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mush

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Posts posted by mush

  1. Nume: Mush

    Problem? întâlnit?: Am un sistem de masini personale, cand cumpar masina cu numele meu si schimb numele intru in ea imi apare ca este a altuia dar nu ma da afara ci ma lasa sa o conduc.

    Ce am încercat pân? acum: Am pus:

    [pawn]new sendername[MAX_PLAYER_NAME];

                    GetPlayerName(playerid, sendername, sizeof(sendername));

                    if(strcmp(sendername,"%s",true, CarInfo[newcar][cOwner]))[/pawn]

    si [pawn]RemovePlayerFromVehicle(playerid);[/pawn]

    Dar tot degeaba, acuma ma da afara chiar daca masina este a mea.

    Codul sursa/Log/Altele:

    [pawn]public OnPlayerStateChange(playerid, newstate, oldstate)

    {

    new string[128];

    new vehicle = GetPlayerVehicleID(playerid);

    new newcar = GetPlayerVehicleID(playerid);

    if(newstate == PLAYER_STATE_DRIVER)

    {

    if(IsAnOwnableCar(newcar))

    {

        if(CarInfo[newcar][cOwned]==0)

        {

            TogglePlayerControllable(playerid, 0);

            format(string,sizeof(string),"%s Price: %d /v buy to buy this vehicle",CarInfo[newcar][cDescription],CarInfo[newcar][cValue]);

            SendClientMessage(playerid, COLOR_BLUE, string);

            SendClientMessage(playerid, COLOR_BLUE, "or press Enter to exit this vehicle");

        }

        if(CarInfo[newcar][cOwned]==1)

        {

                    new sendername[MAX_PLAYER_NAME];

                    GetPlayerName(playerid, sendername, sizeof(sendername));

                    if(strcmp(sendername,"%s",true, CarInfo[newcar][cOwner]))

            format(string,sizeof(string),"Vehicle registered to %s",CarInfo[newcar][cOwner]);

    SendClientMessage(playerid, COLOR_BLUE, string);

    RemovePlayerFromVehicle(playerid);

    if(PlayerInfo[playerid][pPcarkey] == vehicle) { }

    else if(PlayerInfo[playerid][pPcarkey2] == vehicle) { }

    else if(PlayerInfo[playerid][pPcarkey3] == vehicle) { }

    else

    {

    if(IsPlayerAdmin(playerid))

    {

        SendClientMessage(playerid, COLOR_GREY, "  You can drive this car because you are admin");

    }

                        else

        {

        RemovePlayerFromVehicle(playerid);

        SendClientMessage(playerid, COLOR_GREY, "You don't have a key of this vehicle");

    }

    }

        }

    }

    }

    return 1;

    }[/pawn]

    Tot scriptu:  http://www.4shared.com/get/LVsQZeIlce/carownership.html

  2. Salut ma puteti ajuta si pe mine cu ceva va rog. Scriptu de mai jos e unu de masini personale si cand il deschid masinile create mi se baga ca si ID  1 dar vreau sa se incarce de la ID 800 pt ca cele de la ID 1 sunt de la case si sunt blocate, iar dacal introduc in gamemode imi da multe errori.

    Daca ati putea pune ca masinile care se incarca din fisier scriptfiles sa se puna dupa ID car 800

    Va multumesc

    Script:  http://www.4shared.com/file/3nckUcSQce/vehsistem.html?

  3. linia 155  #define MAX_COMMAND_FREQUENCY          4

    linia 313 new

    linia 336 {"Go to /dilli"},

    linia 338 {"Go to /derby"},

    dar degeaba ca vad ca imi da de la streamer.inc si am facut pudate si la ala, si dupa am pus altu si la amndoua la fel imi da

  4. Nume: Mush

    Problem? întâlnit?: 2 erori si 2 warninguri

    Ce am încercat pân? acum: am facut update la streamer

    Codul sursa/Log/Altele:

    [pawn]C:\Users\Alex\Desktop\Server Stunt\pawno\include\streamer.inc(155) : error 017: undefined symbol "OBJECT_MATERIAL_SIZE_256x128"

    C:\Users\Alex\Desktop\Server Stunt\pawno\include\streamer.inc(313) : warning 235: public function lacks forward declaration (symbol "OnPlayerEditObject")

    C:\Users\Alex\Desktop\Server Stunt\pawno\include\streamer.inc(336) : warning 235: public function lacks forward declaration (symbol "OnPlayerSelectObject")

    C:\Users\Alex\Desktop\Server Stunt\pawno\include\streamer.inc(338) : error 017: undefined symbol "SELECT_OBJECT_PLAYER_OBJECT"

    Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    2 Errors.[/pawn]

  5. Am dar sa compilez un gm si mia dat asta C:\Users\Alex\Desktop\GM+Update+PickUp\gamemodes\pro.pwn(14866) : error 021: symbol already defined: "OnPlayerUpdate"

    Am cautat peste tot OnPlayerUpdate, si sunt salvarile pe care le face srv in legatura cu conturile care se inregistreaza sau casele care se cumpara / vand

    Codul de unde provine sursa

    [pawn]public OnPlayerUpdate(playerid)

    {

    if(IsPlayerConnected(playerid))

