format(string,sizeof(string),"{FFFFFF}Tu l-ai facut pe {0049FF}%s Level %d in data de %d/%d/%d at %d:%d:%d", playername, level, day, month, year, hour, minute, second); SendClientMessage(playerid,COLOR_BLUE,string);
format(string,sizeof(string),"{FFFFFF}Rcon %s l-a facut pe {0049FF}%s Level %d in data de %d/%d/%d at %d:%d:%d",adminname, playername, level, day, month, year, hour, minute, second);
Question
[Funky]Anakin
Salut sa-mp .ro. As vrea sa stiu cum pot face buyvip pe ore.Uitati aici fs :
[pawn]#include <a_samp>
#include <zcmd>
#include <sscanf>
#include <dudb>
#define BVip 31
#define BVip2 32
#define Level1Tag "V.I.P Level 1"
#define Level2Tag "V.I.P Level 2"
#define Level3Tag "V.I.P Level 3"
#define Level4Tag "V.I.P Level 4"
#define DIALOG_VCMDS 1
#define Data "Vips/%s.ini"
//
//Shades of red
#define COLOR_INDIANRED 0xCD5C5CFF
#define COLOR_LIGHTCORAL 0xF08080FF
#define COLOR_SALMON 0xFA8072FF
#define COLOR_DARKSALMON 0xE9967AFF
#define COLOR_LIGHTSALMON 0xFFA07AFF
#define COLOR_CRIMSON 0xDC143CFF
#define COLOR_RED 0xFF0000FF
#define COLOR_FIREBRICK B22222FF
#define COLOR_DARKRED 0x8B0000FF
//Shades of pink
#define COLOR_PINK 0xFFC0CBFF
#define COLOR_LIGHTPINK 0xFFB6C1FF
#define COLOR_HOTPINK 0xFF69B4FF
#define COLOR_DEEPPINK 0xFF1493FF
#define COLOR_MEDIUMVIOLETRED 0xC71585FF
#define COLOR_PALEVIOLETRED 0xDB7093FF
//Shades of Orange
#define COLOR_CORAL 0xFF7F50FF
#define COLOR_TOMATO 0xFF6347FF
#define COLOR_ORANGERED 0xFF4500FF
#define COLOR_DARKORANGE 0xFF8C00FF
#define COLOR_ORANGE 0xFFA500FF
//Shades of Yellow
#define COLOR_GOLD 0xFFD700FF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_LIGHTYELLOW 0xFFFFE0FF
#define COLOR_LEMONCHIFFON 0xFFFACDFF
#define COLOR_LIGHTGOLDENRODYELLOW 0xFAFAD2FF
#define COLOR_PAPAYAWHIP 0xFFEFD5FF
#define COLOR_MOCCASIN 0xFFE4B5FF
#define COLOR_PEACHPUFF 0xFFDAB9FF
#define COLOR_PALEGOLDENROD 0xEEE8AAFF
#define COLOR_KHAKI 0xF0E68CFF
#define COLOR_DARKKHAKI 0xBDB76BFF
//Shades of Purple
#define COLOR_LAVENDER 0xE6E6FAFF
#define COLOR_THISTLE 0xD8BFD8FF
#define COLOR_PLUM 0xDDA0DDFF
#define COLOR_VIOLET 0xEE82EEFF
#define COLOR_ORCHID 0xDA70D6FF
#define COLOR_FUCHSIA 0xFF00FFFF
#define COLOR_MAGENTA 0xFF00FFFF
#define COLOR_MEDIUMORCHID 0xBA55D3FF
#define COLOR_MEDIUMPURPLE 0x9370DBFF
#define COLOR_AMETHYST 0x9966CCFF
#define COLOR_BLUEVIOLET 0x8A2BE2FF
#define COLOR_DARKVIOLET 0x9400D3FF
#define COLOR_DARKORCHID 0x9932CCFF
#define COLOR_DARKMAGENTA 0x8B008BFF
#define COLOR_PURPLE 0x800080FF
#define COLOR_INDIGO 0x4B0082FF
#define COLOR_SLATEBLUE 0x6A5ACDFF
#define COLOR_DARKSLATEBLUE 0x483D8BFF
#define COLOR_MEDIUMSLATEBLUE 0x7B68EEFF
//Shades of Green
#define COLOR_GREENYELLOW 0xADFF2FFF
#define COLOR_CHARTREUSE 0x7FFF00FF
#define COLOR_LAWNGREEN 0x7CFC00FF
#define COLOR_LIME 0x00FF00FF
#define COLOR_LIMEGREEN 0x32CD32FF
#define COLOR_PALEGREEN 0x98FB98FF
#define COLOR_LIGHTGREEN 0x90EE90FF
#define COLOR_MEDIUMSPRINGGREEN 0x00FA9AFF
#define COLOR_SPRINGGREEN 0x00FF7FFF
#define COLOR_MEDIUMSEAGREEN 0x3CB371FF
#define COLOR_SEAGREEN 0x2E8B57FF
#define COLOR_FORESTGREEN 0x228B22FF
#define COLOR_GREEN 0x008000FF
#define COLOR_DARKGREEN 0x006400FF
#define COLOR_YELLOWGREEN 0x9ACD32FF
#define COLOR_OLIVEDRAB 0x6B8E23FF
#define COLOR_OLIVE 0x808000FF
#define COLOR_DARKOLIVEGREEN 0x556B2FFF
#define COLOR_MEDIUMAQUAMARINE 0x66CDAAFF
#define COLOR_DARKSEAGREEN 0x8FBC8FFF
#define COLOR_LIGHTSEAGREEN 0x20B2AAFF
#define COLOR_DARKCYAN 0x008B8BFF
#define COLOR_TEAL 0x008080FF
//Shades of Blue/Cyan
#define COLOR_AQUA 0x00FFFFFF
#define COLOR_CYAN 0x00FFFFFF
#define COLOR_LIGHTCYAN 0xE0FFFFFF
#define COLOR_PALETURQUOISE 0xAFEEEEFF
#define COLOR_AQUAMARINE 0x7FFFD4FF
#define COLOR_TURQUOISE 0x40E0D0FF
#define COLOR_MEDIUMTURQUOISE 0x48D1CC
#define COLOR_DARKTURQUOISE 0x00CED1FF
#define COLOR_CADETBLUE 0x5F9EA0FF
#define COLOR_STEELBLUE 0x4682B4FF
#define COLOR_LIGHTSTEELBLUE 0xB0C4DEFF
#define COLOR_POWDERBLUE 0xB0E0E6FF
#define COLOR_LIGHTBLUE 0xADD8E6FF
#define COLOR_SKYBLUE 0x87CEEBFF
#define COLOR_LIGHTSKYBLUE 0x87CEFAFF
#define COLOR_DEEPSKYBLUE 0x00BFFFFF
#define COLOR_DODGERBLUE 0x1E90FFFF
#define COLOR_CORNFLOWERBLUE 0x6495EDFF
#define COLOR_MEDIUMSLATEBLUE 0x7B68EEFF
#define COLOR_ROYALBLUE 0x4169E1FF
#define COLOR_BLUE 0x0000FFFF
#define COLOR_MEDIUMBLUE 0x0000CDFF
#define DARKBLUE 0x00008BFF
#define COLOR_NAVY 0x000080FF
