritingPaperNumber[playerid] = 999; WritingLine[playerid] = 0; BringingPaper[playerid] = 0; GotPaper[playerid] = 0;

    PaperOffer[playerid] = 999; ConsumingMoney[playerid] = 0;

        gLastCar[playerid] = 0; FirstSpawn[playerid] = 0;

    gOoc[playerid] = 0; gNews[playerid] = 0; BigEar[playerid] = 0; gDice[playerid] = 0; gFam[playerid] = 0;

    gSpeedo[playerid] = 0; gGas[playerid] = 1;

    gPlayerLogged[playerid] = 0; gPlayerLogTries[playerid] = 0; gPlayerAccount[playerid] = 0;

    gPlayerSpawned[playerid] = 0; PlayerKarting[playerid] = 0; PlayerInKart[playerid] = 0;

    PlayerTazeTime[playerid] = 0; PlayerStoned[playerid] = 0;

    StartTime[playerid] = 0; TicketOffer[playerid] = 999; TicketMoney[playerid] = 0;

    MatsHolding[playerid] = 0; TutTime[playerid] = 0;

    gPlayerMission[playerid] = 0; TaxiAccepted[playerid] = 999; BusAccepted[playerid] = 999;

    PlayerInfo[playerid][pCash] = dollah; NoFuel[playerid] = 0;

    HireCar[playerid] = 299; HirePlane[playerid] = 299; HireBoat[playerid] = 299; HireScooter[playerid] = 299; PlayersChannel[playerid] = 999;

    TransportValue[playerid] = 0; TransportMoney[playerid] = 0; TransportTime[playerid] = 0; TransportCost[playerid] = 0; TransportDriver[playerid] = 999;

    Locator[playerid] = 0; PlayerOnMission[playerid] = 0; MissionCheckpoint[playerid] = 0;

    WatchingTV[playerid] = 0; PlayerPaintballing[playerid] = 0; PlayerPaintballKills[playerid] = 0;

    Fishes[playerid][pLastFish] = 0; Fishes[playerid][pFishID] = 0;

    ProposeOffer[playerid] = 999; MarryWitness[playerid] = 999; MarryWitnessOffer[playerid] = 999; MarriageCeremoney[playerid] = 0; ProposedTo[playerid] = 999; GotProposedBy[playerid] = 999; DivorceOffer[playerid] = 999;

    IsSmoking[playerid] = 0; PlayerIsSweeping[playerid] = 0;

    SafeGivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);

    ScriptMoney[playerid] = 0; ScriptMoneyUpdated[playerid] = 0;

    PlayerInfo[playerid][pLevel] = 0;

    PlayerInfo[playerid][pAdmin] = 0;

    PlayerInfo[playerid][pHelper] = 0;

    PlayerInfo[playerid][pDonateRank] = 0;

    PlayerInfo[playerid][gPupgrade] = 0;

    PlayerInfo[playerid][pConnectTime] = 0;

    PlayerInfo[playerid][pReg] = 0;

    PlayerInfo[playerid][pSex] = 0;

    PlayerInfo[playerid]


    = 0;

    PlayerInfo[playerid][pOrigin] = 0;

    PlayerInfo[playerid][pExp] = 0;

    PlayerInfo[playerid][pAccount] = 0;

    PlayerInfo[playerid][pCrimes] = 0;

    PlayerInfo[playerid][pDeaths] = 0;

    PlayerInfo[playerid][pArrested] = 0;

    PlayerInfo[playerid][pWantedDeaths] = 0;

    PlayerInfo[playerid][pPhoneBook] = 0;

    PlayerInfo[playerid][pLottoNr] = 0;

    PlayerInfo[playerid][pFishes] = 0;

    PlayerInfo[playerid][pBiggestFish] = 0;

    PlayerInfo[playerid][pJob] = 0;

    PlayerInfo[playerid][pPayCheck] = 0;

    PlayerInfo[playerid][pHeadValue] = 0;

    PlayerInfo[playerid][pJailed] = 0;

    PlayerInfo[playerid][pJailTime] = 0;

    PlayerInfo[playerid][pMats] = 0;

    PlayerInfo[playerid][pDrugs] = 0;

    PlayerInfo[playerid][pPills] = 0;

    PlayerInfo[playerid][pLeader] = 0;

    PlayerInfo[playerid][pMember] = 0;

    PlayerInfo[playerid][pFMember] = 255;

    PlayerInfo[playerid][pRank] = 0;

    PlayerInfo[playerid][pChar] = 0;

    PlayerInfo[playerid][pContractTime] = 0;

    PlayerInfo[playerid][pDetSkill] = 0;

    PlayerInfo[playerid][pSexSkill] = 0;

    PlayerInfo[playerid][pBoxSkill] = 0;

    PlayerInfo[playerid][pLawSkill] = 0;

    PlayerInfo[playerid][pMechSkill] = 0;

    PlayerInfo[playerid][pJackSkill] = 0;

    PlayerInfo[playerid][pCarSkill] = 0;

    PlayerInfo[playerid][pNewsSkill] = 0;

    PlayerInfo[playerid][pDrugsSkill] = 0;

    PlayerInfo[playerid][pCookSkill] = 0;

    PlayerInfo[playerid][pFishSkill] = 0;

    PlayerInfo[playerid][pSHealth] = 0.0;

    PlayerInfo[playerid][pHealth] = 50.0;

    PlayerInfo[playerid][pPos_x] = 1742.7472;

    PlayerInfo[playerid][pPos_y] = -1860.3868;

    PlayerInfo[playerid][pPos_z] = 13.5788;

    PlayerInfo[playerid][pInt] = 0;

    PlayerInfo[playerid][pLocal] = 255;

    PlayerInfo[playerid][pTeam] = 3;

    PlayerInfo[playerid][pModel] = 7;

    new randphone = 1000 + random(8999);//minimum 1000  max 9999 //giving one at the start

    PlayerInfo[playerid][pPnumber] = randphone;

    PlayerInfo[playerid][pPhousekey] = 255;

    PlayerInfo[playerid][pPcarkey] = 999;

    PlayerInfo[playerid][pPbiskey] = 255;

    PlayerInfo[playerid][pCarLic] = 1;

    PlayerInfo[playerid][pBikeLic] = 1;

    PlayerInfo[playerid][pFlyLic] = 0;

    PlayerInfo[playerid][pBoatLic] = 0;

    PlayerInfo[playerid][pFishLic] = 0;

    PlayerInfo[playerid][pGunLic] = 0;

    PlayerInfo[playerid][pGun1] = 0;

    PlayerInfo[playerid][pGun2] = 0;

    PlayerInfo[playerid][pGun3] = 0;

    PlayerInfo[playerid][pGun4] = 0;

    PlayerInfo[playerid][pAmmo1] = 0;

    PlayerInfo[playerid][pAmmo2] = 0;

    PlayerInfo[playerid][pAmmo3] = 0;

    PlayerInfo[playerid][pAmmo4] = 0;

    PlayerInfo[playerid][pCarTime] = 0;

    PlayerInfo[playerid][pPayDay] = 0;

    PlayerInfo[playerid][pPayDayHad] = 0;

    PlayerInfo[playerid][pCDPlayer] = 0;

    PlayerInfo[playerid][pBriefCase] = 0;

    PlayerInfo[playerid][pBackPack] = 0;

    PlayerInfo[playerid][pWatch] = 0;

    PlayerInfo[playerid][pWins] = 0;

    PlayerInfo[playerid][pLoses] = 0;

    PlayerInfo[playerid][pAlcoholPerk] = 0;

    PlayerInfo[playerid][pDrugPerk] = 0;

    PlayerInfo[playerid][pMiserPerk] = 0;

    PlayerInfo[playerid][pPainPerk] = 0;

    PlayerInfo[playerid][pTraderPerk] = 0;

    PlayerInfo[playerid][pTut] = 0;

    PlayerInfo[playerid][pMissionNr] = 0;

    PlayerInfo[playerid][pWarns] = 0;

    PlayerInfo[playerid][pFuel] = 0;

    PlayerInfo[playerid][pLighter] = 0;

    PlayerInfo[playerid][pCigarettes] = 0;

    PlayerInfo[playerid][pRequestingBackup] = 0;

    PlayerInfo[playerid][pAdjustable] = 0;

    PlayerInfo[playerid][pTransferacc] = 0;

    PlayerInfo[playerid][pPlayerCanPay] = 1;

    ClearCrime(playerid);

    ClearFishes(playerid);

    ClearCooking(playerid);

    ClearMarriage(playerid);

    HouseEntered[playerid] = 255;

    for(new h = 268; h < sizeof(CarInfo); h++)

    {

    SetVehicleParamsForPlayer(h,playerid,0,CarInfo[h][cLock]);

    }

    GetPlayerName(playerid, plname, sizeof(plname));

    format(string, sizeof(string), "%s.ini", plname);

    if(fexist(string))

    {

    gPlayerAccount[playerid] = 1;

            SendClientMessage(playerid, -1,"{00FFEE}[allG]:{FFFFFF}Server it's initializing,Please wait...");

    }

    else

    {

    gPlayerAccount[playerid] = 0;

            SendClientMessage(playerid, -1,"{00FFEE}[allG]:{FFFFFF}Server it's initializing,Please wait...");

    }

    return 1;

    }[/pawn]

  6. Am gamemod Saveg(probabil il stiti)si am incercat sa pun sistem de dealership sa am masini personale totu e facut bine nu-mi da nici-o eroare dar cand intru in joc si merg unde am pus masinile personale sau cand dau /gotocar[de unde incep masinile personale] ma arunc in aer si in zona aia nu sunt masinile personale, de ce ,ma puteti ajuta?

