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Salut, am gamemode-ul B-Hood by HPQ123 si are o problema la find, cand dau /find imi da in alta locatie.

YCMD:find(playerid, params[], help) {
    if(JobWorking[playerid] == 1) return 1;
    if(CP[playerid] != 0 || targetfind[playerid] != -1) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
    new id,giveplayer[30],string[100];
    if(PlayerInfo[playerid][pJob] != 8 && PlayerInfo[playerid][pMember] != 11 && !IsACop(playerid)) return SCM(playerid, COLOR_GREY, "Nu ai jobul 'Detective'.");
    if(sscanf(params, "u",id)) return SCM(playerid, COLOR_GREY, "USAGE: {FFFFFF}/find <playerid/name>");
    if(!IsPlayerConnected(id) || id == INVALID_PLAYER_ID) return SCM(playerid, COLOR_GREY, "Acel player nu este conectat.");
    if(Spectate[id] != 255) return SCM(playerid, COLOR_GREY, "Acel player este ocupat!");
    if(id == playerid) return SCM(playerid, COLOR_GREY, "Nu poti folosi aceasta comanda asupra ta!");
    if(togfind[id] == 1) return SCM(playerid,COLOR_GREY, "Acel player nu poate fi urmarit!");
    if(GetPVarInt(id, "Undercover") == 1) return SCM(playerid, COLOR_GREY, "Acel player este ocupat!");
    if(BizRobbed[playerid] != 0) return 1;
    if(togfind[id] == 1 && OnDuty[playerid] == 0 && PlayerHit[playerid] == -1) return SCM(playerid, COLOR_LGREEN, "Eroare: Acel player nu poate fi urmarit!");
    UsedFind[playerid] = 1;
    GetPlayerName(id, giveplayer, sizeof(giveplayer));
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(id, X,Y,Z);
    SetPlayerCheckpointEx(playerid, X,Y,Z, 3.5);
    targetfind[playerid] = id;
    CP[playerid] = 53;
    format(string, sizeof(string), "* Punctul rosu a fost setat pe %s (%d) care se afla in zona %s.",giveplayer,id,GetPlayerZone(id));
    SCM(playerid,COLOR_YELLOW,string);
    for(new m; m < 2; m++) {
        if(PlayerInfo[playerid][pDailyMission][m] == 12) CheckMission(playerid, m);
    }
     return 1;
}

1 answer to this question

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Posted

Sper ca iti este de folos!

YCMD:find(playerid, params[], help) {
    if(JobWorking[playerid] == 1) return true;
    if(CP[playerid] != 0 || targetfind[playerid] != -1) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit");
    new id,giveplayer[30],string[100];
    if(PlayerInfo[playerid][pJob] != 6 && PlayerInfo[playerid][pMember] != 11 && !IsACop(playerid)) return SCM(playerid, COLOR_GREY, "Nu ai jobul 'Detective'.");
    if(sscanf(params, "u",id)) return SCM(playerid, COLOR_GREY, "USAGE: {FFFFFF}/find <playerid/name>");
    if(!IsPlayerConnected(id) || id == INVALID_PLAYER_ID) return SCM(playerid, COLOR_GREY, "Acel player nu este conectat.");
    if(Spectate[id] != 255) return SCM(playerid, COLOR_GREY, "Acel player este ocupat!");
    if(id == playerid) return SCM(playerid, COLOR_GREY, "Nu poti folosi aceasta comanda asupra ta!");
    if(togfind[id] == 1) return SCM(playerid,COLOR_GREY, "Acel player nu poate fi urmarit!");
    if(GetPVarInt(id, "Undercover") == 1) return SCM(playerid, COLOR_GREY, "Acel player este ocupat!");
    if(BizRobbed[playerid] != 0) return true;
    if(togfind[id] == 1 && OnDuty[playerid] == 0 && PlayerHit[playerid] == -1) return SCM(playerid, COLOR_LGREEN, "Eroare: Acel player nu poate fi urmarit!");
    UsedFind[playerid] = 1;
    new skin = GetPlayerSkin(id);
    PlayerTextDrawSetPreviewModel(playerid, FindSkinTD, skin);
    PlayerTextDrawShow(playerid, FindSkinTD);
    GetPlayerName(id, giveplayer, sizeof(giveplayer));
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(id, X,Y,Z);
    SetPlayerCheckpointEx(playerid, X,Y,Z, 3.5);
    targetfind[playerid] = id;
    format(string, sizeof(string), "* Punctul rosu a fost setat pe %s (%d) care se afla in zona %s.",giveplayer,id,GetPlayerZone(id));
    SCM(playerid,COLOR_YELLOW,string);
    for(new m; m < 2; m++) {
        if(PlayerInfo[playerid][pDailyMission][m] == 12) CheckMission(playerid, m);
    }            
     return true;
}

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