#define COLOR_MIDNIGHTBLUE 0x191970FF
//Shades of Brown
#define COLOR_CORNSILK 0xFFF8DCFF
#define COLOR_BLANCHEDALMOND 0xFFEBCDFF
#define COLOR_BISQUE 0xFFE4C4FF
#define COLOR_NAVAJOWHITE 0xFFDEADFF
#define COLOR_WHEAT 0xF5DEB3FF
#define COLOR_BURLYWOOD 0xDEB887FF
#define COLOR_TAN 0xD2B48CFF
#define COLOR_ROSYBROWN 0xBC8F8FFF
#define COLOR_SANDYBROWN 0xF4A460FF
#define COLOR_DARKGOLDENROD 0xB8860BFF
#define COLOR_PERU 0xCD853FFF
#define COLOR_SADDLEBROWN 0x8B4513FF
#define COLOR_SIENNA 0xA0522DFF
#define COLOR_BROWN 0xA52A2AFF
#define COLOR_MAROON 0x800000FF
//Shades of Grey
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_GAINSBORO 0xDCDCDCFF
#define COLOR_LIGHTGREY 0xD3D3D3FF
#define COLOR_SILVER 0xC0C0C0FF
#define COLOR_DARKGRAY 0xA9A9A9FF
#define COLOR_GRAY 0x808080FF
#define COLOR_DIMGRAY 0x696969FF
#define COLOR_LIGHTSLATEGRAY 0x778899FF
#define COLOR_SLATEGRAY 0x708090FF
#define COLOR_DARKSLATEGRAY 0x2F4F4FFF
#define COLOR_BLACK 0x000000FF
//
new Loggedin[MAX_PLAYERS];
new Float:x, Float:y, Float:z,VehiclulRt,Float:Angle;
enum Player
{
Vip,
DisableVipChat,
IgnoreGoto,
SkinIDd,
Coins
};
new PlayerInfo[MAX_PLAYERS][Player];
#define MaxVipLevel 4
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnPlayerDeath(playerid, killerid, reason)
{
PlayerInfo[playerid][Coins] += 3;
return 1;
}
public OnPlayerConnect(playerid)
{
new file[25],Name[MAX_PLAYER_NAME];
GetPlayerName(playerid,Name,sizeof(Name));
format(file,sizeof(file),Data,Name);
dini_IntSet(file, "Coins",PlayerInfo[playerid][Coins] = 0);
PlayerInfo[playerid][Vip] = dini_Int(file,"Vip");
PlayerInfo[playerid][Coins] = dini_Int(file,"Coins");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new file[25],Name[MAX_PLAYER_NAME];
GetPlayerName(playerid,Name,sizeof(Name));
format(file,sizeof(file),Data,Name);
dini_IntSet(file, "Vip", PlayerInfo[playerid][Vip]);
dini_IntSet(file, "Coins", PlayerInfo[playerid][Coins]);
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == BVip)
{
if(response)
{
ShowPlayerDialog(playerid,BVip2,DIALOG_STYLE_LIST,"Buy V.I.P","V.I.P Level 1 - 4000 Coins\nV.I.P Level 2 - 5000 Coins\nV.I.P Level 3 - 7000 Coins","Buy","Cancel");
}
}
if(dialogid == BVip2)
{
if(response)
{
if(listitem == 0)
{
if(PlayerInfo[playerid][Coins] >= 4000)
{
PlayerInfo[playerid][Coins] -= 4000;
PlayerInfo[playerid][Vip] = 1;
}
else
{
SendClientMessage(playerid,COLOR_RED,"You don't have enought coins to buy vip level 1");
}
}
if(listitem == 1)
{
if(PlayerInfo[playerid][Coins] >= 5000)
{
PlayerInfo[playerid][Coins] -= 5000;
PlayerInfo[playerid][Vip] = 2;
}
else
{
SendClientMessage(playerid,COLOR_RED,"You don't have enought coins to buy vip level 2");
}
}
if(listitem == 2)
{
if(PlayerInfo[playerid][Coins] >= 7000)
{
PlayerInfo[playerid][Coins] -= 7000;
PlayerInfo[playerid][Vip] = 3;
}
else
{
SendClientMessage(playerid,COLOR_RED,"You don't have enought coins to buy vip level 3");
}
}
}
}
return 1;
}
//------------------------------------------------------------------------------
//------------------------------Stocks------------------------------------------
stock PlayerName2(playerid)
{
new names[MAX_PLAYER_NAME];
GetPlayerName(playerid,names,sizeof(names));
return names;
}
stock SendPlayerMaxAmmo( playerid )
{
new slot, weap, ammo;
for ( slot = 0; slot < 14; slot++ )
{
GetPlayerWeaponData( playerid, slot, weap, ammo );
if ( IsValidWeapon( weap ) )
{
GivePlayerWeapon( playerid, weap, 99999 );
}
}
return 1;
}
stock IsValidWeapon( weaponid )
{
if ( weaponid > 0 && weaponid < 19 || weaponid > 21 && weaponid < 47 ) return 1;
return 0;
}
//------------------------------------------------------------------------------
//-------------------------------BuyVip-----------------------------------------
CMD:buyvip(playerid,params[])
{
new vip[2048];
strcat(vip, " {0049FF}Un nou cumparator de V.I.P?\n\n", 2048 );
strcat(vip, " {FFFFFF}Daca e asa citeste regulamentul de mai jos \n", 2048 );
strcat(vip, " {0049FF}Regulament:\n", 2048 );
strcat(vip, " {FFFFFF}1.Nu ai voie sa te teleportezi(/goto)la un player de mai multe ori si sa il omori\n", 2048 );
strcat(vip, " {0049FF}2.Nu ai voie sa vorbesti vulgar cu alti V.I.P sau playeri!\n", 2048 );
strcat(vip, " {0049FF}3.Nu ai voie sa folosesti /vtc[1-13] in DM-uri!\n\n", 2048 );
strcat(vip, " {FFFFFF}4.Nu ai voie sa ceri Scor/Coins pentru V.I.P!\n\n", 2048 );
