- 0
Checkpoint blocat
-
Similar Content
-
Recently Browsing 0 members
- No registered users viewing this page.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.
Question
cobalt_thekiller
Salut cand folosesc /find sau /wanted pe cineva care este in biz, cand iese din biz ramane bloc cp ul in fata biz ului si nu se modifica.
case DIALOG_WANTED: {
if(!response) return 1;
new id = SelectedPlayers[playerid][listitem];
if(PlayerInfo[id][pWantedLevel] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Acel player nu mai are wanted!");
ShowMDC(playerid, id);
UsedFind[playerid] = 1;
new Float:X,Float:Y,Float:Z;
GetPlayerPos(id, X,Y,Z);
SetPlayerCheckpointEx(playerid, X,Y,Z, 3.5);
targetfind[playerid] = id;
CP[playerid] = 53;
format(string, sizeof(string), "* Punctul rosu a fost setat pe %s (%d) care se afla in zona %s.",GetName(id),id,GetPlayerZone(id));
SendClientMessage(playerid,COLOR_YELLOW,string);
}
YCMD:find(playerid, params[], help) {
if(JobWorking[playerid] == 1) return 1;
if(CP[playerid] != 0 || targetfind[playerid] != -1) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
new id,giveplayer[30],string[100];
if(PlayerInfo[playerid][pJob] != 6 && PlayerInfo[playerid][pMember] != 11 && !IsACop(playerid)) return SendClientMessage(playerid, COLOR_GREY, "Nu ai jobul 'Detective'.");
if(sscanf(params, "u",id)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: {FFFFFF}/find [name/playerid]");
if(!IsPlayerConnected(id) || id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_GREY, "The specified player ID is either not connected or has not authenticated.");
if(Spectate[id] != 255) return SCM(playerid, COLOR_GREY, "Acel player este ocupat!");
if(id == playerid) return SCM(playerid, COLOR_GREY, "Nu poti folosi aceasta comanda asupra ta!");
if(togfind[id] == 1) return SendClientMessage(playerid,COLOR_GREY, "Acel player nu poate fi urmarit!");
if(GetPVarInt(id, "Undercover") == 1) return SCM(playerid, COLOR_GREY, "Acel player este ocupat!");
if(BizRobbed[playerid] != 0) return 1;
if(togfind[id] == 1 && OnDuty[playerid] == 0 && PlayerHit[playerid] == -1) return SCM(playerid, COLOR_LGREEN, "Eroare: Acel player nu poate fi urmarit!");
UsedFind[playerid] = 1;
GetPlayerName(id, giveplayer, sizeof(giveplayer));
new Float:X,Float:Y,Float:Z;
GetPlayerPos(id, X,Y,Z);
SetPlayerCheckpointEx(playerid, X,Y,Z, 3.5);
targetfind[playerid] = id;
CP[playerid] = 53;
format(string, sizeof(string), "* Punctul rosu a fost setat pe %s (%d) care se afla in zona %s.",giveplayer,id,GetPlayerZone(id));
SendClientMessage(playerid,COLOR_YELLOW,string);
for(new m; m < 2; m++) {
if(PlayerInfo[playerid][pDailyMission][m] == 12) CheckMission(playerid, m);
if(PlayerInfo[playerid][pDailyMission][m] == 11) CheckMission(playerid, m);
}
return 1;
}
function ExitFunction(playerid) {
new i;
if(InHouse[playerid] != -1) {
i = InHouse[playerid];
if(PlayerInfo[playerid][pSleeping] == 1)
return true;
if(!PlayerToPoint(2, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
return true;
SetPlayerPosEx(false, playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
SetPlayerFreeze(playerid, 3);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
PlayRadio[playerid] = 0;
StopAudioStreamForPlayer(playerid);
return true;
}
if(InBussines[playerid] != -1) {
i = InBussines[playerid];
if(!PlayerToPoint(2, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
return true;
SetPlayerInterior(playerid, 0);
SetPlayerPosEx(false, playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
SetPlayerFreeze(playerid, 3);
PlayerInfo[playerid][pLocal] = 255;
PlayRadio[playerid] = 0;
StopAudioStreamForPlayer(playerid);
SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pTutorial] < 10 ? playerid + 10 : 0);
return true;
}
if(InHQ[playerid] != -1) {
i = InHQ[playerid];
if(!PlayerToPoint(2, playerid, DynamicFactions[i][fcX], DynamicFactions[i][fcY], DynamicFactions[i][fcZ]))
return true;
SetPlayerPosEx(false, playerid, DynamicFactions[i][extX], DynamicFactions[i][extY], DynamicFactions[i][extZ]);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
return true;
}
if(InClanHQ[playerid] != -1) {
if(!PlayerToPoint(2, playerid, ClanHQInfo[i][cEnterX], ClanHQInfo[i][cEnterY], ClanHQInfo[i][cEnterZ]))
return true;
SetPlayerInterior(playerid, 0);
SetPlayerFreeze(playerid, 3);
SetPlayerPosEx(false, playerid, ClanHQInfo[i][cPosX], ClanHQInfo[i][cPosY], ClanHQInfo[i][cPosZ]);
SetPlayerVirtualWorld(playerid, 0);
}
return true;
}
2 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now