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Posted (edited)

Daca cumpar o masina, ii pun vip+, dupa o vand si cumpar orice alta masina, aceasta din urma o sa primeasca vip, si nu ar trebui. Las mai jos locurile in care pot sa fie probleme. In baza de date se updateaza corect toate valorile

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function InsertVehicle(playerid, modelid, vip, rainbow, legendary, stage, temporar) {
    new idd = Iter_Free(PersonalVehicles);
    Iter_Add(MyVehicle[playerid], idd);
    Iter_Add(PersonalVehicles, idd);
    CarInfo[idd][Userid] = PlayerInfo[playerid][pSQLID];
    CarInfo[idd][cID] = cache_insert_id();
    CarInfo[idd][cModel] = modelid;
    CarInfo[idd][cValue] = 1;
    CarInfo[idd][cOnline] = playerid;

    if(CarInfo[idd][cModel] == 487 || CarInfo[idd][cModel] == 447) {
        new randspawn = random(sizeof(DealerCarPos1));
        CarInfo[idd][cLocationx] = DealerCarPos1[randspawn][0];    CarInfo[idd][cLocationy] = DealerCarPos1[randspawn][1];    CarInfo[idd][cLocationz] = DealerCarPos1[randspawn][2];
        CarInfo[idd][cAngle] = DealerCarPos1[randspawn][3];
    }
    else if(CarInfo[idd][cModel] == 519) {
        new randspawn = random(sizeof(DealerCarPos2));
        CarInfo[idd][cLocationx] = DealerCarPos2[randspawn][0];    CarInfo[idd][cLocationy] = DealerCarPos2[randspawn][1];    CarInfo[idd][cLocationz] = DealerCarPos2[randspawn][2];
        CarInfo[idd][cAngle] = DealerCarPos2[randspawn][3];
    }
    else {
        new randspawn = random(sizeof(DealerCarPos));
        CarInfo[idd][cLocationx] = DealerCarPos[randspawn][0];    CarInfo[idd][cLocationy] = DealerCarPos[randspawn][1];    CarInfo[idd][cLocationz] = DealerCarPos[randspawn][2];
        CarInfo[idd][cAngle] = DealerCarPos[randspawn][3];
    }
    CarInfo[idd][cColorOne] = 1;    CarInfo[idd][cColorTwo] = 1;
    strmid(CarInfo[idd][cOwner], PlayerInfo[playerid][pUsername], 0, strlen(PlayerInfo[playerid][pUsername]), 255);
    strmid(CarInfo[idd][cLicense], "NewCar", 0, 6, 255);
    CarInfo[idd][cAlarm] = 0;    CarInfo[idd][cLock] = 0;    CarInfo[idd][cRainBow] = false; CarInfo[idd][cLegendary] = 0;    CarInfo[idd][cStage] = 0;
    for(new i = 0; i < 14; i++) CarInfo[idd][cMod] = 0;
    CarInfo[idd][cVip] = 0; CarInfo[idd][cNeon] = 0; CarInfo[idd][cFuel] = 100;
    CarInfo[idd][paintjob] = 3;    CarInfo[idd][KM] = 0;
    CarInfo[idd][cPoints] = 5;  CarInfo[idd][cTax] = 3000;  CarInfo[idd][cTime] = gettime()+600;
    
    CarInfo[idd][cPoints] = 5; CarInfo[idd][cTax] = 50;
    saveCar(idd);
    gQuery[0] = EOS;
    mysql_format(SQL, gQuery, sizeof(gQuery), "UPDATE cars SET `MaxSpeed`='%d' WHERE ID=%d", GetVehicleMaxSpeed(CarInfo[idd][cModel]-400), CarInfo[idd][cID]);
    mysql_tquery(SQL, gQuery, "", "");    

-------------------------------------------------

function InsertDsCars(playerid, modelid) {

    new idd = Iter_Free(PersonalVehicles);
    Iter_Add(MyVehicle[playerid], idd);
    Iter_Add(PersonalVehicles, idd);
    gQuery[0] = EOS;