  7. [pawn]//======================================================================================================================

    // Comanda: /v

    //======================================================================================================================

    if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) // By Ellis

    {

        if(IsPlayerConnected(playerid))

        {

            if(gPlayerLogged[playerid] == 0)

            {

                SendClientMessage(playerid, COLOR_GREY, "  You need to login first ! ");

                return 1;

            }

          new x_nr[256];

            x_nr = strtok(cmdtext, idx);

              if (!strlen( x_nr ))

              {

                SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");

                SendClientMessage(playerid, COLOR_WHITE, "Available names: engine,park,lock(1-3),plate,sell,sellto,color,findcar(1-3)");

                return 1;

              }

            if(strcmp(x_nr,"sell",true) == 0)

            {

                if(IsAtDealership(playerid))

                {

                    if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3])

                    {

                        GetPlayerName(playerid, sendername, sizeof(sendername));

                        new ownvehkey;

                        if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { ownvehkey = PlayerInfo[playerid][pPcarkey1]; }

                        else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }

                        else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { ownvehkey = PlayerInfo[playerid][pPcarkey3]; }

                        else { return 1; }

                        if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)

                        {

                            new carsellprice = CarInfo[ownvehkey][cValue] / 4 * 3;

                            new Float:x,Float:y,Float:z;

                            new Float:a;

                            CarInfo[ownvehkey][cOwned] = 0;

                            strmid(CarInfo[ownvehkey][cOwner], "Dealership", 0, strlen("Dealership"), 999);

                            GivePlayerMoney(playerid,carsellprice);

                            PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

                            format(string, sizeof(string), "~w~Ti-ai vandut masina pentru: ~n~~g~$%d", carsellprice);

                            GameTextForPlayer(playerid, string, 10000, 3);

                            GetVehiclePos(ownvehkey, x, y, z);

                            GetVehicleZAngle(ownvehkey, a);

                            CarInfo[ownvehkey][cLocationx] = x;

                            CarInfo[ownvehkey][cLocationy] = y;

                            CarInfo[ownvehkey][cLocationz] = z;

                            CarInfo[ownvehkey][cAngle] = a;

                            if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { PlayerInfo[playerid][pPcarkey1] = 999; }

                            else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { PlayerInfo[playerid][pPcarkey2] = 999; }

                            else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { PlayerInfo[playerid][pPcarkey3] = 999; }

                            RemovePlayerFromVehicle(playerid);

                            TogglePlayerControllable(playerid, 1);

                            if(PlayerInfo[playerid][pLocal] == ownvehkey)

                            {

                                SetPlayerInterior(playerid,0);

                                SetPlayerPos(playerid,CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]);

                                PlayerInfo[playerid][pInt] = 0;

                            }

                            OnPropUpdate();

                            OnPlayerUpdate(playerid);

                            DestroyVehicle(ownvehkey);

    CreateVehicle(CarInfo[ownvehkey][cModel],CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]+1.0,CarInfo[ownvehkey][cAngle],CarInfo[ownvehkey][cColorOne],CarInfo[ownvehkey][cColorTwo],60000);

                            return 1;

                        }

                    }

                    else

                    {

                        SendClientMessage(playerid, COLOR_GREY, "  You have to sit at your own car to sell it! ");

                        return 1;

                    }

                }

                else

                {

                    SendClientMessage(playerid, COLOR_GREY, "Nu esti la dealership");

                    return 1;

                }

              }

          else if(strcmp(x_nr,"sellto",true) == 0)

            {

      if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3])

    {

        GetPlayerName(playerid, sendername, sizeof(sendername));

        new ownvehkey;

                    if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { ownvehkey = PlayerInfo[playerid][pPcarkey1]; }

                    else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }

                    else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { ownvehkey = PlayerInfo[playerid][pPcarkey3]; }

            else { return 1; }

        if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)

        {

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

        SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");

        return 1;

    }

    giveplayerid = ReturnUser(tmp);

    if(IsPlayerConnected(giveplayerid))

    {

    if(giveplayerid != INVALID_PLAYER_ID)

    {

        if(ProxDetectorS(8.0, playerid, giveplayerid))

          {

        if(PlayerInfo[giveplayerid][pPcarkey1] == 999)

        {

                tmp = strtok(cmdtext, idx);

                if(!strlen(tmp))

                {

                    SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");

                    return 1;

                }

                new price;

                price = strval(tmp);

                if(price < 1 || price > 1500000)

                {

                    SendClientMessage(playerid, COLOR_GREY, "  Price not lower then 1 and not higher then 1500000. ");

                    return 1;

                }

                GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

          format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);

            SendClientMessage(playerid, COLOR_WHITE, string);

            format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);

            SendClientMessage(giveplayerid, COLOR_WHITE, string);

            OwnableCarOffer[giveplayerid] = playerid;

            OwnableCarID[giveplayerid] = ownvehkey;

            OwnableCarPrice[giveplayerid] = price;

            return 1;

            }

            else if(PlayerInfo[giveplayerid][pPcarkey2] == 999)

            {

                tmp = strtok(cmdtext, idx);

                if(!strlen(tmp))

                {

                    SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");

                    return 1;

                }

                new price;

                price = strval(tmp);

                if(price < 1 || price > 1500000)

                {

                    SendClientMessage(playerid, COLOR_GREY, "  Price not lower then 1 and not higher then 1500000. ");

                    return 1;

                }

                GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

          format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);

            SendClientMessage(playerid, COLOR_WHITE, string);

            format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);

            SendClientMessage(giveplayerid, COLOR_WHITE, string);

            OwnableCarOffer[giveplayerid] = playerid;

            OwnableCarID[giveplayerid] = ownvehkey;

            OwnableCarPrice[giveplayerid] = price;

            return 1;

            }

            else if(PlayerInfo[giveplayerid][pPcarkey3] == 999)

            {

                tmp = strtok(cmdtext, idx);

                if(!strlen(tmp))

                {

                    SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");

                    return 1;

                }

                new price;

                price = strval(tmp);

                if(price < 1 || price > 1500000)

                {

                    SendClientMessage(playerid, COLOR_GREY, "  Price not lower then 1 and not higher then 1500000. ");

                    return 1;

                }

                GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

          format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);

            SendClientMessage(playerid, COLOR_WHITE, string);

            format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);

            SendClientMessage(giveplayerid, COLOR_WHITE, string);

            OwnableCarOffer[giveplayerid] = playerid;

            OwnableCarID[giveplayerid] = ownvehkey;

            OwnableCarPrice[giveplayerid] = price;

            return 1;

            }

        }

        else

        {

            SendClientMessage(playerid, COLOR_GREY, "  Player is not near you ! ");

            return 1;

        }

    }

    }

        }

        else

        {

            SendClientMessage(playerid, COLOR_GREY, "  This is not your car");

            return 1;

        }

    }

    else

    {

        SendClientMessage(playerid, COLOR_GREY, "  You have to sit at your own car to sell it");

        return 1;

    }

            }

            else if(strcmp(x_nr,"park",true) == 0)

            {

                new Float:x,Float:y,Float:z;

    new Float:a;

    new carid;

    new getcarid;

    if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { carid = PlayerInfo[playerid][pPcarkey1]; }

    else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }

    else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }

    else { return 1; }

    getcarid = GetPlayerVehicleID(playerid);

    GetPlayerName(playerid, playername, sizeof(playername));

    GetVehiclePos(carid, x, y, z);

    //GetPlayerFacingAngle(playerid, a);

    GetVehicleZAngle(carid, a);

    if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)

    {

      if(PlayerInfo[playerid][pPcarkey1] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 && PlayerInfo[playerid][pPcarkey3] == 999)

    {

    SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");

    return 1;

    }

    if(getcarid == carid)

    {

    CarInfo[carid][cLocationx] = x;

    CarInfo[carid][cLocationy] = y;

    CarInfo[carid][cLocationz] = z;

    CarInfo[carid][cAngle] = a;

    format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~");

    GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);

    OnPropUpdate();

    OnPlayerUpdate(playerid);

    DestroyVehicle(carid);

    CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);

          TogglePlayerControllable(playerid, 1);

          new tunecar = GetPlayerVehicleID(playerid);

                            if(AvtoModification[tunecar][0] >= 1000 && AvtoModification[tunecar][0] <= 1193)

                        {

                          if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][0])) != AvtoModification[tunecar][0])

                              {

                                  AddVehicleComponent(tunecar,AvtoModification[tunecar][0]);

                              }

                        }

                        if(AvtoModification[tunecar][1] >= 1000 && AvtoModification[tunecar][1] <= 1193)

                        {

                          if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][1])) != AvtoModification[tunecar][1])

                              {

                                  AddVehicleComponent(tunecar,AvtoModification[tunecar][1]);

                              }

                        }

                        if(AvtoModification[tunecar][2] >= 1000 && AvtoModification[tunecar][2] <= 1193)

                        {

                            if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][2])) != AvtoModification[tunecar][2])

                                {

                                  AddVehicleComponent(tunecar,AvtoModification[tunecar][2]);

                                }

                        }

                        if(AvtoModification[tunecar][3] >= 1000 && AvtoModification[tunecar][3] <= 1193)

                            {

                            if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][3])) != AvtoModification[tunecar][3])

                                {

                                  AddVehicleComponent(tunecar,AvtoModification[tunecar][3]);

                                }

                        }

                        if(AvtoModification[tunecar][4] >= 1000 && AvtoModification[tunecar][4] <= 1193)

                            {

                                if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][4])) != AvtoModification[tunecar][4])

                                {

                                  AddVehicleComponent(tunecar,AvtoModification[tunecar][4]);

                                }

                        }

                        if(AvtoModification[tunecar][5] >= 1000 && AvtoModification[tunecar][5] <= 1193)

                        {

                            if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][5])) != AvtoModification[tunecar][5])

                                {

                                  AddVehicleComponent(tunecar,AvtoModification[tunecar][5]);

                                }

                            }

                        if(AvtoModification[tunecar][6] >= 1000 && AvtoModification[tunecar][6] <= 1193)

                        {

                            if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][6])) != AvtoModification[tunecar][6])

                                {

                                  AddVehicleComponent(tunecar,AvtoModification[tunecar][6]);

                                }

                        }

                        if(AvtoModification[tunecar][7] >= 1000 && AvtoModification[tunecar][7] <= 1193)

                        {

                            if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][7])) != AvtoModification[tunecar][7])

                                {

                                    AddVehicleComponent(tunecar,AvtoModification[tunecar][7]);

                                }

                        }

                        if(AvtoModification[tunecar][8] >= 1000 && AvtoModification[tunecar][8] <= 1193)

                        {

                            if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][8])) != AvtoModification[tunecar][8])

                                {

                                    AddVehicleComponent(tunecar,AvtoModification[tunecar][8]);

                                }

                        }

                        if(AvtoModification[tunecar][9] >= 1000 && AvtoModification[tunecar][9] <= 1193)

                        {

                            if(GetVehicleComponentInSlot(tunecar,GetVehicleComponentType(AvtoModification[tunecar][9])) != AvtoModification[tunecar][9])

                                {

                                    AddVehicleComponent(tunecar,AvtoModification[tunecar][9]);

                                }

                        }

                            if(AvtoModification[tunecar][10] > 0)

                        {

                            ChangeVehiclePaintjob(tunecar,AvtoModification[tunecar][10]);

                        }

                        if(CarInfo[tunecar][cRegistered] == 1)

                        {

                                SetVehicleNumberPlate(tunecar, CarInfo[tunecar][cPlate]);

                    }

                    else

                    {

                                SetVehicleNumberPlate(tunecar, CarInfo[tunecar][cPlate]);

                    }

    return 1;

      }

    }

            }

            else if(strcmp(x_nr,"plate",true) == 0)

            {

    new carid;

    new getcarid;

    new length = strlen(cmdtext);

    while ((idx < length) && (cmdtext[idx] <= ' '))

    {

    idx++;

    }

    new offset = idx;

    new result[128];

    while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))

    {

    result[idx - offset] = cmdtext[idx];

    idx++;

    }

    result[idx - offset] = EOS;

    if(!strlen(result))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/v)ehicle plate [text]");

    return 1;

    }

    if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { carid = PlayerInfo[playerid][pPcarkey1]; }

    else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }

    else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }

    else { return 1; }

    getcarid = GetPlayerVehicleID(playerid);

    //new car = GetPlayerVehicleID(playerid);

    if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)

    {

      if(PlayerInfo[playerid][pPcarkey1] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 && PlayerInfo[playerid][pPcarkey3] == 999)

    {

    SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");

    return 1;

    }

    if(getcarid == carid)

    {

                            new vid = GetPlayerVehicleID(playerid);

