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2 intrebari care dau dureri de cap


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1.Am creat si eu o factiune pentru Biserica preot ... etc ... cum pot crea pentru pLeader=20 o comanda gen : /boteaza id suma(intre 1 si 10k).

2.Tot la factiunea de mai sus as vrea cand ma duc in bicon si dau /haine pentru cei care au pMember , pLeader = 20 sa poata lua doar urm skinuri : 68 , 1 , 141 , 118 , 83 , 73.

Comanda de /haine este aceasta :

[pawn] if(strcmp(cmd, "/haine", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

        if(PlayerInfo[playerid][pMember] >= 1)

        {

            if(IsAtClothShop(playerid))

{

    if(PlayerInfo[playerid][pMember] == 1) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }

else if(PlayerInfo[playerid][pMember] == 2) { ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }

else if(PlayerInfo[playerid][pMember] == 3) { ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }

else if(PlayerInfo[playerid][pMember] == 4) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }

else if(PlayerInfo[playerid][pMember] == 5) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); }

else if(PlayerInfo[playerid][pMember] == 6) { ChosenSkin[playerid] = 111; SetPlayerSkin(playerid, 111); }

else if(PlayerInfo[playerid][pMember] == 8) { ChosenSkin[playerid] = 249; SetPlayerSkin(playerid, 249); }

else if(PlayerInfo[playerid][pMember] == 9) { ChosenSkin[playerid] = 148; SetPlayerSkin(playerid, 148); }

else if(PlayerInfo[playerid][pMember] == 10) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }

else if(PlayerInfo[playerid][pMember] == 11) { ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 59); }

else if(PlayerInfo[playerid][pMember] == 12) { ChosenSkin[playerid] = 240; SetPlayerSkin(playerid, 240); }

else if(PlayerInfo[playerid][pMember] == 14) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); }

  else if(PlayerInfo[playerid][pMember] == 15) { ChosenSkin[playerid] = 107; SetPlayerSkin(playerid, 107); }

else if(PlayerInfo[playerid][pMember] == 16) { ChosenSkin[playerid] = 48; SetPlayerSkin(playerid, 48); }

                    else if(PlayerInfo[playerid][pMember] == 17) { ChosenSkin[playerid] = 110; SetPlayerSkin(playerid, 110); }

                    else if(PlayerInfo[playerid][pMember] == 18) { ChosenSkin[playerid] = 102; SetPlayerSkin(playerid, 102); }

                    else if(PlayerInfo[playerid][pMember] == 19) { ChosenSkin[playerid] = 206; SetPlayerSkin(playerid, 206); }

else { return 1; }

GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);

ChangePos2[playerid][0] = GetPlayerInterior(playerid);

ChangePos2[playerid][1] = 1;

    SetPlayerInterior(playerid,0);

//new rand = random(sizeof(gInviteSpawns));

/*

SetPlayerInterior(playerid, 18);

            SetPlayerPos(playerid, 181.7410,-87.4888,1002.0234);

                SetPlayerFacingAngle(playerid, 128.0);

                SetPlayerCameraPos(playerid, 178.2804,-89.5319,1003.0234);

                SetPlayerCameraLookAt(playerid, 181.7410,-87.4888,1002.0234);

                */

//SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player

//SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);

//SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

//SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

TogglePlayerControllable(playerid, 0);

SelectChar[playerid] = 255;

SelectCharID[playerid] = PlayerInfo[playerid][pMember];

SelectCharPlace[playerid] = 1;

PlayerInfo[playerid][pModel] = ChosenSkin[playerid];

    PlayerInfo[playerid][pChar] = ChosenSkin[playerid];

    SendClientMessage(playerid, COLOR_LIGHTRED, "* Scrie 'next' pentru a cauta haine.");

    SendClientMessage(playerid, COLOR_LIGHTRED, "* Cand ai gasit haina potrivita scrie 'done'.");

SetPlayerFacingAngle(playerid,270);

SetPlayerPos(playerid,258.1813,-41.5929,1002.0234);