    {

    if(gPlayerLogged[playerid])

    {

    new string3[32];

    new playername3[MAX_PLAYER_NAME];

    GetPlayerName(playerid, playername3, sizeof(playername3));

    format(string3, sizeof(string3), "users/%s.ini", playername3);

    new File: hFile = fopen(string3, io_write);

    if (hFile)

    {

    new var[32];

    format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);

    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);

    format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);

    format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);

    format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);

    format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);

    format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);

    format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);

    format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);

    format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);

    format(var, 32, "Age=%d\n",PlayerInfo[playerid]


    );fwrite(hFile, var);

    format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);

    format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);

    format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);

    format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);

    format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);

    format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);

    format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);

    format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);

    format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);

    format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);

      format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);

    format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);

    format(var, 128, "DDHManager=%d\n",PlayerInfo[playerid][pDMH]);fwrite(hFile, var);

        format(var, 128, "DDHTicket=%d\n",PlayerInfo[playerid][pDMHTK]);fwrite(hFile, var);

    format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);

    format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);

    format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);

    format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);

    format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);

    format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);

    format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);

    format(var, 32, "CompMission=%d\n",PlayerInfo[playerid][pCompMission]);fwrite(hFile, var);

    format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);

    format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);

    format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);

    format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);

    format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);

    format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);

    format(var, 32, "SafeMats=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);

    format(var, 32, "SafeDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);

                    format(var, 32, "HealKit=%d\n",PlayerInfo[playerid][pKit]);fwrite(hFile, var);

    format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);

    format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);

    format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);

    format(var, 32, "ClubRank=%d\n",PlayerInfo[playerid][pCRank]);fwrite(hFile, var);

    format(var, 32, "SpawnLocation=%d\n",PlayerInfo[playerid][pSpawnLoc]);fwrite(hFile, var);

    format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);

    format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);

    format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);

    format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);

    format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);

    format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);

    format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);

    format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);

    format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);

    format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);

    format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);

    format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);

    format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);

    format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);

                GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);

    format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);

                    format(var, 32, "AD=%d\n",PlayerInfo[playerid][pAD]);fwrite(hFile, var);

    format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);

    format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);

    format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);

    format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);

    format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);

    format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);

    format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);

    format(var, 32, "Rob=%d\n",PlayerInfo[playerid][pRob]);fwrite(hFile, var);

    format(var, 32, "BG=%d\n",PlayerInfo[playerid][pBG]);fwrite(hFile, var);

    format(var, 32, "Zavez=%d\n",PlayerInfo[playerid][pZavez]);fwrite(hFile, var);

    // format(var, 32, "Car=%d\n",PlayerInfo[playerid][pCar]);fwrite(hFile, var);

    //format(var, 32, "Car2=%d\n",PlayerInfo[playerid][pPcarkey2]);fwrite(hFile, var);

    // format(var, 32, "Car3=%d\n",PlayerInfo[playerid][pPcarkey3]);fwrite(hFile, var);

    format(var, 32, "CLUBMember=%d\n",PlayerInfo[playerid][pCLUB]);fwrite(hFile, var);

    format(var, 32, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var);

    format(var, 32, "Fightstyles=%d\n",PlayerInfo[playerid][pFstyles]);fwrite(hFile, var);

    format(var, 32, "Walkstyles=%d\n",PlayerInfo[playerid][pWstyles]);fwrite(hFile, var);

    if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))

    {

    PlayerInfo[playerid][pPos_x] = 2246.6;

    PlayerInfo[playerid][pPos_y] = -1161.9;

    PlayerInfo[playerid][pPos_z] = 1029.7;

    }

    if(Spectate[playerid] != 255)

    {

    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];

    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];

    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];

    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];

    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];

    }

    format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);

    format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);

    format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);

    format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);

                    format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);

    format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);

    format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);

    format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);

    format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);

    format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);

    format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);

    format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);

    format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);

    format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);

    format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);

    format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);

    format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);

    format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);

    format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);

    format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);

    format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);

    format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);

    format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);

    format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);

    format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);

    format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);

    format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);

    format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);

    format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);

    format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);

    format(var, 32, "FacWarns=%d\n",PlayerInfo[playerid][pFACWarns]);fwrite(hFile, var);

    format(var, 32, "AWarns=%d\n",PlayerInfo[playerid][pAWarns]);fwrite(hFile, var);

    format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);

    if(PlayerInfo[playerid][pDonateRank] < 1) { PlayerInfo[playerid][pFuel] = 0; }

    format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);

    format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);

    format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);

    //format(var, 32, "Crack=%d\n",PlayerInfo[playerid][pCrack]);fwrite(hFile, var);

    format(var, 64, "Passport=%d\n",PlayerInfo[playerid][pPassport]);fwrite(hFile, var);

    format(var, 32, "CabinetTime=%d\n",PlayerInfo[playerid][pCabinetTime]);fwrite(hFile, var);

                    format(var, 32, "AdminSec=%d\n",PlayerInfo[playerid][pSec]);fwrite(hFile, var);

                    format(var, 32, "Bounty=%d\n",PlayerInfo[playerid][pBounty]);fwrite(hFile, var);

                    format(var, 32, "FamilyMuted=%d\n",PlayerInfo[playerid][pFMuted]);fwrite(hFile, var);

    format(var, 32, "FamilyMuteTime=%d\n",PlayerInfo[playerid][pFMuteTime]);fwrite(hFile, var);

    fclose(hFile);

    }

    }

    }

    return 1;

    }[/pawn]

  6. Salut am incercat sa compilez un script si mia dat o eroare si un warn.

    Am cautat solutii dar nu am gasit nimic.

