ExTREME. Posted January 10, 2012 Posted January 10, 2012 Salut am 4 errori in fs HotAirBallonErorri:D:\Romani Ultimate Stunt\Romania Ultimate Stunt\filterscripts\hotairballoon.pwn(51) : error 017: undefined symbol "AttachObjectToObject"D:\Romani Ultimate Stunt\Romania Ultimate Stunt\filterscripts\hotairballoon.pwn(52) : error 017: undefined symbol "AttachObjectToObject"D:\Romani Ultimate Stunt\Romania Ultimate Stunt\filterscripts\hotairballoon.pwn(71) : error 017: undefined symbol "AttachObjectToObject"D:\Romani Ultimate Stunt\Romania Ultimate Stunt\filterscripts\hotairballoon.pwn(72) : error 017: undefined symbol "AttachObjectToObject"Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase4 Errors.liniile:51: AttachObjectToObject(Fire, Balloon, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 1);52: AttachObjectToObject(Fire1, Balloon, 0.0, 0.0, 4.0, 0.0, 0.0, 0.0, 1);71: AttachObjectToObject(Fire, Balloon, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 1);72: AttachObjectToObject(Fire1, Balloon, 0.0, 0.0, 4.0, 0.0, 0.0, 0.0, 1);MS
xxSPEEDYxx Posted January 11, 2012 Posted January 11, 2012 Baga includele pentru 0.3d. S-au daca leai pus compileaza fisierul cu pawno in care le-ai pus. Fara reclama in semnatura!
Question
ExTREME.
Salut am 4 errori in fs HotAirBallon
Erorri:
D:\Romani Ultimate Stunt\Romania Ultimate Stunt\filterscripts\hotairballoon.pwn(51) : error 017: undefined symbol "AttachObjectToObject"
D:\Romani Ultimate Stunt\Romania Ultimate Stunt\filterscripts\hotairballoon.pwn(52) : error 017: undefined symbol "AttachObjectToObject"
D:\Romani Ultimate Stunt\Romania Ultimate Stunt\filterscripts\hotairballoon.pwn(71) : error 017: undefined symbol "AttachObjectToObject"
D:\Romani Ultimate Stunt\Romania Ultimate Stunt\filterscripts\hotairballoon.pwn(72) : error 017: undefined symbol "AttachObjectToObject"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
liniile:
51: AttachObjectToObject(Fire, Balloon, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 1);
52: AttachObjectToObject(Fire1, Balloon, 0.0, 0.0, 4.0, 0.0, 0.0, 0.0, 1);
71: AttachObjectToObject(Fire, Balloon, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 1);
72: AttachObjectToObject(Fire1, Balloon, 0.0, 0.0, 4.0, 0.0, 0.0, 0.0, 1);
MS
2 answers to this question
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