aNoRmaL Posted April 20, 2012 Report Share Posted April 20, 2012 Deci am facut o comanda cand apas ENTER sa imi iese din HOUSE/BIZ dar nu functioneaza si nu inteleg de ce.Uitati comanda:[pawn] if ((newkeys==KEY_SECONDARY_ATTACK)) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(HouseInfo); i++) { //printf("House :%d",i); if (PlayerToPoint(1.5, playerid,HouseInfo[hExitx], HouseInfo[hExity], HouseInfo[hExitz])) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez]); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 999; SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid,0); if(HouseInfo[hHel] == 1 && HouseInfo[hArm] == 1) { if(HouseInfo[hHel] == 1 && HouseInfo[hArm] == 1) { SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid,100.0); return 1; } if(HouseInfo[hHel] == 1) { SetPlayerHealth(playerid,100.0); return 1; } if(HouseInfo[hArm] == 1) { SetPlayerArmour(playerid,100.0); return 1; } } } } for(new i = 0; i < sizeof(BizzInfo); i++) { //printf("Bizz :%d",i); if (PlayerToPoint(3, playerid,BizzInfo[bExitX], BizzInfo[bExitY], BizzInfo[bExitZ])) { if(GetPlayerVirtualWorld(playerid) == i+99) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ]); PlayerInfo[playerid][pLocal] = 999; SetPlayerVirtualWorld(playerid, 0); OnPlayerExitFood(playerid) } } } new carid = GetPlayerVehicleID(playerid); if (IsABus(carid)) { TogglePlayerControllable(playerid, 1); //GangZoneHideForPlayer(playerid, buszoneeast); //GangZoneHideForPlayer(playerid, buszonewest); RemovePlayerFromVehicle(playerid); if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid); } if (IsASweeper(carid)) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsAHarvest(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22) { FarmerPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); FarmerVar[playerid] = 0; DisablePlayerRaceCheckpoint(playerid); } if(IsASmuggleCar(carid)) { if(carid != 0) { SetVehicleToRespawn(carid); } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); SmugglerWork[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 999; } else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438); } else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344); } else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344); } else if(NoFuel[playerid] == 1) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); NoFuel[playerid] = 0; } return 1; } }[/pawn] Link to comment Share on other sites More sharing options...
rBcollo Posted April 21, 2012 Report Share Posted April 21, 2012 Ce nu functioneaza la ea mai exact?Nu intra in casa,apesi enter ca prostu' si nu se intampla nimic,te da din aer....Ai grija ca in comanda ta ai facut sa iti dea 100 HP si 100 armura cand intri in casa. Link to comment Share on other sites More sharing options...
aNoRmaL Posted April 21, 2012 Author Report Share Posted April 21, 2012 Nu functioneaza cand vreau sa ies afara dic Casa adica cum ai spus si tu apas ca prostu. Link to comment Share on other sites More sharing options...
Question
aNoRmaL
Deci am facut o comanda cand apas ENTER sa imi iese din HOUSE/BIZ dar nu functioneaza si nu inteleg de ce.
Uitati comanda:
[pawn] if ((newkeys==KEY_SECONDARY_ATTACK))
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
//printf("House :%d",i);
if (PlayerToPoint(1.5, playerid,HouseInfo[hExitx], HouseInfo[hExity], HouseInfo[hExitz]))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 999;
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid,0);
if(HouseInfo[hHel] == 1 && HouseInfo[hArm] == 1)
{
if(HouseInfo[hHel] == 1 && HouseInfo[hArm] == 1)
{
SetPlayerHealth(playerid,100.0);
SetPlayerArmour(playerid,100.0);
return 1;
}
if(HouseInfo[hHel] == 1)
{
SetPlayerHealth(playerid,100.0);
return 1;
}
if(HouseInfo[hArm] == 1)
{
SetPlayerArmour(playerid,100.0);
return 1;
}
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
//printf("Bizz :%d",i);
if (PlayerToPoint(3, playerid,BizzInfo[bExitX], BizzInfo[bExitY], BizzInfo[bExitZ]))
{
if(GetPlayerVirtualWorld(playerid) == i+99)
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ]);
PlayerInfo[playerid][pLocal] = 999;
SetPlayerVirtualWorld(playerid, 0);
OnPlayerExitFood(playerid)
}
}
}
new carid = GetPlayerVehicleID(playerid);
if (IsABus(carid))
{
TogglePlayerControllable(playerid, 1);
//GangZoneHideForPlayer(playerid, buszoneeast);
//GangZoneHideForPlayer(playerid, buszonewest);
RemovePlayerFromVehicle(playerid);
if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid);
}
if (IsASweeper(carid))
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
if(IsAHarvest(carid))
{
if (carid != 0)
{
SetVehicleToRespawn(carid);
}
if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22)
{
FarmerPickup[playerid][0]--;
}
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
FarmerVar[playerid] = 0;
DisablePlayerRaceCheckpoint(playerid);
}
if(IsASmuggleCar(carid))
{
if(carid != 0)
{
SetVehicleToRespawn(carid);
}
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
SmugglerWork[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 999;
}
else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
}
else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
}
else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
}
else if(NoFuel[playerid] == 1)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
NoFuel[playerid] = 0;
}
return 1;
}
}[/pawn]
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