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Posted

Am gamemode burned si obiectele sterse nu se sterg!
Am adaugat la onplayerconnect:

RemoveMapObjects(playerid);

dupa am facut mai sus de onplayerconnect asta :

Forward RemoveMapObjects(playerid);

Public RemoveMapOnjects(playerid) {

           Si aici am pus codul pentru a dezactiva obiectele, removebuildingforplayer

return 1;

}
 

Gamemode-ul se compileaza fara nici o problema dar pe server inca sunt obiectele(nu se sterg)
am incercat sa fac si prin include dar degeaba
Va rogo ajutati-ma!


Multumesc!

Cine gaseste rezolvare are: +

3 answers to this question

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  • 0
Posted (edited)
//pui linga toate stockurile
stock RemoveBuild(playerid) {
	if(!GetPVarInt(playerid, "BuildingsRemoved")) {
	    //cod
		SetPVarInt(playerid, "BuildingsRemoved", true);
	}
	return 1;
}

public OnPlayerConnect(playerid) {
	RemoveBuild(playerid);
    //codul tau
    return 1;
}

 

Edited by Khain
  • Thanks 1

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