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error 010: invalid function or declaration


Bladex

Question

D:\GM SAMP\SAMP03\gamemodes\GM.pwn(6388) : error 010: invalid function or declaration

D:\GM SAMP\SAMP03\gamemodes\GM.pwn(6390) : error 010: invalid function or declaration

D:\GM SAMP\SAMP03\gamemodes\GM.pwn(6400) : error 010: invalid function or declaration

D:\GM SAMP\SAMP03\gamemodes\GM.pwn(6402) : error 010: invalid function or declaration

D:\GM SAMP\SAMP03\gamemodes\GM.pwn(6412) : error 010: invalid function or declaration

D:\GM SAMP\SAMP03\gamemodes\GM.pwn(6414) : error 010: invalid function or declaration

D:\GM SAMP\SAMP03\gamemodes\GM.pwn(6424) : error 010: invalid function or declaration

[pawn]  if(CP[playerid]==77)//

    {

        if(IsPlayerInVehicle(playerid, tow1) || IsPlayerInVehicle(playerid, tow2) || IsPlayerInVehicle(playerid, tow3) || IsPlayerInVehicle(playerid, tow4) || IsPlayerInVehicle(playerid, tow5));

      {

        towedcar = GetVehicleTrailer(GetPlayerVehicleID(playerid));

        GivePlayerMoney(playerid, 10000);

        SendClientMessage(playerid, COLOR_LIGHTBLUE, "Ai distrus masina pentru $3000");

        GameTextForPlayer(playerid, "~b~Masina distrusa cu succes", 2500, 1);

        SetVehicleToRespawn(towedcar);

        DisablePlayerCheckpoint(playerid);

}

    }

if(CP[playerid]==76)//

    {

        if(IsPlayerInVehicle(playerid, tow1) || IsPlayerInVehicle(playerid, tow2) || IsPlayerInVehicle(playerid, tow3) || IsPlayerInVehicle(playerid, tow4) || IsPlayerInVehicle(playerid, tow5));

{

        towedcar = GetVehicleTrailer(GetPlayerVehicleID(playerid));

        GivePlayerMoney(playerid, 10000);

        SendClientMessage(playerid, COLOR_LIGHTBLUE, "Ai distrus masina pentru $3000");

        GameTextForPlayer(playerid, "~b~Masina distrusa cu succes", 2500, 1);

        SetVehicleToRespawn(towedcar);

        DisablePlayerCheckpoint(playerid);

}

    }

if(CP[playerid]==75)//

    {

        if(IsPlayerInVehicle(playerid, tow1) || IsPlayerInVehicle(playerid, tow2) || IsPlayerInVehicle(playerid, tow3) || IsPlayerInVehicle(playerid, tow4) || IsPlayerInVehicle(playerid, tow5));

{

        towedcar = GetVehicleTrailer(GetPlayerVehicleID(playerid));

        GivePlayerMoney(playerid, 10000);

        SendClientMessage(playerid, COLOR_LIGHTBLUE, "Ai distrus masina pentru $3000");

        GameTextForPlayer(playerid, "~b~Masina distrusa cu succes", 2500, 1);

        SetVehicleToRespawn(towedcar);

        DisablePlayerCheckpoint(playerid);

}

    }

return 1;

}[/pawn]

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4 answers to this question

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[pawn]  if(CP[playerid]==77)//

    {

        if(IsPlayerInVehicle(playerid, tow1) || IsPlayerInVehicle(playerid, tow2) || IsPlayerInVehicle(playerid, tow3) || IsPlayerInVehicle(playerid, tow4) || IsPlayerInVehicle(playerid, tow5))

      {

        towedcar = GetVehicleTrailer(GetPlayerVehicleID(playerid));

        GivePlayerMoney(playerid, 10000);

        SendClientMessage(playerid, COLOR_LIGHTBLUE, "Ai distrus masina pentru $3000");

        GameTextForPlayer(playerid, "~b~Masina distrusa cu succes", 2500, 1);

        SetVehicleToRespawn(towedcar);

        DisablePlayerCheckpoint(playerid);

}

    }

if(CP[playerid]==76)//

    {

        if(IsPlayerInVehicle(playerid, tow1) || IsPlayerInVehicle(playerid, tow2) || IsPlayerInVehicle(playerid, tow3) || IsPlayerInVehicle(playerid, tow4) || IsPlayerInVehicle(playerid, tow5))

{

        towedcar = GetVehicleTrailer(GetPlayerVehicleID(playerid));

        GivePlayerMoney(playerid, 10000);

        SendClientMessage(playerid, COLOR_LIGHTBLUE, "Ai distrus masina pentru $3000");

        GameTextForPlayer(playerid, "~b~Masina distrusa cu succes", 2500, 1);

        SetVehicleToRespawn(towedcar);

        DisablePlayerCheckpoint(playerid);

}

    }

if(CP[playerid]==75)//

    {

        if(IsPlayerInVehicle(playerid, tow1) || IsPlayerInVehicle(playerid, tow2) || IsPlayerInVehicle(playerid, tow3) || IsPlayerInVehicle(playerid, tow4) || IsPlayerInVehicle(playerid, tow5))

{

        towedcar = GetVehicleTrailer(GetPlayerVehicleID(playerid));

        GivePlayerMoney(playerid, 10000);

        SendClientMessage(playerid, COLOR_LIGHTBLUE, "Ai distrus masina pentru $3000");

        GameTextForPlayer(playerid, "~b~Masina distrusa cu succes", 2500, 1);

        SetVehicleToRespawn(towedcar);

        DisablePlayerCheckpoint(playerid);

}

    }

return 1;

}[/pawn]

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nu ai modificat nimic  acolo , si tot nu merge .

Uitate bine,nici nu ai incercat,esti constient,leai verificat barem sa vezi ce am scos ?

Tu ai incheiat functia,si dupa ai pus { },sigur nu ai incercat.

if(IsPlayerInVehicle(playerid, tow1) || IsPlayerInVehicle(playerid, tow2) || IsPlayerInVehicle(playerid, tow3) || IsPlayerInVehicle(playerid, tow4) || IsPlayerInVehicle(playerid, tow5));

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