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ExTaZ

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Everything posted by ExTaZ

  1. Scuze sunt cam nou in domeniu scripting, Imi poti spune care sunt alea ? ...Si ce ar trebui sa fac ca sa mearga?
  2. Nick:Darius Problema:Nu se creeaza conturile "users/%s.ini" Erori / warnings: D:\B-zone RPGv5.1.4\gamemodes\RO-RP.pwn(81) : warning 201: redefinition of constant/macro (symbol "COLOR_LIGHTBLUE") D:\B-zone RPGv5.1.4\gamemodes\RO-RP.pwn(8713) : warning 202: number of arguments does not match definition D:\B-zone RPGv5.1.4\gamemodes\RO-RP.pwn(8723) : warning 202: number of arguments does not match definition D:\B-zone RPGv5.1.4\gamemodes\RO-RP.pwn(8736) : warning 202: number of arguments does not match definition D:\B-zone RPGv5.1.4\gamemodes\RO-RP.pwn(18596) : warning 202: number of arguments does not match definition D:\B-zone RPGv5.1.4\gamemodes\RO-RP.pwn(18596) : warning 202: number of arguments does not match definition D:\B-zone RPGv5.1.4\gamemodes\RO-RP.pwn(20395) : warning 213: tag mismatch D:\B-zone RPGv5.1.4\gamemodes\RO-RP.pwn(20395) : warning 202: number of arguments does not match definition D:\B-zone RPGv5.1.4\gamemodes\RO-RP.pwn(26045) : warning 202: number of arguments does not match definition D:\B-zone RPGv5.1.4\gamemodes\RO-RP.pwn(26046) : warning 202: number of arguments does not match definition D:\B-zone RPGv5.1.4\gamemodes\RO-RP.pwn(26074) : warning 202: number of arguments does not match definition D:\B-zone RPGv5.1.4\gamemodes\RO-RP.pwn(26075) : warning 202: number of arguments does not match definition D:\B-zone RPGv5.1.4\gamemodes\RO-RP.pwn(26092) : warning 202: number of arguments does not match definition D:\B-zone RPGv5.1.4\gamemodes\RO-RP.pwn(26093) : warning 202: number of arguments does not match definition D:\B-zone RPGv5.1.4\gamemodes\RO-RP.pwn(26096 -- 26097) : warning 215: expression has no effect D:\B-zone RPGv5.1.4\gamemodes\RO-RP.pwn(26104) : warning 202: number of arguments does not match definition D:\B-zone RPGv5.1.4\gamemodes\RO-RP.pwn(26105) : warning 202: number of arguments does not match definition D:\B-zone RPGv5.1.4\gamemodes\RO-RP.pwn(39504) : warning 202: number of arguments does not match definition D:\B-zone RPGv5.1.4\gamemodes\RO-RP.pwn(48167) : warning 203: symbol is never used: "GetPointDistanceToPointExMorph" D:\B-zone RPGv5.1.4\gamemodes\RO-RP.pwn(48167) : warning 203: symbol is never used: "driverslic" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase Header size: 11388 bytes Code size: 1979412 bytes Data size: 7650800 bytes Stack/heap size: 16384 bytes; estimated max. usage=5257 cells (21028 bytes) Total requirements: 9657984 bytes 20 Warnings. Lini/script: OnPlayerRegister [pawn]public OnPlayerRegister(playerid, password[]) { if(IsPlayerConnected(playerid)) { new string3[64]; new playername3[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername3, sizeof(playername3)); format(string3, sizeof(string3), "users/%s.ini", playername3); new File: hFile = fopen(string3, io_write); if (hFile) { strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255); new var[64]; format(var, 64, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var); PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid); format(var, 64, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var); format(var, 64, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var); format(var, 64, "PremiumAccount=%d\n",PlayerInfo[playerid][pPremiumAccount]);fwrite(hFile, var); format(var, 64, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var); format(var, 64, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var); format(var, 64, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var); format(var, 64, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var); format(var, 64, "Age=%d\n",PlayerInfo[playerid] );fwrite(hFile, var); format(var, 64, "Origin=%s\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var); format(var, 64, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var); format(var, 64, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var); format(var, 64, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var); format(var, 64, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var); format(var, 64, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var); format(var, 64, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var); format(var, 64, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var); format(var, 64, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var); format(var, 64, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var); format(var, 64, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var); format(var, 64, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var); format(var, 64, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var); format(var, 64, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var); format(var, 64, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var); format(var, 64, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var); format(var, 64, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var); format(var, 64, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var); format(var, 64, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var); format(var, 64, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var); format(var, 64, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var); format(var, 64, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var); format(var, 64, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var); format(var, 64, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var); format(var, 64, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var); format(var, 64, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var); format(var, 64, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var); format(var, 64, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var); format(var, 64, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var); format(var, 64, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var); format(var, 64, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var); format(var, 64, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var); format(var, 64, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var); format(var, 64, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var); format(var, 64, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var); format(var, 64, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var); format(var, 64, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var); format(var, 64, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var); format(var, 64, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var); format(var, 64, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var); GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]); format(var, 64, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var); format(var, 64, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var); format(var, 64, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var); format(var, 64, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var); format(var, 64, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var); format(var, 64, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var); format(var, 64, "Car=%d\n",PlayerInfo[playerid][pCar]);fwrite(hFile, var); format(var, 64, "Moto=%d\n",PlayerInfo[playerid][pMoto]);fwrite(hFile, var); format(var, 64, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var); format(var, 64, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var); format(var, 64, "Rob=%d\n",PlayerInfo[playerid][pRob]);fwrite(hFile, var); format(var, 64, "RobSkill=%d\n",PlayerInfo[playerid][pRobSkill]);fwrite(hFile, var); format(var, 64, "Punish=%d\n",PlayerInfo[playerid][pPunish]);fwrite(hFile, var); format(var, 64, "Fwarn=%d\n",PlayerInfo[playerid][pFwarn]);fwrite(hFile, var); format(var, 64, "Tow=%d\n",PlayerInfo[playerid][pTow]);fwrite(hFile, var); if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0)) { PlayerInfo[playerid][pPos_x] = 1684.9; PlayerInfo[playerid][pPos_y] = -2244.5; PlayerInfo[playerid][pPos_z] = 13.5; } if(Spectate[playerid] != 255) { PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx]; PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy]; PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz]; PlayerInfo[playerid][pInt] = Unspec[playerid][sPint]; PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal]; } format(var, 64, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var); format(var, 64, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var); format(var, 64, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var); format(var, 64, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var); format(var, 64, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var); format(var, 64, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var); format(var, 64, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var); format(var, 64, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var); format(var, 64, "Passport=%d\n",PlayerInfo[playerid][pPassport]);fwrite(hFile, var); format(var, 64, "MatsLic=%d\n",PlayerInfo[playerid][pMatsLic]);fwrite(hFile, var); format(var, 64, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var); format(var, 64, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var); format(var, 64, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var); format(var, 64, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var); format(var, 64, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var); format(var, 64, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var); format(var, 64, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var); format(var, 64, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var); format(var, 64, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var); format(var, 64, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var); format(var, 64, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var); format(var, 64, "Watch=%d\n",PlayerInfo[playerid][pWatch]);fwrite(hFile, var); format(var, 64, "Crashed=%d\n",PlayerInfo[playerid][pCrashed]);fwrite(hFile, var); format(var, 64, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var); format(var, 64, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var); format(var, 64, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var); format(var, 64, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var); format(var, 64, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var); format(var, 64, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var); format(var, 64, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var); format(var, 64, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var); format(var, 64, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var); format(var, 64, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var); format(var, 64, "VirWorld=%d\n",PlayerInfo[playerid][pVirWorld]);fwrite(hFile, var); format(var, 64, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var); format(var, 64, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var); format(var, 64, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var); format(var, 64, "FishTool=%d\n",PlayerInfo[playerid][pFishTool]);fwrite(hFile, var); format(var, 64, "Note1=%s\n",PlayerInfo[playerid][pNote1]);fwrite(hFile, var); format(var, 64, "Note1s=%d\n",PlayerInfo[playerid][pNote1s]);fwrite(hFile, var); format(var, 64, "Note2=%s\n",PlayerInfo[playerid][pNote2]);fwrite(hFile, var); format(var, 64, "Note2s=%d\n",PlayerInfo[playerid][pNote2s]);fwrite(hFile, var); format(var, 64, "Note3=%s\n",PlayerInfo[playerid][pNote3]);fwrite(hFile, var); format(var, 64, "Note3s=%d\n",PlayerInfo[playerid][pNote3s]);fwrite(hFile, var); format(var, 64, "Note4=%s\n",PlayerInfo[playerid][pNote4]);fwrite(hFile, var); format(var, 64, "Note4s=%d\n",PlayerInfo[playerid][pNote4s]);fwrite(hFile, var); format(var, 64, "Note5=%s\n",PlayerInfo[playerid][pNote5]);fwrite(hFile, var); format(var, 64, "Note5s=%d\n",PlayerInfo[playerid][pNote5s]);fwrite(hFile, var); format(var, 64, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var); format(var, 64, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var); format(var, 64, "Lighter=%d\n",PlayerInfo[playerid][pLighter]);fwrite(hFile, var); format(var, 64, "Cigarettes=%d\n",PlayerInfo[playerid][pCigarettes]);fwrite(hFile, var); format(var, 64, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var); format(var, 64, "CarWarnings=%d\n",PlayerInfo[playerid][pCarWarns]);fwrite(hFile, var); format(var, 64, "Speedo=%d\n",PlayerInfo[playerid][pSpeedo]);fwrite(hFile, var); format(var, 64, "AlarmCar=%d\n",PlayerInfo[playerid][pAlarm]);fwrite(hFile, var); format(var, 64, "AlarmMoto=%d\n",PlayerInfo[playerid][pAlarmm]);fwrite(hFile, var); format(var, 64, "Helmet=%d\n",PlayerInfo[playerid][pHelmet]);fwrite(hFile, var); format(var, 64, "Glasses=%d\n",PlayerInfo[playerid][pGlasses]);fwrite(hFile, var); format(var, 64, "CarLicS=%d\n",PlayerInfo[playerid][pCarLicS]);fwrite(hFile, var); format(var, 64, "FlyLicS=%d\n",PlayerInfo[playerid][pFlyLicS]);fwrite(hFile, var); format(var, 64, "BoatLicS=%d\n",PlayerInfo[playerid][pBoatLicS]);fwrite(hFile, var); format(var, 64, "GunLicS=%d\n",PlayerInfo[playerid][pGunLicS]);fwrite(hFile, var); format(var, 64, "Passport=%d\n",PlayerInfo[playerid][pPassport]);fwrite(hFile, var); format(var, 64, "MatsLicS=%d\n",PlayerInfo[playerid][pMatsLicS]);fwrite(hFile, var); format(var, 64, "Parked=%d\n",PlayerInfo[playerid][pParked]);fwrite(hFile, var); format(var, 64, "BankPin=%d\n",PlayerInfo[playerid][pBankPin]);fwrite(hFile, var); format(var, 64, "BankCard=%d\n",PlayerInfo[playerid][pBankCard]);fwrite(hFile, var); format(var, 64, "Card=%d\n",PlayerInfo[playerid][pCard]);fwrite(hFile, var); format(var, 64, "Rented=%d\n",PlayerInfo[playerid][pRented]);fwrite(hFile, var); format(var, 64, "AFKTime=%d\n",PlayerInfo[playerid][pAFKtime]);fwrite(hFile, var); format(var, 64, "RegisterDate=%s\n",PlayerInfo[playerid][pRegistredDate]);fwrite(hFile, var); format(var, 64, "LastLogin=%s\n",PlayerInfo[playerid][pLastLogin]);fwrite(hFile, var); format(var, 64, "Canistra=%d\n",PlayerInfo[playerid][pCanistra]);fwrite(hFile, var); fclose(hFile); } else { new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{BECBFC}Bine ai Venit, {95A3FF}%s{BECBFC}!