    [pawn]C:\Users\Alex\Desktop\mush\pawno\include\streamer.inc(305) : warning 202: number of arguments does not match definition

    C:\Users\Alex\Desktop\mush\pawno\include\streamer.inc(312) : error 025: function heading differs from prototype[/pawn]

  7. Salut am adaugat cateva barieri in gm si mia dat erorile astea, Ma puteti ajuta va rog.

    Erorile:

    [pawn]C:\Users\Alex\Desktop\mush\cg.pwn(74740) : error 001: expected token: "*then", but found "{"

    C:\Users\Alex\Desktop\mush\cg.pwn(74745) : error 001: expected token: "*then", but found "{"

    C:\Users\Alex\Desktop\mush\cg.pwn(74750) : error 001: expected token: "*then", but found "{"

    C:\Users\Alex\Desktop\mush\cg.pwn(74755) : error 001: expected token: "*then", but found "{"[/pawn]

    Poza cu liniile

    QVI759d.png

  8. Salut am o problema la serveru meu. Mi se inchide mereu. Am pus crashdetected si am vazut asta in server_log

    Crash caused by an unknown error in SetPlayerCheckpoint at address 0x1dd228
    [19:17:23] Stack trace of gamemodes/portgaming.amx (most recent call first):

  9. Am vrut sa fac primu meu script. Si in final mi-a dat cateva errori care nu stiu sa le rezolv.

    C:\Users\Alex\Desktop\dm.pwn(29) : error 017: undefined symbol "pInfo"
    C:\Users\Alex\Desktop\dm.pwn(29) : error 009: invalid array size (negative, zero or out of bounds)
    C:\Users\Alex\Desktop\dm.pwn(106) : warning 235: public function lacks forward declaration (symbol "SetPlayerSpawn")
    C:\Users\Alex\Desktop\dm.pwn(110) : error 017: undefined symbol "pDM"
    C:\Users\Alex\Desktop\dm.pwn(115) : error 017: undefined symbol "dmRandomSpawns"
    C:\Users\Alex\Desktop\dm.pwn(115) : error 029: invalid expression, assumed zero
    C:\Users\Alex\Desktop\dm.pwn(115) : warning 215: expression has no effect
    C:\Users\Alex\Desktop\dm.pwn(116) : error 017: undefined symbol "dmRandomSpawns"
    C:\Users\Alex\Desktop\dm.pwn(116) : warning 215: expression has no effect
    C:\Users\Alex\Desktop\dm.pwn(116) : error 001: expected token: ";", but found "]"
    C:\Users\Alex\Desktop\dm.pwn(116) : error 029: invalid expression, assumed zero
    C:\Users\Alex\Desktop\dm.pwn(116) : fatal error 107: too many error messages on one line
    
    Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    9 Errors.
    Totate liniile
    #include <a_samp>
    
    #if defined FILTERSCRIPT
    
    new StartingDM;
    new dmevent = 0;
    new dmprize;
    new firstblooddm;
    new PlayerDM[MAX_PLAYERS];
    new DMWinner = 999;
    new DMWinnerKills = 0;
    
    
    new Float:dmRandomSpawns[4][4] = {
    	{2153.0376,-5383.0410,6.8860,195.5259},
    	{2081.6714,-5415.8008,1.1086,272.9199},
    	{2148.2546,-5479.7080,8.4376,78.6748},
    	{2145.9229,-5510.9849,5.4576,337.4671}
    };
    
    enum pInfo
    {
        pdmKills,
    	pdmKills2,
    	pdmDeaths,
    	pDM,
    };
    #endif
    new PlayerInfo[MAX_PLAYERS][pInfo];
    
    public OnFilterScriptInit()
    {
    	print("\n--------------------------------------");
    	print(" DM event by Mush");
    	print("--------------------------------------\n");
    	return 1;
    }
    