strcat(vip, " {0049FF}Apoi trebuie sa stii ce inseamna V.I.P pe serverul Romania Stunt Time\n", 2048 );
strcat(vip, " {FFFFFF}V.I.P are comenzi ce un player normal nu le are\n", 2048 );
strcat(vip, " {0049FF}Deci V.I.P este un membru respectat pe server\n\n", 2048 );
strcat(vip, " {FFFFFF}V.I.P se cumpara cu coins(/stats) !\n", 2048 );
strcat(vip, " {0049FF}Inainte sa cumperi V.I.P scrie /vcmds si vezi daca merita sau nu merita sa cumperi vip !\n", 2048 );
strcat(vip, " {FFFFFF}V.I.P Level 4 se cumpara in euro pe orange nu cu coins\n\n", 2048 );
strcat(vip, " {0049FF}Deci vrei sa cumperi V.I.P?\n", 2048 );
ShowPlayerDialog(playerid,BVip,DIALOG_STYLE_MSGBOX,"Buy {FF0000}V.I.P",vip,"Da","Nu");
return 1;
}
//------------------------------------------------------------------------------
//-------------------------------RCON-------------------------------------------
CMD:setvip(playerid,params[]) {
new file [255];
if(Loggedin[playerid] == 1) {
if(IsPlayerAdmin(playerid)) {
new tmp[256], tmp2[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
if(!strlen(params)) return SendClientMessage(playerid, COLOR_RED, "{FFFFFF}Foloseste: {0049FF}/setvip [playerid] [level]");
new player1, level, playername[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME], string[128];
player1 = strval(tmp);
if(!strlen(tmp2)) return SendClientMessage(playerid, COLOR_RED, "{FFFFFF}Foloseste: {0049FF}/setvip [playerid] [level]");
level = strval(tmp2);
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
if(Loggedin [player1] == 1) {
if(level > MaxVipLevel) return SendClientMessage(playerid,COLOR_RED,"{FFFFFF}Eroare: {0049FF}Incorrect Level");
if(level == PlayerInfo[player1][Vip]) return SendClientMessage(playerid,COLOR_RED,"{FFFFFF}Eroare: {0049FF}Player %s are acest level");
GetPlayerName(player1, playername, sizeof(playername)); GetPlayerName(playerid, adminname, sizeof(adminname));
new year,month,day; getdate(year, month, day); new hour,minute,second; gettime(hour,minute,second);
if(level > 0) format(string,sizeof(string),"{FFFFFF}Administrator %s has set you to Administrator Status [level %d]",adminname, level);
else format(string,sizeof(string),"{0049FF}Administrator %s has set you to Player Status [level %d]",adminname, level);
SendClientMessage(player1,COLOR_BLUE,string);
if(level > PlayerInfo[player1][Vip]) GameTextForPlayer(player1,"{FFFFFF}Vip {0049FF}Primit", 2000, 3);
else GameTextForPlayer(player1,"{FFFFFF}Vip {0049FF}Scos", 2000, 3);
format(string,sizeof(string),"{FFFFFF}Tu l-ai facut pe {0049FF}%s Level %d in data de %d/%d/%d at %d:%d:%d", playername, level, day, month, year, hour, minute, second); SendClientMessage(playerid,COLOR_BLUE,string);
format(string,sizeof(string),"{FFFFFF}Rcon %s l-a facut pe {0049FF}%s Level %d in data de %d/%d/%d at %d:%d:%d",adminname, playername, level, day, month, year, hour, minute, second);
dini_IntSet(file, "Vip",PlayerInfo[playerid][Vip]);
dUserSetINT(PlayerName2(player1)).("Vip",(level));
PlayerInfo[player1][Vip] = level;
return PlayerPlaySound(player1,1057,0.0,0.0,0.0);
} else return SendClientMessage(playerid,COLOR_RED,"{FFFFFF}EROARE: {0049FF}Playerul trebuie sa fie inregistrat ca sa fie V.I.P");
} else return SendClientMessage(playerid, COLOR_RED, "{FFFFFF}Playerul nu {0049FF}este coonectat");
} else return SendClientMessage(playerid,COLOR_RED,"{FFFFFF}ERROR: Nu ai destul {0049FF}level sa setezi V.I.P");
} else return SendClientMessage(playerid,COLOR_RED,"{0049FF}ERROR: Trebuie sa fi logat sa {0049FF}folosesti /setvip [playerid], [level]");
}
//------------------------------------------------------------------------------
//------------------------------VIP---------------------------------------------
CMD:vcmds( playerid , params[ ] )
{
new Commands[ 1024 ];
strcat( Commands, "{0049FF}Level 1:\n", 1024 );
strcat( Commands, "{FFFFFF}/mytime /vcar /vtc /vtc2 /vtc3\n", 1024 );
strcat( Commands, "{0049FF}/vtc4 /vtc5 /vtc6 /vtc7 /vtc8 /vtc9\n", 1024 );
strcat( Commands, "{FFFFFF}vtc10 /vtc11 /vtc12 /vtc13 /maxammo /vgoto\n\n", 1024 );
strcat( Commands, "{0049FF}Level 2:\n", 1024 );
strcat( Commands, "{FFFFFF}/myweather /disablevipchat\n", 1024 );
strcat( Commands, "{0049FF}/carcolor /spawnme /rw /ww\n\n", 1024 );
strcat( Commands, "{FFFFFF}Level 3:\n", 1024 );
strcat( Commands, "{0049FF}/saveskin /outskin \n", 1024 );
strcat( Commands, "{FFFFFF}\n\n", 1024 );
strcat( Commands, "{0049FF}Level 4:\n", 1024 );
