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Salut,cand ma inregistrez pe un server totul decurge normal dar cand ies si intru din nou imi zice ca acel cont nu este inregistrat si cand scriu o parola scrie This username is taken plase chose diferent one ...

Linii:

OnPlayerSpawn

[pawn]public OnPlayerSpawn(playerid)

{

{

P_OnPlayerSpawn(playerid);

AntiDeAMX();

}

InitLockDoors(playerid);

STDPlayer[playerid] = 0;

gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team

if (gTeam[playerid] == 4) //medic / criminal reset team

{

gTeam[playerid] = 3;

}

  if(WantedLevel[playerid] > 0)

  {

      SendClientMessage(playerid, COLOR_LIGHTRED,"Ai reprimit Wanted Level-ul pe care il aveai la iesire.");

  }

if(gPlayerLogged[playerid] == 0)

{

    SendClientMessage(playerid, COLOR_LIGHTRED, "** This server requires a Login BEFORE spawn (Kicked) **");

        KickPlayer[playerid] = 1;

}

if(!gPlayerAnimLibsPreloaded[playerid])

{

  PreloadAnimLib(playerid,"BOMBER");

  PreloadAnimLib(playerid,"RAPPING");

    PreloadAnimLib(playerid,"SHOP");

  PreloadAnimLib(playerid,"BEACH");

  PreloadAnimLib(playerid,"SMOKING");

    PreloadAnimLib(playerid,"FOOD");

    PreloadAnimLib(playerid,"ON_LOOKERS");

    PreloadAnimLib(playerid,"DEALER");

PreloadAnimLib(playerid,"CRACK");

PreloadAnimLib(playerid,"CARRY");

PreloadAnimLib(playerid,"COP_AMBIENT");

PreloadAnimLib(playerid,"PARK");

PreloadAnimLib(playerid,"INT_HOUSE");

PreloadAnimLib(playerid,"FOOD");

PreloadAnimLib(playerid,"PED");

PreloadAnimLib(playerid,"MISC");

PreloadAnimLib(playerid,"BLOWJOBZ");

PreloadAnimLib(playerid,"RIFLE");

PreloadAnimLib(playerid,"UZI");

PreloadAnimLib(playerid,"SHOTGUN");

PreloadAnimLib(playerid,"COLT45");

PreloadAnimLib(playerid,"SILENCED");

PreloadAnimLib(playerid,"GYMNASIUM");

PreloadAnimLib(playerid,"PARK");

PreloadAnimLib(playerid,"BSKTBALL");

PreloadAnimLib(playerid,"GANGS");

PreloadAnimLib(playerid,"FIGHT_D");

PreloadAnimLib(playerid,"PAULNMAC");

gPlayerAnimLibsPreloaded[playerid] = 1;

}

if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)

{

    MedicBill[playerid] = 0;

    new rand = random(sizeof(CIV));

SendClientMessage(playerid, COLOR_LIGHTRED, "You are not an Approved Leader, you are now a Civilian !");

PlayerInfo[playerid][pTeam] = 3;

gTeam[playerid] = 3;

SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);

PlayerInfo[playerid][pModel] = CIV[rand];

SpawnPlayer(playerid);

}

if(gTeam[playerid] == 5)

{

    if(PlayerInfo[playerid][pMember] < 1)

    {

        MedicBill[playerid] = 0;

        new rand = random(sizeof(CIV));

SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Family Member, you are now a Civilian !");

PlayerInfo[playerid][pTeam] = 3;

gTeam[playerid] = 3;

            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);

PlayerInfo[playerid][pModel] = CIV[rand];

SpawnPlayer(playerid);

}

}

if(gTeam[playerid] == 10)

{

    if(PlayerInfo[playerid][pMember] != 8)

    {

        MedicBill[playerid] = 0;

        new rand = random(sizeof(CIV));

SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Member of this Agency, you are now a Civilian !");

PlayerInfo[playerid][pTeam] = 3;

gTeam[playerid] = 3;

            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);

PlayerInfo[playerid][pModel] = CIV[rand];

SpawnPlayer(playerid);

}

}

if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)

{

    MedicBill[playerid] = 0;

new rand = random(sizeof(CIV));

SendClientMessage(playerid, COLOR_LIGHTRED, "You haven't applied for being an Officer / FBI / National Guard, you are now a Civilian !");

PlayerInfo[playerid][pTeam] = 3;

gTeam[playerid] = 3;

SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);

PlayerInfo[playerid][pModel] = CIV[rand];

SpawnPlayer(playerid);

}

if(gTeam[playerid] == 3)

{

    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)

    {

SendClientMessage(playerid, COLOR_LIGHTRED, "You are part of a Family/Force, you've been forced to the right Class + Char !");

MedicBill[playerid] = 0;

new model = PlayerInfo[playerid][pChar];

if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

//SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);

