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Bogdan2000

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Everything posted by Bogdan2000

  1. Merci . Am rezolvat ! Puteti da T/C !
  2. Cand am dat compile la GM mi-a aparut eroarea asta:
  3. Da , se pare ca de la asta era . Am scos comanda apoi am dat compile si nu mi-a mai aparut eroarea ! Multumesc !
  4. Cand compilez gm-ul imi apare eroarea asta : Nu am mai avut problema aceasta pana acum ! Ce pot face ?
  5. Incearca asta: [pawn][/pawn]WeaponHack=1 MoneyHack=1 Jetpack=1 HealthHack=1 ArmourHack=1 DriveBy=1 Spam=1 CommandSpam=1 BadWords=0 CarJackHack=1 TeleportHack=1 MaxPing=500 SpectateHack=1 Blacklist=1 IpBans=1 TempBans=1 SpawnKill=3 CapsLock=1 3DSpeed=1 MaxSpeed=210 AdminImmunity=1 Advertisement=0 FreezeUpdate=1 SpawnTime=10 CheckpointTeleport=0 Airbreak=1 TankMode=1 WarnPlayers=0
  6. Cum pot face un logo sa apara jos in partea dreapta atunci cand intri pe server?
  7. http://wiki.sa-mp.com/wiki/Create3DTextLabel )
  8. Va rog frumos sa imi spuneti cum fac harta pe care o am pe server sa nu mai fie pe sate si sa fie in Los Santos! :-(
  9. Cum pot activa o factiune(in cazul meu S.R.I)pentru ca e dezactivata...Si cum pot avea o alta harta?Eu o am pe sate(dillimore...)si vreau sa o fac in LS Multumesc !
  10. Nu mi-a mers nimic din ce mi-ai spus tu!( Uite ce am facut: public OnPlayerConnect(playerid) { SendClientMessage(playerid, COLOR_WHITE,"Bine ati venit pe server!"); GameTextForPlayer(playerid,"Grand Lancery"); // class selection init vars gPlayerCitySelection[playerid] = -1; gPlayerHasCitySelected[playerid] = 0; gPlayerLastCitySelectionTick[playerid] = GetTickCount(); //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER); /* Removes vending machines RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0); RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0); */ return 1; } Si cealalta: public OnGameModeInit() { SetGameModeText("RP Gaming"); ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL); ShowNameTags(2); SetNameTagDrawDistance(50.0); EnableStuntBonusForAll(0); DisableInteriorEnterExits(); SetWeather(2); SetWorldTime(11); //ManualVehicleEngineAndLights(); //LimitGlobalChatRadius(300.0); ClassSel_InitTextDraws(); // Player Class AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(3,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(4,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(5,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(6,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(8,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(42,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(65,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); //AddPlayerClass(74,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(86,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(119,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(149,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(208,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(273,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); // SPECIAL total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt"); // LAS VENTURAS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt"); // SAN FIERRO total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt"); // LOS SANTOS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt"); // OTHER AREAS total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt"); printf("Total vehicles from files: %d",total_vehicles_from_files); return 1; }
  11. Merci mi-a fost de mare ajutor!!!
  12. Salut!As vrea ca la un server de samp,atunci cand intra toti playerii sa scrie la inceput de ex: Scripting:numele celui care a scriptat si asa mai departe cum pot face asta?Si cum pot sa schimb numele la mode si explicati-mi ca eu nu prea ma pricep...Multumesc!
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