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Question
xRaul
De vre-o 4 ore ma chinui sa il fac sa scrie AdminLevel am reusit pana la urma insa dupa ce ies din joc imi da in fisierul cu numele AdminLevel= ...
#include <a_samp> #define GREEN 0x21DD00FF #define RED 0xE60000FF #define ADMIN_RED 0xFB0000FF #define YELLOW 0xFFFF00FF #define ORANGE 0xF97804FF #define LIGHTRED 0xFF8080FF #define LIGHTBLUE 0x00C2ECFF #define PURPLE 0xB360FDFF #define PLAYER_COLOR 0xFFFFFFFF #define BLUE 0x1229FAFF #define LIGHTGREEN 0x38FF06FF #define DARKPINK 0xE100E1FF #define DARKGREEN 0x008040FF #define ANNOUNCEMENT 0x6AF7E1FF #define COLOR_SYSTEM 0xEFEFF7AA #define GREY 0xCECECEFF #define PINK 0xD52DFFFF #define DARKGREY 0x626262FF #define AQUAGREEN 0x03D687FF #define NICESKY 0x99FFFFAA #define WHITE 0xFFFFFFFF #define ACCOUNTS_FOLDER "/%s.ini" #define LOGIN_DELAY 3 // Seconds. Default = 3 seconds enum aInfo { aPassword[128], aLogged, }; new AccountInfo[MAX_PLAYERS][aInfo]; new register[MAX_PLAYERS]; new login[MAX_PLAYERS]; forward LogIn(playerid); forward OnPlayerUpdate(playerid); /*x---------------------------------CallBacks-------------------------------------x*/ public OnGameModeInit() { AddPlayerClass(47,1477.3417,-1746.8785,14.6812,10.1765,0,0,0,0,0,0); return 1; } public OnPlayerConnect(playerid) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); new string[128]; format(string, sizeof(string), ACCOUNTS_FOLDER, name); if (AccountInfo[playerid][aLogged] == 0) { if (!fexist(string)) { new kayitmsg[256]; format(kayitmsg,256,"Bun venit\n\n%s inregistreazate.\n\nIntrodu parola.",name); ShowPlayerDialog(playerid,0,DIALOG_STYLE_INPUT,"RomaniaRP BETA",kayitmsg,"Register","Quit"); register[playerid] = 1; login[playerid] = 0; } else if (fexist(string)) { new girismsg[256]; format(girismsg,256,"Bun venit\n\n%s connecteazate. \n\n Introdu parola.",name); ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"RomaniaRP BETA",girismsg,"Login","Quit"); AddPlayerClass(47,1477.3417,-1746.8785,14.6812,10.1765,0,0,0,0,0,0); register[playerid] = 0; login[playerid] = 1; } } AccountInfo[playerid][aLogged] = 0; return 1; } public OnPlayerDisconnect(playerid, reason) { OnPlayerUpdate(playerid); AccountInfo[playerid][aLogged] = 0; register[playerid] = 0; login[playerid] = 0; return 1; } public OnPlayerSpawn(playerid) { GivePlayerMoney(playerid, 30000); GivePlayerWeapon(playerid,WEAPON_COLT45,100); return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if (response == 1) { if(dialogid == 0) { Encrypt(inputtext); new player[MAX_PLAYER_NAME]; GetPlayerName(playerid, player, 50); new string3[32]; new playername3[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername3, sizeof(playername3)); format(string3, sizeof(string3), ACCOUNTS_FOLDER, playername3); new ip[20]; GetPlayerIp(playerid,ip,sizeof(ip)); new File: hFile = fopen(string3, io_write); if (hFile) { strmid(AccountInfo[playerid][aPassword], inputtext, 0, strlen(inputtext), 255); new var[128], string[256], name[30]; format(var, 128, "Password=%s\n", AccountInfo[playerid][aPassword]);fwrite(hFile, var); format(var, 128, "IP=%s\n",ip);fwrite(hFile, var); fclose(hFile); printf("%s is signed up.",playername3); format(string,sizeof(string),"Bun venit %s . Distractie placuta!",name); SendClientMessage(playerid, GREEN, string); new girismsg[256]; format(girismsg,256,"Bun venit\n\n%s connecteazate. \n\n Introdu parola.",playername3); ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"RomaniaRP BETA",girismsg,"Login","Quit"); register[playerid] = 0; login[playerid] = 1; } } if(dialogid == 1) { Encrypt(inputtext); new string2[128]; new playername2[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername2, sizeof(playername2)); format(string2, sizeof(string2), ACCOUNTS_FOLDER, playername2); new File: UserFile = fopen(string2, io_read); if ( UserFile ) { new PassData[256]; new keytmp[256], valtmp[256]; fread( UserFile , PassData , sizeof( PassData ) ); keytmp = ini_GetKey( PassData ); if( strcmp( keytmp , "Password" , true ) == 0 ) { valtmp = ini_GetValue( PassData ); strmid(AccountInfo[playerid][aPassword], valtmp, 0, strlen(valtmp)-1, 