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Cand dau sa cumpar crate cu bp imi zice ca nu ai suficente bp-uri iar cand ma uit in /opencrate imi arata ca e acolo:

		case DIALOG_BUYCRATES: {
			if(!response) 
				return true;

			format(gString, sizeof(gString), "Payment\tPrice\nBlack-Points\t{E26AF2}%d\nPremium Points\t{EEEE3F}%d", CratePrice[AlegeCrates[playerid]][0], CratePrice[AlegeCrates[playerid]][1]);
			ShowPlayerDialogEx(playerid, DIALOG_BUYCRATES1, DIALOG_STYLE_TABLIST_HEADERS, "Buy Crate", gString, "Da", "nu");
		}
		case DIALOG_BUYCRATES1: {
			if(!response) return true;
			new x = AlegeCrates[playerid];
			playerVariables[playerid][pCrates][x] ++;
			save_crates(playerid);
			switch(listitem) {
				case 0: {
					if(playerVariables[playerid][pBlackPoints] < CratePrice[x][0]) return SCM(playerid, -1, "Nu ai suficente puncte Black");
					playerVariables[playerid][pBlackPoints] -= CratePrice[x][0];
					format(gString, sizeof(gString), "(Crate Systems){FFFFFF} Ti-ai cumparat o cutie (%s) pentru {E26AF2}%d Black Points{FFFFFF}! Total cutii rare: %d [%d total - general]", CrateName[x], CratePrice[x][1], playerVariables[playerid][pCrates][x], totalcrates(playerid)+1);
					Update(playerid, pBlackPoints);
				}
				case 1: {
					if(playerVariables[playerid][pPremiumPoints] < CratePrice[x][1]) return SCM(playerid, -1, "Nu ai suficiente puncte Premium.");
					playerVariables[playerid][pPremiumPoints] -= CratePrice[x][1];
					format(gString, sizeof(gString), "(Crate Systems){FFFFFF} Ti-ai cumparat o cutie (%s) pentru {EEEE3F}%d PP{FFFFFF}! Total cutii rare: %d [%d total - general]", CrateName[x], CratePrice[x][1], playerVariables[playerid][pCrates][x], totalcrates(playerid)+1);		
					Update(playerid, pPremiumPoints);
				}
			}			
			SCM(playerid, -1, "Pentru a deschide o cuite, foloseste /opencrate.");
		} 

 

Edited by Alexandru Alex

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