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Freeze


Samy Romafia

Question

Nu da freeze

[pawn]/*CountDown*/

public Tre()

{

new playerid;

if(FreezeCount[playerid]==1)

    {

TogglePlayerControllable(playerid, false);

return 1;

    }

GameTextForAll("~y~3",1000,3);

return 1;

}

public Due()

{

GameTextForAll("~p~2",1000,3);

return 1;

}

public Uno()

{

GameTextForAll("~r~1",1000,3);

return 1;

}

public Via()

{

new playerid;

if(FreezeCount[playerid]==1)

    {

TogglePlayerControllable(playerid, true);

FreezeCount[playerid]=0;

return 1;

    }

GameTextForAll("~g~!!!Go!!!",3000,3);

return 1;

}[/pawn]

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4 answers to this question

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public Tre()

{

new playerid;

if(FreezeCount[playerid]==1)

    {

TogglePlayerControllable(playerid, false);

return 1;

    }

GameTextForAll("~y~3",1000,3);

return 1;

}

public Due()

{

GameTextForAll("~p~2",1000,3);

return 1;

}

public Uno()

{

GameTextForAll("~r~1",1000,3);

return 1;

}

public Via()

{

new playerid; nu new playerid ci bagi playerid in paranteze!

if(FreezeCount[playerid]==1)

    {

TogglePlayerControllable(playerid, true);

FreezeCount[playerid]=0;

return 1;

    }

GameTextForAll("~g~!!!Go!!!",3000,3);

return 1;

}

uite asa:

[pawn]

public Tre(playerid)

{

if(FreezeCount[playerid]==1)

    {

TogglePlayerControllable(playerid, false);

return 1;

    }

GameTextForAll("~y~3",1000,3);

return 1;

}

public Due()

{

GameTextForAll("~p~2",1000,3);

return 1;

}

public Uno()

{

GameTextForAll("~r~1",1000,3);

return 1;

}

public Via(playerid)

{

if(FreezeCount[playerid]==1)

    {

TogglePlayerControllable(playerid, true);

FreezeCount[playerid]=0;

return 1;

    }

GameTextForAll("~g~!!!Go!!!",3000,3);

return 1;

}

[/pawn]

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