SpawnPlayer(playerid);

}

}

if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }

else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }

SetPlayerWeapons(playerid);

SetPlayerSpawn(playerid);

SetPlayerToTeamColor(playerid);

PlayerFixRadio(playerid);

for(new i = 0; i < sizeof(Turfs); i++)

{

    GangZoneShowForPlayer(playerid, i, TurfInfo[zColor]);

        GangZoneShowForPlayer(playerid, grove, 0x00800096);

        GangZoneShowForPlayer(playerid, ballas, -2147418167);

        GangZoneShowForPlayer(playerid, LSV, 0xA8A80096);

        GangZoneShowForPlayer(playerid, VLA, 0x00F9F996);

        GangZoneShowForPlayer(playerid, Triadsturf, 0x63380A96);

        GangZoneShowForPlayer(playerid, LCNturf, 0x80000096);

}

if(MapIconsShown[playerid] != 1)

{

SetPlayerMapIcon( playerid, 35, 2168.3442,-1673.5684,15.0831, 24, 0, MAPICON_LOCAL ); //Drugs

SetPlayerMapIcon( playerid, 36, 1381.0413,-1088.8511,27.3906, 35, 0, MAPICON_LOCAL ); //Discheta

SetPlayerMapIcon( playerid, 37, 1553.9485,-1674.8351,16.1953, 30, 0, MAPICON_LOCAL ); //LSPD

SetPlayerMapIcon( playerid, 40, 1315.3813,-897.6959,39.5781, 52, 0, MAPICON_LOCAL ); //24/7

SetPlayerMapIcon( playerid, 41, 1022.4277,-1122.6526,23.8709, 12, 0, MAPICON_LOCAL ); //Cazino

SetPlayerMapIcon( playerid, 42, 1685.5203,-2203.8630,13.5469, 5 , 0, MAPICON_LOCAL ); //LSAero

SetPlayerMapIcon( playerid, 43, -1422.4380,-286.5336,14.1484, 5 , 0, MAPICON_LOCAL ); // SFAero

SetPlayerMapIcon( playerid, 44, 1672.8693,1447.7266,10.7871, 5 , 0, MAPICON_LOCAL ); //LVAero

MapIconsShown[playerid] = 1;

    for(new i = 0; i < sizeof(BizzInfo); i++)

{

SetPlayerMapIcon(playerid,i + 1,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ],36,COLOR_LIGHTRED);

}

for(new i = 0; i < sizeof(SBizzInfo); i++)

{

    SetPlayerMapIcon(playerid,i + 20,SBizzInfo[sbEntranceX],SBizzInfo[sbEntranceY],SBizzInfo[sbEntranceZ],36,COLOR_LIGHTRED);

}

}

return 1;

}[/pawn]

OnPlayerLogin

[pawn]

public OnPlayerLogin(playerid,password[])

{

new tmp2[256];

    new string2[64];

new playername2[MAX_PLAYER_NAME];

    GetPlayerName(playerid, playername2, sizeof(playername2));

format(string2, sizeof(string2), "ETMTM/Users/%s.ini", playername2);

new File: UserFile = fopen(string2, io_read);

if ( UserFile )

{

    new PassData[256];

    new keytmp[256], valtmp[256];

    fread( UserFile , PassData , sizeof( PassData ) );

    keytmp = ini_GetKey( PassData );

    if( strcmp( keytmp , "Key" , true ) == 0 )

{

valtmp = ini_GetValue( PassData );

strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);

}

if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )

{

    new key[ 256 ] , val[ 256 ];

    new Data[ 256 ];

    while ( fread( UserFile , Data , sizeof( Data ) ) )

{

key = ini_GetKey( Data );

if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }

    if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }

    if( strcmp( key , "HelperLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); }

if( strcmp( key , "VIPLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVIP] = strval( val ); }

if( strcmp( key , "VEH" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVEH] = strval( val ); }

if( strcmp( key , "AFK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAFK] = strval( val ); }

if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }

        if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }

        if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }

        if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }

        if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }

        if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid]