    public OnFilterScriptExit()
    {
    	return 1;
    }
    
    public OnGameModeInit()
    {
        CreateObject(4876, 2137.73853, -5437.22998, -1.50472,   0.00000, 0.00000, 0.00000);
        CreateObject(4876, 2120.52637, -5429.98975, -2.62425,   0.00000, 0.00000, 142.01994);
        CreateObject(4876, 2143.81470, -5464.12451, -1.50472,   0.00000, 0.00000, -28.97999);
        CreateObject(4876, 2166.90576, -5440.31934, -1.50472,   0.00000, 0.00000, 27.17999);
        CreateObject(4876, 2153.27563, -5397.34814, -1.47687,   0.00000, 0.00000, 85.43998);
        CreateObject(3507, 2204.35620, -5471.27637, -0.00667,   0.00000, 0.00000, 0.00000);
        CreateObject(3507, 2092.53345, -5379.53760, 5.33300,   0.00000, 0.00000, 0.00000);
        CreateObject(8493, 2117.44531, -5504.94971, 17.28808,   3.90000, 19.80000, 84.23999);
        CreateObject(11427, 2163.28882, -5445.68115, 10.68680,   -7.74000, 26.40000, 0.00000);
        CreateObject(11444, 2094.67334, -5432.97705, 2.19813,   0.00000, 0.00000, 0.00000);
        CreateObject(11444, 2105.73730, -5410.49463, 3.06552,   0.00000, 0.00000, -120.17999);
        CreateObject(11428, 2122.28369, -5440.15723, 6.59760,   4.62000, 1.38000, -59.52000);
        CreateObject(11428, 2146.61816, -5476.63574, 11.42053,   4.62000, 1.38000, -201.59998);
        CreateObject(13206, 2134.84399, -5455.88623, 5.45524,   -1.62000, -8.93999, 3.96000);
        CreateObject(3359, 2152.33325, -5383.86621, 4.91128,   0.00000, 0.00000, 0.00000);
        CreateObject(18451, 2154.61890, -5408.38574, 3.91856,   0.00000, 0.00000, -109.97997);
        CreateObject(3252, 2140.47925, -5406.57617, 3.48091,   0.00000, 0.00000, 0.00000);
        CreateObject(3252, 2147.08838, -5404.24512, 4.78857,   16.20001, -35.57997, 0.00000);
        CreateObject(11444, 2148.88721, -5375.66455, 3.38977,   0.00000, 0.00000, 0.00000);
        CreateObject(11443, 2174.99658, -5416.16016, 3.03239,   0.00000, 0.00000, 0.00000);
        CreateObject(13005, 2154.89648, -5386.92334, 3.93461,   -3.24000, 1.32000, 0.00000);
        CreateObject(13005, 2174.16968, -5410.58740, -17.08412,   3.30001, -42.72000, -88.49997);
        CreateObject(13005, 2171.59180, -5480.21484, -15.53909,   3.30001, -42.72000, 85.26003);
        CreateObject(3374, 2136.26563, -5419.81104, 4.33153,   0.00000, 0.00000, 0.00000);
        CreateObject(3374, 2136.26563, -5419.81104, 6.73611,   0.00000, 0.00000, 0.00000);
        CreateObject(3374, 2136.26563, -5419.81104, 8.98492,   0.00000, 0.00000, 0.00000);
        CreateObject(3261, 2137.77710, -5421.48633, 7.95450,   0.00000, 0.00000, 0.00000);
        CreateObject(3261, 2134.34033, -5421.57568, 7.95450,   0.00000, 0.00000, 0.00000);
        CreateObject(705, 2141.92554, -5457.04102, 5.57708,   0.00000, 0.00000, 0.00000);
        CreateObject(705, 2194.04712, -5429.36230, 2.36458,   0.00000, 0.00000, 0.00000);
        CreateObject(705, 2109.70679, -5386.56982, -0.63924,   0.00000, 0.00000, 0.00000);
        CreateObject(705, 2174.47876, -5374.41797, 3.69213,   0.00000, 0.00000, 0.00000);
        CreateObject(705, 2146.88965, -5415.66895, 3.06320,   0.00000, 0.00000, 0.00000);
        CreateObject(3276, 2124.02026, -5374.20654, 3.87943,   -0.06000, -3.24000, 0.00000);
        CreateObject(3276, 2134.71948, -5374.28760, 4.13518,   0.60000, 0.36000, 0.00000);
        CreateObject(3276, 2145.51489, -5374.15479, 4.13518,   0.60000, 0.36000, 0.00000);
        CreateObject(3276, 2148.66992, -5421.36523, 5.78667,   1.44000, -4.26000, -79.13999);
        CreateObject(3276, 2150.86108, -5432.26025, 6.52881,   4.62000, -1.50000, -79.13999);
        CreateObject(705, 2093.94800, -5457.53223, -0.91360,   0.00000, 0.00000, 0.00000);
        CreateObject(3279, 2083.97632, -5417.08984, -1.26298,   0.00000, 0.00000, 0.00000);
        CreateObject(3279, 2207.71973, -5407.53955, -0.35697,   0.00000, 0.00000, -157.01996);
        CreateObject(3260, 2145.99609, -5509.98828, 7.55886,   90.00000, 0.00000, 0.00000);
        CreateObject(3260, 2143.99341, -5509.64355, 8.46066,   90.00000, 0.00000, 0.00000);
        CreateObject(3260, 2142.02783, -5509.69531, 9.57616,   90.00000, 0.00000, 0.00000);
        CreateObject(3260, 2140.23438, -5509.33447, 10.66503,   90.00000, 0.00000, 0.00000);
        CreateObject(3260, 2138.31787, -5509.29395, 11.48245,   90.00000, 0.00000, 0.00000);
        CreateObject(3260, 2137.17456, -5507.13086, 12.52990,   90.00000, 0.00000, 0.00000);
        CreateObject(3260, 2137.51343, -5505.07617, 13.44145,   90.00000, 0.00000, 0.00000);
        CreateObject(3260, 2138.98315, -5503.04834, 14.92629,   90.00000, 0.00000, 0.00000);
        CreateObject(3260, 2137.40308, -5504.15186, 13.44145,   90.00000, 0.00000, 0.00000);
        CreateObject(3260, 2141.22681, -5504.17285, 15.74995,   90.00000, 0.00000, 0.00000);
        CreateObject(3276, 2162.48828, -5391.76367, 7.64055,   0.00000, 0.00000, -38.33999);
    	return 1;
    }
    
