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Problema BuyVip


[Funky]Anakin

Question

Salut sa-mp .ro. As vrea sa stiu cum pot face buyvip pe ore.Uitati aici fs :

[pawn]#include <a_samp>

#include <zcmd>

#include <sscanf>

#include <dudb>

#define BVip 31

#define BVip2 32

#define Level1Tag      "V.I.P Level 1"

#define Level2Tag      "V.I.P Level 2"

#define Level3Tag      "V.I.P Level 3"

#define Level4Tag      "V.I.P Level 4"

#define DIALOG_VCMDS 1

#define Data    "Vips/%s.ini"

//

//Shades of red

#define COLOR_INDIANRED 0xCD5C5CFF

#define COLOR_LIGHTCORAL 0xF08080FF

#define COLOR_SALMON 0xFA8072FF

#define COLOR_DARKSALMON 0xE9967AFF

#define COLOR_LIGHTSALMON 0xFFA07AFF

#define COLOR_CRIMSON 0xDC143CFF

#define COLOR_RED 0xFF0000FF

#define COLOR_FIREBRICK B22222FF

#define COLOR_DARKRED 0x8B0000FF

//Shades of pink

#define COLOR_PINK 0xFFC0CBFF

#define COLOR_LIGHTPINK 0xFFB6C1FF

#define COLOR_HOTPINK 0xFF69B4FF

#define COLOR_DEEPPINK 0xFF1493FF

#define COLOR_MEDIUMVIOLETRED 0xC71585FF

#define COLOR_PALEVIOLETRED 0xDB7093FF

//Shades of Orange

#define COLOR_CORAL 0xFF7F50FF

#define COLOR_TOMATO 0xFF6347FF

#define COLOR_ORANGERED 0xFF4500FF

#define COLOR_DARKORANGE 0xFF8C00FF

#define COLOR_ORANGE 0xFFA500FF

//Shades of Yellow

#define COLOR_GOLD 0xFFD700FF

#define COLOR_YELLOW 0xFFFF00FF

#define COLOR_LIGHTYELLOW 0xFFFFE0FF

#define COLOR_LEMONCHIFFON 0xFFFACDFF

#define COLOR_LIGHTGOLDENRODYELLOW 0xFAFAD2FF

#define COLOR_PAPAYAWHIP 0xFFEFD5FF

#define COLOR_MOCCASIN 0xFFE4B5FF

#define COLOR_PEACHPUFF 0xFFDAB9FF

#define COLOR_PALEGOLDENROD 0xEEE8AAFF

#define COLOR_KHAKI 0xF0E68CFF

#define COLOR_DARKKHAKI 0xBDB76BFF

//Shades of Purple

#define COLOR_LAVENDER 0xE6E6FAFF

#define COLOR_THISTLE 0xD8BFD8FF

#define COLOR_PLUM 0xDDA0DDFF

#define COLOR_VIOLET 0xEE82EEFF

#define COLOR_ORCHID 0xDA70D6FF

#define COLOR_FUCHSIA 0xFF00FFFF

#define COLOR_MAGENTA 0xFF00FFFF

#define COLOR_MEDIUMORCHID 0xBA55D3FF

#define COLOR_MEDIUMPURPLE 0x9370DBFF

#define COLOR_AMETHYST 0x9966CCFF

#define COLOR_BLUEVIOLET 0x8A2BE2FF

#define COLOR_DARKVIOLET 0x9400D3FF

#define COLOR_DARKORCHID 0x9932CCFF

#define COLOR_DARKMAGENTA 0x8B008BFF

#define COLOR_PURPLE 0x800080FF

#define COLOR_INDIGO 0x4B0082FF

#define COLOR_SLATEBLUE 0x6A5ACDFF

#define COLOR_DARKSLATEBLUE 0x483D8BFF

#define COLOR_MEDIUMSLATEBLUE 0x7B68EEFF

//Shades of Green

#define COLOR_GREENYELLOW 0xADFF2FFF

#define COLOR_CHARTREUSE 0x7FFF00FF

#define COLOR_LAWNGREEN 0x7CFC00FF

#define COLOR_LIME 0x00FF00FF

#define COLOR_LIMEGREEN 0x32CD32FF

#define COLOR_PALEGREEN 0x98FB98FF

#define COLOR_LIGHTGREEN 0x90EE90FF

#define COLOR_MEDIUMSPRINGGREEN 0x00FA9AFF

#define COLOR_SPRINGGREEN 0x00FF7FFF

#define COLOR_MEDIUMSEAGREEN 0x3CB371FF

#define COLOR_SEAGREEN 0x2E8B57FF

#define COLOR_FORESTGREEN 0x228B22FF

#define COLOR_GREEN 0x008000FF

#define COLOR_DARKGREEN 0x006400FF

#define COLOR_YELLOWGREEN 0x9ACD32FF

#define COLOR_OLIVEDRAB 0x6B8E23FF

#define COLOR_OLIVE 0x808000FF

#define COLOR_DARKOLIVEGREEN 0x556B2FFF

#define COLOR_MEDIUMAQUAMARINE 0x66CDAAFF

#define COLOR_DARKSEAGREEN 0x8FBC8FFF

#define COLOR_LIGHTSEAGREEN 0x20B2AAFF

#define COLOR_DARKCYAN 0x008B8BFF

#define COLOR_TEAL 0x008080FF

//Shades of Blue/Cyan

#define COLOR_AQUA 0x00FFFFFF

#define COLOR_CYAN 0x00FFFFFF

#define COLOR_LIGHTCYAN 0xE0FFFFFF

#define COLOR_PALETURQUOISE 0xAFEEEEFF

#define COLOR_AQUAMARINE 0x7FFFD4FF

#define COLOR_TURQUOISE 0x40E0D0FF

#define COLOR_MEDIUMTURQUOISE 0x48D1CC

#define COLOR_DARKTURQUOISE 0x00CED1FF

#define COLOR_CADETBLUE 0x5F9EA0FF

#define COLOR_STEELBLUE 0x4682B4FF

#define COLOR_LIGHTSTEELBLUE 0xB0C4DEFF

#define COLOR_POWDERBLUE 0xB0E0E6FF