                            strmid(CarInfo[vid][cPlate],result,0,strlen(result),999);

        SetVehicleNumberPlate(vid,CarInfo[vid][cPlate]);

        CarInfo[vid][cRegistered] = 1;

        RemovePlayerFromVehicle(playerid);

        SetVehicleToRespawn(GetPlayerVehicleID(playerid));

    OnPropUpdate();

    OnPlayerUpdate(playerid);

    return 1;

      }

    }

            }

            else if(strcmp(x_nr,"findcar",true) == 0)

            {

                    if(IsPlayerConnected(playerid))

                    {

          tmp = strtok(cmdtext, idx);

          if(!strlen(tmp))

          {

          SendClientMessage(playerid, COLOR_WHITE, "Exemplu: /v findcar [1, 2, 3]");

          return 1;

          }

          new number = strval(tmp);

          if(number < 1 || number > 3)

      {

      SendClientMessage(playerid, COLOR_GREY, "Vehicle  1, 2, 3");

      return 1;

      }

          if(number == 1)

          {

          if(PlayerInfo[playerid][pPcarkey1] == 999)

          {

          SendClientMessage(playerid, COLOR_GREY, "Nu ai masina in slot 1.");

          return 1;

          }

          new carid = PlayerInfo[playerid][pPcarkey1];

          new Float:X, Float:Y, Float:Z;

          new zone[MAX_ZONE_NAME];

          GetVehicle2DZone(carid, zone, MAX_ZONE_NAME);

          GetVehiclePos(carid, X,Y,Z);

          if(Searching[playerid] == 0)

          {

          Searching[playerid] = 1;

          SetPlayerCheckpoint(playerid, X,Y,Z, 5.0);

          format(string, sizeof(string),"{FFFFFF}Masina ta se afla la {591BE0}%s.",zone);

          SendClientMessage(playerid, TEAM_GROVE_COLOR, string);

          SendClientMessage(playerid, TEAM_GROVE_COLOR, "{FFFFFF}Ti-am pus un {E61919}checkpoint {FFFFFF}in locul in care se afla masina.");

          }

          else

          {

          SendClientMessage(playerid, TEAM_GROVE_COLOR, "{FFFFFF}Ai folosit deja comanda, scrie {0AF04F}/clearcp {FFFFFF}pentru a o putea folosi din nou.");

          }

          }

        else if(number == 2)

          {

          if(PlayerInfo[playerid][pPcarkey2] == 999)

          {

        SendClientMessage(playerid, COLOR_GREY, "Nu ai masina in slot 2.");

        return 1;

          }

          new carid = PlayerInfo[playerid][pPcarkey2];

          new Float:X, Float:Y, Float:Z;

          new zone[MAX_ZONE_NAME];

          GetVehicle2DZone(carid, zone, MAX_ZONE_NAME);

          GetVehiclePos(carid, X,Y,Z);

          if(Searching[playerid] == 0)

          {

          Searching[playerid] = 1;

          SetPlayerCheckpoint(playerid, X,Y,Z, 5.0);

          format(string, sizeof(string),"{FFFFFF}Masina ta se afla la {591BE0}%s.",zone);

          SendClientMessage(playerid, TEAM_GROVE_COLOR, string);

          SendClientMessage(playerid, TEAM_GROVE_COLOR, "{FFFFFF}Ti-am pus un {E61919}checkpoint {FFFFFF}in locul in care se afla masina.");

          }

          else

          {

          SendClientMessage(playerid, TEAM_GROVE_COLOR, "{FFFFFF}Ai folosit deja comanda, scrie {0AF04F}/clearcp {FFFFFF}pentru a o putea folosi din nou.");

          }

          }

          else if(number == 3)

          {

          if(PlayerInfo[playerid][pPcarkey3] == 999)

          {

        SendClientMessage(playerid, COLOR_GREY, "Nu ai masina in slot 2.");

        return 1;

          }

          new carid = PlayerInfo[playerid][pPcarkey3];

          new Float:X, Float:Y, Float:Z;

          new zone[MAX_ZONE_NAME];

          GetVehicle2DZone(carid, zone, MAX_ZONE_NAME);

          GetVehiclePos(carid, X,Y,Z);

          if(Searching[playerid] == 0)

          {

          Searching[playerid] = 1;

          SetPlayerCheckpoint(playerid, X,Y,Z, 5.0);

          format(string, sizeof(string),"{FFFFFF}Masina ta se afla la {591BE0}%s.",zone);

          SendClientMessage(playerid, TEAM_GROVE_COLOR, string);

          SendClientMessage(playerid, TEAM_GROVE_COLOR, "{FFFFFF}Ti-am pus un {E61919}checkpoint {FFFFFF}in locul in care se afla masina.");

          }

          else

          {

          SendClientMessage(playerid, TEAM_GROVE_COLOR, "{FFFFFF}Ai folosit deja comanda, scrie {0AF04F}/clearcp {FFFFFF}pentru a o putea folosi din nou.");

          }

          }

            }

            }

            else if(strcmp(x_nr,"engine",true) == 0)

            {

    new carid;

    new getcarid;

    if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { carid = PlayerInfo[playerid][pPcarkey1]; }

    else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }

    else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }

    else { return 1; }

    getcarid = GetPlayerVehicleID(playerid);

    GetPlayerName(playerid, playername, sizeof(playername));//

    if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)

    {

      if(PlayerInfo[playerid][pPcarkey1] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 && PlayerInfo[playerid][pPcarkey3] == 999)

    {

    SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");

    return 1;

    }

    if(getcarid == carid)

    { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

      format(string, sizeof(string), "* Motorul a fost pornit cu succes! .");

      SendClientMessage(playerid, COLOR_GREY, string);

          TogglePlayerControllable(playerid, 1);

    return 1;

      }

    }

            }

            else if(strcmp(x_nr,"lock1",true) == 0)

            {

                    new keycar = PlayerInfo[playerid][pPcarkey1];

                    if(keycar != 999)

                    {

                        new locked[256];

                        locked = strtok(cmdtext, idx);

                        if(CarInfo[keycar][cLock] == 1)

                        {

                        for(new i = 0; i < MAX_PLAYERS; i++)

    {

    if (IsPlayerConnected(i))

    {

    SetVehicleParamsForPlayer(keycar,i,0,0);

    }

    }

    format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");

    GameTextForPlayer(playerid, string, 4000, 3);

    CarInfo[keycar][cLock] = 0;

    OnPropUpdate();

    return 1;

    }

    else if(CarInfo[keycar][cLock] == 0)

    {

        for(new i = 0; i < MAX_PLAYERS; i++)

    {

    if (IsPlayerConnected(i))

    {

    SetVehicleParamsForPlayer(keycar,i,0,1);

    }

    }

    format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");

    GameTextForPlayer(playerid, string, 4000, 3);

    CarInfo[keycar][cLock] = 1;

    OnPropUpdate();

    return 1;

    }

                    }

                    else

                    {

                        SendClientMessage(playerid, COLOR_GREY, "  You don't have a vehicle at slot 1");

                        return 1;

                    }

            }

            else if(strcmp(x_nr,"lock2",true) == 0)

            {

                    new keycar = PlayerInfo[playerid][pPcarkey2];

                    if(keycar != 999)

                    {

                        new locked[256];

                        locked = strtok(cmdtext, idx);

                        if(CarInfo[keycar][cLock] == 1)

                        {

                        for(new i = 0; i < MAX_PLAYERS; i++)

    {

    if (IsPlayerConnected(i))

    {

    SetVehicleParamsForPlayer(keycar,i,0,0);

    }

    }

    format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");

    GameTextForPlayer(playerid, string, 4000, 3);

    CarInfo[keycar][cLock] = 0;

    OnPropUpdate();

    return 1;

    }

    else if(CarInfo[keycar][cLock] == 0)

    {

        for(new i = 0; i < MAX_PLAYERS; i++)

    {

    if (IsPlayerConnected(i))

    {

    SetVehicleParamsForPlayer(keycar,i,0,1);

    }

    }

    format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");

    GameTextForPlayer(playerid, string, 4000, 3);

    CarInfo[keycar][cLock] = 1;

    OnPropUpdate();

    return 1;

    }

                    }

                    else

                    {

                        SendClientMessage(playerid, COLOR_GREY, "  You don't have a vehicle at slot 2");

                        return 1;

                    }

            }

            else if(strcmp(x_nr,"lock3",true) == 0)

            {

                    new keycar = PlayerInfo[playerid][pPcarkey3];

                    if(keycar != 999)

                    {

                        new locked[256];

                        locked = strtok(cmdtext, idx);

                        if(CarInfo[keycar][cLock] == 1)

                        {

                        for(new i = 0; i < MAX_PLAYERS; i++)

    {

    if (IsPlayerConnected(i))

    {

    SetVehicleParamsForPlayer(keycar,i,0,0);

    }

    }

    format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");

    GameTextForPlayer(playerid, string, 4000, 3);

    CarInfo[keycar][cLock] = 0;

    OnPropUpdate();

    return 1;

    }

    else if(CarInfo[keycar][cLock] == 0)

    {

        for(new i = 0; i < MAX_PLAYERS; i++)

    {

    if (IsPlayerConnected(i))

    {

    SetVehicleParamsForPlayer(keycar,i,0,1);

    }

    }

    format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");

    GameTextForPlayer(playerid, string, 4000, 3);

    CarInfo[keycar][cLock] = 1;

    OnPropUpdate();

    return 1;

    }

                    }

                    else

                    {

                        SendClientMessage(playerid, COLOR_GREY, "  You don't have a vehicle at slot 3");

                        return 1;

                    }

            }

            else if(strcmp(x_nr,"color",true) == 0)

            {

                if(PlayerInfo[playerid][pPcarkey1] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 && PlayerInfo[playerid][pPcarkey3] == 999)

            {

                SendClientMessage(playerid, COLOR_GREY,"  You don't have a vehicle to respray.");

                return 1;

            }

            if(GetPlayerMoney(playerid) < 1000)

            {

                SendClientMessage(playerid, COLOR_GREY,"  You don't have enough money for vehicle respray.");

                return 1;

            }

            tmp = strtok(cmdtext, idx);

            if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]");

    return 1;

    }

    new color1;

    color1 = strval(tmp);

    if(color1 < 0 && color1 > 126)

    {

        SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

        return 1;

    }

    tmp = strtok(cmdtext, idx);

            if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]");

    return 1;

    }

    new color2;

    color2 = strval(tmp);

    if(color2 < 0 && color2 > 126)

    {

        SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

        return 1;

    }

    new vehid;

    if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { vehid = PlayerInfo[playerid][pPcarkey1]; }

    else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; }

    else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { vehid = PlayerInfo[playerid][pPcarkey3]; }

    else { return 1; }

            if(IsPlayerInVehicle(playerid, vehid))

            {

            CarInfo[vehid][cColorOne] = color1;

                    CarInfo[vehid][cColorTwo] = color2;

                    GivePlayerMoney(playerid, -1000);

                    GameTextForPlayer(playerid, "~w~Bill for a Paint Respray~n~~r~-$1000", 5000, 1);

                    ChangeVehicleColor(vehid, color1, color2);

