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Logurile la comenzi daca nu sunt facute, trebuie sa le faci. Poftim exemplu:

la procesorul de comenzi, ZCMD / PawnCMD , mergi la functia OnPlayerCommandRecived ce vine cu crieterile: 
 

public OnPlayerCommandReceived(playerid, cmd[], params[], flags) 

punand in aceasta functie: 

printf("%s used %s", GetName(playerid), cmdtext);

iar la procesorul decomenzi YCMD, mergi la functia OnPlayerCommandRecived ce vine cu criterile: 
public e_COMMAND_ERRORS:OnPlayerCommandReceived(playerid, cmdtext[], e_COMMAND_ERRORS:success) {

public e_COMMAND_ERRORS:OnPlayerCommandReceived(playerid, cmdtext[], e_COMMAND_ERRORS:success) 

punand in aceasta functie: 
 

printf("%s used %s", GetName(playerid), cmdtext);

 

Daca vrei pe baza de date, v-a trebuii sa faci un function ce sa contina cerintele pentru tabelul din baza de date," IDPlayer, si Command", sa faci tabelul,  sa-i dai load,  iar la ce-am pus mai sus faci un query pentru a insera in tabel.

Edited by DanielSy

 

 

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