strcat( Commands, "{FFFFFF} /godmode /ignoregoto /vsay /vkick\n\n", 1024 );
ShowPlayerDialog( playerid, DIALOG_VCMDS, DIALOG_STYLE_MSGBOX , " {00FF19}Vip Commands " , Commands, "Ok", "" );
return 1;
}
//------------------------------------------------------------------------------//
CMD:saveskin( playerid, params[ ] )
{
if ( PlayerInfo[ playerid ][ Vip ] == 3 )
{
new string[ 128 ];
format( string, 128, "{0049FF}Tu ti-ai salvat {FFFFFF}acest skin (ID %d)", params[ 0 ] );
SendClientMessage( playerid, COLOR_RED, string);
SendClientMessage( playerid, COLOR_RED, "{FFFFFF}Foloseste {0049FF}/outskin pentru a iesi din acel skin." );
PlayerInfo[ playerid ][ SkinIDd ] = GetPlayerSkin( playerid );
}
else
{
SendClientMessage( playerid, COLOR_RED,"{FFFFFF}Trebuie sa fii V.I.P {0049FF}level 3 pentru a folosi aceasta comanda");
}
return 1;
}
//------------------------------------------------------------------------------//
CMD:ww( playerid, params[ ] )
{
if ( PlayerInfo[ playerid ][ Vip ] >= 2 )
{
ResetPlayerWeapons( playerid );
SendClientMessage( playerid, 0x33AA33FF, "{FFFFFF}Ai capatat {0049FF}Running Weapons pack {FFFFFF}Free!" );
GivePlayerWeapon( playerid, 25, 500 ); //Shotgun
GivePlayerWeapon( playerid, 24, 500 ); //Desert Eagle
GivePlayerWeapon( playerid, 4, 1 ); //Knife
GivePlayerWeapon( playerid, 34, 500 ); //Sniper
GivePlayerWeapon( playerid, 31, 500 ); //M4
GivePlayerWeapon( playerid, 29, 500 ); //Mp5
}
else
{
return SendClientMessage( playerid, COLOR_RED,"{FFFFFF}Trebuie sa fii V.I.P level 2 {0049FF}pentru a folosi aceasta comanda");
}
return 1;
}
//------------------------------------------------------------------------------//
CMD:maxammo( playerid, params[ ] )
{
if ( PlayerInfo[ playerid ][ Vip ] >= 2 )
{
SendPlayerMaxAmmo( playerid );
SendClientMessage( playerid, COLOR_RED, "{FFFFFF}Ai adaugat {0049FF}Max Ammo{FFFFFF} to your weapons!" );
}
else
{
return SendClientMessage( playerid, COLOR_RED,"{FFFFFF}Trebuie sa fii V.I.P level 2 {0049FF}pentru a folosi aceasta comanda"); }
return 1;
}
//------------------------------------------------------------------------------//
CMD:mytime( playerid, params[ ] )
{
new time, string[ 128 ];
if ( PlayerInfo[ playerid ][ Vip ] >= 2 )
{
if ( sscanf( params, "d", time ) ) return SendClientMessage( playerid, COLOR_RED, "{FFFFFF}Scrie: {0049FF}/mytime [timp]" );
if ( ( time < 0 ) || ( time > 24 ) ) return SendClientMessage( playerid, COLOR_RED, "{FFFFFF}Numai intre orele {0049FF}0-24 puteti seta timpul!" );
SetPlayerTime( playerid, time, 0 );
format( string, sizeof( string ), "You have set your time to {E60000}%d", time );
SendClientMessage( playerid, COLOR_GREEN, string );
#if defined VIPS_SEND_COMMAND
SendVipsCommand( playerid, "/mytime" );
#endif
} else
{
SendClientMessage(playerid,COLOR_RED,"{FFFFFF}Trebuie sa fii V.I.P level 2 {0049FF}pentru a folosi aceasta comanda");
}
return 1;
}
//------------------------------------------------------------------------------//
CMD:spawnme(playerid,params[])
{
if(PlayerInfo[playerid][Vip] >= 2)
{
SpawnPlayer(playerid);
SendClientMessage(playerid,COLOR_RED,"Ati fost respawnat");
}
else
{
SendClientMessage(playerid,COLOR_RED,"{FFFFFF}Trebuie sa fii V.I.P level 2 {0049FF}pentru a folosi aceasta comanda");
}
return 1;
}
//------------------------------------------------------------------------------//
CMD:outskin( playerid, params[ ] )
{
if(PlayerInfo[playerid][Vip] < 3)
{
PlayerInfo[ playerid ][ SkinIDd ] = -1;
}
else
{
SendClientMessage(playerid,COLOR_RED,"{FFFFFF}Trebuie sa fii V.I.P level 2 {0049FF}pentru a folosi aceasta comanda");
}
return 1;
}
//------------------------------------------------------------------------------//
CMD:vkick(playerid, params[])
{
if(PlayerInfo[playerid][Vip] < 4) SendClientMessage(playerid, COLOR_RED, "{FFFFFF}Trebuie sa fii V.I.P level 4 {0049FF}pentru a folosi aceasta comanda!");
else
{
new ID, reason[100];
if(sscanf(params, "is", ID, reason)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /kick [id] [reason]");
else if(IsPlayerConnected(ID) == 0) SendClientMessage(playerid, COLOR_RED, "Player is not connected");
else
{
new string[256], name[60], name2[60];
GetPlayerName(playerid, name, 60);
GetPlayerName(ID, name2, 60);
format(string, 256, "Vip %s[%d] has kicked %s[%d]. (Reason: %s)", name, playerid, name2, ID, reason);