                    OnPropUpdate();

    OnPlayerUpdate(playerid);

    return 1;

        }

            else

            {

                SendClientMessage(playerid, COLOR_GREY,"  You are not in your vehicle.");

                return 1;

            }

            }

            else if(strcmp(x_nr,"buy",true) == 0)

            {

                if(IsAnOwnableCar(idcar))

                {

                    if(PlayerInfo[playerid][pLevel] < 5)

        {

                        SendClientMessage(playerid, COLOR_GREY, "You need to be level 5 to buy a vehicle!");

                        return 1;

        }

        if(PlayerInfo[playerid][pPcarkey1] == 999) { }

        else if(PlayerInfo[playerid][pPcarkey2] == 999) { }

        else if(PlayerInfo[playerid][pPcarkey3] == 999) { }

        else { SendClientMessage(playerid, COLOR_GREY, "Ai Deja 3 Masini"); return 1; }

    if(CarInfo[idcar][cOwned]==1)

    {

        SendClientMessage(playerid, COLOR_WHITE, "Cineva mai detine aceasta masina");

        return 1;

    }

    if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue])

    {

        if(PlayerInfo[playerid][pPcarkey1] == 999) { PlayerInfo[playerid][pPcarkey1] = idcar; }

        else if(PlayerInfo[playerid][pPcarkey2] == 999) { PlayerInfo[playerid][pPcarkey2] = idcar; }

        else if(PlayerInfo[playerid][pPcarkey3] == 999) { PlayerInfo[playerid][pPcarkey3] = idcar; }

        else { return 1; }

    CarInfo[idcar][cOwned] = 1;

    GetPlayerName(playerid, sendername, sizeof(sendername));

    strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999);

    GivePlayerMoney(playerid,-CarInfo[idcar][cValue]);

    PlayerPlayMusic(playerid);

    GameTextForPlayer(playerid, "~r~~h~Congratulations~n~~y~~h~Don't forget to /v park it!", 5000, 3);

    SendClientMessage(playerid, COLOR_WHITE, "Felicitari ti-ai cumparat o noua masina!");

    SendClientMessage(playerid, COLOR_WHITE, "Scrie /vehiclehelp pentru manualul masini.");

    TogglePlayerControllable(playerid, 1);

    //SendClientMessage(playerid, COLOR_YELLOW2, "Acum poti porni motorul masinii apasand pe butonul cu care sari.");

    //gEngine[playerid] = 0;

    //engineOn[GetPlayerVehicleID(playerid)] = false;

    DateProp(playerid);

    OnPropUpdate();

    OnPlayerUpdate(playerid);

    return 1;

    }

    else

    {

        SendClientMessage(playerid, COLOR_GREY, "You don't have enough cash with you ! ");

        return 1;

    }

                }

            }

            else

            {

                SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");

                SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock(1-3), sell, sellto, color");

                return 1;

            }

        }

        return 1;

    }[/pawn]

    [pawn]Problema este cand un player care detine masina personale si da /vsellto ,iar cumparatoru da  /accept ownablecar nu se intampla nimic ,ma puteti ajuta?[/pawn]

  8. Folosesc fs fast-event(cine scrie primu "nsdkfn4wt55" primeste suma de bani,pentru cei care nu stiu) si bani castigati din fast-event nu pot sa-i depun in banca,ma poate ajuta cineva?

    [pawn]    #include <a_samp>

        #if !defined Loop

        #define Loop(%0,%1) \

                for(new %0 = 0; %0 != %1; %0++)

        #endif

        #if !defined function

        #define function%0(%1) \

                forward%0(%1); public%0(%1)

        #endif

        #if !defined PURPLE

        #define PURPLE \

            0xBF60FFFF

        #endif

        #if !defined GREEN

        #define GREEN \

            0x94D317FF

        #endif

        #if !defined TIME

        #define TIME \

            900000

        #endif

        new

                xCharacters[][] =

                {

                    "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",

                        "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",

                    "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m",

                        "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z",

                    "0", "1", "2", "3", "4", "5", "6", "7", "8", "9"

                },

                xChars[16] = "",

                xReactionTimer,

                xCash,

                bool: xTestBusy

        ;

        public OnFilterScriptInit()

        {

                xReactionTimer = SetTimer("xReactionTest", TIME, 100);

                return 1;

        }

        public OnFilterScriptExit()

        {

                KillTimer(xReactionTimer);

                return 1;

        }

        public OnPlayerText(playerid, text[])

        {

                switch(xTestBusy)

                {

                    case true:

                    {

                                if(!strcmp(xChars, text, false))

                                {

                                    new

                                        string[128],

                                        pName[MAX_PLAYER_NAME]

                                        ;

                                    GetPlayerName(playerid, pName, sizeof(pName));

                                    format(string, sizeof(string), "« \%s\" a castigat fast event-ul.A câstigat $%d banii. »", pName,xCash);

                                    SendClientMessageToAll(GREEN, string);

                                    GivePlayerMoney(playerid, xCash);

                        xReactionTimer = SetTimer("xReactionTest", TIME, 100);

                                    xTestBusy = false;

                                }

                        }

                }

                return 1;

        }

        function xReactionTest()

        {

                new

                        xLength = (random(8) + 2),

                        string[128]

                ;

                xCash = (random(10000) + 50000);

                format(xChars, sizeof(xChars), "");

                Loop(x, xLength) format(xChars, sizeof(xChars), "%s%s", xChars, xCharacters[random(sizeof(xCharacters))][0]);

                format(string, sizeof(string), "« Cine scrie primu %s castiga $%d banii. »", xChars, xCash);

                SendClientMessageToAll(GREEN, string);

                KillTimer(xReactionTimer);

                xTestBusy = true;

                SetTimer("xReactionProgress", 100, 0);

                return 1;

        }

    [/pawn]

  9. [pawn]public OnPlayerLogin(playerid,password[])

    {

    new tmp2[256];

        new string2[64];

    new playername2[MAX_PLAYER_NAME];

    new playernamesplit[3][MAX_PLAYER_NAME];

        GetPlayerName(playerid, playername2, sizeof(playername2));

    split(playername2, playernamesplit, '_');

    format(string2, sizeof(string2), "%s.ini", playername2);

    new File: UserFile = fopen(string2, io_read);

    if ( UserFile )

    {

        new PassData[256];

        new keytmp[256], valtmp[256];

        fread( UserFile , PassData , sizeof( PassData ) );

        keytmp = ini_GetKey( PassData );

        if( strcmp( keytmp , "Key" , true ) == 0 )

    {

    valtmp = ini_GetValue( PassData );

    strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);

    }

    if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )

    {

        new key[ 256 ] , val[ 256 ];

        new Data[ 256 ];

        while ( fread( UserFile , Data , sizeof( Data ) ) )

    {

    key = ini_GetKey( Data );

    /*if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }

        if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }

        if( strcmp( key , "PremiumAccount" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPremium] = strval( val ); }

        if( strcmp( key , "HelperLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); }

            if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }

            if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }

            if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }

            if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }

            if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }

            if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid]


    = strval( val ); }

            if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }

            if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }

              if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }

              if( strcmp( key , "Fightstyles" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFstyles] = strval( val ); }

            if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }

            if( strcmp( key , "CanSayTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuteTime] = strval( val ); }

            if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }

            if( strcmp( key , "Lighter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLighter] = strval( val ); }

            if( strcmp( key , "Dependent" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDependent] = strval( val ); }

            if( strcmp( key , "Cigarettes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarettes] = strval( val ); }

            if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }

            if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }

            if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }

            if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }

            if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }

            if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }

            if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }

            if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }

            if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }

            if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }

            if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }

            if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }

            if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }

            if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }

            if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }

            if( strcmp( key , "Room1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRentroom1] = strval( val ); }

            if( strcmp( key , "Room2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRentroom2] = strval( val ); }

            if( strcmp( key , "Room3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRentroom4] = strval( val ); }

            if( strcmp( key , "Room4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRentroom6] = strval( val ); }

            if( strcmp( key , "Room5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRentroom7] = strval( val ); }

            if( strcmp( key , "Room6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRentroom10] = strval( val ); }

            if( strcmp( key , "Room7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRentroom11] = strval( val ); }

            if( strcmp( key , "Room8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRentroom12] = strval( val ); }

            if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }

            if( strcmp( key , "SafeMats" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxMats] = strval( val ); }

            if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }

            if( strcmp( key , "SafeDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxDrugs] = strval( val ); }

            if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }

            if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }

            if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }

            if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }

            if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }

            if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }

            if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }

            if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }

            if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }

            if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }

            if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }

            if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }

            if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }

            if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }

            if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }

            if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }

            if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }

            if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }

            if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }

            if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }

            if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }

            if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }

            if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }

            if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }

            if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }

            if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }

            if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }

            if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }

            if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }

            if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }

        if( strcmp( key , "Car1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey1] = strval( val ); }

            if( strcmp( key , "Car2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey2] = strval( val ); }

            if( strcmp( key , "Car3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey3] = strval( val ); }

            if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }

            if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }

                        if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }

    if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }

            if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }

            if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }

            if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }

            if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }

            if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }

            if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }

            if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }

            if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }

            if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }

            if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }

            if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }

            if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }

            if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }

            if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }

            if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }

            if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }

            if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }

            if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }

            if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }

            if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }

            if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }

            if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }

            if( strcmp( key , "AdminWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAWarns] = strval( val ); }

            if( strcmp( key , "ModWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMWarns] = strval( val ); }

            if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }

            if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }

            if( strcmp( key , "AdminWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAWarns] = strval( val ); }

            if( strcmp( key , "ModWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMWarns] = strval( val ); }

            if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }

            if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }

            if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }

            if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }

            if( strcmp( key , "Crack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrack] = strval( val ); }

            if( strcmp( key , "Passport" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPassport] = strvalEx( val ); }

            if( strcmp( key , "Buletin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBuletin] = strval( val ); }

            if( strcmp( key , "SpawnPD" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPDspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnFBI" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFBIspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnNG" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNGspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnNF" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNFspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnTJM" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTJMspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnPr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPrspawn] = strvalEx( val ); }

    if( strcmp( key , "Locked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocked] = strval( val ); }

        if( strcmp( key , "SpawnHA" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHAspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnNR" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMCspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnESB" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pESBspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnWSC" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWSCspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnNS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNSspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnSS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSSspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnBK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBKspawn] = strvalEx( val ); }*/

            if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }

        if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }

        if( strcmp( key , "PremiumAccount" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPremium] = strval( val ); }

        if( strcmp( key , "HelperLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); }

            if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }

            if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }

            if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }

            if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }

            if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }

            if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid]


