Jump to content

Question

Posted

Salut, am observat in logurile serverului ca apare aceasta eroare, ma puteti ajuta?

[20:23:52] [debug] Run time error 4: "Array index out of bounds"
[20:23:52] [debug]  Accessing element at index 2001 past array upper bound 1999
[20:23:52] [debug] AMX backtrace:
[20:23:52] [debug] #0 003ef378 in public DecreaseTimer () at C:\Users\y\Desktop\x\gamemodes\p.pwn:36388

La linia 36388 din gamemode este doar o acolada inchisa... 

Functia DecreaseTimer este aceasta:

task DecreaseTimer[5000]() {
    new string[256];
    foreach(PersonalVSpawned, idd) if(CarInfo[idd][cTime] < gettime() && CarInfo[idd][cTime] != -1) DestroyPlayerCar(idd); 
    
    foreach(Player, i) {
        if(!IsPlayerConnected(i) && IsPlayerLogged[i] != 1)
            continue;

        new Float: playerArmour; 
        GetPlayerArmour(i, playerArmour);            
        if(playerArmour == 100 && PlayerInfo[i][pAdmin] == 0 && GetPVarInt(i, "Armour") == 0) {
            if(ServerSystem[3] == 0) NightBot(i, "Cheats (armour-hack)");    
        }
        //if(FPS2[i] == 0 && AFKSeconds[i] > 120 && PlayerInfo[i][pSleeping] == 0) NightBot(i, "rakdroid");
        new Float: playerHealth; 
        GetPlayerArmour(i, playerHealth);            
        if(playerHealth == 100 && PlayerInfo[i][pAdmin] == 0) {
            if(ServerSystem[8] == 0) NightBot(i, "Cheats (health-hack)");    
        }            
                    
        if(PlayerInfo[i][pWantedLevel] >= 1 && WantedTime[i] == 10) {
               WantedTime[i] = 0;
            PlayerInfo[i][pWantedLevel] --;
            SetPlayerWantedLevel(i, PlayerInfo[i][pWantedLevel]);
            Update(i, pWantedLevelx);
            if(PlayerInfo[i][pWantedLevel] == 0) {
                SCM(i, COLOR_YELLOW, "Acum nu mai ai wanted deoarece politia ti-a pierdut urma!");
                PlayerTextDrawHide(i, WantedTD[i]);
                ClearCrime(i);
                finishAchievement(i, 15);
            }
            else {
                format(string, sizeof(string), "Politia iti pierde urma! Wanted Actual: %d", PlayerInfo[i][pWantedLevel]);
                SCM(i, COLOR_YELLOW, string);
            }
            format(string, sizeof(string), "%s [%d] lost 1 wanted level. W: %d", GetName(i), i, PlayerInfo[i][pWantedLevel]);
            SendTeamMessage(14, 0x2e64feFF, string);
            SendTeamMessage(3, COLOR_DBLUE, string);
            SendTeamMessage(2, COLOR_DBLUE, string);
            SendTeamMessage(1, COLOR_DBLUE, string);            
        }
        
        if(IsPlayerInRangeOfPoint(i, 30.0, 184.3529,-1825.4983,8.7530)) {    
            if(GetPVarInt(i, "Listening") == 0) {
                PlayAudioStreamForPlayer(i, beachlink, 184.3529,-1825.4983,8.7530, 30.0, 1);
                SetPVarInt(i, "Listening", 1);
            }    
        }
        else {
            if(GetPVarInt(i, "Listening") == 1) SetPVarInt(i, "Listening", 0);
        }
        
        // -- Variables
        for(new t = 0; t < 18; t++) {
            if(DeelayCommand[i][t] != 0) {
                DeelayCommand[i][t] -= 5;    
                if(DeelayCommand[i][t] < 0) DeelayCommand[i][t] = 0;
            }                
        }
        for(new t = 0; t < 13; t++) {
            if(JobDeelay[i][t] != 0) {
                JobDeelay[i][t] -= 5;    
                if(JobDeelay[i][t] < 0) JobDeelay[i][t] = 0;
            }                
        }            

        if(PlayerTime[i][0] != 0) PlayerTime[i][0] -= 5;
        if(PlayerTime[i][0] < 0) PlayerTime[i][0] = 0;
        
        if(PlayerInfo[i][pReportTime] >= 1) {
            PlayerInfo[i][pReportTime] -= 5;    
            if(PlayerInfo[i][pReportTime] < 0) PlayerInfo[i][pReportTime] = 0;
        }
        if(PlayerInfo[i][pNewbieMute] >= 1) {
            PlayerInfo[i][pNewbieMute] -= 5;
            if(PlayerInfo[i][pNewbieMute] < 0) PlayerInfo[i][pNewbieMute] = 0;
        }
        if(FreezeTime[i] != 0) {
            FreezeTime[i] -= 5;
            if(FreezeTime[i] < 0) FreezeTime[i] = 0;
            if(FreezeTime[i] == 0) {
                SCM(i, COLOR_LIGHTBLUE, "Acum nu mai ai freeze!");
                TogglePlayerControllable(i, 1);
            }
        }                        

        if(PlayerToPoint(50, i, -2317.8091,-1637.5575,483.7031)) {
            for(new m; m < 2; m++) {
                if(PlayerInfo[i][pDailyMission][m] == 7) CheckMission(i, m);
            }        
        }
        if(PlayerToPoint(50, i, 1962.4126,-2193.3279,13.5469)) {
            for(new m; m < 2; m++) {
                if(PlayerInfo[i][pDailyMission][m] == 😎 CheckMission(i, m);
            }        
        }
        if(PlayerToPoint(100, i, 1338.6273,2153.1045,11.0578)) {
            for(new m; m < 2; m++) {
                if(PlayerInfo[i][pDailyMission][m] == 9) CheckMission(i, m);
            }        
        }        
    }    
    return true;
}

