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Question
repLay
Am facut un sistem de save pe langa cel de salvare a conturilor:
enum dmmInfo { dmLevel, dmKills, dmDeaths, dmLastPlayed, dmTotalPlayed, dmParticipari, }; new DmInfo[MAX_PLAYERS][dmmInfo];la onplayerdeath cand foloseste comanda /dm on cand foloseste comanda /dm offforward OnPlayerDMRegister(playerid); public OnPlayerDMRegister(playerid) { if(IsPlayerConnected(playerid)) { new string3[64]; new playername3[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername3, sizeof(playername3)); format(string3, sizeof(string3), "dm/%s.ini", playername3); new File: hFile = fopen(string3, io_write); if (hFile) { new var[32]; format(var, 32, "Level=%d\n",DmInfo[playerid][dmLevel]);fwrite(hFile, var); format(var, 32, "Kills=%d\n",DmInfo[playerid][dmKills]);fwrite(hFile, var); format(var, 32, "Deaths=%d\n",DmInfo[playerid][dmDeaths]);fwrite(hFile, var); format(var, 32, "LastPlayed=%d\n",DmInfo[playerid][dmLastPlayed]);fwrite(hFile, var); format(var, 32, "TotalPlayed=%d\n",DmInfo[playerid][dmTotalPlayed]);fwrite(hFile, var); format(var, 32, "NRParticipari=%d\n",DmInfo[playerid][dmParticipari]);fwrite(hFile, var); fclose(hFile); } } return 1; } forward OnPlayerDMUpdate(playerid); public OnPlayerDMUpdate(playerid) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid]) { new string3[32]; new playername3[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername3, sizeof(playername3)); format(string3, sizeof(string3), "dm/%s.ini", playername3); new File: hFile = fopen(string3, io_write); if (hFile) { new var[32]; format(var, 32, "Level=%d\n",DmInfo[playerid][dmLevel]);fwrite(hFile, var); format(var, 32, "Kills=%d\n",DmInfo[playerid][dmKills]);fwrite(hFile, var); format(var, 32, "Deaths=%d\n",DmInfo[playerid][dmDeaths]);fwrite(hFile, var); format(var, 32, "LastPlayed=%d\n",DmInfo[playerid][dmLastPlayed]);fwrite(hFile, var); format(var, 32, "TotalPlayed=%d\n",DmInfo[playerid][dmTotalPlayed]);fwrite(hFile, var); format(var, 32, "NRParticipari=%d\n",DmInfo[playerid][dmParticipari]);fwrite(hFile, var); fclose(hFile); } } } return 1; } forward OnPlayerDMLogin(playerid); public OnPlayerDMLogin(playerid) { new string2[64]; new playername2[MAX_PLAYER_NAME]; new playernamesplit[3][MAX_PLAYER_NAME]; GetPlayerName(playerid, playername2, sizeof(playername2)); split(playername2, playernamesplit, '_'); format(string2, sizeof(string2), "dm/%s.ini", playername2); new File: UserFile = fopen(string2, io_read); if ( UserFile ) { new key[ 256 ] , val[ 256 ]; new Data[ 256 ]; while ( fread( UserFile , Data , sizeof( Data ) ) ) { key = ini_GetKey( Data ); if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); DmInfo[playerid][dmLevel] = strval( val ); } if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); DmInfo[playerid][dmKills] = strval( val ); } if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); DmInfo[playerid][dmDeaths] = strval( val ); } if( strcmp( key , "LastPlayed" , true ) == 0 ) { val = ini_GetValue( Data ); DmInfo[playerid][dmLastPlayed] = strval( val ); } if( strcmp( key , "TotalPlayed" , true ) == 0 ) { val = ini_GetValue( Data ); DmInfo[playerid][dmTotalPlayed] = strval( val ); } if( strcmp( key , "NRParticipari" , true ) == 0 ) { val = ini_GetValue( Data ); DmInfo[playerid][dmParticipari] = strval( val ); } fclose(UserFile);//close the file after everything has been read in the while } } return 1; } forward OnPlayerDMDisconnect(playerid); public OnPlayerDMDisconnect(playerid) { OnPlayerDMUpdate(playerid); return 1; } forward DMTime(); public DMTime() { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerDM[i] == 1) { DmInfo[i][dmTotalPlayed]++; OnPlayerDMUpdate(i); } } } return 1; }am o problema de fiecare data cand cineva da /dm on , kills/deaths raman , dar daca a facut un kill sau un death incepe iar de la 0 , cum pot face cand intra playerul pe server sa ii "ia setarile" din fisierul care are numele lui?
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