    CP[playerid] = 53;
    CarInfo[idd][Userid] = PlayerInfo[playerid][pSQLID];
    CarInfo[idd][cID] = cache_insert_id();
    CarInfo[idd][cModel] = modelid;
    new randspawn = random(34);
    CarInfo[idd][cLocationx] = DealerCarPos[randspawn][0];    
    CarInfo[idd][cLocationy] = DealerCarPos[randspawn][1];    
    CarInfo[idd][cLocationz] = DealerCarPos[randspawn][2];
    CarInfo[idd][cAngle] = DealerCarPos[randspawn][3];
    CarInfo[idd][cOnline] = playerid;
    //test
    CarInfo[idd][cVip] = 0;
    CarInfo[idd][cNeon] = 0;
    //test
    mysql_format(SQL, gQuery, sizeof(gQuery), "UPDATE cars SET MaxSpeed='%d' WHERE ID=%d", GetVehicleMaxSpeed(CarInfo[idd][cModel]-400), CarInfo[idd][cID]);
    mysql_tquery(SQL, gQuery, "", "");
    CarInfo[idd][cMaxSpeed] = GetVehicleMaxSpeed(CarInfo[idd][cModel]);


    CarInfo[idd][cColorOne] = DealerCarColor1[playerid];    
    CarInfo[idd][cColorTwo] = DealerCarColor2[playerid];
    strmid(CarInfo[idd][cOwner], PlayerInfo[playerid][pUsername], 0, strlen(PlayerInfo[playerid][pUsername]), 255);
    CarInfo[idd][cValue] = DSModels[SelectedCar[playerid][DealerID[playerid]]][dPrice];
    strmid(CarInfo[idd][cLicense], "NewCar", 0, 6, 255);
    CarInfo[idd][cAlarm] = 0;    CarInfo[idd][cLock] = 0;    CarInfo[idd][cRainBow] = false; CarInfo[idd][cLegendary] = 0;    CarInfo[idd][cStage] = 0;
    for(new i = 0; i < 14; i++) CarInfo[idd][cMod] = 0;
    CarInfo[idd][paintjob] = 3;    CarInfo[idd][KM] = 0;       CarInfo[idd][cFuel] = 100;
    CarInfo[idd][cPoints] = 5;  CarInfo[idd][cTax] = 3000;
    saveCar(idd);

    if(MyVehicleSpawn[playerid] != 5) SpawnPlayerCar(idd);
    DestroyVehicle(DealerCar[playerid]);
    TogglePlayerControllable(playerid, 1);
    SetCameraBehindPlayer(playerid);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerPosEx(false, playerid, 1487.0498,-2287.2930,13.7529);
    SetPlayerInterior(playerid, 0);
    new LastMoney[40];
    format(LastMoney, 40, GetCashStr(playerid));
    GivePlayerCash(playerid, 0, DSModels[SelectedCar[playerid][DealerID[playerid]]][dPrice]);

    gString[0] = EOS;
    format(gString, sizeof(gString), "Felicitari! Ai cumparat un %s pentru %s$.",aVehicleNames[modelid-400],FormatNumber(CarInfo[idd][cValue]));
    SCM(playerid, COLOR_MONEY, gString);
    format(gString, sizeof(gString), "%s si-a cumparat un %s[%d], (last money: $%s / new money: $%s)", GetName(playerid), aVehicleNames[modelid-400], idd, LastMoney, GetCashStr(playerid));
    SendAdminMessage(COLOR_YELLOW, gString, 1); 
    InsertLog(playerid, gString, LOG_CAR);    
    finishAchievement(playerid, 1);    
    return true;
}

Edited by TheGodfather

2 answers to this question

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  • 0
Posted (edited)

CarInfo[idd][cVip] = vip;

Si cand vrei sa inserezi o masina non VIP, dupa modelid pui 0.

Edited by IrinelBro57

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