    public OnGameModeExit()
    {
    	return 1;
    }
    
    public SetPlayerSpawn(playerid)
    {
    	if(IsPlayerConnected(playerid))
    	{
    	if(PlayerInfo[playerid][pDM] == 1 && dmevent)
    		{
    			ResetPlayerWeapons(playerid);
    			ResetPlayerWeapons(playerid);
    			new string[128];
    			new rand = random(sizeof(dmRandomSpawns));
    			SetPlayerPos(playerid, dmRandomSpawns[rand][0], dmRandomSpawns[rand][1], dmRandomSpawns[rand][2], dmRandomSpawns[rand][3]);
    			SetPlayerFacingAngle(playerid, dmRandomSpawns[rand][4]);
    			SetPlayerHealth(playerid, 100);
    			SetPlayerArmour(playerid, 100);
    			GivePlayerWeapon(playerid, 38, 9999);// Minigun
    			SendClientMessage(playerid,0xFFD700AA, string);
    			SetPlayerColor(playerid,0xff00ff66);
    			ClearCrime(playerid);
    			WantedLevel[playerid] = 0;
    			WantedPoints[playerid] = 0;
                }
    	}
    	return 1;
    }
    
    public OnPlayerRequestClass(playerid, classid)
    {
    	return 1;
    }
    
    forward DMEnded();
    forward AnnounceDM();
    public AnnounceDM()
    {
        DMWinner = 999;
    	DMWinnerKills = 0;
        for(new i = 0; i < MAX_PLAYERS; i++)
    	{
    	    if(IsPlayerConnected(i))
    	    {
    	        if(PlayerDMing[i] != 0)
    	        {
    	        SendClientMessageToAll(0xFFD700AA, "{F3FF02}[DM Event] {CCCCCC}Eventul v-a incepe in {F3FF02}10 secunde! {FF9933}Get Ready!");
            	StartingDM = 0;
            	SetTimer("DMEvent", 10000, 0);
            	}
             }
    	 }
    	 SetTimer("DMEnded", 240000, 0);
         return 1;
    }
    
    public DMEnded()
    {
    	new string[256];
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
    	    if(IsPlayerConnected(i))
    	    {
    	        if(PlayerDM[i] != 0)
    	        {
    	            if(IsPlayerConnected(DMWinner))
    	            {
    	            GetPlayerName(DMWinner, name, sizeof(name));
                    SendClientMessageToAll(0xFFD700AA,"{F3FF02}=========================== DM Event ===========================");
    			    format(string, sizeof(string), "{F3FF02}[DM Event]{FF0000} %s (ID: %d) {CCCCCC}a castigat cu {F3FF02} %d kills", PlayerName(killerid), killerid, DMWinnerKills);
    			    SendClientMessageToAll(0xFFD700AA, string);
    			    format(string, sizeof(string), "{F3FF02}[DM Event] {CCCCCC}Si acesta a castigat premiul in valoare de{00CC00} $%d! {FF9900}Event Over!", dmprize);
    			    SendClientMessageToAll(0xFFD700AA, string);
    			    SendClientMessageToAll(0xFFD700AA,"{F3FF02}=========================== DM Event ===========================");
    			}
                ClearCrime(playerid);
                ResetPlayerWeapons(i)
    			PlayerDM[i] = 0;;
    			SpawnPlayer(i);
                }
    		}
    	}
    	AnnouncedDM = 0;
    	GivePlayerMoney(killerid, GGPrize);
        dmevent = 0;
    	return 1;
    }
    
    forward dmevent();
    public dmevent()
    {
    	for(new i = 0; i <= MAX_PLAYERS; i++)
    	{
    		if(IsPlayerConnected(i))
    		{
    			if(PlayerInfo[i][pDM] == 1)
    			{
    				new rand = random(sizeof(minigunRandomSpawns));
    				SetPlayerPos(i, dmRandomSpawns[rand][0], dmRandomSpawns[rand][1], dmRandomSpawns[rand][2], dmRandomSpawns[rand][3]);
    				SetPlayerFacingAngle(i, dmRandomSpawns[rand][4]);
    				SetPlayerInterior(i, 0);
    				SetPlayerHealth(i, 100);
    				SetPlayerArmour(playerid, 100);
    				ResetPlayerWeapons(i);
    				TogglePlayerControllable(i, 0);
    				SetPlayerColor(i,0xFFD700AA);
    				GivePlayerWeapon(i, 38, 9999);// Minigun
    			}
    		}
    	}
    
    	dmevent = 1;
    	SendClientMessageToAll(0xFFD700AA, "{F3FF02}[DM Event] {CCCCCC}Eventul incepe acum!");
    
