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Question
Bladex
poi am facut jobu de fermier am pus prima data asa new cash=(random(70-20)+20); si acuma asa
new cash=(random(150-700)+700); si primesc 78321378219 ma rog o suma mare oare nu e bine ceva aici?
[pawn] if(FarmerVar[playerid] == 1)
{
if (IsPlayerInAnyVehicle(playerid))
{
new carid = GetPlayerVehicleID(playerid);
new cash=(random(150-700)+700);
if(IsAHarvest(carid))
{
switch(FarmerPickup[playerid][0])
{
case 0:
{
SetPlayerCheckpoint(playerid, -205.9348,-1332.2749,10.4056, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 1:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 2:
{
if(JustStarted[playerid] != 1)
{
PlayerInfo[playerid][pPayCheck] += cash * 20;
format(string, sizeof(string), "~w~Added to your paycheck~n~~g~$%d",cash);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
JustStarted[playerid] = 0;
}
SetPlayerCheckpoint(playerid, -548.5396,-1329.0653,19.6210, 5.0);
}
case 3:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 4:
{
if(JustStarted[playerid] != 1)
{
PlayerInfo[playerid][pPayCheck] += cash * 20;
format(string, sizeof(string), "~w~Added to your paycheck~n~~g~$%d",cash);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
JustStarted[playerid] = 0;
}
SetPlayerCheckpoint(playerid, -370.9486,-1281.1089,29.8698, 5.0);
}
case 5:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 6:
{
if(JustStarted[playerid] != 1)
{
PlayerInfo[playerid][pPayCheck] += cash * 20;
format(string, sizeof(string), "~w~Added to your paycheck~n~~g~$%d",cash);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
JustStarted[playerid] = 0;
}
SetPlayerCheckpoint(playerid, -258.3272,-1387.9211,10.1292, 5.0);
}
case 7:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 8:
{
if(JustStarted[playerid] != 1)
{
PlayerInfo[playerid][pPayCheck] += cash * 20;
format(string, sizeof(string), "~w~Added to your paycheck~n~~g~$%d",cash);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
JustStarted[playerid] = 0;
}
SetPlayerCheckpoint(playerid, -288.8517,-1385.0117,9.8957, 5.0);
}
case 9:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 10:
{
if(JustStarted[playerid] != 1)
{
PlayerInfo[playerid][pPayCheck] += cash * 20;
format(string, sizeof(string), "~w~Added to your paycheck~n~~g~$%d",cash);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
JustStarted[playerid] = 0;
}
SetPlayerCheckpoint(playerid, -283.1325,-1338.2822,7.4280, 5.0);
}
case 11:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 12:
{
if(JustStarted[playerid] != 1)
{
PlayerInfo[playerid][pPayCheck] += cash * 20;
format(string, sizeof(string), "~w~Added to your paycheck~n~~g~$%d",cash);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
JustStarted[playerid] = 0;
}
SetPlayerCheckpoint(playerid, -224.5992,-1509.1902,7.4473, 5.0);
}
case 13:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 14:
{
if(JustStarted[playerid] != 1)
{
PlayerInfo[playerid][pPayCheck] += cash * 20;
format(string, sizeof(string), "~w~Added to your paycheck~n~~g~$%d",cash);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
JustStarted[playerid] = 0;
}
SetPlayerCheckpoint(playerid, -247.2859,-1528.8744,6.5904, 5.0);
}
case 15:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 16:
{
if(JustStarted[playerid] != 1)
{
PlayerInfo[playerid][pPayCheck] += cash * 20;
format(string, sizeof(string), "~w~Added to your paycheck~n~~g~$%d",cash);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
JustStarted[playerid] = 0;
}
SetPlayerCheckpoint(playerid, -283.9610,-1549.7180,6.4975, 5.0);
}
case 17:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 18:
{
if(JustStarted[playerid] != 1)
{
PlayerInfo[playerid][pPayCheck] += cash * 20;
format(string, sizeof(string), "~w~Added to your paycheck~n~~g~$%d",cash);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
JustStarted[playerid] = 0;
}
SetPlayerCheckpoint(playerid, -431.6107,-1334.0961,28.6561, 5.0);
}
case 19:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 20:
{
if(JustStarted[playerid] != 1)
{
PlayerInfo[playerid][pPayCheck] += cash * 20;
format(string, sizeof(string), "~w~Added to your paycheck~n~~g~$%d",cash);
GameTextForPlayer(playerid, string, 5000, 1);
}
else
{
JustStarted[playerid] = 0;
}
SetPlayerCheckpoint(playerid, -476.4104,-1391.6769,20.4733, 5.0);
}
case 21:
{
SetPlayerCheckpoint(playerid, -376.7750,-1437.6874,25.7266, 5.0);
if(JustStarted[playerid] != 0)
{
JustStarted[playerid] = 0;
}
}
case 22:
{
DisablePlayerCheckpoint(playerid);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~w~Use /exit to leave a harvest~n~~r~Bonus 100$ in cash", 5000, 1);
SafeGivePlayerMoney(playerid, 100);
}
}
FarmerPickup[playerid][0]++;
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
}
}
return 1;
}[/pawn]
2 answers to this question
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