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Salut am un gm in care daca ma duc la Gun Shop, acela langa banca sa cumpar arme daca dau /buygun nu imi apare nimic.Nu este decat la pd , acolo dau /buygun si merge sa cumpar arme, dar la gun shop nu merge.Ce pot sa fac?

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Posted

[pawn]if (strcmp(cmd, "/buygun", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

        if(GetPlayerMoney(playerid) < 1)

{

    SendClientMessage(playerid, COLOR_GREY, "  You dont have enough money with you !");

    return 1;

}

new gun;

new gunid[16];

new gunstring1[256];

new gunstring2[256];

new gunstring3[256];

new gunstring4[256];

new gunstring5[256];

new infostring[256];

new guncharge;

new ammocharge;

new location = PlayerInfo[playerid][pLocal];

if(location == 99 || location == 100 || location == 102)

{

    if(BizzInfo[location-99][bProducts] <= 0)

    {

        GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);

return 1;

    }

new mod = 100;

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]");

SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");

SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");

SendClientMessage(playerid, COLOR_GRAD2,string);

format(gunstring1, 256, "Weapons: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",

GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);

SendClientMessage(playerid, COLOR_GRAD3, gunstring1);

format(gunstring2, 256, "Weapons: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",

GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);

SendClientMessage(playerid, COLOR_GRAD3, gunstring2);

format(gunstring3, 256, "Weapons: sdpistol ($%d) deagle ($%d) mp5 ($%d)",

GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);

SendClientMessage(playerid, COLOR_GRAD3, gunstring3);

format(gunstring4, 256, "Weapons: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)",

GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);

SendClientMessage(playerid, COLOR_GRAD3, gunstring4);

format(gunstring5, 256, "Weapons: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",

GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);

SendClientMessage(playerid, COLOR_GRAD3, gunstring5);

SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");

return 1;

}

strmid(gunid, tmp, 0, strlen(cmdtext), 255);

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]");

return 1;

}

new ammo = strval(tmp);

if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "  Ammo ammount not lower then 1 or higher then 999 !"); return 1; }

if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)

{

gun = 46;

guncharge = GunPrice[0][0]/100*mod;

ammocharge = 0;

}

else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)

{

gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)

{

gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)

{

gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)

{

gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)

{

gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)

{

gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)

{

gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)

{

gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)

{

gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)

{

gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)

{

gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;

//PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;

}

else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)

{

gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;

//PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;

}

else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)

{

gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;

//PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;

}

else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)

{

gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;

//PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;

}

else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)

{

gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;

//PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;

}

else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)

{

gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;

//PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;

}

else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)

{

gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;

//PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;

}

else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)

{

gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;

//PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;

}

else

{

SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon.");

return 1;

}

if((guncharge+ammocharge) > GetPlayerMoney(playerid))

{

format(infostring, 256, "  You don't have $%d !",guncharge+ammocharge);

SendClientMessage(playerid, COLOR_GRAD3, infostring);

return 1;

}

if(GetPlayerMoney(playerid) < (guncharge+ammocharge))

{

    SendClientMessage(playerid, COLOR_GREY, "  Can't afford that !");

    return 1;

}

new payout = guncharge + ammocharge;

format(infostring, 256, "You have purchased %s with %d ammo for $%d",gunid,ammo,payout);

SendClientMessage(playerid, COLOR_GRAD3, infostring);

if(location == 102 && IsACop(playerid)) { }

else { SafeGivePlayerMoney(playerid, - payout); }

BizzInfo[location-99][bTill] += payout;

ExtortionBiz(location-99, payout);

BizzInfo[location-99][bProducts]--;

PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

SafeGivePlayerWeapon(playerid, gun, ammo);

GetPlayerName(playerid, sendername, sizeof(sendername));

format(string, sizeof(string), "%s bought weapons for $%d at biz %d", sendername, payout, location-99);

printf("%s", string);

PayLog(string);

}

}

return 1;

}[/pawn]

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