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salutare and dau compile la gm primesc aceste warnuri!:

[pawn]F:\Metin12\SAmp\GM MEU\GM Xtr-Zone\gamemodes\Teddy23.pwn(61902) : warning 217: loose indentation

F:\Metin12\SAmp\GM MEU\GM Xtr-Zone\gamemodes\Teddy23.pwn(61904) : warning 219: local variable "idx" shadows a variable at a preceding level

F:\Metin12\SAmp\GM MEU\GM Xtr-Zone\gamemodes\Teddy23.pwn(62070) : warning 217: loose indentation

F:\Metin12\SAmp\GM MEU\GM Xtr-Zone\gamemodes\Teddy23.pwn(62109) : warning 217: loose indentation[/pawn]

[pawn] return 0;

}

}

if(DMVT[playerid] > 0)  //61902

    {

    new idx;                // 61904

    tmp = strtok(text, idx);

    if(DMVT[playerid] == 1)

    {

        if ((strcmp("A", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("A")))

    {

    SendClientMessage(playerid, COLOR_LIGHTRED, " Raspuns gresit. Ai picat testul !");

    DMVT[playerid] = 0;

    TogglePlayerControllable(playerid, 1);

        return 0;

    }

    else if ((strcmp("B", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("B")))

    {

    SendClientMessage(playerid, COLOR_LIGHTRED, " Raspuns gresit. Ai picat testul !");

    DMVT[playerid] = 0;

    TogglePlayerControllable(playerid, 1);

        return 0;

    }[/pawn]

[pawn]                SendClientMessage(playerid, COLOR_YELLOW2, " D: Cand este o coada imensa in fata mea si nu vreau sa astept. ");

            }

        }

}

if(Mobile[playerid] == 912) //62070

{

if(!strlen(tmp))

{

SCM(playerid, COLOR_ALLDEPT, "EMERGENCY: Sorry i dont understand?");

return 0;

}

strmid(PlayerCrime[playerid][pAccusing], text, 0, strlen(text), 255);

SCM(playerid, COLOR_DBLUE, "Police HQ: If you know the assailant's name or part of it say it now or just say no.");

Mobile[playerid] = 913;

return 0;

}[/pawn]

[pawn] {

SCM(playerid, COLOR_ALLDEPT, "EMERGENCY: Sorry i dont understand, police or paramedic?");

return 0;

}

}

if(IsPlayerConnected(Mobile[playerid]))  //62109

{

    if(Mobile[Mobile[playerid]] == playerid)

    {

SCM(Mobile[playerid], COLOR_YELLOW,string);

}

}

else

{

SCM(playerid, COLOR_YELLOW,"Theres nobody there");

}[/pawn]

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