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[GF/RP] bani cand omor al membru din alta factiuni


Papana

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deci am asa la onplayerdeath

    if(PlayerInfo[killerid][pMember] == 5 || PlayerInfo[killerid][pLeader] == 5)
	{
		if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
		{
            new killer[MAX_PLAYER_NAME];
            GetPlayerName(killerid, killer, sizeof(killer));
            format(string,128,"* %s Yakuza Family a omorat pe %s Triads Family si a primit 2500$.",killer,name);
            SendYAKUZAMessage(COLOR_1GREEN, string);
            format(string,128,"* %s Triads Family a fost omorat de %s Yakuza Family.",name,killer);
            SendTRIADSMessage(COLOR_1BLUE, string);
	        GivePlayerMoney(killerid, 2500);
	        return 1;
        

dar cand omor numi da bani

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acum imi inchide server

am incercat sa dublez ..

    if(PlayerInfo[killerid][pMember] == 5 || PlayerInfo[killerid][pLeader] == 5)
	{
		if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
		{
            new killer[MAX_PLAYER_NAME];
            GetPlayerName(killerid, killer, sizeof(killer));
            format(string,128,"* %s Yakuza Family a omorat pe %s Triads Family si a primit 2500$.",killer,name);
            SendYAKUZAMessage(COLOR_1GREEN, string);
            format(string,128,"* %s Triads Family a fost omorat de %s Yakuza Family.",name,killer);
            SendTRIADSMessage(COLOR_1BLUE, string);
	        GivePlayerMoney(killerid, 2500);
	        return 1;
        }
	}
	if(PlayerInfo[killerid][pMember] == 6 || PlayerInfo[killerid][pLeader] == 6)
	{
		if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
		{
            new killer[MAX_PLAYER_NAME];
            GetPlayerName(killerid, killer, sizeof(killer));
            format(string,128,"* %s Yakuza Family a omorat pe %s Triads Family si a primit 2500$.",killer,name);
            SendYAKUZA2Message(COLOR_1GREEN, string);
            format(string,128,"* %s Triads Family a fost omorat de %s Yakuza Family.",name,killer);
            SendTRIADS2Message(COLOR_1BLUE, string);
	        GivePlayerMoney(killerid, 2500);
	        return 1;
        }
	}

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