\n\nIntrodu parola in casuta de mai jos pentru a te loga.\n",loginname); ShowPlayerDialog(playerid,12346,DIALOG_STYLE_PASSWORD,"Login",loginstring,"Login","Exit"); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1742.83, -1862.27, 13.57); SetPlayerFacingAngle(playerid, 3.41); SetPlayerCameraPos(playerid, 1230.90, -1287.72, 254.17); SetPlayerCameraLookAt(playerid, 1227.04, -1289.05, 251.27); } } return 1; }[/pawn] OnPlayerLogin [pawn]public OnPlayerLogin(playerid,password[]) { new tmp2[256]; new string2[128]; new playername2[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername2, sizeof(playername2)); format(string2, sizeof(string2), "users/%s.ini", playername2); new File: UserFile = fopen(string2, io_read); if ( UserFile ) { new PassData[256]; new keytmp[256], valtmp[256]; fread( UserFile , PassData , sizeof( PassData ) ); keytmp = ini_GetKey( PassData ); if( strcmp( keytmp , "Key" , true ) == 0 ) { valtmp = ini_GetValue( PassData ); strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255); } if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 ) { new key[ 256 ] , val[ 256 ]; new Data[ 256 ]; while ( fread( UserFile , Data , sizeof( Data ) ) ) { key = ini_GetKey( Data ); if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); } if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); } if( strcmp( key , "PremiumAccount" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPremiumAccount] = strval( val ); } if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); } if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); } if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); } if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); } if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid] = strval( val ); } if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pOrigin], val, 0, strlen(val)-1, 255); } if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); } if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); } if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); } if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); } if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); } if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); } if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); } if( strcmp( key , "RobSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRobSkill] = strvalEx( val ); } if( strcmp( key , "Rob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRob] = strvalEx( val ); } if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); } if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); } if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); } if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); } if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); } if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); } if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); } if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); } if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); } if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); } if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); } if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); } if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); } if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); } if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); } if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); } if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); } if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); } if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); } if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); } if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); } if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); } if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); } if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); } if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); } if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); } if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); } if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); } if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); } if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); } if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); } if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); } if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); } if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); } if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); } if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); } if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); } if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); } if( strcmp( key , "Car" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCar] = strval( val ); } if( strcmp( key , "Moto" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMoto] = strval( val ); } if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); } if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); } if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); } if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); } if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); } if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); } if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); } if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); } if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); } if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); } if( strcmp( key , "Passport" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPassport] = strvalEx( val ); } if( strcmp( key , "MatsLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMatsLic] = strval( val ); } if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); } if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); } if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); } if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); } if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); } if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); } if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); } if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); } if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); } if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); } if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); } if( strcmp( key , "Watch" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWatch] = strval( val ); } if( strcmp( key , "Crashed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashed] = strval( val ); } if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); } if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); } if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); } if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); } if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); } if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); } if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); } if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); } if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); } if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); } if( strcmp( key , "VirWorld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVirWorld] = strval( val ); } if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); } if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); } if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); } if( strcmp( key , "FishTool" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishTool] = strval( val ); } if( strcmp( key , "Note1" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote1], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Note1s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote1s] = strval( val ); } if( strcmp( key , "Note2" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote2], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Note2s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote2s] = strval( val ); } if( strcmp( key , "Note3" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote3], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Note3s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote3s] = strval( val ); } if( strcmp( key , "Note4" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote4], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Note4s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote4s] = strval( val ); } if( strcmp( key , "Note5" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote5], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Note5s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote5s] = strval( val ); } if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); } if( strcmp( key , "InvAmmo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo] = strval( val ); } if( strcmp( key , "Lighter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLighter] = strval( val ); } if( strcmp( key , "Cigarettes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarettes] = strval( val ); } if( strcmp( key , "Locked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocked] = strval( val ); } if( strcmp( key , "RobSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRobSkill] = strvalEx( val ); } if( strcmp( key , "Rob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRob] = strvalEx( val ); } if( strcmp( key , "Punish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPunish] = strval( val ); } if( strcmp( key , "Fwarn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFwarn] = strval( val ); } if( strcmp( key , "Tow" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTow] = strvalEx( val ); } if( strcmp( key , "CarWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarWarns] = strval( val ); } if( strcmp( key , "Speedo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpeedo] = strval( val ); } if( strcmp( key , "AlarmCar" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlarm] = strval( val ); } if( strcmp( key , "AlarmMoto" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlarmm] = strval( val ); } if( strcmp( key , "Helmet" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelmet] = strval( val ); } if( strcmp( key , "Glasses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGlasses] = strval( val ); } if( strcmp( key , "CarLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLicS] = strval( val ); } if( strcmp( key , "FlyLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLicS] = strval( val ); } if( strcmp( key , "BoatLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLicS] = strval( val ); } if( strcmp( key , "GunLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLicS] = strval( val ); } if( strcmp( key , "MatsLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMatsLicS] = strval( val ); } if( strcmp( key , "Parked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pParked] = strval( val ); } if( strcmp( key , "BankPin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBankPin] = strval( val ); } if( strcmp( key , "BankCard" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBankCard] = strval( val ); } if( strcmp( key , "Card" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCard] = strval( val ); } if( strcmp( key , "Rented" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRented] = strval( val ); } if( strcmp( key , "AFKTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAFKtime] = strval( val ); } if( strcmp( key , "RegisterDate" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pRegistredDate], val, 0, strlen(val)-1, 255); } if( strcmp( key , "LastLogin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastLogin], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Canistra" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCanistra] = strval( val ); } }//end while fclose(UserFile);//close the file after everything has been read in the while } else { new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"Parola este GRESITA!\n\nPune parola CORECTA pentru a te loga.",loginname); ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit"); SetPlayerFacingAngle(playerid, 3.41); SetPlayerCameraPos(playerid, 1230.90, -1287.72, 254.17); SetPlayerCameraLookAt(playerid, 1227.04, -1289.05, 251.27); fclose(UserFile); gPlayerLogTries[playerid] += 4; if(gPlayerLogTries[playerid] == 4) { Ban(playerid); } return 1; }[/pawn] Ai incercat sa rezolvi singur ?: da dar nu pot imi bubuie capu :(