    = strval( val ); }

            if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }

            if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }

              if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }

              if( strcmp( key , "Fightstyles" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFstyles] = strval( val ); }

            if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }

            if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }

            if( strcmp( key , "Lighter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLighter] = strval( val ); }

            if( strcmp( key , "Dependent" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDependent] = strval( val ); }

            if( strcmp( key , "Cigarettes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarettes] = strval( val ); }

            if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }

            if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }

            if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }

            if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }

            if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }

            if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }

            if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }

            if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }

            if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }

            if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }

            if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }

            if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }

            if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }

            if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }

            if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }

            if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }

            if( strcmp( key , "SafeMats" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxMats] = strval( val ); }

            if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }

            if( strcmp( key , "SafeDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxDrugs] = strval( val ); }

            if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }

            if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }

            if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }

            if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }

            if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }

            if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }

            if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }

            if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }

            if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }

            if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }

            if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }

            if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }

            if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }

            if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }

            if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }

            if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }

            if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }

            if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }

            if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }

            if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }

            if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }

            if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }

            if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }

            if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }

            if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }

            if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }

            if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }

            if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }

            if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }

            if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }

        if( strcmp( key , "Car1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey1] = strval( val ); }

            if( strcmp( key , "Car2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey2] = strval( val ); }

            if( strcmp( key , "Car3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey3] = strval( val ); }

            if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }

            if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }

                        if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }

    if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }

            if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }

            if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }

            if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }

            if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }

            if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }

            if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }

            if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }

            if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }

            if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }

            if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }

            if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }

            if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }

            if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }

            if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }

            if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }

            if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }

            if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }

            if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }

            if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }

            if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }

            if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }

            if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }

            if( strcmp( key , "AdminWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAWarns] = strval( val ); }

            if( strcmp( key , "ModWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMWarns] = strval( val ); }

            if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }

            if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }

            if( strcmp( key , "AdminWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAWarns] = strval( val ); }

            if( strcmp( key , "ModWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMWarns] = strval( val ); }

            if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }

            if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }

            if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }

            if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }

            if( strcmp( key , "Crack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrack] = strval( val ); }

            if( strcmp( key , "Passport" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPassport] = strvalEx( val ); }

            if( strcmp( key , "Buletin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBuletin] = strval( val ); }

            if( strcmp( key , "SpawnPD" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPDspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnFBI" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFBIspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnNG" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNGspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnNF" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNFspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnTJM" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTJMspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnPr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPrspawn] = strvalEx( val ); }

    if( strcmp( key , "Locked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocked] = strval( val ); }

        if( strcmp( key , "SpawnHA" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHAspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnNR" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMCspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnESB" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pESBspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnWSC" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWSCspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnNS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNSspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnSS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSSspawn] = strvalEx( val ); }

            if( strcmp( key , "SpawnBK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBKspawn] = strvalEx( val ); }

                    }//end while

                    fclose(UserFile);//close the file after everything has been read in the while

    }

    else

    {

    new loginstring[128];

    new loginname[64];

    GetPlayerName(playerid,loginname,sizeof(loginname));

    format(loginstring,sizeof(loginstring),"Parola Gresita.\nTe rugam introdu parola corecta.",loginname);

    ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");

            fclose(UserFile);

            gPlayerLogTries[playerid] += 1;

            if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }

            return 1;

    }

    PlayerInfo[playerid][pAdjustable] = 0;

    ResetPlayerMoney(playerid);

    ConsumingMoney[playerid] = 1;

    GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);

    CurrentMoney[playerid] = PlayerInfo[playerid][pCash];

    if(PlayerInfo[playerid][pReg] == 0)

    {

    PlayerInfo[playerid][pLevel] = 3;

    PlayerInfo[playerid][pSHealth] = 0.0;

    PlayerInfo[playerid][pHealth] = 50.0;

    PlayerInfo[playerid][pPos_x] = 2246.6;

    PlayerInfo[playerid][pPos_y] = -1161.9;

    PlayerInfo[playerid][pPos_z] = 1029.7;

    PlayerInfo[playerid][pInt] = 15;

    PlayerInfo[playerid][pLocal] = 255;

    PlayerInfo[playerid][pTeam] = 3;

    PlayerInfo[playerid][pModel] = 60;

    new randphone = 1000 + random(8999);//minimum 1000  max 9999 //giving one at the start

    PlayerInfo[playerid][pPnumber] = randphone;

    PlayerInfo[playerid][pPhousekey] = 255;

    PlayerInfo[playerid][pPbiskey] = 255;

    PlayerInfo[playerid][pAccount] = 1000;

    PlayerInfo[playerid][pReg] = 1;

    GivePlayerMoney(playerid, 500);

    SetPlayerWantedLevel(playerid,WantedLevel[playerid]);

    SendClientMessage(playerid,COLOR_YELLOW,"Nu ai permis asa ca ti-am pus un checkpoint pe harta!Pentru a-l lua dute la el si scrie /exam");

    SetPlayerCheckpoint(playerid,1412.0840,-1701.5978,13.5395,5.0);

    }

    if(PlayerInfo[playerid][pLocked] == 1) // Auto-kick

    {

        SendClientMessage(playerid, COLOR_LIGHTRED, "Your account is Banned. Make a unban request on forum: nu fac reclama");

        Kick(playerid);

    }

    if(PlayerInfo[playerid][pLevel] == -999) //autoban

    {

    Ban(playerid);

    }

    else if(PlayerInfo[playerid][pCK] > 0)

    {

        Kick(playerid);

    }

    SendClientMessage(playerid, COLOR_WHITE,"{03EFFC}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");

            SendClientMessage(playerid, COLOR_WHITE,"      {04FB3C}*{0000FF}Welcome to nu fac reclama {04FB3C}*");

    format(string2, sizeof(string2), "* {0BB5F4}Bun Venit {FF0013}%s",playername2);

    SendClientMessage(playerid, COLOR_WHITE,string2);

    printf("%s has logged in.",playername2);

            if (PlayerInfo[playerid][pPremium] > 0)

    {

    SendClientMessage(playerid, COLOR_WHITE,"* {6EF83C}Felicitari, esti logat cu un {FF0013}Account Premium."); // 3

    }

    else

    {

                SendClientMessage(playerid, COLOR_WHITE,"* {6EF83C}Nu detii un {FF0013}Account Premium."); // 3

            }

    if (PlayerInfo[playerid][pAdmin] > 0)

    {

    format(string2, sizeof(string2), "* {6EF83C}Esti logat ca {FF0013}Level %d Admin.",PlayerInfo[playerid][pAdmin]);

    SendClientMessage(playerid, COLOR_WHITE,string2);

    }

    if (PlayerInfo[playerid][pHelper] > 0)

    {

    format(string2, sizeof(string2), "* {6EF83C}Esti logat ca {FF0013}Level %d Moderator.",PlayerInfo[playerid][pHelper]);

    SendClientMessage(playerid, COLOR_WHITE,string2);

    }

    new string3[256];

    format(string3, sizeof(string3), "* {6EF83C}Puncte experienta {FF0013}%d",PlayerInfo[playerid][pExp]); // 5

    SendClientMessage(playerid, 0xFFFFFFFF,string2);

    SendClientMessage(playerid, 0xFFFFFFFF,string3);

            SendClientMessage(playerid, COLOR_WHITE,"{03EFFC}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");

    if(PlayerInfo[playerid][pFstyles] == 1)

    {

        SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING);

    }

    if(PlayerInfo[playerid][pFstyles] == 2)

    {

        SetPlayerFightingStyle(playerid, FIGHT_STYLE_KUNGFU);

    }

    if(PlayerInfo[playerid][pFstyles] == 3)

    {

        SetPlayerFightingStyle(playerid, FIGHT_STYLE_KNEEHEAD);

    }

    if(PlayerInfo[playerid][pFstyles] == 4)

    {

        SetPlayerFightingStyle(playerid, FIGHT_STYLE_GRABKICK);

    }

    if(PlayerInfo[playerid][pFstyles] == 5)

    {

        SetPlayerFightingStyle(playerid, FIGHT_STYLE_ELBOW);

    }

    if(PlayerInfo[playerid][pFstyles] == 6)

    {

        SetPlayerFightingStyle(playerid, FIGHT_STYLE_NORMAL);

    }

    if(PlayerInfo[playerid][pWstyles] == 1)

    {

        SetPlayerWalkingStyle(playerid, WALK_DEFAULT);

    }

    if(PlayerInfo[playerid][pWstyles] == 2)

    {

        SetPlayerWalkingStyle(playerid, WALK_NORMAL);

    }

    if(PlayerInfo[playerid][pWstyles] == 3)

    {

        SetPlayerWalkingStyle(playerid, WALK_PED);

    }

    if(PlayerInfo[playerid][pWstyles] == 4)

    {

        SetPlayerWalkingStyle(playerid, WALK_GANGSTA);

    }

    if(PlayerInfo[playerid][pWstyles] == 5)

    {

        SetPlayerWalkingStyle(playerid, WALK_GANGSTA2);

    }

    if(PlayerInfo[playerid][pWstyles] == 6)

    {

        SetPlayerWalkingStyle(playerid, WALK_OLD);

    }

    if(PlayerInfo[playerid][pWstyles] == 7)

    {

        SetPlayerWalkingStyle(playerid, WALK_FAT_OLD);

    }

    if(PlayerInfo[playerid][pWstyles] == 8)

    {

        SetPlayerWalkingStyle(playerid, WALK_FAT);

    }

    if(PlayerInfo[playerid][pWstyles] == 9)

    {

        SetPlayerWalkingStyle(playerid, WALK_LADY);

    }

    if(PlayerInfo[playerid][pWstyles] == 10)

    {

        SetPlayerWalkingStyle(playerid, WALK_LADY2);

    }

    if(PlayerInfo[playerid][pWstyles] == 11)

    {

        SetPlayerWalkingStyle(playerid, WALK_WHORE);

    }

    if(PlayerInfo[playerid][pWstyles] == 12)

    {

        SetPlayerWalkingStyle(playerid, WALK_WHORE2);

    }

    if(PlayerInfo[playerid][pWstyles] == 13)

    {

        SetPlayerWalkingStyle(playerid, WALK_DRUNK);

    }

    SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);

    if(gTeam[playerid] == 0)

    {

    gTeam[playerid] = 3;

    }

    else

    {

    gTeam[playerid] = PlayerInfo[playerid][pTeam];

    }

    gPlayerLogged[playerid] = 1;

    SpawnPlayer(playerid);

    format(tmp2, sizeof(tmp2), "~y~Bine ai venit ~n~~w~~h~ %s", playername2);

    DateProp(playerid);

    GameTextForPlayer(playerid, tmp2, 300, 1);

    if(PlayerInfo[playerid][pFMember] < 255)

    {

        format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);

        SendClientMessage(playerid, COLOR_YELLOW, tmp2);

    }

    for(new i = 0; i < MAX_PLAYERS; i++)

    {

        if(IsPlayerConnected(i))

        {

            if(PlayerInfo[pMaskuse] == 1)

            {

                ShowPlayerNameTagForPlayer(playerid, i, false);

            }

        }

    }

    }

    return 1;

    }[/pawn]

  10. [pawn]public OnPlayerConnect(playerid)

    {

    if(IsPlayerNPC(playerid)) return 1;

    new zone[MAX_ZONE_NAME];

    GetPlayer2DZone(playerid, zone, MAX_ZONE_NAME)

       

        if(Security != 0)

    {

        SendClientMessage(playerid, COLOR_YELLOW, ": Gazda a rupt una dintre regulile de acord, actiunea a fost luata.");