    
    	SetTimer("dmcd1", 1000, false);
    	SetTimer("dmcd2", 2000, false);
    	SetTimer("dmcd3", 3000, false);
    	SetTimer("dmcd4", 4000, false);
    	SetTimer("dmcd5", 5000, false);
    	SetTimer("dmcd6", 6000, false);
    
    	return 1;
    }
    
    forward dmcd1();
    forward dmcd2();
    forward dmcd3();
    forward dmcd4();
    forward dmcd5();
    forward dmcd6();
    
    public dmcd1()
    {
    	for(new i = 0; i <= MAX_PLAYERS; i++)
    	{
    		if(IsPlayerConnected(i))
    		{
    			if(PlayerInfo[i][pDM] == 1)
    			{
    				GameTextForPlayer(i,"~r~DM Countdown: ~n~~n~~g~5",1000,4);
    			}
    		}
    	}
    	return 1;
    }
    
    public dmcd2()
    {
    	for(new i = 0; i <= MAX_PLAYERS; i++)
    	{
    		if(IsPlayerConnected(i))
    		{
    			if(PlayerInfo[i][pDM] == 1)
    			{
    				GameTextForPlayer(i,"~r~DM Countdown: ~n~~n~~g~4",1000,4);
    			}
    		}
    	}
    	return 1;
    }
    
    public dmcd3()
    {
    	for(new i = 0; i <= MAX_PLAYERS; i++)
    	{
    		if(IsPlayerConnected(i))
    		{
    			if(PlayerInfo[i][pDM] == 1)
    			{
    				GameTextForPlayer(i,"~r~DM Countdown: ~n~~n~~g~3",1000,4);
    			}
    		}
    	}
    	return 1;
    }
    
    public dmcd4()
    {
    	for(new i = 0; i <= MAX_PLAYERS; i++)
    	{
    		if(IsPlayerConnected(i))
    		{
    			if(PlayerInfo[i][pDM] == 1)
    			{
    				GameTextForPlayer(i,"~r~DM Countdown: ~n~~n~~g~2",1000,4);
    			}
    		}
    	}
    	return 1;
    }
    
    public dmcd5()
    {
    	for(new i = 0; i <= MAX_PLAYERS; i++)
    	{
    		if(IsPlayerConnected(i))
    		{
    			if(PlayerInfo[i][pDM] == 1)
    			{
    				GameTextForPlayer(i,"~r~DM Countdown: ~n~~n~~g~1",1000,4);
    			}
    		}
    	}
    	return 1;
    }
    
    public dmcd6()
    {
    	for(new i = 0; i <= MAX_PLAYERS; i++)
    	{
    		if(IsPlayerConnected(i))
    		{
    			if(PlayerInfo[i][pDM] == 1)
    			{
    				GameTextForPlayer(i,"~r~DM Countdown: ~n~~n~~g~START!!!",1000,4);
    				TogglePlayerControllable(i, 1);
    			}
    		}
    	}
    	return 1;
    }
    
    
    public OnPlayerConnect(playerid)
    {
        PlayerDMing[playerid] = 0;
    	return 1;
    }
    
    public OnPlayerDisconnect(playerid, reason)
    {
    	return 1;
    }
    
    public OnPlayerSpawn(playerid)
    {
    	return 1;
    }
    
    public OnPlayerDeath(playerid, killerid, reason)
    {
        if(PlayerInfo[killerid][pDM] == 1 && dmevent)
    	{
    		if(!firstbloodgm)
    		{
    			for(new i; i <= MAX_PLAYERS; i++)
    			{
    				if(IsPlayerConnected(i))
    				{
    					if(PlayerInfo[i][pDM] == 1)
    					{
    						format(str, 128, "~r~%s ~y~ draw firstblood on ~g~%s", PlayerName(killerid), PlayerName(playerid));
    						GameTextForPlayer(i, str, 4000, 3);
    						GivePlayerWeapon(i, 38, 9999);// Minigun
    					}
    				}
    			}
    			firstblooddm = 1;
    		}
    		PlayerInfo[killerid][pdmKills2]++;
    		PlayerInfo[killerid][pdmKills]++;
    		PlayerInfo[playerid][pdmDeaths]++;
    		GivePlayerWeapon(playerid, 38, 9999);// Minigun
    		}
    	}
    	ClearCrime(playerid);
    	if(PlayerDMing[playerid] != 0)
    	{
    	    PlayerDMKills[killerid] ++;
    	    if(PlayerDMKills[killerid] > DMWinnerKills)
    	    {
    	        new killer[MAX_PLAYER_NAME];
    	        DMWinner = killerid;
    	        DMWinnerKills = PlayerDMKills[killerid];
    	        GetPlayerName(killerid, killer, sizeof(killer));
    	        for(new i = 0; i < MAX_PLAYERS; i++)
    	        {
    	            if(IsPlayerConnected(i))
    	            {
    	                if(PlayerDMing[i] != 0)
    	                {
    	                    format(string, sizeof(string), "* {00FFFF}%s {FFFFFF}este în frunte cu {00FFFF}%d {FFFFFF}Kills.",killer,DMWinnerKills);
    						SendClientMessage(i, COLOR_WHITE, string);
    	                }
    	            }
    	        }
    	    }
    	}
    	return 1;
    }
    