  3. Buna, ma numesc Darius si am o problema legata de de register/login nu se creeaza conturile "users/%s.ini" daca ma-ti putea ajuta as fi recunoscator.Va multumesc Aici on PlayerRegister [pawn]public OnPlayerRegister(playerid, password[]) { if(IsPlayerConnected(playerid)) { new string3[64]; new playername3[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername3, sizeof(playername3)); format(string3, sizeof(string3), "users/%s.ini", playername3); new File: hFile = fopen(string3, io_write); if (hFile) { strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255); new var[64]; format(var, 64, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var); PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid); format(var, 64, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var); format(var, 64, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var); format(var, 64, "PremiumAccount=%d\n",PlayerInfo[playerid][pPremiumAccount]);fwrite(hFile, var); format(var, 64, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var); format(var, 64, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var); format(var, 64, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var); format(var, 64, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var); format(var, 64, "Age=%d\n",PlayerInfo[playerid] );fwrite(hFile, var); format(var, 64, "Origin=%s\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var); format(var, 64, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var); format(var, 64, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var); format(var, 64, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var); format(var, 64, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var); format(var, 64, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var); format(var, 64, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var); format(var, 64, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var); format(var, 64, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var); format(var, 64, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var); format(var, 64, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var); format(var, 64, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var); format(var, 64, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var); format(var, 64, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var); format(var, 64, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var); format(var, 64, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var); format(var, 64, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var); format(var, 64, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var); format(var, 64, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var); format(var, 64, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var); format(var, 64, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var); format(var, 64, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var); format(var, 64, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var); format(var, 64, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var); format(var, 64, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var); format(var, 64, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var); format(var, 64, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var); format(var, 64, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var); format(var, 64, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var); format(var, 64, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var); format(var, 64, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var); format(var, 64, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var); format(var, 64, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var); format(var, 64, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var); format(var, 64, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var); format(var, 64, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var); format(var, 64, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var); format(var, 64, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var); format(var, 64, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var); format(var, 64, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var); GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]); format(var, 64, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var); format(var, 64, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var); format(var, 64, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var); format(var, 64, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var); format(var, 64, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var); format(var, 64, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var); format(var, 64, "Car=%d\n",PlayerInfo[playerid][pCar]);fwrite(hFile, var); format(var, 64, "Moto=%d\n",PlayerInfo[playerid][pMoto]);fwrite(hFile, var); format(var, 64, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var); format(var, 64, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var); format(var, 64, "Rob=%d\n",PlayerInfo[playerid][pRob]);fwrite(hFile, var); format(var, 64, "RobSkill=%d\n",PlayerInfo[playerid][pRobSkill]);fwrite(hFile, var); format(var, 64, "Punish=%d\n",PlayerInfo[playerid][pPunish]);fwrite(hFile, var); format(var, 64, "Fwarn=%d\n",PlayerInfo[playerid][pFwarn]);fwrite(hFile, var); format(var, 64, "Tow=%d\n",PlayerInfo[playerid][pTow]);fwrite(hFile, var); if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0)) { PlayerInfo[playerid][pPos_x] = 1684.9; PlayerInfo[playerid][pPos_y] = -2244.5; PlayerInfo[playerid][pPos_z] = 13.5; } if(Spectate[playerid] != 255) { PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx]; PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy]; PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz]; PlayerInfo[playerid][pInt] = Unspec[playerid][sPint]; PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal]; } format(var, 64, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var); format(var, 64, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var); format(var, 64, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var); format(var, 64, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var); format(var, 64, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var); format(var, 64, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var); format(var, 64, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var); format(var, 64, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var); format(var, 64, "Passport=%d\n",PlayerInfo[playerid][pPassport]);fwrite(hFile, var); format(var, 64, "MatsLic=%d\n",PlayerInfo[playerid][pMatsLic]);fwrite(hFile, var); format(var, 64, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var); format(var, 64, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var); format(var, 64, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var); format(var, 64, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var); format(var, 64, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var); format(var, 64, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var); format(var, 64, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var); format(var, 64, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var); format(var, 64, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var); format(var, 64, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var); format(var, 64, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var); format(var, 