        Kick(playerid);

        return 1;

    }

    JustReported[playerid] = 0;

    PlayerNeedsHelp[playerid] = 0;

    UsedCrack[playerid] = 0;

    CrackOffer[playerid] = 999;

    CrackPrice[playerid] = 0;

    CrackGram[playerid] = 0;

    STIPlayer[playerid] = 0;

    SetVehicleNumberPlate(examc, " School");

    gActivePlayers[playerid]++;

    IsSmoking[playerid] = 0;

    numplayers++;

    gPlayerAnimLibsPreloaded[playerid] = 0;

    new plname[MAX_PLAYER_NAME];

    new string[MAX_PLAYER_NAME];

    SelectChar[playerid] = 0; Hidemda[playerid]= 0; HidePM[playerid] = 0; PhoneOnline[playerid] = 0; PlayerIsHarvesting[playerid] = 0;

    SelectCharID[playerid] = 0; SelectCharPlace[playerid] = 0; ChosenSkin[playerid] = 0;

    GettingJob[playerid] = 0; GuardOffer[playerid] = 999; GuardPrice[playerid] = 0;

        ApprovedLawyer[playerid] = 0; CallLawyer[playerid] = 0; WantLawyer[playerid] = 0;

    KickPlayer[playerid] = 0; CurrentMoney[playerid] = 0; UsedFind[playerid] = 0;BusrouteEast[playerid][0] = 0; BusrouteWest[playerid][0] = 0;

    CP[playerid] = 0; Robbed[playerid] = 0; SpawnChange[playerid] = 1;Sweeperroute[playerid][0] = 0;Tractorroute[playerid][0] = 0; Cowroute[playerid][0] = 0;

    CarOffer[playerid] = 999; CarPrice[playerid] = 0; CarID[playerid] = 0; CarCalls[playerid] = 0;

    RobbedTime[playerid] = 0; MoneyMessage[playerid] = 0; Condom[playerid] = 0;

    STDPlayer[playerid] = 0; SexOffer[playerid] = 999; SexPrice[playerid] = 0; ChangePos2[playerid][1] = 0;

    RepairOffer[playerid] = 999; RepairPrice[playerid] = 0; RepairCar[playerid] = 0;

    TalkingLive[playerid] = 255; LiveOffer[playerid] = 999; TakingLesson[playerid] = 0;

    RefillOffer[playerid] = 999; RefillPrice[playerid] = 0; MapIconsShown[playerid] = 0;

    DrugOffer[playerid] = 999; PlayerCuffed[playerid] = 0; PlayerCuffedTime[playerid] = 0;

    DrugPrice[playerid] = 0; RegistrationStep[playerid] = 0; OnCK[playerid] = 999; GettingCK[playerid] = 999;

    DrugGram[playerid] = 0; ConnectedToPC[playerid] = 0; OrderReady[playerid] = 0;

    JailPrice[playerid] = 0; MedicTime[playerid] = 0; NeedMedicTime[playerid] = 0; MedicBill[playerid] = 0; GotHit[playerid] = 0;

        GoChase[playerid] = 999; GetChased[playerid] = 999; PlacedNews[playerid] = 0;

    OnDuty[playerid] = 0; MOnDuty[playerid] = 0; TestFishes[playerid] = 0;

    BoxWaitTime[playerid] = 0; SchoolSpawn[playerid] = 0; ChangePos2[playerid][1] = 0;

    SafeTime[playerid] = 60; TransportDuty[playerid] = 0; PlayerTied[playerid] = 0;

    BusCallTime[playerid] = 0; TaxiCallTime[playerid] = 0; MedicCallTime[playerid] = 0; MechanicCallTime[playerid] = 0;

    FindTimePoints[playerid] = 0; FindTime[playerid] = 0; JobDuty[playerid] = 0;

    Mobile[playerid] = 255; Music[playerid] = 0; BoxOffer[playerid] = 999; PlayerBoxing[playerid] = 0; BusShowLocation[playerid][0] = 0;

    Spectate[playerid] = 255; PlayerDrunk[playerid] = 0; PlayerDrunkTime[playerid] = 0;

    Unspec[playerid][sLocal] = 255; FishCount[playerid] = 0; SafeGivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);

    WritingPaper[playerid] = 0; WritingPaperNumber[playerid] = 999; WritingLine[playerid] = 0; BringingPaper[playerid] = 0; GotPaper[playerid] = 0;

    PaperOffer[playerid] = 999; ConsumingMoney[playerid] = 0;

        gLastCar[playerid] = 0; FirstSpawn[playerid] = 0; AdminDuty[playerid] = 0; ModeratorDuty[playerid] = 0;

    gOoc[playerid] = 0; gNews[playerid] = 0; BigEar[playerid] = 0; gDice[playerid] = 0; gFam[playerid] = 0;

    gSpeedo[playerid] = 0; gGas[playerid] = 0;

    gPlayerLogged[playerid] = 0; gPlayerLogTries[playerid] = 0; gPlayerAccount[playerid] = 0;

    gPlayerSpawned[playerid] = 0; PlayerKarting[playerid] = 0; PlayerInKart[playerid] = 0;

    PlayerTazeTime[playerid] = 0; PlayerStoned[playerid] = 0;

    StartTime[playerid] = 0; TicketOffer[playerid] = 999; TicketMoney[playerid] = 0; ScriptMoney[playerid] = 0;

    MatsHolding[playerid] = 0; TutTime[playerid] = 0;

    gPlayerMission[playerid] = 0; TaxiAccepted[playerid] = 999; BusAccepted[playerid] = 999;

    NoFuel[playerid] = 0; ScriptMoneyUpdated[playerid] = 0;

    HireCar[playerid] = 299; PlayersChannel[playerid] = 999;

    TransportValue[playerid] = 0; TransportMoney[playerid] = 0; TransportTime[playerid] = 0; TransportCost[playerid] = 0; TransportDriver[playerid] = 999;

    Locator[playerid] = 0; PlayerOnMission[playerid] = 0; MissionCheckpoint[playerid] = 0;

    WatchingTV[playerid] = 0; PlayerPaintballing[playerid] = 0; PlayerPaintballKills[playerid] = 0;

    Fishes[playerid][pLastFish] = 0; Fishes[playerid][pFishID] = 0;

    ProposeOffer[playerid] = 999; MarryWitness[playerid] = 999; MarryWitnessOffer[playerid] = 999; MarriageCeremoney[playerid] = 0; ProposedTo[playerid] = 999; GotProposedBy[playerid] = 999; DivorceOffer[playerid] = 999; PlayerReport[playerid] = 0;PlayerSweeper[playerid] = 0; PlayerTicket[playerid] = 0; PlayerGuard[playerid] = 0; PlayerRefill[playerid] = 0; PlayerRepair[playerid] = 0; PlayerNeedHelp[playerid] = 0;

    GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);

    PlayerInfo[playerid][pLevel] = 0;

    PlayerInfo[playerid][pAdmin] = 0;

    PlayerInfo[playerid][pPremium] = 0;

    PlayerInfo[playerid][pHelper] = 0;

    PlayerInfo[playerid][pDonateRank] = 1;

    PlayerInfo[playerid][gPupgrade] = 0;

    PlayerInfo[playerid][pConnectTime] = 0;

    PlayerInfo[playerid][pReg] = 0;

    PlayerInfo[playerid][pSex] = 0;

    PlayerInfo[playerid]


    = 0;

    PlayerInfo[playerid][pOrigin] = 0;

    PlayerInfo[playerid][pFstyles] = 0;

    PlayerInfo[playerid][pWstyles] = 0;

    PlayerInfo[playerid][pExp] = 0;

    PlayerInfo[playerid][pAccount] = 0;

    PlayerInfo[playerid][pCrimes] = 0;

    gPlayerUsingLoopingAnim[playerid] = 0;

    gPlayerAnimLibsPreloaded[playerid] = 0;

    PlayerInfo[playerid][pDeaths] = 0;

    PlayerInfo[playerid][pArrested] = 0;

    PlayerInfo[playerid][pWantedDeaths] = 0;

    PlayerInfo[playerid][pPhoneBook] = 0;

    PlayerInfo[playerid][pLottoNr] = 0;

    PlayerInfo[playerid][pFishes] = 0;

    PlayerInfo[playerid][pBiggestFish] = 0;

    PlayerInfo[playerid][pJob] = 0;

    PlayerInfo[playerid][pPayCheck] = 0;

    PlayerInfo[playerid][pHeadValue] = 0;

    PlayerInfo[playerid][pJailed] = 0;

    PlayerInfo[playerid][pMuteTime] = 0;

    PlayerInfo[playerid][pRentroom1] = 0;

    PlayerInfo[playerid][pRentroom2] = 0;

    PlayerInfo[playerid][pRentroom4] = 0;

    PlayerInfo[playerid][pRentroom6] = 0;

    PlayerInfo[playerid][pRentroom7] = 0;

    PlayerInfo[playerid][pRentroom10] = 0;

    PlayerInfo[playerid][pRentroom11] = 0;

    PlayerInfo[playerid][pRentroom12] = 0;

    PlayerInfo[playerid][pJailTime] = 0;

    PlayerInfo[playerid][pMats] = 0;

    PlayerInfo[playerid][pDrugs] = 0;

    PlayerInfo[playerid][pLeader] = 0;

    PlayerInfo[playerid][pMember] = 0;

    PlayerInfo[playerid][pFMember] = 255;

    PlayerInfo[playerid][pRank] = 0;

    PlayerInfo[playerid][pLighter] = 0;

    PlayerInfo[playerid][pRoadblock] = 0;

    PlayerInfo[playerid][pDependent] = 0;

    PlayerInfo[playerid][pCigarettes] = 0;

    PlayerInfo[playerid][pBoxDrugs] = 0;

    PlayerInfo[playerid][pBoxMats] = 0;

    PlayerInfo[playerid][pChar] = 0;

    PlayerInfo[playerid][pContractTime] = 0;

    PlayerInfo[playerid][pDetSkill] = 0;

    PlayerInfo[playerid][pSexSkill] = 0;

    PlayerInfo[playerid][pBoxSkill] = 0;

    PlayerInfo[playerid][pLawSkill] = 0;

    PlayerInfo[playerid][pMechSkill] = 0;

    PlayerInfo[playerid][pJackSkill] = 0;

    PlayerInfo[playerid][pCarSkill] = 0;

    PlayerInfo[playerid][pNewsSkill] = 0;

    UsingDrugs[playerid] = 0;

    PlayerInfo[playerid][pCMember] = 0;

    PlayerInfo[playerid][pDrugsSkill] = 0;

    PlayerInfo[playerid][pCookSkill] = 0;

    PlayerInfo[playerid][pFishSkill] = 0;

    PlayerInfo[playerid][pSHealth] = 0.0;

    PlayerInfo[playerid][pHealth] = 50.0;

    PlayerInfo[playerid][pPos_x] = 2246.6;

    PlayerInfo[playerid][pPos_y] = -1161.9;

    PlayerInfo[playerid][pPos_z] = 1029.7;

    PlayerInfo[playerid][pInt] = 15;

    PlayerInfo[playerid][pLocal] = 255;