= strval( val ); }

        if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }

        if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }

        if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }

        if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }

        if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }

        if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }

        if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }

        if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }

        if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }

        if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }

        if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }

        if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }

        if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }

        if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }

        if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }

        if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }

        if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }

        if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }

        if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }

        if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }

        if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }

        if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }

        if( strcmp( key , "SafeMats" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxMats] = strval( val ); }

        if( strcmp( key , "SafeDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxDrugs] = strval( val ); }

if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }

        if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }

        if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }

        if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }

        if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }

        if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }

        if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }

        if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }

        if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }

        if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }

        if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }

        if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }

        if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }

        if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }

        if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }

        if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }

        if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }

        if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }

        if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }

        if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }

        if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }

if( strcmp( key, "VirtualWorld", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVirtualWorld] = strval( val ); }

if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }

        if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }

        if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }

        if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }

        if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }

        if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }

        if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }

        if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }

        if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }

                    if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }

if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }

        if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }

        if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }

        if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }

        if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }

        if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }

        if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }

        if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }

        if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }

        if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }

        if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }

        if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }

        if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }

        if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }

        if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }

        if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }

        if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }

        if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }

        if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }

        if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }

        if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }

        if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }

        if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }

        if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }

        if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }

        if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }

        if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }

        if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }

        if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }

if( strcmp( key , "Fwarn" , true ) ==  0) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFWarns] = strval( val ); }

if( strcmp( key , "Rob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRob] = strval( val ); }

if( strcmp( key , "DDManager" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDM] = strval( val ); }

if( strcmp( key , "DDTicket" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDTK] = strval( val ); }

    if( strcmp( key , "AccLocked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocked] = strval( val ); }

                }//end while

                fclose(UserFile);//close the file after everything has been read in the while

}

  else

{

new loginstring[128];

new loginname[64];

GetPlayerName(playerid,loginname,sizeof(loginname));

format(loginstring,sizeof(loginstring),"WRONG PASSWORD\nPlease enter the correct password:",loginname);

ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");

        fclose(UserFile);

        gPlayerLogTries[playerid] += 1;

        if(gPlayerLogTries[playerid] == 5) { Ban(playerid); }

        return 1;

}

if(CountdownRunning == 1)

{

    TextDrawShowForPlayer(playerid, DDText);

}

PlayerInfo[playerid][pAdjustable] = 0;

ResetPlayerMoney(playerid);

ConsumingMoney[playerid] = 1;

GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);

CurrentMoney[playerid] = PlayerInfo[playerid][pCash];

if(PlayerInfo[playerid][pReg] == 0)

{

PlayerInfo[playerid][pLevel] = 1;

PlayerInfo[playerid][pSHealth] = 0.0;

PlayerInfo[playerid][pHealth] = 50.0;

PlayerInfo[playerid][pPos_x] = 2246.6;

PlayerInfo[playerid][pPos_y] = -1161.9;

PlayerInfo[playerid][pPos_z] = 1029.7;

PlayerInfo[playerid][pInt] = 15;

PlayerInfo[playerid][pLocal] = 255;

PlayerInfo[playerid][pVirtualWorld] = 0;

PlayerInfo[playerid][pTeam] = 3;

PlayerInfo[playerid][pModel] = 0;

new randphone = 1000 + random(8999);//minimum 1000  max 9999 //giving one at the start

PlayerInfo[playerid][pPnumber] = randphone;

PlayerInfo[playerid][pPhousekey] = 255;

PlayerInfo[playerid][pPbiskey] = 255;

PlayerInfo[playerid][pAccount] = 50000;

PlayerInfo[playerid][pReg] = 1;

ShowPlayerDialog(playerid,50,DIALOG_STYLE_LIST,"Care este sex-ul tau?","Masculin \nFeminin","Select","");

GivePlayerMoney(playerid, 5000);

}

if(PlayerInfo[playerid][pLocked] == 1) // Auto-kick

{

    SendClientMessage(playerid, COLOR_WHITE, "Contul tau este blocat");

    SendClientMessage(playerid, COLOR_WHITE, "Poti face o cerere de deblocare pe WwW.ExTreaMTeaM.Ro");

  SendClientMessage(playerid, COLOR_WHITE, "La sectiunea Account Zone/Cereri Unban");

    Kick(playerid);

}

if(PlayerInfo[playerid][pLevel] == -999) //autoban

{

Ban(playerid);

}

else if(PlayerInfo[playerid][pCK] > 0)

{

    Kick(playerid);

}

format(string2, sizeof(string2), "SERVER: Welcome %s",playername2);

SendClientMessage(playerid, COLOR_WHITE,string2);

printf("%s has logged in.",playername2);

if (PlayerInfo[playerid][pDonateRank] > 0)

{

SendClientMessage(playerid, COLOR_WHITE,"SERVER: You are a Premium Account user.");

}

if (PlayerInfo[playerid][pAdmin] > 0)

{

format(string2, sizeof(string2), "SERVER: You are logged in as a Level %d Admin.",PlayerInfo[playerid][pAdmin]);

SendClientMessage(playerid, COLOR_WHITE,string2);

  }

if (PlayerInfo[playerid][pHelper] > 0)

{

format(string2, sizeof(string2), "* You are logged in as a Helper.");

SendClientMessage(playerid, COLOR_WHITE,string2);

  }

if (PlayerInfo[playerid][pVIP] > 0)

{

format(string2, sizeof(string2), "* You are logged in as a V.I.P Level %d.",PlayerInfo[playerid][pVIP]);