2 answers to this question

Recommended Posts

  • 0
Posted

Incarca sa pui asta in loc la aia 

task DecreaseTimer[5000]() {
    new string[256];
    foreach(PersonalVSpawned, idd) if(CarInfo[idd][cTime] < gettime() && CarInfo[idd][cTime] != -1) DestroyPlayerCar(idd); 
    
    foreach(Player, i) {
        if(!IsPlayerConnected(i) && IsPlayerLogged[i] != 1)
            continue;

        new Float: playerArmour; 
        GetPlayerArmour(i, playerArmour);            
        if(playerArmour == 100 && PlayerInfo[i][pAdmin] == 0 && GetPVarInt(i, "Armour") == 0) {
            if(ServerSystem[3] == 0) NightBot(i, "Cheats (armour-hack)");    
        }
        //if(FPS2[i] == 0 && AFKSeconds[i] > 120 && PlayerInfo[i][pSleeping] == 0) NightBot(i, "rakdroid");
        new Float: playerHealth; 
        GetPlayerArmour(i, playerHealth);            
        if(playerHealth == 100 && PlayerInfo[i][pAdmin] == 0) {
            if(ServerSystem[8] == 0) NightBot(i, "Cheats (health-hack)");    
        }            
                    
        if(PlayerInfo[i][pWantedLevel] >= 1 && WantedTime[i] == 10) {
               WantedTime[i] = 0;
            PlayerInfo[i][pWantedLevel] --;
            SetPlayerWantedLevel(i, PlayerInfo[i][pWantedLevel]);
            Update(i, pWantedLevelx);
            if(PlayerInfo[i][pWantedLevel] == 0) {
                SCM(i, COLOR_YELLOW, "Acum nu mai ai wanted deoarece politia ti-a pierdut urma!");
                PlayerTextDrawHide(i, WantedTD[i]);
                ClearCrime(i);
                finishAchievement(i, 15);
            }
            else {
                format(string, sizeof(string), "Politia iti pierde urma! Wanted Actual: %d", PlayerInfo[i][pWantedLevel]);
                SCM(i, COLOR_YELLOW, string);
            }
            format(string, sizeof(string), "%s [%d] lost 1 wanted level. W: %d", GetName(i), i, PlayerInfo[i][pWantedLevel]);
            SendTeamMessage(14, 0x2e64feFF, string);
            SendTeamMessage(3, COLOR_DBLUE, string);
            SendTeamMessage(2, COLOR_DBLUE, string);
            SendTeamMessage(1, COLOR_DBLUE, string);            
        }
        
        if(IsPlayerInRangeOfPoint(i, 30.0, 184.3529,-1825.4983,8.7530)) {    
            if(GetPVarInt(i, "Listening") == 0) {
                PlayAudioStreamForPlayer(i, beachlink, 184.3529,-1825.4983,8.7530, 30.0, 1);
                SetPVarInt(i, "Listening", 1);
            }    
        }
        else {
            if(GetPVarInt(i, "Listening") == 1) SetPVarInt(i, "Listening", 0);
        }
        
        // -- Variables
        for(new t = 0; t < 18; t++) {
            if(DeelayCommand[i][t] != 0) {
                DeelayCommand[i][t] -= 5;    
                if(DeelayCommand[i][t] < 0) DeelayCommand[i][t] = 0;
            }                
        }
        for(new t = 0; t < 13; t++) {
            if(JobDeelay[i][t] != 0) {
                JobDeelay[i][t] -= 5;    
                if(JobDeelay[i][t] < 0) JobDeelay[i][t] = 0;
            }                
        }            

        if(PlayerTime[i][0] != 0) PlayerTime[i][0] -= 5;
        if(PlayerTime[i][0] < 0) PlayerTime[i][0] = 0;
        
        if(PlayerInfo[i][pReportTime] >= 1) {
            PlayerInfo[i][pReportTime] -= 5;    
            if(PlayerInfo[i][pReportTime] < 0) PlayerInfo[i][pReportTime] = 0;
        }
        if(PlayerInfo[i][pNewbieMute] >= 1) {
            PlayerInfo[i][pNewbieMute] -= 5;
            if(PlayerInfo[i][pNewbieMute] < 0) PlayerInfo[i][pNewbieMute] = 0;
        }
        if(FreezeTime[i] != 0) {
            FreezeTime[i] -= 5;
            if(FreezeTime[i] < 0) FreezeTime[i] = 0;
            if(FreezeTime[i] == 0) {
                SCM(i, COLOR_LIGHTBLUE, "Acum nu mai ai freeze!");
                TogglePlayerControllable(i, 1);
            }
        }                        

        if(PlayerToPoint(50, i, -2317.8091,-1637.5575,483.7031)) {
            for(new m; m < 2; m++) {
                if(PlayerInfo[i][pDailyMission][m] == 7) CheckMission(i, m);
            }        
        }
        if(PlayerToPoint(50, i, 1962.4126,-2193.3279,13.5469)) {
            for(new m; m < 2; m++) {
                if(PlayerInfo[i][pDailyMission][m] == 😎 CheckMission(i, m);
            }        
        }
        if(PlayerToPoint(100, i, 1338.6273,2153.1045,11.0578)) {
            for(new m; m < 2; m++) {
                if(PlayerInfo[i][pDailyMission][m] == 9) CheckMission(i, m);
            }        
        }        
    }    
    return true;
}

 

Eu personal nu primesc erori.

VIATA ESTE ALCATUITA DIN MARI VISE SI MICI SPERANTE.

a1b3538381bf1898fe0787189f18d9ee.gif

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.