SendClientMessageToAll(COLOR_YELLOW, string);
Kick(ID);
}
}
return 1;
}
//------------------------------------------------------------------------------//
CMD:vgoto(playerid,params[])
{
if(PlayerInfo[playerid][Vip] < 1) SendClientMessage(playerid, COLOR_RED, "{FFFFFF}Trebuie sa fii V.I.P level 1 {0049FF}pentru a folosi aceasta comanda!");
else
{
new ID;
if(sscanf(params, "i", ID)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /goto [id]");
else if(IsPlayerConnected(ID) == 0) SendClientMessage(playerid, COLOR_RED, "Player is not connected!");
else
{
GetPlayerPos(ID, x, y, z);
SetPlayerPos(playerid, x+1, y+1, z);
}
}
return 1;
}
//------------------------------------------------------------------------------//
CMD:vannounce(playerid,params[])
{
new name[MAX_PLAYERS];
new string[233];
GetPlayerName(playerid,name,sizeof(name));
if(PlayerInfo[playerid][Vip] >= 2 || IsPlayerAdmin(playerid))
{
if(!strlen(params)) return SendClientMessage(playerid,COLOR_RED,"USAGE: /vannounce <text>");
format(string,sizeof(string),"~r~%s : ~w~%s",name,params);
return GameTextForAll(string,4000,4);
} else return SendClientMessage(playerid,COLOR_RED,"ERROR: {FFFFFF}Trebuie sa fii V.I.P level 2 {0049FF}pentru a folosi aceasta comanda");
}
//------------------------------------------------------------------------------//
CMD:vsay(playerid,params[])
{
new string[500];
new vmsg[500];
new vname[MAX_PLAYER_NAME];
if(PlayerInfo[playerid][Vip] >= 4)
{
strmid(vmsg, params,0,strlen(params));
GetPlayerName(playerid, vname, sizeof(vname));
if(!strlen(vmsg))
{
SendClientMessage(playerid, 0xADFF2FAA, "{00C0FF}/vsay {F81414}[mesaj]");
return 1;
}
else
{
format(string, sizeof(string), "{FFFFFF}Vip: {0049FF}%s: {F81414}%s",vname, vmsg , playerid);
SendClientMessageToAll(0xADFF2FAA, string);
}
}
else
{
SendClientMessage(playerid, COLOR_RED, "[Error]: You need to be Vip level {F81414}4 {FFFFFF}to use this command!");
}
return 1;
}
//------------------------------------------------------------------------------//
COMMAND:vips(playerid,params[])
{
new count = 0;
new string[128];
new VIPType[20];
SendClientMessage(playerid,-1,"");
SendClientMessage(playerid,COLOR_GREEN,"________________|ONLINE VIPS|________________");
SendClientMessage(playerid,-1,"");
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[Vip] > 0)
{
if(PlayerInfo[Vip] == 1)
{
VIPType = Level1Tag;
}
else if(PlayerInfo[Vip] == 2)
{
VIPType = Level2Tag;
}
else if(PlayerInfo[Vip] == 3)
{
VIPType = Level3Tag;
}
new PlayName[MAX_PLAYER_NAME];
GetPlayerName(i,PlayName,sizeof(PlayName));
format(string, sizeof(string), "Level: %d | Name: %s (ID:%i) | Rank: %s ", PlayerInfo[Vip], PlayName,i,VIPType);
SendClientMessage(playerid,COLOR_YELLOW,string);
count++;
}
}
}
if(count == 0)
SendClientMessage(playerid,COLOR_RED,"No VIPs online!");
SendClientMessage(playerid,COLOR_GREEN,"______________________________________________");
return 1;
}
CMD:myweather( playerid, params[ ] )
{
if(PlayerInfo[playerid][Vip] >=1)
{
if( sscanf( params, "i", params[ 0 ] ) )
return SendClientMessage( playerid,COLOR_RED, "Usage: /myweather [WeatherID" );
new string[ 128 ];
SetPlayerWeather( playerid, params[ 0 ] );
format( string, 128, "You have set your weather to %d", params[ 0 ] );
SendClientMessage( playerid, COLOR_BLUE, string );
}
return 1;
}
CMD:disablevipchat( playerid, params[ ] )
{
if(PlayerInfo[playerid][Vip] >=2)
{
if( PlayerInfo[ playerid ][ DisableVipChat ] == 0 )
{
SendClientMessage( playerid, 0x33AA33, "Vip Chat Disabled" );
PlayerInfo[ playerid ][ DisableVipChat ] = 1;
return 1;
}
SendClientMessage( playerid, 0x33AA33, "Vip Chat Enabled" );
PlayerInfo[ playerid ][ DisableVipChat ] = 0;
}
return 1;
}
CMD:ignoregoto( playerid, params[ ] )
{
if(PlayerInfo[playerid][Vip] >=4)
{
if( PlayerInfo[ playerid ][ IgnoreGoto ] == 0 )
{
SendClientMessage( playerid,COLOR_RED, "Ignore Goto Activat!" );
PlayerInfo[ playerid ][ IgnoreGoto ] = 1;
return 1;
}
SendClientMessage( playerid,COLOR_RED, "Ignore Goto Dezactivat!" );
PlayerInfo[ playerid ][ IgnoreGoto ] = 0;
}
return 1;
}
CMD:carcolor( playerid, params[ ] )
{
if(PlayerInfo[playerid][Vip] >=2)
{
if( !IsPlayerInAnyVehicle( playerid ) )
return SendClientMessage( playerid,COLOR_RED, "[ERROR] You are not in a vehicle !" );
if( sscanf( params, "dd", params[ 0 ], params[ 1 ] ) )
return SendClientMessage( playerid,COLOR_RED, "[ERROR] Usage: /carcolor [Color1] [Color2]" );
