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Jim Sticky's Ring


friezakinght

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[glow=green,2,000]Jim Sticky's Ring[/glow]

Astazi am facut inca o mapa pentru serverele GF/RP poate fi folosita si pe serverele TDM/DM/CNR/STUNT si altele, astept parerile voastre si sa imi spuneti daca v-a placut sau nu si sa dati o nota...

Poze:

Parcare01.png

Parcare02.png

Parcare03.png

Parcare04.png

Parcare05.png

Cod:

CreateObject(3578,1009.00000000,-1335.40002441,11.69999981,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (1)
CreateObject(3578,998.70001221,-1335.40002441,11.69999981,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (2)
CreateObject(3578,991.00000000,-1335.40002441,11.69999981,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (3)
CreateObject(8548,1014.20001221,-1335.09997559,13.60000038,0.00000000,0.00000000,178.75000000); //object(trainsign01_lvs) (1)
CreateObject(994,1012.40002441,-1342.40002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (1)
CreateObject(994,1012.40002441,-1346.59997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (2)
CreateObject(1270,1012.40002441,-1342.40002441,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (2)
CreateObject(1270,1012.40002441,-1346.59997559,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (3)
CreateObject(1215,1012.59997559,-1346.59997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,1012.59997559,-1342.40002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(994,1012.40002441,-1350.69995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (4)
CreateObject(1215,1012.59997559,-1350.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1270,1012.40002441,-1350.69995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (4)
CreateObject(994,1012.40002441,-1354.69995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (5)
CreateObject(1215,1012.59997559,-1354.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1270,1012.40002441,-1354.69995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (5)
CreateObject(994,1012.40002441,-1358.90002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (6)
CreateObject(1215,1012.59997559,-1358.90002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1270,1012.40002441,-1358.90002441,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (6)
CreateObject(994,1012.40002441,-1363.00000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (7)
CreateObject(1215,1012.59997559,-1363.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1270,1012.40002441,-1363.00000000,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (7)
CreateObject(994,1012.40002441,-1367.09997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (8)
CreateObject(1215,1012.59997559,-1367.09997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateObject(1270,1012.40002441,-1367.09997559,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (8)
CreateObject(994,1018.59997559,-1365.80004883,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (10)
CreateObject(994,1018.59997559,-1359.59997559,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (11)
CreateObject(994,1018.59997559,-1353.40002441,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (12)
CreateObject(994,1018.59997559,-1347.19995117,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (13)
CreateObject(994,1018.59997559,-1342.30004883,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (14)
CreateObject(994,999.20001221,-1371.90002441,12.39999962,0.00000000,0.00000000,180.50000000); //object(lhouse_barrier2) (15)
CreateObject(994,995.00000000,-1371.90002441,12.39999962,0.00000000,0.00000000,180.49987793); //object(lhouse_barrier2) (16)
CreateObject(1491,987.20001221,-1372.00000000,10.89999962,0.00000000,0.00000000,0.00000000); //object(gen_doorint01) (1)
CreateObject(994,987.20001221,-1371.59997559,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (17)
CreateObject(994,989.00000000,-1342.69995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (18)
CreateObject(994,989.00000000,-1346.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (19)
CreateObject(994,989.00000000,-1351.09997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (20)
CreateObject(994,989.00000000,-1355.50000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (21)
CreateObject(994,989.00000000,-1359.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (22)
CreateObject(994,989.00000000,-1364.19995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (23)
CreateObject(994,989.00000000,-1368.19995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (24)
CreateObject(1270,995.29998779,-1368.19995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (10)
CreateObject(1270,995.29998779,-1364.19995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (11)
CreateObject(1270,995.29998779,-1359.80004883,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (12)
CreateObject(1270,995.29998779,-1355.50000000,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (13)
CreateObject(1270,995.29998779,-1351.09997559,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (14)
CreateObject(1270,995.29998779,-1346.80004883,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (15)
CreateObject(1270,995.29998779,-1342.69995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (16)
CreateObject(1215,995.00000000,-1368.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateObject(1215,995.00000000,-1364.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateObject(1215,995.00000000,-1359.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
CreateObject(1215,995.00000000,-1355.50000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
CreateObject(1215,995.00000000,-1351.09997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
CreateObject(1215,995.00000000,-1346.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,995.00000000,-1342.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
CreateObject(1215,999.09997559,-1371.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
CreateObject(1215,988.90002441,-1372.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
CreateObject(1215,1018.50000000,-1342.40002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
CreateObject(1215,1018.50000000,-1346.59997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateObject(1215,1018.50000000,-1350.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21)
CreateObject(1215,1018.50000000,-1354.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (22)
CreateObject(1215,1018.50000000,-1358.90002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (23)
CreateObject(1215,1018.50000000,-1363.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (24)
CreateObject(1215,1018.50000000,-1367.09997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (25)
CreateObject(1215,1018.59997559,-1371.90002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (26)
CreateObject(994,989.09997559,-1362.00000000,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (25)
CreateObject(994,989.09997559,-1355.80004883,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (26)
CreateObject(994,989.09997559,-1349.59997559,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (27)
CreateObject(994,989.09997559,-1343.40002441,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (28)
CreateObject(994,989.09997559,-1337.19995117,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (29)
CreateObject(1215,989.00000000,-1337.30004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (27)
CreateObject(1215,989.20001221,-1342.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (28)
CreateObject(1215,989.20001221,-1346.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (29)
CreateObject(1215,989.20001221,-1351.09997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (30)
CreateObject(1215,989.20001221,-1355.50000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (31)
CreateObject(1215,989.20001221,-1359.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (32)
CreateObject(1215,989.20001221,-1364.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (33)
CreateObject(1215,989.20001221,-1368.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (34)
CreateObject(1290,1003.70001221,-1362.90002441,18.39999962,0.00000000,0.00000000,0.00000000); //object(lamppost2) (2)
CreateObject(1290,1003.70001221,-1354.80004883,18.39999962,0.00000000,0.00000000,0.00000000); //object(lamppost2) (3)
CreateObject(1290,1003.70001221,-1346.40002441,18.39999962,0.00000000,0.00000000,0.00000000); //object(lamppost2) (4)
CreateObject(1233,1028.40002441,-1332.40002441,14.10000038,0.00000000,0.00000000,90.00000000); //object(noparkingsign1) (1)
CreateObject(1233,1028.40002441,-1332.40002441,14.10000038,0.00000000,0.00000000,270.00000000); //object(noparkingsign1) (2)
CreateObject(3578,1012.70001221,-1347.50000000,11.60000038,0.00000000,0.00000000,90.25000000); //object(dockbarr1_la) (4)
CreateObject(3578,1012.70001221,-1357.50000000,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (6)
CreateObject(3578,1012.70001221,-1367.69995117,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (7)
CreateObject(3578,995.00000000,-1342.50000000,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (8)
CreateObject(3578,995.00000000,-1352.69995117,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (9)
CreateObject(3578,995.00000000,-1362.90002441,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (10)
CreateObject(3578,995.00000000,-1363.30004883,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (11)
CreateObject(994,995.29998779,-1337.30004883,12.39999962,0.00000000,0.00000000,180.00000000); //object(lhouse_barrier2) (30)
CreateObject(3578,995.00000000,-1342.40002441,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (12)
CreateObject(1215,995.09997559,-1337.30004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (35)
CreateObject(994,1012.40002441,-1371.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (31)
CreateObject(1215,1012.59997559,-1371.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (36)

Obiecte: 95

Timp de lucru: 1 Ora si 20 Minute

Raven's Roleplay translated percent

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