    PlayerInfo[playerid][pTeam] = 3;

    PlayerInfo[playerid][pModel] = 60;

    new randphone = 1000 + random(8999);//minimum 1000  max 9999 //giving one at the start

    PlayerInfo[playerid][pPnumber] = randphone;

    PlayerInfo[playerid][pPhousekey] = 255;

    PlayerInfo[playerid][pPcarkey1] = 999;

    PlayerInfo[playerid][pPcarkey2] = 999;

    PlayerInfo[playerid][pPcarkey3] = 999;

    PlayerInfo[playerid][pPbiskey] = 255;

    PlayerInfo[playerid][pCarLic] = 1;

    PlayerInfo[playerid][pFlyLic] = 0;

    PlayerInfo[playerid][pBoatLic] = 0;

    PlayerInfo[playerid][pFishLic] = 0;

    PlayerInfo[playerid][pGunLic] = 1;

    PlayerInfo[playerid][pGun1] = 0;

    PlayerInfo[playerid][pGun2] = 0;

    PlayerInfo[playerid][pGun3] = 0;

    PlayerInfo[playerid][pGun4] = 0;

    PlayerInfo[playerid][pAmmo1] = 0;

    PlayerInfo[playerid][pAmmo2] = 0;

    PlayerInfo[playerid][pAmmo3] = 0;

    PlayerInfo[playerid][pAmmo4] = 0;

    PlayerInfo[playerid][pCarTime] = 0;

    PlayerInfo[playerid][pPayDay] = 0;

    PlayerInfo[playerid][pPayDayHad] = 0;

    PlayerInfo[playerid][pCDPlayer] = 0;

    PlayerInfo[playerid][pWins] = 0;

    PlayerInfo[playerid][pLoses] = 0;

    PlayerInfo[playerid][pAlcoholPerk] = 0;

    PlayerInfo[playerid][pDrugPerk] = 0;

    PlayerInfo[playerid][pMiserPerk] = 0;

    PlayerInfo[playerid][pPainPerk] = 0;

    PlayerInfo[playerid][pTraderPerk] = 0;

    PlayerInfo[playerid][pTut] = 0;

    PlayerInfo[playerid][pMissionNr] = 0;

    PlayerInfo[playerid][pWarns] = 0;

    PlayerInfo[playerid][pAWarns] = 0;

    PlayerInfo[playerid][pMWarns] = 0;

    PlayerInfo[playerid][pMaskuse] = 0;

    PlayerInfo[playerid][pFuel] = 0;

    PlayerInfo[playerid][pAdjustable] = 0;

    PlayerInfo[playerid][pPassport] = 0;

    PlayerInfo[playerid][pLocked] = 0;

    PlayerInfo[playerid][pBuletin] = 0;

    PlayerInfo[playerid][pCrack] = 0;

    PlayerInfo[playerid][pPDspawn] = 0;  // Spawn Police Departament

    PlayerInfo[playerid][pFBIspawn] = 0; // Spawn FBI Agency

    PlayerInfo[playerid][pNGspawn] = 0;  // Spawn National Guard

    PlayerInfo[playerid][pNFspawn] = 0;  // Spawn The Russian Bratva

    PlayerInfo[playerid][pTJMspawn] = 0; // Spawn Da Nang Boys

    PlayerInfo[playerid][pPrspawn] = 0;  // Spawn Primarie

    PlayerInfo[playerid][pHAspawn] = 0;  // Spawn Hitman Agency

    PlayerInfo[playerid][pMCspawn] = 0;  // Spawn Mechanic ompanY

    PlayerInfo[playerid][pESBspawn] = 0; // Spawn Grove Street

    PlayerInfo[playerid][pWSCspawn] = 0; // Spawn The Triads Mafia

    PlayerInfo[playerid][pNSspawn] = 0;  // Spawn Los Santos Vagos

    PlayerInfo[playerid][pSSspawn] = 0;  // Spawn Ballas

    PlayerInfo[playerid][pBKspawn] = 0;  // Spawn People Racing

    PlayerInfo[playerid][pTransferacc] = 0;  // Accept Transfer

    TextDrawShowForPlayer(playerid,HClock);

    TextDrawShowForPlayer(playerid,HClock2);

    TextDrawShowForPlayer(playerid,HClock3);

    TextDrawShowForPlayer(playerid,HClock4);

    ClearFishes(playerid);

    SetPlayerMapIcon(playerid,1,1412.0840,-1701.5978,13.5395,55,COLOR_YELLOW2, MAPICON_LOCAL);//DMV LS

    new DialogString[1024];

        format(DialogString, sizeof DialogString, "%s%s%s%s%s", reg, reg2, reg3, reg4, reg5);

    ShowPlayerDialog(playerid, 71, DIALOG_STYLE_MSGBOX, "{F81414}Introducere in server...", DialogString, "Ok", "Iesi");

    for(new h = 201; h < sizeof(CarInfo); h++)

    {

    SetVehicleParamsForPlayer(h,playerid,0,CarInfo[h][cLock]);

    }

    ClearCooking(playerid);

    ClearGroceries(playerid);

    ClearMarriage(playerid);

    SetPlayerColor(playerid,COLOR_GRAD2);

    GetPlayerName(playerid, plname, sizeof(plname));

    format(string, sizeof(string), "%s.ini", plname);

    if(fexist(string))

    {

    gPlayerAccount[playerid] = 1;

            SendClientMessage(playerid, COLOR_GREEN,": Se incarca, asteapta...");

    }

    else

    {

    gPlayerAccount[playerid] = 0;

            SendClientMessage(playerid, COLOR_GREEN,": Se incarca, asteapta...");

    }

    return 1;

    }[/pawn]

  11. deci am setat cand un player si face cont nou sa nu primeasca bani ..adica $0 ...dar el tot primeste $150000....m-am uitat si nu am gasit de unde ar putea primi acesti 150k...si mereu cand se logheaza primeste 150k....

  12. Cand pun un gate in gm merg sa-l deschid,se deschide si revine inapoi dar pe mijloc nu revine cum ar trebui sa revina...si nu inteleg de ce pentru ca pe alt gm merge perfect,gm are sscanf sa-mi puna cineva ce pot faca sa revina gate-ul inapoi cum ar trebui...poate trebuie facut vreun update!!!va rog sa-mi spuneti!

  13. [pawn]public OnPlayerConnect(playerid) JustReported[playerid] = 0;

    PlayerNeedsHelp[playerid] = 0;

    UsedCrack[playerid] = 0;

    CrackOffer[playerid] = 999;

    CrackPrice[playerid] = 0;

    CrackGram[playerid] = 0;

    STIPlayer[playerid] = 0;

    SetVehicleNumberPlate(examc, " School");

    gActivePlayers[playerid]++;

    IsSmoking[playerid] = 0;

    numplayers++;

    gPlayerAnimLibsPreloaded[playerid] = 0;

    new plname[MAX_PLAYER_NAME];

    new string[MAX_PLAYER_NAME];

    SelectChar[playerid] = 0; Hidemda[playerid]= 0; HidePM[playerid] = 0; PhoneOnline[playerid] = 0; PlayerIsHarvesting[playerid] = 0;

    SelectCharID[playerid] = 0; SelectCharPlace[playerid] = 0; ChosenSkin[playerid] = 0;

    GettingJob[playerid] = 0; GuardOffer[playerid] = 999; GuardPrice[playerid] = 0;

        ApprovedLawyer[playerid] = 0; CallLawyer[playerid] = 0; WantLawyer[playerid] = 0;

    KickPlayer[playerid] = 0; CurrentMoney[playerid] = 0; UsedFind[playerid] = 0;BusrouteEast[playerid][0] = 0; BusrouteWest[playerid][0] = 0;

    CP[playerid] = 0; Robbed[playerid] = 0; SpawnChange[playerid] = 1;Sweeperroute[playerid][0] = 0;Tractorroute[playerid][0] = 0; Cowroute[playerid][0] = 0;

    CarOffer[playerid] = 999; CarPrice[playerid] = 0; CarID[playerid] = 0; CarCalls[playerid] = 0;

    RobbedTime[playerid] = 0; MoneyMessage[playerid] = 0; Condom[playerid] = 0;

    STDPlayer[playerid] = 0; SexOffer[playerid] = 999; SexPrice[playerid] = 0; ChangePos2[playerid][1] = 0;

    RepairOffer[playerid] = 999; RepairPrice[playerid] = 0; RepairCar[playerid] = 0;

    TalkingLive[playerid] = 255; LiveOffer[playerid] = 999; TakingLesson[playerid] = 0;

    RefillOffer[playerid] = 999; RefillPrice[playerid] = 0; MapIconsShown[playerid] = 0;

    DrugOffer[playerid] = 999; PlayerCuffed[playerid] = 0; PlayerCuffedTime[playerid] = 0;

    DrugPrice[playerid] = 0; RegistrationStep[playerid] = 0; OnCK[playerid] = 999; GettingCK[playerid] = 999;

    DrugGram[playerid] = 0; ConnectedToPC[playerid] = 0; OrderReady[playerid] = 0;

    JailPrice[playerid] = 0; MedicTime[playerid] = 0; NeedMedicTime[playerid] = 0; MedicBill[playerid] = 0; GotHit[playerid] = 0;

        GoChase[playerid] = 999; GetChased[playerid] = 999; PlacedNews[playerid] = 0;

    OnDuty[playerid] = 0; MOnDuty[playerid] = 0; TestFishes[playerid] = 0;

    BoxWaitTime[playerid] = 0; SchoolSpawn[playerid] = 0; ChangePos2[playerid][1] = 0;

    SafeTime[playerid] = 60; TransportDuty[playerid] = 0; PlayerTied[playerid] = 0;

    BusCallTime[playerid] = 0; TaxiCallTime[playerid] = 0; MedicCallTime[playerid] = 0; MechanicCallTime[playerid] = 0;

    FindTimePoints[playerid] = 0; FindTime[playerid] = 0; JobDuty[playerid] = 0;

    Mobile[playerid] = 255; Music[playerid] = 0; BoxOffer[playerid] = 999; PlayerBoxing[playerid] = 0; BusShowLocation[playerid][0] = 0;

    Spectate[playerid] = 255; PlayerDrunk[playerid] = 0; PlayerDrunkTime[playerid] = 0;

    Unspec[playerid][sLocal] = 255; FishCount[playerid] = 0; SafeGivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);

    WritingPaper[playerid] = 0; WritingPaperNumber[playerid] = 999; WritingLine[playerid] = 0; BringingPaper[playerid] = 0; GotPaper[playerid] = 0;

    PaperOffer[playerid] = 999; ConsumingMoney[playerid] = 0;

        gLastCar[playerid] = 0; FirstSpawn[playerid] = 0; AdminDuty[playerid] = 0; ModeratorDuty[playerid] = 0;

    gOoc[playerid] = 0; gNews[playerid] = 0; BigEar[playerid] = 0; gDice[playerid] = 0; gFam[playerid] = 0;

    gSpeedo[playerid] = 0; gGas[playerid] = 0;

    gPlayerLogged[playerid] = 0; gPlayerLogTries[playerid] = 0; gPlayerAccount[playerid] = 0;

    gPlayerSpawned[playerid] = 0; PlayerKarting[playerid] = 0; PlayerInKart[playerid] = 0;