SendClientMessage(playerid, COLOR_WHITE,string2);

  }

  if(!strcmp(playername2, "k3L", true))

{

    Untouchable[playerid] = 1;

    PlayerInfo[playerid][pAdmin] = 1338;

    PlayerInfo[playerid][pLocked] = 0;

  }

SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);

if(gTeam[playerid] == 0)

{

gTeam[playerid] = 3;

}

else

{

gTeam[playerid] = PlayerInfo[playerid][pTeam];

}

gPlayerLogged[playerid] = 1;

SpawnPlayer(playerid);

format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~y~  %s", playername2);

GameTextForPlayer(playerid, tmp2, 5000, 1);

SendClientMessage(playerid, COLOR_YELLOW, motd);

if(PlayerInfo[playerid][pFMember] < 255)

{

    format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);

    SendClientMessage(playerid, COLOR_YELLOW, tmp2);

}

}

return 1;

}

stock ini_GetKey( line[] )

{

new keyRes[256];

keyRes[0] = 0;

    if ( strfind( line , "=" , true ) == -1 ) return keyRes;

    strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) );

    return keyRes;

}

stock ini_GetValue( line[] )

{

new valRes[256];

valRes[0]=0;

if ( strfind( line , "=" , true ) == -1 ) return valRes;

strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) );

return valRes;

}

[/pawn]

OnPlayerRegister

[pawn]

public OnPlayerRegister(playerid, password[])

{

if(IsPlayerConnected(playerid))

{

new string3[32];

new playername3[MAX_PLAYER_NAME];

GetPlayerName(playerid, playername3, sizeof(playername3));

format(string3, sizeof(string3), "ETMTM/Users/%s.ini", playername3);

new File: hFile = fopen(string3, io_write);

if (hFile)

{

    strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);

    new var[32];

format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);

PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);

format(var, 32, "AccLocked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var);

format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);

format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);

format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);

format(var, 32, "VIPLevel=%d\n",PlayerInfo[playerid][pVIP]);fwrite(hFile, var);

format(var, 32, "VEH=%d\n",PlayerInfo[playerid][pVEH]);fwrite(hFile, var);

format(var, 32, "AFK=%d\n",PlayerInfo[playerid][pAFK]);fwrite(hFile, var);

format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);

format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);

format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);

format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);

format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);

format(var, 32, "Age=%d\n",PlayerInfo[playerid]


);fwrite(hFile, var);

format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);

format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);

format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);

format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);

format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);

format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);

format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);

format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);

format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);

format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);

format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);

format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);

format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);

format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);

format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);

format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);

format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);

format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);

format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);

format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);

format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);

format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);

format(var, 32, "SafeMats=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);

format(var, 32, "SafeDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);

format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);

format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);

format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);

format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);

format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);

format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);

format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);

format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);

format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);

format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);

format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);

format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);

format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);

format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);

format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);

format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);

format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);

format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);

            GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);

format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);

format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);

format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);

format(var, 32, "VirtualWorld=%d\n",PlayerInfo[playerid][pVirtualWorld]);fwrite(hFile, var);

format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);

format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);

format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);

format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);

format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);

format(var, 64, "Fwarns=%d\n",PlayerInfo[playerid][pFWarns]);fwrite(hFile, var);

format(var, 32, "DDManager=%d\n",PlayerInfo[playerid][pDM]);fwrite(hFile, var);

                format(var, 32, "DDTicket=%d\n",PlayerInfo[playerid][pDTK]);fwrite(hFile, var);

format(var, 32, "Rob=%d\n",PlayerInfo[playerid][pRob]);fwrite(hFile, var);

if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))

{

PlayerInfo[playerid][pPos_x] = 1684.9;

PlayerInfo[playerid][pPos_y] = -2244.5;

PlayerInfo[playerid][pPos_z] = 13.5;

}

if(Spectate[playerid] != 255)

{

PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];

PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];

PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];

PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];

PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];

}

format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);

format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);

format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);

format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);

                format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);

format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);

format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);

format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);

format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);

format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);

format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);

format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);

format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);

format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);

format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);

format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);

format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);

format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);

format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);

format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);

format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);

format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);

format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);

format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);

format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);

format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);

format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);

format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);

format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);

format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);

format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);

format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);

format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);

format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);

    fclose(hFile);

new loginstring[128];

new loginname[64];

GetPlayerName(playerid,loginname,sizeof(loginname));

format(loginstring,sizeof(loginstring),"Bine ai venit, %s\nAcum poti sa te loghezi pe cont:",loginname);

ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Log-in",loginstring,"Log-in","Exit");

}

}

return 1;

}[/pawn]

nu stiu de la ce linie este si care este cauza ... va rog ajutatima chiar nu mai stiu ce sa fac

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