SetPlayerInterior(playerid,14);

SetPlayerCameraPos(playerid,255.7253,-39.9420,1002.0234);

SetPlayerCameraLookAt(playerid,258.1813,-41.5929,1002.0234);

}

else

{

SendClientMessage(playerid, COLOR_GRAD2, "  Nu esti la Magazinul de Haine !");

return 1;

}

        }

        else

        {

            if(PlayerInfo[playerid][pLeader] != 0)

            {

                SendClientMessage(playerid, COLOR_GRAD2, "  You can't change your clothes while you are a leader !");

                return 1;

            }

            if(IsAtClothShop(playerid))

            {

                if(PlayerInfo[playerid][pSex] == 1) { ChosenSkin[playerid] = 2; SetPlayerSkin(playerid, 2); PlayerInfo[playerid][pChar] = 2; }

                else if(PlayerInfo[playerid][pSex] == 2) { ChosenSkin[playerid] = 55; SetPlayerSkin(playerid, 55); PlayerInfo[playerid][pChar] = 55; }

                else { return 1; }

                GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);

ChangePos2[playerid][0] = GetPlayerInterior(playerid);

ChangePos2[playerid][1] = 1;

SetPlayerInterior(playerid,0);

new rand = random(sizeof(gInviteSpawns));

SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player

SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);

SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

TogglePlayerControllable(playerid, 0);

SelectChar[playerid] = 255;

if(PlayerInfo[playerid][pSex] == 1) { SelectCharID[playerid] = 20; }

else if(PlayerInfo[playerid][pSex] == 2) { SelectCharID[playerid] = 30; }

else { return 1; }

SelectCharPlace[playerid] = 1;

PlayerInfo[playerid][pModel] = ChosenSkin[playerid];

PlayerInfo[playerid][pChar] = ChosenSkin[playerid];

    SendClientMessage(playerid, COLOR_LIGHTRED, "* Scrie 'next' pentru a cauta haine.");

    SendClientMessage(playerid, COLOR_LIGHTRED, "* Cand ai gasit haina potrivita scrie 'done'.");

            }

        }

    }

    return 1;

}[/pawn]

Va rog spunetimi mam chinuit o juma de zi si nu am reusit nimic.

HostName: [RPG]*|| Ecila Royal Gaming ||*-WIPED

Address:  93.114.82.70:7777

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2 answers to this question

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1: Trebuie sa'ti seteze si un pVar, banuiesc eu :)

Deci...

Cauta enum-ul si adauga pBotezat undeva acolo

[pawn]enum pInfo

{ .

.

.

.

pBotezat,

.

.

.

}[/pawn]

Dupa care adaugi urmatorul lucru in OnPlayerRegister si OnPlayerSave:

[pawn]format(var, 32, "Botezat=%d\n",PlayerInfo[playerid][pBotezat]);fwrite(hFile, var);[/pawn]

In OnPlayerLogin:

[pawn]if( strcmp( key , "Botezat" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBotezat] = strvalEx( val ); }[/pawn]

Bun, acum sa trecem la comanda.

[pawn] if(strcmp(cmd, "/boteaza", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

    if(PlayerInfo[playerid][pLeader] != 20)

    {

SendClientMessage(playerid, COLOR_GREY, "Nu esti un preot !");

return 1;

    }

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_WHITE, "Format corect: /boteaza [playerid] [pret]");

return 1;

}

new pretbotez;

giveplayerid = ReturnUser(tmp);

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_WHITE, "Format corect: /boteaza [playerid] [pret]");

return 1;

}

pretbotez = strvalEx(tmp);

if(pretbotez < 1000 || pretbotez > 10000) { SendClientMessage(playerid, COLOR_GREY, "Pretul nu poate fi mai putin de $1000 sau mai mult de $10.000 !"); return 1; }

if(PlayerInfo[giveplayerid][pBotezat] == 1) { SendClientMessage(playerid, COLOR_GREY, "Acest om este deja boteazat!"); return 1; }

if(IsPlayerConnected(giveplayerid))