ChangeVehicleColor( GetPlayerVehicleID( playerid ), params[ 0 ], params[ 1 ] );
SendClientMessage( playerid,COLOR_GREEN, "Your vehicle colour has been changed!" );
}
return 1;
}
CMD:vtc( playerid, params[ ] )
{
if ( PlayerInfo[ playerid ][ Vip] >= 1 )
{
if ( IsPlayerInAnyVehicle( playerid ) )
{
SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle" );
} else
{
GetPlayerPos( playerid, x, y, z);
GetPlayerFacingAngle( playerid, Angle );
VehiclulRt = CreateVehicle( 560, x, y, z, Angle, 1, -1, -1 );
PutPlayerInVehicle( playerid, VehiclulRt, 0);
AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent(VehiclulRt, 1140); AddVehicleComponent(VehiclulRt, 1170);
AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent(VehiclulRt, 1140); AddVehicleComponent(VehiclulRt, 1170);
AddVehicleComponent( VehiclulRt, 1080 ); AddVehicleComponent( VehiclulRt, 1086 ); AddVehicleComponent( VehiclulRt, 1087 ); AddVehicleComponent( VehiclulRt, 1010 );
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 0.0 );
ChangeVehiclePaintjob( VehiclulRt, 0 );
SetVehicleVirtualWorld( VehiclulRt, GetPlayerVirtualWorld( playerid ) );
LinkVehicleToInterior( VehiclulRt, GetPlayerInterior( playerid ) ); }
}
else
{
SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not vip member");
}
return 1;
}
//------------------------------------------------------------------------------//
CMD:vtc2( playerid, params[ ] )
{
if ( PlayerInfo[ playerid ][ Vip] >= 1 )
{
if ( IsPlayerInAnyVehicle( playerid ) )
{
SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR:{0049FF} Ai un vehicul!" );
} else {
GetPlayerPos( playerid, x, y, z );
GetPlayerFacingAngle( playerid, Angle );
VehiclulRt = CreateVehicle( 560, x, y, z, Angle, 1, -1, -1 );
PutPlayerInVehicle( playerid, VehiclulRt, 0 );
AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent( VehiclulRt, 1140 ); AddVehicleComponent( VehiclulRt, 1170 );
AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent( VehiclulRt, 1140 ); AddVehicleComponent( VehiclulRt, 1170 );
AddVehicleComponent( VehiclulRt, 1080 ); AddVehicleComponent( VehiclulRt, 1086 ); AddVehicleComponent( VehiclulRt, 1087 ); AddVehicleComponent( VehiclulRt, 1010 );
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 0.0 );
ChangeVehiclePaintjob( VehiclulRt, 1 );
SetVehicleVirtualWorld( VehiclulRt, GetPlayerVirtualWorld( playerid ) );
LinkVehicleToInterior( VehiclulRt, GetPlayerInterior( playerid ) ); }
}
else
{
SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]:{0049FF}Nu esti VIP");
}
return 1;
}
//------------------------------------------------------------------------------//
CMD:vtc3( playerid, params[ ] )
{
if ( PlayerInfo[ playerid ][ Vip] >= 1 )
{
if ( IsPlayerInAnyVehicle( playerid ) )
{
SendClientMessage( playerid, COLOR_RED, "ERROR: Ai un vehicul!" );
} else {
GetPlayerPos( playerid, x, y, z );
GetPlayerFacingAngle( playerid, Angle );
VehiclulRt = CreateVehicle( 560, x, y, z, Angle, 1, -1, -1 );
PutPlayerInVehicle( playerid, VehiclulRt, 0 );
AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent( VehiclulRt, 1170 );
AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1140 );
AddVehicleComponent( VehiclulRt, 1080 ); AddVehicleComponent( VehiclulRt, 1086 ); AddVehicleComponent( VehiclulRt, 1087 ); AddVehicleComponent( VehiclulRt, 1010 );
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 0.0 );
ChangeVehiclePaintjob( VehiclulRt, 2 );
SetVehicleVirtualWorld( VehiclulRt, GetPlayerVirtualWorld( playerid ) );
LinkVehicleToInterior( VehiclulRt, GetPlayerInterior( playerid ) ); }
}
else
{
SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP");
}
return 1;
}
//------------------------------------------------------------------------------//
CMD:vtc4( playerid, params[ ] )
{
new carid;
if ( PlayerInfo[ playerid ][ Vip] >= 1 )
{
if ( IsPlayerInAnyVehicle( playerid ) )
{
SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR: {0049FF}Ai un vehicul!" );
} else {
GetPlayerPos( playerid, x, y, z );
GetPlayerFacingAngle( playerid, Angle );
carid = CreateVehicle( 559, x, y, z, Angle, 1, -1, -1 );
PutPlayerInVehicle( playerid, carid, 0 );
AddVehicleComponent( carid, 1065 ); AddVehicleComponent( carid, 1067 ); AddVehicleComponent( carid, 1073 );
AddVehicleComponent( carid, 1162 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 );
SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