#define COLOR_LIGHTBLUE 0xADD8E6FF

#define COLOR_SKYBLUE 0x87CEEBFF

#define COLOR_LIGHTSKYBLUE 0x87CEFAFF

#define COLOR_DEEPSKYBLUE 0x00BFFFFF

#define COLOR_DODGERBLUE 0x1E90FFFF

#define COLOR_CORNFLOWERBLUE 0x6495EDFF

#define COLOR_MEDIUMSLATEBLUE 0x7B68EEFF

#define COLOR_ROYALBLUE 0x4169E1FF

#define COLOR_BLUE 0x0000FFFF

#define COLOR_MEDIUMBLUE 0x0000CDFF

#define DARKBLUE 0x00008BFF

#define COLOR_NAVY 0x000080FF

#define COLOR_MIDNIGHTBLUE 0x191970FF

//Shades of Brown

#define COLOR_CORNSILK 0xFFF8DCFF

#define COLOR_BLANCHEDALMOND 0xFFEBCDFF

#define COLOR_BISQUE 0xFFE4C4FF

#define COLOR_NAVAJOWHITE 0xFFDEADFF

#define COLOR_WHEAT 0xF5DEB3FF

#define COLOR_BURLYWOOD 0xDEB887FF

#define COLOR_TAN 0xD2B48CFF

#define COLOR_ROSYBROWN 0xBC8F8FFF

#define COLOR_SANDYBROWN 0xF4A460FF

#define COLOR_DARKGOLDENROD 0xB8860BFF

#define COLOR_PERU 0xCD853FFF

#define COLOR_SADDLEBROWN 0x8B4513FF

#define COLOR_SIENNA 0xA0522DFF

#define COLOR_BROWN 0xA52A2AFF

#define COLOR_MAROON 0x800000FF

//Shades of Grey

#define COLOR_WHITE 0xFFFFFFFF

#define COLOR_GAINSBORO 0xDCDCDCFF

#define COLOR_LIGHTGREY 0xD3D3D3FF

#define COLOR_SILVER 0xC0C0C0FF

#define COLOR_DARKGRAY 0xA9A9A9FF

#define COLOR_GRAY 0x808080FF

#define COLOR_DIMGRAY 0x696969FF

#define COLOR_LIGHTSLATEGRAY 0x778899FF

#define COLOR_SLATEGRAY 0x708090FF

#define COLOR_DARKSLATEGRAY 0x2F4F4FFF

#define COLOR_BLACK 0x000000FF

//

new Loggedin[MAX_PLAYERS];

new Float:x, Float:y, Float:z,VehiclulRt,Float:Angle;

enum Player

{

Vip,

DisableVipChat,

IgnoreGoto,

SkinIDd,

Coins

};

new PlayerInfo[MAX_PLAYERS][Player];

#define MaxVipLevel 4

#if defined FILTERSCRIPT

public OnFilterScriptInit()

{

print("\n--------------------------------------");

print(" Blank Filterscript by your name here");

print("--------------------------------------\n");

return 1;

}

public OnFilterScriptExit()

{

return 1;

}

#else

main()

{

print("\n----------------------------------");

print(" Blank Gamemode by your name here");

print("----------------------------------\n");

}

#endif

public OnPlayerDeath(playerid, killerid, reason)

{

PlayerInfo[playerid][Coins] += 3;

return 1;

}

public OnPlayerConnect(playerid)

{

new file[25],Name[MAX_PLAYER_NAME];

GetPlayerName(playerid,Name,sizeof(Name));

format(file,sizeof(file),Data,Name);

dini_IntSet(file, "Coins",PlayerInfo[playerid][Coins] = 0);

    PlayerInfo[playerid][Vip] = dini_Int(file,"Vip");

    PlayerInfo[playerid][Coins] = dini_Int(file,"Coins");

return 1;

}

public OnPlayerDisconnect(playerid, reason)

{

    new file[25],Name[MAX_PLAYER_NAME];

GetPlayerName(playerid,Name,sizeof(Name));

format(file,sizeof(file),Data,Name);

    dini_IntSet(file, "Vip", PlayerInfo[playerid][Vip]);

    dini_IntSet(file, "Coins", PlayerInfo[playerid][Coins]);

return 1;

}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])

{

if(dialogid == BVip)

{

if(response)

{

ShowPlayerDialog(playerid,BVip2,DIALOG_STYLE_LIST,"Buy V.I.P","V.I.P Level 1 - 4000 Coins\nV.I.P Level 2 - 5000 Coins\nV.I.P Level 3 - 7000 Coins","Buy","Cancel");

}

}

if(dialogid == BVip2)

{

if(response)

{

if(listitem == 0)

{

if(PlayerInfo[playerid][Coins] >= 4000)

{

PlayerInfo[playerid][Coins] -= 4000;

PlayerInfo[playerid][Vip] = 1;

}

else

{

SendClientMessage(playerid,COLOR_RED,"You don't have enought coins to buy vip level 1");

}

}

if(listitem == 1)

{

if(PlayerInfo[playerid][Coins] >= 5000)

{

PlayerInfo[playerid][Coins] -= 5000;

PlayerInfo[playerid][Vip] = 2;

}

else

{

SendClientMessage(playerid,COLOR_RED,"You don't have enought coins to buy vip level 2");

}

}

if(listitem == 2)

{

if(PlayerInfo[playerid][Coins] >= 7000)

