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Salut, am facut un sistem de drag racing cu acelasi CP pentru ambii jucatori, insa daca cel care a dat /drag (id) intra primul in CP, acesta nu se dezactiveaza, se dezactiveaza doar daca intra cel care a dat /accept drag.

YCMD:drag(playerid, params[], help) {
    new userID, szMessage[180];
    if(!PlayerToPoint(10, playerid, 748.0566,-2379.0576,12.9100)) return SCM(playerid, COLOR_GREY, "Nu te aflii pe pista de drag.");
    if(GetPlayerState(playerid)!=PLAYER_STATE_DRIVER) return SCM(playerid, COLOR_ORANGE, "Nu esti la volanul unei masini!");
    if(sscanf(params, "u", userID)) return SCM(playerid, COLOR_GREY, "Syntax: {FFFFFF}/drag <playerid/name>");
    if(!IsPlayerConnected(userID) && userID == INVALID_PLAYER_ID) return SCM(playerid, COLOR_GREY, "Acel player nu este conectat.");
    if(!PlayerToPoint(10, userID, 748.0566,-2379.0576,12.9100)) return SCM(playerid, -1, "Acel player nu este pe pista de drag!");
    if(GetPlayerState(userID)!=PLAYER_STATE_DRIVER) return SCM(playerid, COLOR_ORANGE, "Acel player nu este la volanul unei masini!");
    if(userID == playerid) return SCM(playerid, COLOR_GREY, "Nu poti folosi aceasta comanda asupra ta!");
    if(!ProxDetectorS(10.0, playerid, userID)) return SCM(playerid, COLOR_GREY, "Nu esti langa acel jucator.");
    if(DragID[userID] == playerid) return SCM(playerid, COLOR_LGREEN, "Eroare: I-ai trimis deja o invitatie acestui player!");
    DragID[userID] = playerid;
    format(szMessage, 256, "%s(%d) te-a invitat sa faci o cursa cu el cu el! (/accept drag %d).", GetName(playerid), playerid, playerid);
    SCM(userID, 0xFAD4D4FF, szMessage);
    format(szMessage, 256, "L-ai invitat pe %s(%d) sa faca o cursa cu tine.", GetName(userID), userID);
    SCM(playerid, 0xFAD4D4FF, szMessage);
    return 1;
}    

 

if( strcmp ( x_job, "drag" , true ) == 0 )
    {
        new userID = id;
        if(DragID[playerid] == -1) return SCM(playerid,COLOR_WHITE,"Nimeni nu te-a invitat sa faci o cursa.");
        if(id == playerid) return SCM(playerid, COLOR_GREY, "Nu poti folosi aceasta comanda asupra ta!");
        if(!PlayerToPoint(10, playerid, 748.0566,-2379.0576,12.9100)) return SCM(playerid, COLOR_GREY, "Nu te aflii pe pista de drag.");
        if(GetPlayerState(playerid)!=PLAYER_STATE_DRIVER) return SCM(playerid, COLOR_ORANGE, "Nu esti la volanul unei masini!");
        if(GetPVarInt(userID, "InDrag") == 1) return SCM(playerid, -1, "Acel player este deja intr-o cursa.");
        if(IsPlayerConnected(id)) {
            if(DragID[playerid] == id)
            {
                new vehuserid = GetPlayerVehicleID(userID);
                new    vehplayerid = GetPlayerVehicleID(playerid);
                if(!ProxDetectorS(10.0, playerid, id)) return SCM(playerid, COLOR_GREY, "Nu te aflii langa acel jucator!");
                SetPVarInt(playerid, "InDrag", 1);
                SetPVarInt(userID, "InDrag", 1);
                SetVehiclePosEx(userID, vehuserid, 756.0446,-2377.2810,12.6371);
                SetVehicleZAngleEx(vehuserid, 180);
                SetPlayerFacingAngle(userID, 183.8938);
                SetVehiclePosEx(playerid, vehplayerid, 740.3959,-2377.2373,12.6371);
                SetVehicleZAngleEx(vehplayerid, 180);
                SetPlayerFacingAngle(playerid, 183.8938);
                PutPlayerInVehicle(playerid, GetPlayerVehicleID(playerid), 0);
                PutPlayerInVehicle(userID, GetPlayerVehicleID(userID), 0);
                TogglePlayerControllable(playerid, 0);
                TogglePlayerControllable(userID, 0);
                TextDrawShowForPlayer(playerid, CountTD);
                Countnr = 5;
                Count();
                TextDrawShowForPlayer(userID, CountTD);
                Countnr = 5;
                Count();
                SetTimerEx("drag", 5000, false, "i", playerid);
                SetTimerEx("drag", 5000, false, "i", userID);
                foreach(new i : Player)
                {
                    SetPlayerRaceCheckpoint(i, 1, 748.2872,-2689.0310,12.8837, 0.0,0.0,0.0, 25); 
                    CP[playerid] = 618;
                    
                }

    if(CP[playerid] == 618) {
        foreach(new i : Player)
        {
            DisablePlayerRaceCheckpoint(i);
            SetPVarInt(i, "InDrag", 0);    
        }
    }

10 answers to this question

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  • 0
Posted

pai, eu vreau sa fie acelasi CP la amandoi, adica daca unul intra in el, sa il dezactiveze si pentru celalalt, si sa trimita un mesaj gen "X a castigat curasa"