    public OnPlayerRegister(playerid, password[])
    {
    	if(IsPlayerConnected(playerid))
    	{
    	if (hFile)
    			{
    			new var[32];
    			format(var, 128, "pdmKills=%d\n",PlayerInfo[playerid][pdmKills]);fwrite(hFile, var);
    			format(var, 128, "pdmKills2=%d\n",PlayerInfo[playerid][pdmKills2]);fwrite(hFile, var);
    			format(var, 128, "pdmDeaths=%d\n",PlayerInfo[playerid][pdmDeaths]);fwrite(hFile, var);
    			format(var, 128, "pDM=%d\n",PlayerInfo[playerid][pDM]);fwrite(hFile, var);
    			}
    	 }
    	 return 1;
    }
    
    public OnPlayerUpdateEx(playerid)
    {
    	if(IsPlayerConnected(playerid))
    	{
    		if(gPlayerLogged[playerid])
    		{
    		if (hFile)
    			{
    			new var[32];
    			format(var, 128, "pdmKills=%d\n",PlayerInfo[playerid][pdmKills]);fwrite(hFile, var);
    			format(var, 128, "pdmKills2=%d\n",PlayerInfo[playerid][pdmKills2]);fwrite(hFile, var);
    			format(var, 128, "pdmDeaths=%d\n",PlayerInfo[playerid][pdmDeaths]);fwrite(hFile, var);
    			format(var, 128, "pDM=%d\n",PlayerInfo[playerid][pDM]);fwrite(hFile, var);
    			}
    		}
    	 }
    	 return 1;
    }
    
    public OnPlayerLogin(playerid,password[])
    {
        if ( UserFile )
    	{
    	    if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
    		{
    		        new key[ 256 ] , val[ 256 ];
    			    new Data[ 256 ];
    			    while ( fread( UserFile , Data , sizeof( Data ) ) )
    				{
    				    if( strcmp( key , "dmKills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pdmKills] = strval( val ); }
    					if( strcmp( key , "dmKills2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pdmKills2] = strval( val ); }
    					if( strcmp( key , "dmDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pdmDeaths] = strval( val ); }
    					if( strcmp( key , "DM" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDM] = strval( val ); }
    					}//end while
                    fclose(UserFile);//close the file after everything has been read in the while
    		}
    	    if(dmevent == 0)
    		{
    			PlayerInfo[playerid][pdmKills2] = 0;
    			PlayerInfo[playerid][pdmKills] = 0;
    			PlayerInfo[playerid][pdmDeaths] = 0;
    			PlayerInfo[playerid][pDM] = 0;
    		}
    		return 1;
    }
    
    public OnVehicleSpawn(vehicleid)
    {
    	return 1;
    }
    
    public OnVehicleDeath(vehicleid, killerid)
    {
    	return 1;
    }
    
    public OnPlayerText(playerid, text[])
    {
    	return 1;
    }
    
    public OnPlayerCommandText(playerid, cmdtext[])
    {
        if(strcmp(cmd, "/leavedm", true) == 0)
    	{
    		if(IsPlayerConnected(playerid))
    		{
    			if(PlayerInfo[playerid][pDM] == 1 && dmevent)
    			{
    				PlayerInfo[playerid][pdmKills2] = 0;
    				PlayerInfo[playerid][pdmKills] = 0;
    				PlayerInfo[playerid][pdmDeaths] = 0;
    				ResetPlayerWeapons(playerid);
    				SpawnPlayer(playerid);
    				PlayerInfo[playerid][pDM] = 0;
    				SCM(playerid, COLOR_WHITE, "Ai parasit DM Event!");
     			}
    			else
    			{
    				SendClientMessage(playerid, COLOR_GRAD1, "   Momentan DM event nu este activat");
    			}
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/enddmevent", true)==0)
    	{
    		if(IsPlayerConnected(playerid))
    		{
    			if(PlayerInfo[playerid][pAdmin] >= 1337)
    			{
    				SendClientMessageToAll(0xFFD700AA,"{F3FF02}=========================== DM Event ===========================");
    				SendClientMessageToAll(0xFFD700AA,"{F3FF02}[DM Event] {CCCCCC}Eventul actual a fost anulat de catre un {F3FF02}admin!");
    
    					for(new i = 0; i <= MAX_PLAYERS; i++)
    					{
    						if(IsPlayerConnected(i))
    						{
    							if(PlayerInfo[i][pDM] > 0)
    							{
    								PlayerInfo[i][pdmKills2] = 0;
    								PlayerInfo[i][pdmKills] = 0;
    								PlayerInfo[i][pdmDeaths] = 0;
    								ResetPlayerWeapons(i);
    								SpawnPlayer(i);
    								PlayerInfo[i][pDM] = 0;
    								firstblooddm = 0;
    							}
    						}
    					}
    					dmevent = 0;
    				}
    			}
    			else
    			{
    				SendClientMessage(playerid, COLOR_GREY, "Nu ai ranku necesar pentru a folosi aceasta comanda !");
    				return 1;
    