{

PlayerInfo[playerid][Coins] -= 7000;

PlayerInfo[playerid][Vip] = 3;

}

else

{

SendClientMessage(playerid,COLOR_RED,"You don't have enought coins to buy vip level 3");

}

}

}

}

return 1;

}

//------------------------------------------------------------------------------

//------------------------------Stocks------------------------------------------

stock PlayerName2(playerid)

{

new names[MAX_PLAYER_NAME];

GetPlayerName(playerid,names,sizeof(names));

return names;

}

stock SendPlayerMaxAmmo( playerid )

{

new slot, weap, ammo;

for ( slot = 0; slot < 14; slot++ )

{

GetPlayerWeaponData( playerid, slot, weap, ammo );

if ( IsValidWeapon( weap ) )

{

GivePlayerWeapon( playerid, weap, 99999 );

}

}

return 1;

}

stock IsValidWeapon( weaponid )

{

if ( weaponid > 0 && weaponid < 19 || weaponid > 21 && weaponid < 47 ) return 1;

return 0;

}

//------------------------------------------------------------------------------

//-------------------------------BuyVip-----------------------------------------

CMD:buyvip(playerid,params[])

{

new vip[2048];

strcat(vip, "  {0049FF}Un nou cumparator de V.I.P?\n\n", 2048 );

strcat(vip, "  {FFFFFF}Daca e asa citeste regulamentul de mai jos \n", 2048 );

strcat(vip, "  {0049FF}Regulament:\n", 2048 );

strcat(vip, "  {FFFFFF}1.Nu ai voie sa te teleportezi(/goto)la un player de mai multe ori si sa il omori\n", 2048 );

strcat(vip, "  {0049FF}2.Nu ai voie sa vorbesti vulgar cu alti V.I.P sau playeri!\n", 2048 );

strcat(vip, "  {0049FF}3.Nu ai voie sa folosesti /vtc[1-13] in DM-uri!\n\n", 2048 );

strcat(vip, "  {FFFFFF}4.Nu ai voie sa ceri Scor/Coins pentru V.I.P!\n\n", 2048 );

strcat(vip, "  {0049FF}Apoi trebuie sa stii ce inseamna V.I.P pe serverul Romania Stunt Time\n", 2048 );

strcat(vip, "  {FFFFFF}V.I.P are comenzi ce un player normal nu le are\n", 2048 );

strcat(vip, "  {0049FF}Deci V.I.P este un membru respectat pe server\n\n", 2048 );

strcat(vip, "  {FFFFFF}V.I.P se cumpara cu coins(/stats) !\n", 2048 );

strcat(vip, "  {0049FF}Inainte sa cumperi V.I.P scrie /vcmds si vezi daca merita sau nu merita sa cumperi vip !\n", 2048 );

strcat(vip, "  {FFFFFF}V.I.P Level 4 se cumpara in euro pe orange nu cu coins\n\n", 2048 );

strcat(vip, "  {0049FF}Deci vrei sa cumperi V.I.P?\n", 2048 );

ShowPlayerDialog(playerid,BVip,DIALOG_STYLE_MSGBOX,"Buy {FF0000}V.I.P",vip,"Da","Nu");

return 1;

}

//------------------------------------------------------------------------------

//-------------------------------RCON-------------------------------------------

CMD:setvip(playerid,params[]) {

new file [255];

if(Loggedin[playerid] == 1) {

if(IsPlayerAdmin(playerid)) {

new tmp[256], tmp2[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);

if(!strlen(params)) return SendClientMessage(playerid, COLOR_RED, "{FFFFFF}Foloseste: {0049FF}/setvip [playerid] [level]");

new player1, level, playername[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME], string[128];

player1 = strval(tmp);

if(!strlen(tmp2)) return SendClientMessage(playerid, COLOR_RED, "{FFFFFF}Foloseste: {0049FF}/setvip [playerid] [level]");

level = strval(tmp2);

if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {

if(Loggedin [player1] == 1) {

if(level > MaxVipLevel) return SendClientMessage(playerid,COLOR_RED,"{FFFFFF}Eroare: {0049FF}Incorrect Level");

if(level == PlayerInfo[player1][Vip]) return SendClientMessage(playerid,COLOR_RED,"{FFFFFF}Eroare: {0049FF}Player %s are acest level");

GetPlayerName(player1, playername, sizeof(playername)); GetPlayerName(playerid, adminname, sizeof(adminname));

new year,month,day;  getdate(year, month, day); new hour,minute,second; gettime(hour,minute,second);

if(level > 0) format(string,sizeof(string),"{FFFFFF}Administrator %s has set you to Administrator Status [level %d]",adminname, level);

else format(string,sizeof(string),"{0049FF}Administrator %s has set you to Player Status [level %d]",adminname, level);

SendClientMessage(player1,COLOR_BLUE,string);

if(level > PlayerInfo[player1][Vip]) GameTextForPlayer(player1,"{FFFFFF}Vip {0049FF}Primit", 2000, 3);

else GameTextForPlayer(player1,"{FFFFFF}Vip {0049FF}Scos", 2000, 3);

format(string,sizeof(string),"{FFFFFF}Tu l-ai facut pe {0049FF}%s Level %d in data de %d/%d/%d at %d:%d:%d", playername, level, day, month, year, hour, minute, second); SendClientMessage(playerid,COLOR_BLUE,string);

format(string,sizeof(string),"{FFFFFF}Rcon %s l-a facut pe {0049FF}%s Level %d in data de %d/%d/%d at %d:%d:%d",adminname, playername, level, day, month, year, hour, minute, second);

dini_IntSet(file, "Vip",PlayerInfo[playerid][Vip]);

dUserSetINT(PlayerName2(player1)).("Vip",(level));

PlayerInfo[player1][Vip] = level;

return PlayerPlaySound(player1,1057,0.0,0.0,0.0);