}
else
{
SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not vip member");
}
return 1;
}
//------------------------------------------------------------------------------//
CMD:vtc5( playerid, params[ ] )
{
new carid;
if ( PlayerInfo[ playerid ][ Vip] >= 1 )
{
if ( IsPlayerInAnyVehicle( playerid ) )
{
SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR: {0049FF}Ai un Vehicul!" );
} else {
GetPlayerPos( playerid, x, y, z );
GetPlayerFacingAngle( playerid, Angle );
carid = CreateVehicle( 565, x, y, z, Angle, 1, -1, -1 );
PutPlayerInVehicle( playerid, carid, 0 );
AddVehicleComponent( carid, 1046 ); AddVehicleComponent( carid, 1049 ); AddVehicleComponent( carid, 1073 );
AddVehicleComponent( carid, 1053 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 );
SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
}
else
{
SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP");
}
return 1;
}
//------------------------------------------------------------------------------//
CMD:vtc6( playerid, params[ ] )
{
new carid;
if ( PlayerInfo[ playerid ][ Vip] >= 1 )
{
if ( IsPlayerInAnyVehicle( playerid ) )
{
SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR: {0049FF}Ai un vehicul!" );
} else {
GetPlayerPos( playerid, x, y, z );
GetPlayerFacingAngle( playerid, Angle );
carid = CreateVehicle( 558, x, y, z, Angle, 1, -1, -1 );
PutPlayerInVehicle( playerid, carid, 0 );
AddVehicleComponent( carid, 1088 ); AddVehicleComponent( carid, 1092 ); AddVehicleComponent( carid, 1073 );
AddVehicleComponent( carid, 1139 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 );
SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
}
else
{
SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP");
}
return 1;
}
//------------------------------------------------------------------------------//
CMD:vtc7( playerid, params[ ] )
{
new carid;
if ( PlayerInfo[ playerid ][ Vip] >= 1 )
{
if ( IsPlayerInAnyVehicle( playerid ) )
{
SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR: {0049FF}Ai un vehicul!" );
} else {
GetPlayerPos( playerid, x, y, z );
GetPlayerFacingAngle( playerid, Angle );
carid = CreateVehicle( 561, x, y, z, Angle, 1, -1, -1 );
PutPlayerInVehicle( playerid, carid, 0 );
AddVehicleComponent( carid, 1055 ); AddVehicleComponent( carid, 1058 ); AddVehicleComponent( carid, 1073 );
AddVehicleComponent( carid, 1064 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 );
SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
}
else
{
SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP");
}
return 1;
}
//------------------------------------------------------------------------------//
CMD:vtc8( playerid, params[ ] )
{
new carid;
if ( PlayerInfo[ playerid ][ Vip] >= 1 )
{
if ( IsPlayerInAnyVehicle( playerid ) )
{
SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR: {0049FF}Ai un vehicul!" );
} else {
GetPlayerPos( playerid, x, y, z );
GetPlayerFacingAngle( playerid, Angle );
carid = CreateVehicle( 562, x, y, z, Angle, 1, -1, -1 );
PutPlayerInVehicle( playerid, carid, 0 );
AddVehicleComponent( carid, 1034 ); AddVehicleComponent( carid, 1038 ); AddVehicleComponent( carid, 1073 );
AddVehicleComponent( carid, 1147 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 );
SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
}
else
{
SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP");
}
return 1;
}
//------------------------------------------------------------------------------//
CMD:vtc9( playerid, params[ ] )
{
new carid;
if ( PlayerInfo[ playerid ][ Vip] >= 1 )
{
if ( IsPlayerInAnyVehicle( playerid ) )
{
SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR: {0049FF}Ai un vehicul!" );
} else {
GetPlayerPos( playerid, x, y, z );
GetPlayerFacingAngle( playerid, Angle );
carid = CreateVehicle( 567, x, y, z, Angle, 1, -1, -1 );
PutPlayerInVehicle( playerid, carid, 0 );
AddVehicleComponent( carid, 1102 ); AddVehicleComponent( carid, 1129 ); AddVehicleComponent( carid, 1188 ); AddVehicleComponent( carid, 1087 ); AddVehicleComponent( carid, 1086 );
AddVehicleComponent( carid, 1133 ); AddVehicleComponent( carid, 1186 ); AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1085 ); ChangeVehiclePaintjob( carid, 1 );
SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
}
else
{
SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP");
}
return 1;
}