 

  • 0
Posted (edited)

Ai gresit For-ul din comanda /accept drag.
Pune asa:
 

             foreach(new i : Player)
                {
                    SetPlayerRaceCheckpoint(i, 1, 748.2872,-2689.0310,12.8837, 0.0,0.0,0.0, 25); 
                    CP[i] = 618;
                }

 

Edited by Akan

Discord:
! Akan !#6675

  • 0
Posted

multumesc, acum functioneaza, acum am vazut alta problema , i am pus functia de count , si functioneaza gresit, nu numara 5,4,3,2,1 , numara 5,3,1, am luat-o de la /count si acolo merge bine

(asta e sub CP = 618)

                    TextDrawShowForPlayer(i, CountTD);
                    Countnr = 5;
                    Countrace();
                    SetTimerEx("drag", 5000, false, "i", i);
                    TogglePlayerControllable(i, 0);

 

(asta e comanda si funcita count )

new Countnr;
YCMD:count(playerid, params[], help) {
    new number;
    if(sscanf(params, "i", number)) return SCM(playerid, COLOR_GREY, "Syntax: {FFFFFF}/count <nr>");
    if(PlayerInfo[playerid][pAdmin] < 1) return SCM(playerid, COLOR_GREY, "Nu ai acces la aceasta comanda.");
    if(number < 2 && number >= 360) return SCM(playerid, COLOR_LGREEN, "Eroare: Numar invalid. (1-360)");
    TextDrawShowForAll(CountTD);
    Countnr = number;
    Count();
    return true;

function Count() {
    new string[30];
    format(string, sizeof(string), "~w~Countdown: ~y~%d", Countnr);
    TextDrawSetString(CountTD, string);    
    if(Countnr >= -1) SetTimer("Count", 1000, 0);    
    Countnr --;
    if(Countnr == -1) TextDrawSetString(CountTD, "~r~GO! ~y~GO! ~b~GO!");
    if(Countnr == -2) TextDrawHideForAll(CountTD);
    return true;

 

  • 0
Posted
1 hour ago, Colentinian said:

multumesc, acum functioneaza, acum am vazut alta problema , i am pus functia de count , si functioneaza gresit, nu numara 5,4,3,2,1 , numara 5,3,1, am luat-o de la /count si acolo merge bine

(asta e sub CP = 618)

                    TextDrawShowForPlayer(i, CountTD);
                    Countnr = 5;
                    Countrace();
                    SetTimerEx("drag", 5000, false, "i", i);
                    TogglePlayerControllable(i, 0);

 

(asta e comanda si funcita count )

new Countnr;
YCMD:count(playerid, params[], help) {
    new number;
    if(sscanf(params, "i", number)) return SCM(playerid, COLOR_GREY, "Syntax: {FFFFFF}/count <nr>");
    if(PlayerInfo[playerid][pAdmin] < 1) return SCM(playerid, COLOR_GREY, "Nu ai acces la aceasta comanda.");
    if(number < 2 && number >= 360) return SCM(playerid, COLOR_LGREEN, "Eroare: Numar invalid. (1-360)");
    TextDrawShowForAll(CountTD);
    Countnr = number;
    Count();
    return true;

function Count() {
    new string[30];
    format(string, sizeof(string), "~w~Countdown: ~y~%d", Countnr);
    TextDrawSetString(CountTD, string);    
    if(Countnr >= -1) SetTimer("Count", 1000, 0);    
    Countnr --;
    if(Countnr == -1) TextDrawSetString(CountTD, "~r~GO! ~y~GO! ~b~GO!");
    if(Countnr == -2) TextDrawHideForAll(CountTD);
    return true;

 

tu cu for ala pui la toti jucatorii de pe server cp, nu doar la cine vrei, daca vrei sa faci doar la cei doi, trebuie sa faci cum ti am zis eu mai sus

  • 0
Posted
Acum 52 minute, AlexxAdv a spus:

tu cu for ala pui la toti jucatorii de pe server cp, nu doar la cine vrei, daca vrei sa faci doar la cei doi, trebuie sa faci cum ti am zis eu mai sus

Ok, tot eu sunt dar de pe alt cont, pai si daca fac cum ai spus tu, la onplayerenterracecheckpoint , daca pun for ala il dezactiveaza pentru amandoi ?

  • 0
Posted
Acum 20 ore, AlexxAdv a spus:

tu cu for ala pui la toti jucatorii de pe server cp, nu doar la cine vrei, daca vrei sa faci doar la cei doi, trebuie sa faci cum ti am zis eu mai sus

ai avut dreptate cu ce ai spus aici, acum raspunde mi la intrebarea de mai sus te rog. multumesc 

  • 0
Posted
2 hours ago, Colentinian said:

ai avut dreptate cu ce ai spus aici, acum raspunde mi la intrebarea de mai sus te rog. multumesc 

tu vrei sa faci care intra primu in checkpoint sa castige sau ce?

  • 0
Posted

Am rezolvat, da... acum le apare doar celor care sunt in cursa (/drag id si /accept drag id ) , si daca unul dintre ei intra in acel CP , il dezactiveaza si pentru celalalt, si trimite un mesaj "X a castigat cursa"

 

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