} else return SendClientMessage(playerid,COLOR_RED,"{FFFFFF}EROARE: {0049FF}Playerul trebuie sa fie inregistrat ca sa fie V.I.P");

} else return SendClientMessage(playerid, COLOR_RED, "{FFFFFF}Playerul nu {0049FF}este coonectat");

} else return SendClientMessage(playerid,COLOR_RED,"{FFFFFF}ERROR: Nu ai destul {0049FF}level sa setezi V.I.P");

} else return SendClientMessage(playerid,COLOR_RED,"{0049FF}ERROR: Trebuie sa fi logat sa {0049FF}folosesti /setvip [playerid], [level]");

}

//------------------------------------------------------------------------------

//------------------------------VIP---------------------------------------------

CMD:vcmds( playerid , params[ ] )

{

new Commands[ 1024 ];

strcat( Commands, "{0049FF}Level 1:\n", 1024 );

strcat( Commands, "{FFFFFF}/mytime /vcar /vtc /vtc2 /vtc3\n", 1024 );

strcat( Commands, "{0049FF}/vtc4 /vtc5 /vtc6 /vtc7 /vtc8 /vtc9\n", 1024 );

strcat( Commands, "{FFFFFF}vtc10 /vtc11 /vtc12 /vtc13 /maxammo /vgoto\n\n", 1024 );

strcat( Commands, "{0049FF}Level 2:\n", 1024 );

strcat( Commands, "{FFFFFF}/myweather /disablevipchat\n", 1024 );

strcat( Commands, "{0049FF}/carcolor /spawnme /rw /ww\n\n", 1024 );

strcat( Commands, "{FFFFFF}Level 3:\n", 1024 );

strcat( Commands, "{0049FF}/saveskin /outskin \n", 1024 );

strcat( Commands, "{FFFFFF}\n\n", 1024 );

strcat( Commands, "{0049FF}Level 4:\n", 1024 );

strcat( Commands, "{FFFFFF} /godmode /ignoregoto /vsay /vkick\n\n", 1024 );

ShowPlayerDialog( playerid, DIALOG_VCMDS, DIALOG_STYLE_MSGBOX , " {00FF19}Vip Commands " , Commands, "Ok", "" );

return 1;

}

//------------------------------------------------------------------------------//

CMD:saveskin( playerid, params[ ] )

{

if ( PlayerInfo[ playerid ][ Vip ] == 3 )

{

new string[ 128 ];

format( string, 128, "{0049FF}Tu ti-ai salvat {FFFFFF}acest skin (ID %d)", params[ 0 ] );

SendClientMessage( playerid, COLOR_RED, string);

SendClientMessage( playerid, COLOR_RED, "{FFFFFF}Foloseste {0049FF}/outskin pentru a iesi din acel skin." );

PlayerInfo[ playerid ][ SkinIDd ] = GetPlayerSkin( playerid );

}

else

{

SendClientMessage( playerid, COLOR_RED,"{FFFFFF}Trebuie sa fii V.I.P {0049FF}level 3 pentru a folosi aceasta comanda");

}

return 1;

}

//------------------------------------------------------------------------------//

CMD:ww( playerid, params[ ] )

{

if ( PlayerInfo[ playerid ][ Vip ] >= 2 )

{

ResetPlayerWeapons( playerid );

SendClientMessage( playerid, 0x33AA33FF, "{FFFFFF}Ai capatat {0049FF}Running Weapons pack {FFFFFF}Free!" );

GivePlayerWeapon( playerid, 25, 500 ); //Shotgun

GivePlayerWeapon( playerid, 24, 500 ); //Desert Eagle

GivePlayerWeapon( playerid, 4, 1 ); //Knife

GivePlayerWeapon( playerid, 34, 500 ); //Sniper

GivePlayerWeapon( playerid, 31, 500 ); //M4

GivePlayerWeapon( playerid, 29, 500 ); //Mp5

}

else

{

return SendClientMessage( playerid, COLOR_RED,"{FFFFFF}Trebuie sa fii V.I.P level 2 {0049FF}pentru a folosi aceasta comanda");

}

return 1;

}

//------------------------------------------------------------------------------//

CMD:maxammo( playerid, params[ ] )

{

if ( PlayerInfo[ playerid ][ Vip ] >= 2 )

{

SendPlayerMaxAmmo( playerid );

SendClientMessage( playerid, COLOR_RED, "{FFFFFF}Ai adaugat {0049FF}Max Ammo{FFFFFF} to your weapons!" );

}

else

{

return SendClientMessage( playerid, COLOR_RED,"{FFFFFF}Trebuie sa fii V.I.P level 2 {0049FF}pentru a folosi aceasta comanda"); }

return 1;

}

//------------------------------------------------------------------------------//

CMD:mytime( playerid, params[ ] )

{

new time, string[ 128 ];

if ( PlayerInfo[ playerid ][ Vip ] >= 2 )

{

if ( sscanf( params, "d", time ) ) return SendClientMessage( playerid, COLOR_RED, "{FFFFFF}Scrie: {0049FF}/mytime [timp]" );

if ( ( time < 0 ) || ( time > 24 ) ) return SendClientMessage( playerid, COLOR_RED, "{FFFFFF}Numai intre orele {0049FF}0-24 puteti seta timpul!" );

SetPlayerTime( playerid, time, 0 );

format( string, sizeof( string ), "You have set your time to {E60000}%d", time );

SendClientMessage( playerid, COLOR_GREEN, string );

#if defined VIPS_SEND_COMMAND

SendVipsCommand( playerid, "/mytime" );

#endif

} else

{

SendClientMessage(playerid,COLOR_RED,"{FFFFFF}Trebuie sa fii V.I.P level 2 {0049FF}pentru a folosi aceasta comanda");