//------------------------------------------------------------------------------//
CMD:vtc10( playerid, params[ ] )
{
new carid;
if ( PlayerInfo[ playerid ][ Vip] >= 1 )
{
if ( IsPlayerInAnyVehicle( playerid ) )
{
SendClientMessage( playerid, COLOR_RED,"{FFFFFF}ERROR: {0049FF}Ai o masina!" );
} else {
GetPlayerPos( playerid, x, y, z );
GetPlayerFacingAngle( playerid, Angle );
carid = CreateVehicle( 558, x, y, z, Angle, 1, -1, -1 );
PutPlayerInVehicle( playerid, carid, 0 );
AddVehicleComponent( carid, 1092 ); AddVehicleComponent( carid, 1166 ); AddVehicleComponent( carid, 1165 ); AddVehicleComponent( carid, 1090 );
AddVehicleComponent( carid, 1094 ); AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1087 ); AddVehicleComponent( carid, 1163 );
AddVehicleComponent( carid, 1091 ); ChangeVehiclePaintjob( carid, 2 );
SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
}
else
{
SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP");
}
return 1;
}
//------------------------------------------------------------------------------//
CMD:vtc11( playerid, params[ ] )
{
new carid;
if ( PlayerInfo[ playerid ][ Vip] >= 1 )
{
if ( IsPlayerInAnyVehicle( playerid ) )
{
SendClientMessage( playerid, COLOR_RED,"{FFFFFF}ERROR: {0049FF}Ai un vehicul!" );
} else {
GetPlayerPos( playerid, x, y, z );
GetPlayerFacingAngle( playerid, Angle );
carid = CreateVehicle( 557, x, y, z, Angle, 1, 1, -1 );
PutPlayerInVehicle( playerid, carid, 0 );
AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1081 );
SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
}
else
{
SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP");
}
return 1;
}
//------------------------------------------------------------------------------//
CMD:vtc12( playerid, params[ ] )
{
new carid;
if ( PlayerInfo[ playerid ][ Vip] >= 1 )
{
if ( IsPlayerInAnyVehicle( playerid ) )
{
SendClientMessage( playerid, COLOR_RED,"{FFFFFF}ERROR: {0049FF}Ai un vehicul!" );
} else {
GetPlayerPos( playerid, x, y, z );
GetPlayerFacingAngle( playerid, Angle );
carid = CreateVehicle( 535, x, y, z, Angle, 1, -1, -1 );
PutPlayerInVehicle( playerid, carid, 0 );
ChangeVehiclePaintjob( carid, 1 ); AddVehicleComponent( carid, 1109 ); AddVehicleComponent( carid, 1115 ); AddVehicleComponent( carid, 1117 ); AddVehicleComponent( carid, 1073 ); AddVehicleComponent( carid, 1010 );
AddVehicleComponent( carid, 1087 ); AddVehicleComponent( carid, 1114 ); AddVehicleComponent( carid, 1081 ); AddVehicleComponent( carid, 1119 ); AddVehicleComponent( carid, 1121 );
SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
}
else
{
SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP");
}
return 1;
}
//------------------------------------------------------------------------------//
CMD:vtc13( playerid, params[ ] )
{
new carid;
if ( PlayerInfo[ playerid ][ Vip] >= 1 )
{
if ( IsPlayerInAnyVehicle( playerid ) )
{
SendClientMessage( playerid, COLOR_RED,"{0049FF}ERROR: {0049FF}Ai un vehicul!" );
} else {
GetPlayerPos( playerid, x, y, z );
GetPlayerFacingAngle( playerid, Angle );
carid = CreateVehicle( 562, x, y, z, Angle, 1, -1, -1 );
PutPlayerInVehicle( playerid, carid, 0 );
AddVehicleComponent( carid, 1034 ); AddVehicleComponent( carid, 1038 ); AddVehicleComponent( carid, 1147 );
AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1073 ); ChangeVehiclePaintjob( carid, 0 );
SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) );
LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); }
}
else
{
SendClientMessage(playerid,COLOR_RED,"{0049FF}[ERROR]: {0049FF}Nu esti VIP");
}
return 1;
}
CMD:vcar(playerid,params[])
{
new carid;
if(PlayerInfo[playerid][Vip] >= 1)
{
GetPlayerPos(playerid, x, y, z);
carid=CreateVehicle(495, x+3, y, z, 900.00, -1, -1, 120);
PutPlayerInVehicle(playerid, carid,0);
LinkVehicleToInterior(carid, GetPlayerInterior(playerid));
}
else
{
SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP");
}
return 1;
}
CMD:rw( playerid, params[ ] )
{
if(PlayerInfo[playerid][Vip] >=1)
{
ResetPlayerWeapons( playerid );
SendClientMessage( playerid, 0x33AA33FF, "{FFFFFF}Ai primit un {0049FF}Walking Weapons pack {FF0000}Free!" );
GivePlayerWeapon( playerid, 4, 1 ); //Knife
GivePlayerWeapon( playerid, 28, 500 ); //Uzi
GivePlayerWeapon( playerid, 26, 500 ); //Sawnoff Shotgun
GivePlayerWeapon( playerid, 22, 500 ); //9mm
}
return 1;
}[/pawn]
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