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/dmevent", true)==0)
    	{
    		if(IsPlayerConnected(playerid))
    		{
    			if(PlayerInfo[playerid][pAdmin] >= 4)
    			{
    				if(!dmevent)
    				{
    					tmp = strtok(cmdtext, idx);
    					if(!strlen(tmp))
    					{
    						SendClientMessage(playerid, COLOR_GRAD2, "{00FF00}Tasteazã:{FFFFFF} /dmevent (prize - minim 200.000$)");
    						return 1;
    					}
    					new prize;
    					prize = strval(tmp);
    					if(GetPlayerMoney(playerid) < prize)
    					{
    						SendClientMessage(playerid, COLOR_GRAD2, "Nu ai suficienti bani pentru a incepe eventul!");
    						return 1;
    					}
    					GivePlayerMoney(playerid, -prize);
    					dmprize = prize;
    					SendClientMessageToAll(0xFFD700AA,"{F3FF02}=========================== DM Event ===========================");
    					SendClientMessageToAll(0xFFD700AA,"{CCCCCC}Eventul {F3FF02}DM {CCCCCC}este pe cale sa inceapa!");
    					format(string, sizeof(string), "{CCCCCC}Organizator:{F3FF02} %s {CCCCCC}|| Premiu: {00CC00}%d {CCCCCC}|| Pentru inscriere tastati:{FF0000} /joindm", PlayerName(playerid), prize);
    					SendClientMessageToAll(0xFFD700AA, string);
    					SendClientMessageToAll(0xFFD700AA, "{CCCCCC}Acesta v-a incepe in {F3FF02}2 minute{CCCCCC}si va dura {F3FF02}15 minute");
    					SendClientMessageToAll(0xFFD700AA,"{F3FF02}=========================== Minigun Event ===========================");
    					StartingDM = 1;
    					SetTimer("AnnounceDM", 110000, 0);
    				}
    				else
    				{
    					SendClientMessage(playerid, COLOR_GREY, "{CCCCCC}Este deja un event {F3FF02}DM {CCCCCC}in desfasurare!");
    					return 1;
    				}
    			}
    			else
    			{
    				SendClientMessage(playerid, COLOR_GREY, "You can't use that command");
    				return 1;
    			}
    		}
    		return 1;
    	}
    
    	if(strcmp(cmd, "/joindm", true) == 0)
    	{
    		if(IsPlayerConnected(playerid))
    		{
    		    if(PlayerDMing[playerid] != 0)
    			{
    			if(WantedLevel[playerid] >= 1)
                {
                    SendClientMessage(playerid,COLOR_GREY,"   You can`t use this command, you are currently Wanted !");
                    return 1;
                }
    			if(PlayerInfo[playerid][pDM] == 1)
    			{
    				SendClientMessage(playerid,0xFFD700AA,"{CCCCCC}Esti deja inscris in {F3FF02}DM Event!");
    				return 1;
    			}
    			if(HuntedPlayer == playerid)
    			{
    				SendClientMessage(playerid,COLOR_GREY,"{CCCCCC}Nu poti intra in {F3FF02}DM Event {CCCCCC}cat timp esti in {FF6600}Hunting Event!");
    				return 1;
    			}
    			if(StartingDM)
    			{
    				SendClientMessage(playerid, 0xFFD700AA, "{F3FF02}[DM Event] {CCCCCC}Te-ai inscris in {F3FF02}DM Event!");
    				PlayerInfo[playerid][pDM] = 1;
    			}
    			else
    			{
    				SendClientMessage(playerid, COLOR_GREY, "{F3FF02}[DM Event] {CCCCCC}Eventul nu este in curs de desfasurare!");
    				return 1;
    			}
    		}
    		return 1;
    	}
    	return 0;
    }
    
    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    	return 1;
    }
    
    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    	return 1;
    }
    
    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    	return 1;
    }
    
    public OnPlayerEnterCheckpoint(playerid)
    {
    	return 1;
    }
    
    public OnPlayerLeaveCheckpoint(playerid)
    {
    	return 1;
    }
    
    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    	return 1;
    }
    
    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    	return 1;
    }
    
    public OnRconCommand(cmd[])
    {
    	return 1;
    }
    
    public OnPlayerRequestSpawn(playerid)
    {
    	return 1;
    }
    
    public OnObjectMoved(objectid)
    {
    	return 1;
    }
    
    public OnPlayerObjectMoved(playerid, objectid)
    {
    	return 1;
    }
    
    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    	return 1;
    }
    
    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    	return 1;
    }
    
    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    	return 1;
    }
    
    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    	return 1;
    }
    
    public OnPlayerSelectedMenuRow(playerid, row)
    {
    	return 1;
    }
    
    public OnPlayerExitedMenu(playerid)
    {
    	return 1;
    }
    
    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    	return 1;
    }
    
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    	return 1;
    }
    
    public OnRconLoginAttempt(ip[], password[], success)
    {
    	return 1;
    }
    
    public OnPlayerUpdate(playerid)
    {
    	return 1;
    }
    
    public OnPlayerStreamIn(playerid, forplayerid)
    {
    	return 1;
    }
    
    public OnPlayerStreamOut(playerid, forplayerid)
    {
    	return 1;
    }
    
    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    	return 1;
    }
    
    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    	return 1;
    }
    
    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    	return 1;
    }
    
    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    	return 1;
    }

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