64, "Watch=%d\n",PlayerInfo[playerid][pWatch]);fwrite(hFile, var); format(var, 64, "Crashed=%d\n",PlayerInfo[playerid][pCrashed]);fwrite(hFile, var); format(var, 64, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var); format(var, 64, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var); format(var, 64, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var); format(var, 64, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var); format(var, 64, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var); format(var, 64, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var); format(var, 64, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var); format(var, 64, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var); format(var, 64, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var); format(var, 64, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var); format(var, 64, "VirWorld=%d\n",PlayerInfo[playerid][pVirWorld]);fwrite(hFile, var); format(var, 64, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var); format(var, 64, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var); format(var, 64, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var); format(var, 64, "FishTool=%d\n",PlayerInfo[playerid][pFishTool]);fwrite(hFile, var); format(var, 64, "Note1=%s\n",PlayerInfo[playerid][pNote1]);fwrite(hFile, var); format(var, 64, "Note1s=%d\n",PlayerInfo[playerid][pNote1s]);fwrite(hFile, var); format(var, 64, "Note2=%s\n",PlayerInfo[playerid][pNote2]);fwrite(hFile, var); format(var, 64, "Note2s=%d\n",PlayerInfo[playerid][pNote2s]);fwrite(hFile, var); format(var, 64, "Note3=%s\n",PlayerInfo[playerid][pNote3]);fwrite(hFile, var); format(var, 64, "Note3s=%d\n",PlayerInfo[playerid][pNote3s]);fwrite(hFile, var); format(var, 64, "Note4=%s\n",PlayerInfo[playerid][pNote4]);fwrite(hFile, var); format(var, 64, "Note4s=%d\n",PlayerInfo[playerid][pNote4s]);fwrite(hFile, var); format(var, 64, "Note5=%s\n",PlayerInfo[playerid][pNote5]);fwrite(hFile, var); format(var, 64, "Note5s=%d\n",PlayerInfo[playerid][pNote5s]);fwrite(hFile, var); format(var, 64, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var); format(var, 64, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var); format(var, 64, "Lighter=%d\n",PlayerInfo[playerid][pLighter]);fwrite(hFile, var); format(var, 64, "Cigarettes=%d\n",PlayerInfo[playerid][pCigarettes]);fwrite(hFile, var); format(var, 64, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var); format(var, 64, "CarWarnings=%d\n",PlayerInfo[playerid][pCarWarns]);fwrite(hFile, var); format(var, 64, "Speedo=%d\n",PlayerInfo[playerid][pSpeedo]);fwrite(hFile, var); format(var, 64, "AlarmCar=%d\n",PlayerInfo[playerid][pAlarm]);fwrite(hFile, var); format(var, 64, "AlarmMoto=%d\n",PlayerInfo[playerid][pAlarmm]);fwrite(hFile, var); format(var, 64, "Helmet=%d\n",PlayerInfo[playerid][pHelmet]);fwrite(hFile, var); format(var, 64, "Glasses=%d\n",PlayerInfo[playerid][pGlasses]);fwrite(hFile, var); format(var, 64, "CarLicS=%d\n",PlayerInfo[playerid][pCarLicS]);fwrite(hFile, var); format(var, 64, "FlyLicS=%d\n",PlayerInfo[playerid][pFlyLicS]);fwrite(hFile, var); format(var, 64, "BoatLicS=%d\n",PlayerInfo[playerid][pBoatLicS]);fwrite(hFile, var); format(var, 64, "GunLicS=%d\n",PlayerInfo[playerid][pGunLicS]);fwrite(hFile, var); format(var, 64, "Passport=%d\n",PlayerInfo[playerid][pPassport]);fwrite(hFile, var); format(var, 64, "MatsLicS=%d\n",PlayerInfo[playerid][pMatsLicS]);fwrite(hFile, var); format(var, 64, "Parked=%d\n",PlayerInfo[playerid][pParked]);fwrite(hFile, var); format(var, 64, "BankPin=%d\n",PlayerInfo[playerid][pBankPin]);fwrite(hFile, var); format(var, 64, "BankCard=%d\n",PlayerInfo[playerid][pBankCard]);fwrite(hFile, var); format(var, 64, "Card=%d\n",PlayerInfo[playerid][pCard]);fwrite(hFile, var); format(var, 64, "Rented=%d\n",PlayerInfo[playerid][pRented]);fwrite(hFile, var); format(var, 64, "AFKTime=%d\n",PlayerInfo[playerid][pAFKtime]);fwrite(hFile, var); format(var, 64, "RegisterDate=%s\n",PlayerInfo[playerid][pRegistredDate]);fwrite(hFile, var); format(var, 64, "LastLogin=%s\n",PlayerInfo[playerid][pLastLogin]);fwrite(hFile, var); format(var, 64, "Canistra=%d\n",PlayerInfo[playerid][pCanistra]);fwrite(hFile, var); fclose(hFile); } else { new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{BECBFC}Bine ai Venit, {95A3FF}%s{BECBFC}!\n\nIntrodu parola in casuta de mai jos pentru a te loga.\n",loginname); ShowPlayerDialog(playerid,12346,DIALOG_STYLE_PASSWORD,"Login",loginstring,"Login","Exit"); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1742.83, -1862.27, 13.57); SetPlayerFacingAngle(playerid, 3.41); SetPlayerCameraPos(playerid, 1230.90, -1287.72, 254.17); SetPlayerCameraLookAt(playerid, 1227.04, -1289.05, 251.27); } } return 1; }[/pawn] si aici onPlayerLogin [pawn]public OnPlayerLogin(playerid,password[]) { new tmp2[256]; new string2[128]; new playername2[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername2, sizeof(playername2)); format(string2, sizeof(string2), "users/%s.ini", playername2); new File: UserFile = fopen(string2, io_read); if ( UserFile ) { new PassData[256]; new keytmp[256], valtmp[256]; fread( UserFile , PassData , sizeof( PassData ) ); keytmp = ini_GetKey( PassData ); if( strcmp( keytmp , "Key" , true ) == 0 ) { valtmp = ini_GetValue( PassData ); strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255); } if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 ) { new key[ 256 ] , val[ 256 ]; new Data[ 256 ]; while ( fread( UserFile , Data , sizeof( Data ) ) ) { key = ini_GetKey( Data ); if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); } if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); } if( strcmp( key , "PremiumAccount" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPremiumAccount] = strval( val ); } if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); } if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); } if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); } if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); } if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid] = strval( val ); } if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pOrigin], val, 0, strlen(val)-1, 255); } if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); } if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); } if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); } if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); } if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); } if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); } if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); } if( strcmp( key , "RobSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRobSkill] = strvalEx( val ); } if( strcmp( key , "Rob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRob] = strvalEx( val ); } if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); } if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); } if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); } if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); } if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); } if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); } if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); } if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); } if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); } if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); } if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); } if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); } if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); } if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); } if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); } if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); } if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); } if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); } if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); } if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); } if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); } if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); } if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); } if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); } if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); } if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); } if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); } if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); } if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); } if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); } if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); } if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); } if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); } if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); } if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); } if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); } if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); } if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); } if( strcmp( key , "Car" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCar] = strval( val ); } if( strcmp( key , "Moto" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMoto] = strval( val ); } if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); } if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); } if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); } if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); } if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); } if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); } if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); } if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); } if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); } if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); } if( strcmp( key , "Passport" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPassport] = strvalEx( val ); } if( strcmp( key , "MatsLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMatsLic] = strval( val ); } if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); } if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); } if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); } if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); } if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); } if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); } if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); } if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); } if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); } if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); } if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); } if( strcmp( key , "Watch" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWatch] = strval( val ); } if( strcmp( key , "Crashed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashed] = strval( val ); } if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); } if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); } if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); } if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); } if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); } if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); } if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); } if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); } if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); } if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); } if( strcmp( key , "VirWorld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVirWorld] = strval( val ); } if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); } if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); } if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); } if( strcmp( key , "FishTool" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishTool] = strval( val ); } if( strcmp( key , "Note1" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote1], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Note1s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote1s] = strval( val ); } if( strcmp( key , "Note2" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote2], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Note2s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote2s] = strval( val ); } if( strcmp( key , "Note3" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote3], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Note3s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote3s] = strval( val ); } if( strcmp( key , "Note4" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote4], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Note4s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote4s] = strval( val ); } if( strcmp( key , "Note5" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote5], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Note5s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote5s] = strval( val ); } if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); } if( strcmp( key , "InvAmmo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo] = strval( val ); } if( strcmp( key , "Lighter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLighter] = strval( val ); } if( strcmp( key , "Cigarettes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarettes] = strval( val ); } if( strcmp( key , "Locked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocked] = strval( val ); } if( strcmp( key , "RobSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRobSkill] = strvalEx( val ); } if( strcmp( key , "Rob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRob] = strvalEx( val ); } if( strcmp( key , "Punish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPunish] = strval( val ); } if( strcmp( key , "Fwarn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFwarn] = strval( val ); } if( strcmp( key , "Tow" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTow] = strvalEx( val ); } if( strcmp( key , "CarWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarWarns] = strval( val ); } if( strcmp( key , "Speedo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpeedo] = strval( val ); } if( strcmp( key , "AlarmCar" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlarm] = strval( val ); } if( strcmp( key , "AlarmMoto" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlarmm] = strval( val ); } if( strcmp( key , "Helmet" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelmet] = strval( val ); } if( strcmp( key , "Glasses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGlasses] = strval( val ); } if( strcmp( key , "CarLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLicS] = strval( val ); } if( strcmp( key , "FlyLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLicS] = strval( val ); } if( strcmp( key , "BoatLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLicS] = strval( val ); } if( strcmp( key , "GunLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLicS] = strval( val ); } if( strcmp( key , "MatsLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMatsLicS] = strval( val ); } if( strcmp( key , "Parked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pParked] = strval( val ); } if( strcmp( key , "BankPin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBankPin] = strval( val ); } if( strcmp( key , "BankCard" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBankCard] = strval( val ); } if( strcmp( key , "Card" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCard] = strval( val ); } if( strcmp( key , "Rented" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRented] = strval( val ); } if( strcmp( key , "AFKTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAFKtime] = strval( val ); } if( strcmp( key , "RegisterDate" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pRegistredDate], val, 0, strlen(val)-1, 255); } if( strcmp( key , "LastLogin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastLogin], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Canistra" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCanistra] = strval( val ); } }//end while fclose(UserFile);//close the file after everything has been read in the while } else { new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"Parola este GRESITA!\n\nPune parola CORECTA pentru a te loga.",loginname); ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit"); SetPlayerFacingAngle(playerid, 3.41); SetPlayerCameraPos(playerid, 1230.90, -1287.72, 254.17); SetPlayerCameraLookAt(playerid, 1227.04, -1289.05, 251.27); fclose(UserFile); gPlayerLogTries[playerid] += 4; if(gPlayerLogTries[playerid] == 4) { Ban(playerid); } return 1; }[/pawn]
  4. ajutor miam luat un server de la un prieten si da mode unknown oare dece ? plz help uite http://imgur.com/IWQSy http://imgur.com/IWQSy [img/]
  5. ok scz dar o linie cu /engine sa se stinga motorul ( si sa se aprinda si sa zica "ati pronit motorul " "ati oprit Motorul" plz !
  6. imi puteti da un gm sau nushtiu un code care e cu /engine sa porneasca/stinga masina si un gm bun va rog frumos scz daca am postat gresit plz help me !
  7. fi atent miam luat un sistem carownership da si cand bag scriptu public OnGameModeExit() { SendRconCommand("unloadfs carownership"); return 1; ) //add this to the end of OnGameModeInit SendRconCommand("loadfs carownership"); si apare eroarea C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3035) : error 004: function "GivePlayerCash" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3064) : error 004: function "GivePlayerCash" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3100) : error 004: function "SafeResetPlayerWeapons" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3101) : error 004: function "SafeGivePlayerWeapon" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3128) : error 004: function "SafeResetPlayerWeapons" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3640) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3652) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3664) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3676) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3680) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3692) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3696) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3700) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3704) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3708) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3712) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3716) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3720) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3732) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3736) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3740) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3744) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3748) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3760) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3764) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\Computer\My Documents\My Music\samp03\gamemodes\EFL.pwn(3768) : error 004: function "PlayerToPoint" is not implemented Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 26 Errors. no ma ajuti plz
  8. aia am inteles dar nu inteleg ca nu merge /acreatecar intelegi eu vreau sa pot crea masini si nrg si sa le pun la vanzare intelegi :)si daca sti sa ma ajuti un tut mai intelegator cum creezi nrg si masina + sa le pui la vanzare ca nu merge comanda /acreatecar
  9. scuztima dar nu inteleg cv am vz un forum cu script carownership si a spus sa numar masinile care sunt masinile din script ? sau nu puteti pune un tutorial cu ownership shi sa spuneti care sunt masinile ca trebuia sa le numa si sa pun in script new carsonserver = (masinile tale +1 ) ex eu am 50 51 ma rog si aia e ca nu stiu care sunt sa le numar mati putea ajuta cu un tutorial si sa imi ziceti si voi care sunt masinile ? daca va rog multuemsc raman dator
  10. ba omule am dat /acreatecar dar deageaba scrie unknow command zi un script sau cv sau zi cum sa fac sa creiez nrg si sa le pun la vanzare ?
  11. ssssadica scriu /acreate car si scriu ex [/acreatecar nrg-500] si imi da asa?
  12. deci am masini pers si merg bine totul merge bine dar am o problema nu stiu cum sa adaug nrg nu am adaugate si nu pot sa dau /v cumpara (la mine e cumpara inloc de buy) asa si nu am nrg bagat nu puteti lasa un tutorial da sami spuneti sa ma duck la linia cutare sa fac aia cutare... ca nu stiu sami bag nrg si sal pun pers va multumesck dak ma ajutati MS :D
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