}

return 1;

}

//------------------------------------------------------------------------------//

CMD:spawnme(playerid,params[])

{

if(PlayerInfo[playerid][Vip] >= 2)

{

SpawnPlayer(playerid);

SendClientMessage(playerid,COLOR_RED,"Ati fost respawnat");

}

else

{

SendClientMessage(playerid,COLOR_RED,"{FFFFFF}Trebuie sa fii V.I.P level 2 {0049FF}pentru a folosi aceasta comanda");

}

return 1;

}

//------------------------------------------------------------------------------//

CMD:outskin( playerid, params[ ] )

{

if(PlayerInfo[playerid][Vip] < 3)

{

PlayerInfo[ playerid ][ SkinIDd ] = -1;

}

else

{

SendClientMessage(playerid,COLOR_RED,"{FFFFFF}Trebuie sa fii V.I.P level 2 {0049FF}pentru a folosi aceasta comanda");

}

return 1;

}

//------------------------------------------------------------------------------//

CMD:vkick(playerid, params[])

{

if(PlayerInfo[playerid][Vip] < 4) SendClientMessage(playerid, COLOR_RED, "{FFFFFF}Trebuie sa fii V.I.P level 4 {0049FF}pentru a folosi aceasta comanda!");

else

{

new ID, reason[100];

if(sscanf(params, "is", ID, reason)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /kick [id] [reason]");

else if(IsPlayerConnected(ID) == 0) SendClientMessage(playerid, COLOR_RED, "Player is not connected");

else

{

new string[256], name[60], name2[60];

GetPlayerName(playerid, name, 60);

GetPlayerName(ID, name2, 60);

format(string, 256, "Vip %s[%d] has kicked %s[%d]. (Reason: %s)", name, playerid, name2, ID, reason);

SendClientMessageToAll(COLOR_YELLOW, string);

Kick(ID);

}

}

return 1;

}

//------------------------------------------------------------------------------//

CMD:vgoto(playerid,params[])

{

if(PlayerInfo[playerid][Vip] < 1) SendClientMessage(playerid, COLOR_RED, "{FFFFFF}Trebuie sa fii V.I.P level 1 {0049FF}pentru a folosi aceasta comanda!");

else

{

new ID;

if(sscanf(params, "i", ID)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /goto [id]");

else if(IsPlayerConnected(ID) == 0) SendClientMessage(playerid, COLOR_RED, "Player is not connected!");

else

{

GetPlayerPos(ID, x, y, z);

SetPlayerPos(playerid, x+1, y+1, z);

}

}

return 1;

}

//------------------------------------------------------------------------------//

CMD:vannounce(playerid,params[])

{

new name[MAX_PLAYERS];

new string[233];

GetPlayerName(playerid,name,sizeof(name));

if(PlayerInfo[playerid][Vip] >= 2 || IsPlayerAdmin(playerid))

{

if(!strlen(params)) return SendClientMessage(playerid,COLOR_RED,"USAGE: /vannounce <text>");

format(string,sizeof(string),"~r~%s : ~w~%s",name,params);

return GameTextForAll(string,4000,4);

} else return SendClientMessage(playerid,COLOR_RED,"ERROR: {FFFFFF}Trebuie sa fii V.I.P level 2 {0049FF}pentru a folosi aceasta comanda");

}

//------------------------------------------------------------------------------//

CMD:vsay(playerid,params[])

{

new string[500];

new vmsg[500];

new vname[MAX_PLAYER_NAME];

if(PlayerInfo[playerid][Vip] >= 4)

{

strmid(vmsg, params,0,strlen(params));

GetPlayerName(playerid, vname, sizeof(vname));

if(!strlen(vmsg))

{

SendClientMessage(playerid, 0xADFF2FAA, "{00C0FF}/vsay {F81414}[mesaj]");

return 1;

}

else

{

format(string, sizeof(string), "{FFFFFF}Vip: {0049FF}%s: {F81414}%s",vname, vmsg , playerid);

SendClientMessageToAll(0xADFF2FAA, string);

}

}

else

{

SendClientMessage(playerid, COLOR_RED, "[Error]: You need to be Vip level {F81414}4 {FFFFFF}to use this command!");

}

return 1;

}

//------------------------------------------------------------------------------//

COMMAND:vips(playerid,params[])

{

new count = 0;

new string[128];

new VIPType[20];

SendClientMessage(playerid,-1,"");

SendClientMessage(playerid,COLOR_GREEN,"________________|ONLINE VIPS|________________");

SendClientMessage(playerid,-1,"");

for(new i = 0; i < MAX_PLAYERS; i++)

{

if(IsPlayerConnected(i))

{

if(PlayerInfo[Vip] > 0)

{

if(PlayerInfo[Vip] == 1)

{

VIPType = Level1Tag;

}

else if(PlayerInfo[Vip] == 2)

{

VIPType = Level2Tag;

}

else if(PlayerInfo[Vip] == 3)

{

VIPType = Level3Tag;

}

new PlayName[MAX_PLAYER_NAME];

GetPlayerName(i,PlayName,sizeof(PlayName));

format(string, sizeof(string), "Level: %d | Name: %s (ID:%i) | Rank: %s ", PlayerInfo[Vip], PlayName,i,VIPType);

SendClientMessage(playerid,COLOR_YELLOW,string);

count++;

}

}

}

if(count == 0)

SendClientMessage(playerid,COLOR_RED,"No VIPs online!");

SendClientMessage(playerid,COLOR_GREEN,"______________________________________________");

return 1;

}

CMD:myweather( playerid, params[ ] )

{

if(PlayerInfo[playerid][Vip] >=1)

{

if( sscanf( params, "i", params[ 0 ] ) )

return SendClientMessage( playerid,COLOR_RED, "Usage: /myweather [WeatherID" );

new string[ 128 ];

