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[GF/RP] exit car faction


gabbii

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Masina de corleone este "corcar" sau un id pur si simplu?

Vezi , si la public OnPlayerEnterVehicle , pune "[pawn]if(carid == corcar)

                                                                                {

                                                                                RemovePlayerFromVehicle(playerid);

                                                                                }[/pawn]

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Masina de corleone este "corcar" sau un id pur si simplu?

Vezi , si la public OnPlayerEnterVehicle , pune "[pawn]if(carid == corcar)

                                                                                {

                                                                                RemovePlayerFromVehicle(playerid);

                                                                                }[/pawn]

Daca este la tn asa nu inseamna ca e la toti:)

Utilizeaza urmatorul tutorial:

scrii :

new carcorleone1;
new carcorleone2;
new carcorleone3;
etc
Apoi la
public OnGameModeInit()
bagi masinile sub forma:
carcorleone1 = AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay);
carcorleone2 = AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay);
carcorleone3 = AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay);
etc.
apoi la
 public OnPlayerStateChange(playerid, newstate, oldstate)
bagi dupa modelul dat:
		if(newcar == carcorleone1 || newcar == carcorleone2 || newcar == carcorleone3 || newcar == etc)
		{
		    if(PlayerInfo[playerid][pMember] == 5||PlayerInfo[playerid][pLeader] == 5) { }
		    else
			{
		        SCM(playerid,COLOR_WHITE,"You are not a member Corleone !");
		        RemovePlayerFromVehicle(playerid);
		    }
		}

Si ar trebui sa mearga:)

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Daca este la tn asa nu inseamna ca e la toti:)

Utilizeaza urmatorul tutorial:

scrii :

new carcorleone1;
new carcorleone2;
new carcorleone3;
etc
Apoi la
public OnGameModeInit()
bagi masinile sub forma:
carcorleone1 = AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay);
carcorleone2 = AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay);
carcorleone3 = AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:angle, color1, color2, respawn_delay);
etc.
apoi la
 public OnPlayerStateChange(playerid, newstate, oldstate)
bagi dupa modelul dat:
		if(newcar == carcorleone1 || newcar == carcorleone2 || newcar == carcorleone3 || newcar == etc)
		{
		    if(PlayerInfo[playerid][pMember] == 5||PlayerInfo[playerid][pLeader] == 5) { }
		    else
			{
		        SCM(playerid,COLOR_WHITE,"You are not a member Corleone !");
		        RemovePlayerFromVehicle(playerid);
		    }
		}

Si ar trebui sa mearga:)

E acelasi lucru , eu doar l-am intrebat asta , pentru ca omul are masinile facute si pur si simplu le definea , sau daca le are definite sa faca doar la public

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