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Random Spawns


Micu_Gamer

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Tutorial

Random Spawns

 

Deci este un tutorial foarte simplu.

Pentru a crea Random Spawns, exista 2 metode la care te poti gandi.

1. Switch() statement

2. Multi-Dimensional Arrays

 

Sunt foarte multi incepatori care nu reusesc sa inteleaga conceptul de Multi-Dimensional Arrays, asa ca in acest tutorial le voi arata cum sa creeze un sistem de Random Spawns si lucruri similar fara a utiliza Multi-Dimensional Arrays. Avand in privire ca Multi-Dimensional Arrays este explicat in wiki o sa o explic pe a doua.

Uitati un cod care arata callback ul OnPlayerSpawn(), de exemplu, daca doriti sa generati jucatorul in una dintre cele 5 pozitii aleatorii, acest cod va functiona :

public OnPlayerSpawn (playerid)
{
    new selected_spawn = random (5);

    switch (selected_spawn)
    {
        case 0: { SetPlayerPos (playerid, 0.0,   0.0,   0.0);  SetPlayerFacingAngle (playerid, 0.0); }
        case 1: { SetPlayerPos (playerid, 10.0, 10.0, 10.0); SetPlayerFacingAngle (playerid, 10.0); }
        case 2: { SetPlayerPos (playerid, 20.0, 20.0, 20.0); SetPlayerFacingAngle (playerid, 20.0); }
        case 3: { SetPlayerPos (playerid, 30.0, 30.0, 30.0); SetPlayerFacingAngle (playerid, 30.0); }
        case 4: { SetPlayerPos (playerid, 40.0, 40.0, 40.0); SetPlayerFacingAngle (playerid, 40.0); }
    }
    return 1;
}

Explicatie:

1. Code:

new selected_spawn = random (5);

Aici puteti vedea o noua variabila de tip integer fiind create urmata de un assignment operator si de o functie numita `random()`. Aceasta semantica a acestei linii de cod functioneaza astfel:

-Se creeaza o variabila integer.

-Apoi genereaza o valoare random intre 0 si 4 (5 este dimensiunea intervalului sau, deoarece in codificare numaratoarea incepe de la 0, deci 0, 1, 2, 3, 4 = 5)

-Atribuie valoarea generata Random variabilei nou create.

------------------------------------------------------------------------------------------------

2. Code:

switch (selected_spawn) { }

Aceasta se numeste switch statement, mai usor este o alternativa la if-statement cu cateva limitari, dar poate fi folosita cu grija in acest caz. Deci va executa o functie sau un set de functii in functie de valoarea variabilei "selected_spawn".

Dupa cum puteti vedeam, i am oferit 2 functii de indeplinit in fiecare caz, de exemplu, daca valoarea lui "selected_spawn" se dovedeste a fi 1, acesta va indeplinii urmatoarele functii si, prin urmare, pozitia jucatorului va fi setata la coordonatele date.

Code: 

switch (selected_spawn)
    {
        case 0: { SetPlayerPos (playerid, 0.0,   0.0,   0.0);  SetPlayerFacingAngle (playerid, 0.0); }
        case 1: { SetPlayerPos (playerid, 10.0, 10.0, 10.0); SetPlayerFacingAngle (playerid, 10.0); }
        case 2: { SetPlayerPos (playerid, 20.0, 20.0, 20.0); SetPlayerFacingAngle (playerid, 20.0); }
        case 3: { SetPlayerPos (playerid, 30.0, 30.0, 30.0); SetPlayerFacingAngle (playerid, 30.0); }
        case 4: { SetPlayerPos (playerid, 40.0, 40.0, 40.0); SetPlayerFacingAngle (playerid, 40.0); }
    }

Asta a fost tot, daca doriti sa mai adaugati un alt random spawn, puteti creste intervalul functiei random() si sa adaugati coordonatele acesteia in switch statement.

De asemenea, puteti creea o functie din ea, asa ca daca doriti sa setati pozitii random de mai multe ori in cod, va fi util. 

Uite un exemplu de cod: 

Code: 

public OnPlayerSpawn (playerid)
{
    SetRandomPosition (playerid); // You can use this multiple times in other parts of code too.
    return 1;
}

stock SetRandomPosition (playerid)
{
    new selected_spawn = random (5);

    switch (selected_spawn)
    {
        case 0: { SetPlayerPos (playerid, 0.0,   0.0,   0.0);  SetPlayerFacingAngle (playerid, 0.0); }
        case 1: { SetPlayerPos (playerid, 10.0, 10.0, 10.0); SetPlayerFacingAngle (playerid, 10.0); }
        case 2: { SetPlayerPos (playerid, 20.0, 20.0, 20.0); SetPlayerFacingAngle (playerid, 20.0); }
        case 3: { SetPlayerPos (playerid, 30.0, 30.0, 30.0); SetPlayerFacingAngle (playerid, 30.0); }
        case 4: { SetPlayerPos (playerid, 40.0, 40.0, 40.0); SetPlayerFacingAngle (playerid, 40.0); }
    }
    return 1;
}
Bafta!!
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