SetPlayerWeather( playerid, params[ 0 ] );

format( string, 128, "You have set your weather to %d", params[ 0 ] );

SendClientMessage( playerid, COLOR_BLUE, string );

}

return 1;

}

CMD:disablevipchat( playerid, params[ ] )

{

if(PlayerInfo[playerid][Vip] >=2)

{

if( PlayerInfo[ playerid ][ DisableVipChat ] == 0 )

{

SendClientMessage( playerid, 0x33AA33, "Vip Chat Disabled" );

PlayerInfo[ playerid ][ DisableVipChat ] = 1;

return 1;

}

SendClientMessage( playerid, 0x33AA33, "Vip Chat Enabled" );

PlayerInfo[ playerid ][ DisableVipChat ] = 0;

}

return 1;

}

CMD:ignoregoto( playerid, params[ ] )

{

if(PlayerInfo[playerid][Vip] >=4)

{

if( PlayerInfo[ playerid ][ IgnoreGoto ] == 0 )

{

SendClientMessage( playerid,COLOR_RED, "Ignore Goto Activat!" );

PlayerInfo[ playerid ][ IgnoreGoto ] = 1;

return 1;

}

SendClientMessage( playerid,COLOR_RED, "Ignore Goto Dezactivat!" );

PlayerInfo[ playerid ][ IgnoreGoto ] = 0;

}

return 1;

}

CMD:carcolor( playerid, params[ ] )

{

if(PlayerInfo[playerid][Vip] >=2)

{

if( !IsPlayerInAnyVehicle( playerid ) )

return SendClientMessage( playerid,COLOR_RED, "[ERROR] You are not in a vehicle !" );

if( sscanf( params, "dd", params[ 0 ], params[ 1 ] ) )

return SendClientMessage( playerid,COLOR_RED, "[ERROR] Usage: /carcolor [Color1] [Color2]" );

ChangeVehicleColor( GetPlayerVehicleID( playerid ), params[ 0 ], params[ 1 ] );

SendClientMessage( playerid,COLOR_GREEN, "Your vehicle colour has been changed!" );

}

return 1;

}

CMD:vtc( playerid, params[ ] )

{

if ( PlayerInfo[ playerid ][ Vip] >= 1 )

{

if ( IsPlayerInAnyVehicle( playerid ) )

{

SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle" );

} else

{

GetPlayerPos( playerid, x, y, z);

GetPlayerFacingAngle( playerid, Angle );

VehiclulRt = CreateVehicle( 560, x, y, z, Angle, 1, -1, -1 );

PutPlayerInVehicle( playerid, VehiclulRt, 0);

AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent(VehiclulRt, 1140);  AddVehicleComponent(VehiclulRt, 1170);

AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent(VehiclulRt, 1140);  AddVehicleComponent(VehiclulRt, 1170);

AddVehicleComponent( VehiclulRt, 1080 ); AddVehicleComponent( VehiclulRt, 1086 ); AddVehicleComponent( VehiclulRt, 1087 ); AddVehicleComponent( VehiclulRt, 1010 );

PlayerPlaySound( playerid, 1133, 0.0, 0.0, 0.0 );

ChangeVehiclePaintjob( VehiclulRt, 0 );

SetVehicleVirtualWorld( VehiclulRt, GetPlayerVirtualWorld( playerid ) );

LinkVehicleToInterior( VehiclulRt, GetPlayerInterior( playerid ) ); }

}

else

{

SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not vip member");

}

return 1;

}

//------------------------------------------------------------------------------//

CMD:vtc2( playerid, params[ ] )

{

if ( PlayerInfo[ playerid ][ Vip] >= 1 )

{

if ( IsPlayerInAnyVehicle( playerid ) )

{

SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR:{0049FF} Ai un vehicul!" );

} else  {

GetPlayerPos( playerid, x, y, z );

GetPlayerFacingAngle( playerid, Angle );

VehiclulRt = CreateVehicle( 560, x, y, z, Angle, 1, -1, -1 );

PutPlayerInVehicle( playerid, VehiclulRt, 0 );

AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent( VehiclulRt, 1140 );  AddVehicleComponent( VehiclulRt, 1170 );

AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent( VehiclulRt, 1140 );  AddVehicleComponent( VehiclulRt, 1170 );

AddVehicleComponent( VehiclulRt, 1080 ); AddVehicleComponent( VehiclulRt, 1086 ); AddVehicleComponent( VehiclulRt, 1087 ); AddVehicleComponent( VehiclulRt, 1010 );

PlayerPlaySound( playerid, 1133, 0.0, 0.0, 0.0 );

ChangeVehiclePaintjob( VehiclulRt, 1 );

SetVehicleVirtualWorld( VehiclulRt, GetPlayerVirtualWorld( playerid ) );

LinkVehicleToInterior( VehiclulRt, GetPlayerInterior( playerid ) ); }

}

else

{

SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]:{0049FF}Nu esti VIP");

}

return 1;

}

//------------------------------------------------------------------------------//

CMD:vtc3( playerid, params[ ] )

{

if ( PlayerInfo[ playerid ][ Vip] >= 1 )

{

if ( IsPlayerInAnyVehicle( playerid ) )

{

SendClientMessage( playerid, COLOR_RED, "ERROR: Ai un vehicul!" );

} else  {

GetPlayerPos( playerid, x, y, z );

GetPlayerFacingAngle( playerid, Angle );

VehiclulRt = CreateVehicle( 560, x, y, z, Angle, 1, -1, -1 );

PutPlayerInVehicle( playerid, VehiclulRt, 0 );

AddVehicleComponent( VehiclulRt, 1028 );    AddVehicleComponent( VehiclulRt, 1138 );    AddVehicleComponent( VehiclulRt, 1170 );

AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1140 );

AddVehicleComponent( VehiclulRt, 1080 ); AddVehicleComponent( VehiclulRt, 1086 ); AddVehicleComponent( VehiclulRt, 1087 ); AddVehicleComponent( VehiclulRt, 1010 );

PlayerPlaySound( playerid, 1133, 0.0, 0.0, 0.0 );

ChangeVehiclePaintjob( VehiclulRt, 2 );

SetVehicleVirtualWorld( VehiclulRt, GetPlayerVirtualWorld( playerid ) );

LinkVehicleToInterior( VehiclulRt, GetPlayerInterior( playerid ) ); }

}

else

{

SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP");

}

return 1;

}

//------------------------------------------------------------------------------//

CMD:vtc4( playerid, params[ ] )

{

new carid;

if ( PlayerInfo[ playerid ][ Vip] >= 1 )

{

if ( IsPlayerInAnyVehicle( playerid ) )

{

SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR: {0049FF}Ai un vehicul!" );

} else  {

GetPlayerPos( playerid, x, y, z );

GetPlayerFacingAngle( playerid, Angle );

carid = CreateVehicle( 559, x, y, z, Angle, 1, -1, -1 );

PutPlayerInVehicle( playerid, carid, 0 );

AddVehicleComponent( carid, 1065 );    AddVehicleComponent( carid, 1067 );    AddVehicleComponent( carid, 1073 );

AddVehicleComponent( carid, 1162 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 );

SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );

LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }

}

else

{

SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not vip member");

}

return 1;

}

//------------------------------------------------------------------------------//

CMD:vtc5( playerid, params[ ] )

{

new carid;

if ( PlayerInfo[ playerid ][ Vip] >= 1 )

{

if ( IsPlayerInAnyVehicle( playerid ) )

{

SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR: {0049FF}Ai un Vehicul!" );

} else  {

GetPlayerPos( playerid, x, y, z );

GetPlayerFacingAngle( playerid, Angle );

carid = CreateVehicle( 565, x, y, z, Angle, 1, -1, -1 );

PutPlayerInVehicle( playerid, carid, 0 );

AddVehicleComponent( carid, 1046 ); AddVehicleComponent( carid, 1049 );    AddVehicleComponent( carid, 1073 );

AddVehicleComponent( carid, 1053 ); AddVehicleComponent( carid, 1010 );  ChangeVehiclePaintjob( carid, 1 );

SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );

LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }

}

else

{

SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP");

}

return 1;

}

//------------------------------------------------------------------------------//

CMD:vtc6( playerid, params[ ] )

{

new carid;

if ( PlayerInfo[ playerid ][ Vip] >= 1 )

{

if ( IsPlayerInAnyVehicle( playerid ) )

{

SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR: {0049FF}Ai un vehicul!" );

} else  {

GetPlayerPos( playerid, x, y, z );

GetPlayerFacingAngle( playerid, Angle );

carid = CreateVehicle( 558, x, y, z, Angle, 1, -1, -1 );

PutPlayerInVehicle( playerid, carid, 0 );

AddVehicleComponent( carid, 1088 ); AddVehicleComponent( carid, 1092 );    AddVehicleComponent( carid, 1073 );

AddVehicleComponent( carid, 1139 ); AddVehicleComponent( carid, 1010 );  ChangeVehiclePaintjob( carid, 1 );

SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );

LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }

}

else

{

SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP");

}

return 1;

}

//------------------------------------------------------------------------------//

CMD:vtc7( playerid, params[ ] )

{

new carid;

if ( PlayerInfo[ playerid ][ Vip] >= 1 )

{

if ( IsPlayerInAnyVehicle( playerid ) )

{

SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR: {0049FF}Ai un vehicul!" );

} else  {

GetPlayerPos( playerid, x, y, z );

GetPlayerFacingAngle( playerid, Angle );

carid = CreateVehicle( 561, x, y, z, Angle, 1, -1, -1 );

PutPlayerInVehicle( playerid, carid, 0 );

AddVehicleComponent( carid, 1055 ); AddVehicleComponent( carid, 1058 ); AddVehicleComponent( carid, 1073 );

AddVehicleComponent( carid, 1064 ); AddVehicleComponent( carid, 1010 );  ChangeVehiclePaintjob( carid, 1 );

SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );

LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }

}

else

{

SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP");

}

return 1;

}

//------------------------------------------------------------------------------//

CMD:vtc8( playerid, params[ ] )

{

new carid;

if ( PlayerInfo[ playerid ][ Vip] >= 1 )

{

if ( IsPlayerInAnyVehicle( playerid ) )

{

SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR: {0049FF}Ai un vehicul!" );

} else  {

GetPlayerPos( playerid, x, y, z );

GetPlayerFacingAngle( playerid, Angle );

carid = CreateVehicle( 562, x, y, z, Angle, 1, -1, -1 );

PutPlayerInVehicle( playerid, carid, 0 );

AddVehicleComponent( carid, 1034 ); AddVehicleComponent( carid, 1038 );    AddVehicleComponent( carid, 1073 );

AddVehicleComponent( carid, 1147 ); AddVehicleComponent( carid, 1010 );  ChangeVehiclePaintjob( carid, 1 );

SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );

LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }

}

else

{

SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP");

}

return 1;

}

//------------------------------------------------------------------------------//

CMD:vtc9( playerid, params[ ] )

{

new carid;

if ( PlayerInfo[ playerid ][ Vip] >= 1 )

{

if ( IsPlayerInAnyVehicle( playerid ) )

{

SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR: {0049FF}Ai un vehicul!" );

} else  {

GetPlayerPos( playerid, x, y, z );

GetPlayerFacingAngle( playerid, Angle );

carid = CreateVehicle( 567, x, y, z, Angle, 1, -1, -1 );