255); } if(strcmp(AccountInfo[playerid][aPassword],inputtext, true ) == 0 ) { for(new p = 0; p < strlen(AccountInfo[playerid][aPassword]); p++) { inputtext[p] = '?'; } SetTimerEx("LogIn", LOGIN_DELAY*1000, 0, "d", playerid); printf("%s is logged in.",playername2); new name2[24], string12[256], key[256]; GetPlayerName(playerid,name2,24); format(string12,sizeof(string12),"Bun venit %s. Distractie placuta!",name2); SendClientMessage(playerid, GREEN, string12); new Data[256]; while ( fread( UserFile , Data , sizeof( Data ) ) ) { key = ini_GetKey( Data ); /*&if(strcmp(key, "AdminLevel", true) == 0) // This is only an example if you want to add more stuff to store in a file. { val = ini_GetValue( Data ); AccountInfo[playerid][AdminLevel] = strval(val); // Uncommenting this will give you errors if the variable isn't defined. }*/ } fclose(UserFile); } else { new girismsg[256]; printf("%s folosesti o parola gresita.",playername2); format(girismsg,256,"Ai introdus o parola gresita.\n\nDaca nu esti detinatorul acestui nume schimbal."); ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Quit"); login[playerid] = 1; register[playerid] = 0; fclose(UserFile); return 1; } } } if(dialogid == 2) { Encrypt(inputtext); new string2[128]; new playername2[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername2, sizeof(playername2)); format(string2, sizeof(string2), ACCOUNTS_FOLDER, playername2); new File: UserFile = fopen(string2, io_read); if ( UserFile ) { new PassData[256]; new keytmp[256], valtmp[256]; fread( UserFile , PassData , sizeof( PassData ) ); keytmp = ini_GetKey( PassData ); if( strcmp( keytmp , "Password" , true ) == 0 ) { valtmp = ini_GetValue( PassData ); strmid(AccountInfo[playerid][aPassword], valtmp, 0, strlen(valtmp)-1, 255); } if(strcmp(AccountInfo[playerid][aPassword],inputtext, true ) == 0 ) { for(new p = 0; p < strlen(AccountInfo[playerid][aPassword]); p++) { inputtext[p] = '?'; } SetTimerEx("LogIn", LOGIN_DELAY*1000, 0, "d", playerid); printf("%s is logged in.",playername2); new key[256]; new Data[256]; while ( fread( UserFile , Data , sizeof( Data ) ) ) { key = ini_GetKey( Data ); /*if(strcmp(key, "AdminLevel", true) == 0) // This is only an example if you want to add more stuff to store in a file. { val = ini_GetValue( Data ); AccountInfo[playerid][AdminLevel] = strval(val); // Uncommenting this will give you errors if the variable isn't defined. }*/ } fclose(UserFile); } else { new girismsg[256]; printf("%s folosesti o parola gresita.",playername2); format(girismsg,256,"Ai introdus o parola gresita.\n\nDaca nu esti detinatorul acestui nume schimbal."); ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"RomaniaRP BETA",girismsg,"Login","Quit"); login[playerid] = 1; register[playerid] = 0; fclose(UserFile); return 1; } } } } else return Kick(playerid); return 0; } public OnPlayerExitedMenu(playerid) { return 1; } stock ini_GetKey( line[] ) { new keyRes[256]; keyRes[0] = 0; if ( strfind( line , "=" , true ) == -1 ) return keyRes; strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) ); return keyRes; } stock ini_GetValue( line[] ) { new valRes[256]; valRes[0]=0; if ( strfind( line , "=" , true ) == -1 ) return valRes; strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) ); return valRes; } public LogIn(playerid) { AccountInfo[playerid][aLogged] = 1; register[playerid] = 0; login[playerid] = 0; return 1; } public OnPlayerUpdate(playerid) { if(IsPlayerConnected(playerid)) { if(AccountInfo[playerid][aLogged] == 1) { new string3[128]; new playername3[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername3, sizeof(playername3)); format(string3, sizeof(string3), ACCOUNTS_FOLDER, playername3); new ip[20]; GetPlayerIp(playerid,ip,sizeof(ip)); new File: hFile = fopen(string3, io_write); if (hFile) { new var[128]; format(var, 128, "Password=%s\n", AccountInfo[playerid][aPassword]);fwrite(hFile, var); format(var, 128, "IP=%s\n",ip);fwrite(hFile, var); fclose(hFile); } } } return 1; } Encrypt(string[]) { for(new x=0; x < strlen(string); x++) { string[x] += (3^x) * (x % 15); if(string[x] > (0xff)) { string[x] -= 256; } } }2 answers to this question
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