    PlayerTazeTime[playerid] = 0; PlayerStoned[playerid] = 0;

    StartTime[playerid] = 0; TicketOffer[playerid] = 999; TicketMoney[playerid] = 0; ScriptMoney[playerid] = 0;

    MatsHolding[playerid] = 0; TutTime[playerid] = 0;

    gPlayerMission[playerid] = 0; TaxiAccepted[playerid] = 999; BusAccepted[playerid] = 999;

    PlayerInfo[playerid][pCash] = dollah; NoFuel[playerid] = 0; ScriptMoneyUpdated[playerid] = 0;

    HireCar[playerid] = 299; PlayersChannel[playerid] = 999;

    TransportValue[playerid] = 0; TransportMoney[playerid] = 0; TransportTime[playerid] = 0; TransportCost[playerid] = 0; TransportDriver[playerid] = 999;

    Locator[playerid] = 0; PlayerOnMission[playerid] = 0; MissionCheckpoint[playerid] = 0;

    WatchingTV[playerid] = 0; PlayerPaintballing[playerid] = 0; PlayerPaintballKills[playerid] = 0;

    Fishes[playerid][pLastFish] = 0; Fishes[playerid][pFishID] = 0;

    ProposeOffer[playerid] = 999; MarryWitness[playerid] = 999; MarryWitnessOffer[playerid] = 999; MarriageCeremoney[playerid] = 0; ProposedTo[playerid] = 999; GotProposedBy[playerid] = 999; DivorceOffer[playerid] = 999; PlayerReport[playerid] = 0;PlayerSweeper[playerid] = 0; PlayerTicket[playerid] = 0; PlayerGuard[playerid] = 0; PlayerRefill[playerid] = 0; PlayerRepair[playerid] = 0; PlayerNeedHelp[playerid] = 0;

    GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);

    PlayerInfo[playerid][pLevel] = 3;

    PlayerInfo[playerid][pAdmin] = 0;

    PlayerInfo[playerid][pPremium] = 0;

    PlayerInfo[playerid][pHelper] = 0;

    PlayerInfo[playerid][pDonateRank] = 1;

    PlayerInfo[playerid][gPupgrade] = 0;

    PlayerInfo[playerid][pConnectTime] = 0;

    PlayerInfo[playerid][pReg] = 0;

    PlayerInfo[playerid][pSex] = 0;

    PlayerInfo[playerid]


    = 0;

    PlayerInfo[playerid][pOrigin] = 0;

    PlayerInfo[playerid][pFstyles] = 0;

    PlayerInfo[playerid][pWstyles] = 0;

    PlayerInfo[playerid][pExp] = 0;

    PlayerInfo[playerid][pAccount] = 0;

    PlayerInfo[playerid][pCrimes] = 0;

    gPlayerUsingLoopingAnim[playerid] = 0;

    gPlayerAnimLibsPreloaded[playerid] = 0;

    PlayerInfo[playerid][pDeaths] = 0;

    PlayerInfo[playerid][pArrested] = 0;

    PlayerInfo[playerid][pWantedDeaths] = 0;

    PlayerInfo[playerid][pPhoneBook] = 0;

    PlayerInfo[playerid][pLottoNr] = 0;

    PlayerInfo[playerid][pFishes] = 0;

    PlayerInfo[playerid][pBiggestFish] = 0;

    PlayerInfo[playerid][pJob] = 0;

    PlayerInfo[playerid][pPayCheck] = 0;

    PlayerInfo[playerid][pHeadValue] = 0;

    PlayerInfo[playerid][pJailed] = 0;

    PlayerInfo[playerid][pMuteTime] = 0;

    PlayerInfo[playerid][pRentroom1] = 0;

    PlayerInfo[playerid][pRentroom2] = 0;

    PlayerInfo[playerid][pRentroom4] = 0;

    PlayerInfo[playerid][pRentroom6] = 0;

    PlayerInfo[playerid][pRentroom7] = 0;

    PlayerInfo[playerid][pRentroom10] = 0;

    PlayerInfo[playerid][pRentroom11] = 0;

    PlayerInfo[playerid][pRentroom12] = 0;

    PlayerInfo[playerid][pJailTime] = 0;

    PlayerInfo[playerid][pMats] = 0;

    PlayerInfo[playerid][pDrugs] = 0;

    PlayerInfo[playerid][pLeader] = 0;

    PlayerInfo[playerid][pMember] = 0;

    PlayerInfo[playerid][pFMember] = 255;

    PlayerInfo[playerid][pRank] = 0;

    PlayerInfo[playerid][pLighter] = 0;

    PlayerInfo[playerid][pRoadblock] = 0;

    PlayerInfo[playerid][pDependent] = 0;

    PlayerInfo[playerid][pCigarettes] = 0;

    PlayerInfo[playerid][pBoxDrugs] = 0;

    PlayerInfo[playerid][pBoxMats] = 0;

    PlayerInfo[playerid][pChar] = 0;

    PlayerInfo[playerid][pContractTime] = 0;

    PlayerInfo[playerid][pDetSkill] = 0;

    PlayerInfo[playerid][pSexSkill] = 0;

    PlayerInfo[playerid][pBoxSkill] = 0;

    PlayerInfo[playerid][pLawSkill] = 0;

    PlayerInfo[playerid][pMechSkill] = 0;

    PlayerInfo[playerid][pJackSkill] = 0;

    PlayerInfo[playerid][pCarSkill] = 0;

    PlayerInfo[playerid][pNewsSkill] = 0;

    UsingDrugs[playerid] = 0;

    PlayerInfo[playerid][pCMember] = 0;

    PlayerInfo[playerid][pDrugsSkill] = 0;

    PlayerInfo[playerid][pCookSkill] = 0;

    PlayerInfo[playerid][pFishSkill] = 0;

    PlayerInfo[playerid][pSHealth] = 0.0;

    PlayerInfo[playerid][pHealth] = 50.0;

    PlayerInfo[playerid][pPos_x] = 2246.6;

    PlayerInfo[playerid][pPos_y] = -1161.9;

    PlayerInfo[playerid][pPos_z] = 1029.7;

    PlayerInfo[playerid][pInt] = 15;

    PlayerInfo[playerid][pLocal] = 255;

    PlayerInfo[playerid][pTeam] = 3;

    PlayerInfo[playerid][pModel] = 60;

    new randphone = 1000 + random(8999);//minimum 1000  max 9999 //giving one at the start

    PlayerInfo[playerid][pPnumber] = randphone;

    PlayerInfo[playerid][pPhousekey] = 255;

    PlayerInfo[playerid][pPcarkey1] = 999;

    PlayerInfo[playerid][pPcarkey2] = 999;

    PlayerInfo[playerid][pPcarkey3] = 999;

    PlayerInfo[playerid][pPbiskey] = 255;

    PlayerInfo[playerid][pCarLic] = 1;

    PlayerInfo[playerid][pFlyLic] = 0;

    PlayerInfo[playerid][pBoatLic] = 0;

    PlayerInfo[playerid][pFishLic] = 0;

    PlayerInfo[playerid][pGunLic] = 1;

    PlayerInfo[playerid][pGun1] = 0;

    PlayerInfo[playerid][pGun2] = 0;

    PlayerInfo[playerid][pGun3] = 0;

    PlayerInfo[playerid][pGun4] = 0;

    PlayerInfo[playerid][pAmmo1] = 0;

    PlayerInfo[playerid][pAmmo2] = 0;

    PlayerInfo[playerid][pAmmo3] = 0;

    PlayerInfo[playerid][pAmmo4] = 0;

    PlayerInfo[playerid][pCarTime] = 0;

    PlayerInfo[playerid][pPayDay] = 0;

    PlayerInfo[playerid][pPayDayHad] = 0;

    PlayerInfo[playerid][pCDPlayer] = 0;

    PlayerInfo[playerid][pWins] = 0;

    PlayerInfo[playerid][pLoses] = 0;

    PlayerInfo[playerid][pAlcoholPerk] = 0;

    PlayerInfo[playerid][pDrugPerk] = 0;

    PlayerInfo[playerid][pMiserPerk] = 0;

    PlayerInfo[playerid][pPainPerk] = 0;

    PlayerInfo[playerid][pTraderPerk] = 0;

    PlayerInfo[playerid][pTut] = 0;

    PlayerInfo[playerid][pMissionNr] = 0;

    PlayerInfo[playerid][pWarns] = 0;

    PlayerInfo[playerid][pAWarns] = 0;

    PlayerInfo[playerid][pMWarns] = 0;

    PlayerInfo[playerid][pMaskuse] = 0;

    PlayerInfo[playerid][pFuel] = 0;

    PlayerInfo[playerid][pAdjustable] = 0;

    PlayerInfo[playerid][pPassport] = 0;

    PlayerInfo[playerid][pLocked] = 0;

    PlayerInfo[playerid][pBuletin] = 0;

    PlayerInfo[playerid][pCrack] = 0;[/pawn]

    [pawn]public OnPlayerLogin(playerid,password[]) new loginstring[128];

    new loginname[64];

    GetPlayerName(playerid,loginname,sizeof(loginname));

    format(loginstring,sizeof(loginstring),"Parola Gresita.\nTe rugam introdu parola corecta.",loginname);

    ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");

            fclose(UserFile);

            gPlayerLogTries[playerid] += 1;

            if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }

            return 1;

    }

    PlayerInfo[playerid][pAdjustable] = 0;

    ResetPlayerMoney(playerid);

    ConsumingMoney[playerid] = 1;

    GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);

    CurrentMoney[playerid] = PlayerInfo[playerid][pCash];

    if(PlayerInfo[playerid][pReg] == 0)

    {

    PlayerInfo[playerid][pLevel] = 3;

    PlayerInfo[playerid][pSHealth] = 0.0;

    PlayerInfo[playerid][pHealth] = 50.0;

    PlayerInfo[playerid][pPos_x] = 2246.6;

    PlayerInfo[playerid][pPos_y] = -1161.9;

    PlayerInfo[playerid][pPos_z] = 1029.7;

    PlayerInfo[playerid][pInt] = 15;

    PlayerInfo[playerid][pLocal] = 255;

    PlayerInfo[playerid][pTeam] = 3;

    PlayerInfo[playerid][pModel] = 60;

    new randphone = 1000 + random(8999);//minimum 1000  max 9999 //giving one at the start

    PlayerInfo[playerid][pPnumber] = randphone;

    PlayerInfo[playerid][pPhousekey] = 255;

    PlayerInfo[playerid][pPbiskey] = 255;

    PlayerInfo[playerid][pAccount] = 100000;

    PlayerInfo[playerid][pReg] = 1;

    GivePlayerMoney(playerid, 349000);[/pawn]

  14. problema eeste ...cand un jucator isi face cont nou pe server primesti lvl 3 si $500.000(500k) si cand al doilea jucator isi face cont pe server primeste $1000000(1kk) si tot asa cu fiecare jucator in plus care isi face cont..primeste dublu....al treilea jucator va primit 2kk($200000) de ce este acest bug ma poate ajuta cineva va rog.!!!!!

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