PutPlayerInVehicle( playerid, carid, 0 );

AddVehicleComponent( carid, 1102 ); AddVehicleComponent( carid, 1129 );    AddVehicleComponent( carid, 1188 );    AddVehicleComponent( carid, 1087 );    AddVehicleComponent( carid, 1086 );

AddVehicleComponent( carid, 1133 ); AddVehicleComponent( carid, 1186 );  AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1085 );  ChangeVehiclePaintjob( carid, 1 );

SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );

LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }

}

else

{

SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP");

}

return 1;

}

//------------------------------------------------------------------------------//

CMD:vtc10( playerid, params[ ] )

{

new carid;

if ( PlayerInfo[ playerid ][ Vip] >= 1 )

{

if ( IsPlayerInAnyVehicle( playerid ) )

{

SendClientMessage( playerid, COLOR_RED,"{FFFFFF}ERROR: {0049FF}Ai o masina!" );

} else  {

GetPlayerPos( playerid, x, y, z );

GetPlayerFacingAngle( playerid, Angle );

carid = CreateVehicle( 558, x, y, z, Angle, 1, -1, -1 );

PutPlayerInVehicle( playerid, carid, 0 );

AddVehicleComponent( carid, 1092 ); AddVehicleComponent( carid, 1166 ); AddVehicleComponent( carid, 1165 ); AddVehicleComponent( carid, 1090 );

AddVehicleComponent( carid, 1094 ); AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1087 ); AddVehicleComponent( carid, 1163 );

AddVehicleComponent( carid, 1091 ); ChangeVehiclePaintjob( carid, 2 );

SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );

LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }

}

else

{

SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP");

}

return 1;

}

//------------------------------------------------------------------------------//

CMD:vtc11( playerid, params[ ] )

{

new carid;

if ( PlayerInfo[ playerid ][ Vip] >= 1 )

{

if ( IsPlayerInAnyVehicle( playerid ) )

{

SendClientMessage( playerid, COLOR_RED,"{FFFFFF}ERROR: {0049FF}Ai un vehicul!" );

} else  {

GetPlayerPos( playerid, x, y, z );

GetPlayerFacingAngle( playerid, Angle );

carid = CreateVehicle( 557, x, y, z, Angle, 1, 1, -1 );

PutPlayerInVehicle( playerid, carid, 0 );

AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1081 );

SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );

LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }

}

else

{

SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP");

}

return 1;

}

//------------------------------------------------------------------------------//

CMD:vtc12( playerid, params[ ] )

{

new carid;

if ( PlayerInfo[ playerid ][ Vip] >= 1 )

{

if ( IsPlayerInAnyVehicle( playerid ) )

{

SendClientMessage( playerid, COLOR_RED,"{FFFFFF}ERROR: {0049FF}Ai un vehicul!" );

} else  {

GetPlayerPos( playerid, x, y, z );

GetPlayerFacingAngle( playerid, Angle );

carid = CreateVehicle( 535, x, y, z, Angle, 1, -1, -1 );

PutPlayerInVehicle( playerid, carid, 0 );

ChangeVehiclePaintjob( carid, 1 ); AddVehicleComponent( carid, 1109 ); AddVehicleComponent( carid, 1115 ); AddVehicleComponent( carid, 1117 ); AddVehicleComponent( carid, 1073 ); AddVehicleComponent( carid, 1010 );

AddVehicleComponent( carid, 1087 ); AddVehicleComponent( carid, 1114 ); AddVehicleComponent( carid, 1081 ); AddVehicleComponent( carid, 1119 ); AddVehicleComponent( carid, 1121 );

SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );

LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }

}

else

{

SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP");

}

return 1;

}

//------------------------------------------------------------------------------//

CMD:vtc13( playerid, params[ ] )

{

new carid;

if ( PlayerInfo[ playerid ][ Vip] >= 1 )

{

if ( IsPlayerInAnyVehicle( playerid ) )

{

SendClientMessage( playerid, COLOR_RED,"{0049FF}ERROR: {0049FF}Ai un vehicul!" );

} else  {

GetPlayerPos( playerid, x, y, z );

GetPlayerFacingAngle( playerid, Angle );

carid = CreateVehicle( 562, x, y, z, Angle, 1, -1, -1 );

PutPlayerInVehicle( playerid, carid, 0 );

AddVehicleComponent( carid, 1034 ); AddVehicleComponent( carid, 1038 ); AddVehicleComponent( carid, 1147 );

AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1073 ); ChangeVehiclePaintjob( carid, 0 );

SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );

LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }

}

else

{

SendClientMessage(playerid,COLOR_RED,"{0049FF}[ERROR]: {0049FF}Nu esti VIP");

}

return 1;

}

CMD:vcar(playerid,params[])

{

new carid;

if(PlayerInfo[playerid][Vip] >= 1)

{

GetPlayerPos(playerid, x, y, z);

carid=CreateVehicle(495, x+3, y, z, 900.00, -1, -1, 120);

PutPlayerInVehicle(playerid, carid,0);

LinkVehicleToInterior(carid, GetPlayerInterior(playerid));

}

else

{

SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP");

}

return 1;

}

CMD:rw( playerid, params[ ] )

{

if(PlayerInfo[playerid][Vip] >=1)

{

ResetPlayerWeapons( playerid );

SendClientMessage( playerid, 0x33AA33FF, "{FFFFFF}Ai primit un  {0049FF}Walking Weapons pack {FF0000}Free!" );

GivePlayerWeapon( playerid, 4, 1 ); //Knife

GivePlayerWeapon( playerid, 28, 500 ); //Uzi

GivePlayerWeapon( playerid, 26, 500 ); //Sawnoff Shotgun

GivePlayerWeapon( playerid, 22, 500 ); //9mm

}

return 1;

}[/pawn]

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