{

    if(giveplayerid != INVALID_PLAYER_ID)

    {

        if(ProxDetectorS(8.0, playerid, giveplayerid))

{

    if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Nu te poti boteaza pe tine insuti!"); return 1; }

    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

    format(string, sizeof(string), "* L-ai botezat pe %s pentru suma de $%d.", giveplayer, pretbotez);

SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

format(string, sizeof(string), "* Ai fost botezat de catre preotul %s pentru suma de $%d.", sendername, pretbotez);

SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);

PlayerInfo[pBotezat] = 1;

}

else

{

    SendClientMessage(playerid, COLOR_GREY, "  Acest player nu este aproape de tine !");

}

}

}

else

{

    SendClientMessage(playerid, COLOR_GREY, " Acest player nu este conectat !");

}

}

return 1;

}[/pawn]

Cam atat cu prima intrebare.

A doua....in head-ul scriptului adauga asta:

[pawn]new FactSkins20[6][1] = { // Skinurile factiunii de preoti

{1},{141},{118},{83},{73},{68}

};[/pawn]

Comanda ar fi urmatoarea:

[pawn]if(strcmp(cmd, "/haine", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

        if(PlayerInfo[playerid][pMember] >= 1 || )

        {

            if(IsAtClothShop(playerid))

{

    if(PlayerInfo[playerid][pMember] == 1) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }

else if(PlayerInfo[playerid][pMember] == 2) { ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }

else if(PlayerInfo[playerid][pMember] == 3) { ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }

else if(PlayerInfo[playerid][pMember] == 4) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }

else if(PlayerInfo[playerid][pMember] == 5) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); }

else if(PlayerInfo[playerid][pMember] == 6) { ChosenSkin[playerid] = 111; SetPlayerSkin(playerid, 111); }

else if(PlayerInfo[playerid][pMember] == 8) { ChosenSkin[playerid] = 249; SetPlayerSkin(playerid, 249); }

else if(PlayerInfo[playerid][pMember] == 9) { ChosenSkin[playerid] = 148; SetPlayerSkin(playerid, 148); }

else if(PlayerInfo[playerid][pMember] == 10) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }

else if(PlayerInfo[playerid][pMember] == 11) { ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 59); }

else if(PlayerInfo[playerid][pMember] == 12) { ChosenSkin[playerid] = 240; SetPlayerSkin(playerid, 240); }

else if(PlayerInfo[playerid][pMember] == 14) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); }

  else if(PlayerInfo[playerid][pMember] == 15) { ChosenSkin[playerid] = 107; SetPlayerSkin(playerid, 107); }

else if(PlayerInfo[playerid][pMember] == 16) { ChosenSkin[playerid] = 48; SetPlayerSkin(playerid, 48); }

                    else if(PlayerInfo[playerid][pMember] == 17) { ChosenSkin[playerid] = 110; SetPlayerSkin(playerid, 110); }

                    else if(PlayerInfo[playerid][pMember] == 18) { ChosenSkin[playerid] = 102; SetPlayerSkin(playerid, 102); }

                    else if(PlayerInfo[playerid][pMember] == 19) { ChosenSkin[playerid] = 206; SetPlayerSkin(playerid, 206); }

                    else if(PlayerInfo[playerid][pMember] == 20) { ChosenSkin[playerid] = 68; SetPlayerSkin(playerid, 68); }

else { return 1; }

GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);

ChangePos2[playerid][0] = GetPlayerInterior(playerid);

ChangePos2[playerid][1] = 1;

    SetPlayerInterior(playerid,0);

//new rand = random(sizeof(gInviteSpawns));

/*

SetPlayerInterior(playerid, 18);

            SetPlayerPos(playerid, 181.7410,-87.4888,1002.0234);

                SetPlayerFacingAngle(playerid, 128.0);

                SetPlayerCameraPos(playerid, 178.2804,-89.5319,1003.0234);

                SetPlayerCameraLookAt(playerid, 181.7410,-87.4888,1002.0234);

                */

//SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player

//SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);

//SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

//SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

TogglePlayerControllable(playerid, 0);

SelectChar[playerid] = 255;

SelectCharID[playerid] = PlayerInfo[playerid][pMember];

SelectCharPlace[playerid] = 1;

PlayerInfo[playerid][pModel] = ChosenSkin[playerid];

    PlayerInfo[playerid][pChar] = ChosenSkin[playerid];

    SendClientMessage(playerid, COLOR_LIGHTRED, "* Scrie 'next' pentru a cauta haine.");

    SendClientMessage(playerid, COLOR_LIGHTRED, "* Cand ai gasit haina potrivita scrie 'done'.");

SetPlayerFacingAngle(playerid,270);

SetPlayerPos(playerid,258.1813,-41.5929,1002.0234);

SetPlayerInterior(playerid,14);

SetPlayerCameraPos(playerid,255.7253,-39.9420,1002.0234);

SetPlayerCameraLookAt(playerid,258.1813,-41.5929,1002.0234);

}

else

{

SendClientMessage(playerid, COLOR_GRAD2, "  Nu esti la Magazinul de Haine !");

return 1;

}

        }

        else

        {

            if(PlayerInfo[playerid][pLeader] != 0)

            {

                SendClientMessage(playerid, COLOR_GRAD2, "  You can't change your clothes while you are a leader !");

                return 1;

            }

            if(IsAtClothShop(playerid))

            {

                if(PlayerInfo[playerid][pSex] == 1) { ChosenSkin[playerid] = 2; SetPlayerSkin(playerid, 2); PlayerInfo[playerid][pChar] = 2; }

                else if(PlayerInfo[playerid][pSex] == 2) { ChosenSkin[playerid] = 55; SetPlayerSkin(playerid, 55); PlayerInfo[playerid][pChar] = 55; }

                else { return 1; }

                GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);

ChangePos2[playerid][0] = GetPlayerInterior(playerid);

ChangePos2[playerid][1] = 1;

SetPlayerInterior(playerid,0);

new rand = random(sizeof(gInviteSpawns));

SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player

SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);

SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

TogglePlayerControllable(playerid, 0);

SelectChar[playerid] = 255;

if(PlayerInfo[playerid][pSex] == 1) { SelectCharID[playerid] = 20; }

else if(PlayerInfo[playerid][pSex] == 2) { SelectCharID[playerid] = 30; }

else { return 1; }

SelectCharPlace[playerid] = 1;

PlayerInfo[playerid][pModel] = ChosenSkin[playerid];

PlayerInfo[playerid][pChar] = ChosenSkin[playerid];

    SendClientMessage(playerid, COLOR_LIGHTRED, "* Scrie 'next' pentru a cauta haine.");

    SendClientMessage(playerid, COLOR_LIGHTRED, "* Cand ai gasit haina potrivita scrie 'done'.");

            }

        }

    }

    return 1;

}[/pawn]

Acum cauta public OnPlayerText(playerid, text[]) si vezi ca printre primele linii o sa ai asta:

[pawn]if(SelectChar[playerid] == 255)

{[/pawn]

Cand o gasesti adauga un nou case la sfarsit, consecutiv ultimului. La mine ultimul case este 11 deci o sa folosesc case 12 pentru preoti:

[pawn] case 12: //Preoti

{

    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, FactSkins20[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = FactSkins20[0][0]; }

    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, FactSkins20[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = FactSkins20[1][0]; }

    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, FactSkins20[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = FactSkins20[2][0]; }

    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, FactSkins20[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = FactSkins20[3][0]; }

    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, FactSkins20[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = FactSkins20[4][0]; }

    else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, FactSkins20[5][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = FactSkins20[5][0]; }[/pawn]

Cam atat, nu am putut sa probez nimic inca pentru ca nu imi merge momentan GTA-SA, dar nu cred ca e nici o problema, in orice caz daca iti da vreo eroare arata-mi-o aici si o rezolvam imediat.

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