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cum pot face in sistemul asta de pet ceva in care playerii sa nu poate pune in numele petului cuvinte obscene si caractere de astea: ",~,`,%,& etc"?

 

		case DIALOG_PET: {
			switch(listitem) {
				case 0: {
					if(!response) return 1;
					if(PlayerInfo[playerid][pPetStatus] == 0) {
						PlayerInfo[playerid][pPetStatus] = 1;
						format(string, sizeof(string),"Status\t{26B309}Mounted\nNume Pet\t{FFFF00}%s\nBeneficii pet\nAvanseaza pet\t%d loiality points\nTip Pet",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetPoints]);
					    format(string, sizeof(string), "{f4e500}Lvl %d. {41fe00}%s",PlayerInfo[playerid][pPetLevel],PlayerInfo[playerid][pPetName]);
					    Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid);
					    SCMEx(playerid, -1, "Ai trezit pe {41fe00}%s, {FFFFFF}alege tipul de pet pentru a se pune pe umarul tau.",PlayerInfo[playerid][pPetName]);
					
					    format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '1' WHERE `Name` = '%s'", GetName(playerid));
					    mysql_tquery(SQL, query, " ", " ");
					    Update(playerid, pPetStatusx);		
					}
					else {
						RemovePet(playerid);
						SCMEx(playerid, -1, "Ai trimis pe {41fe00}%s {FFFFFF}la culcare.",PlayerInfo[playerid][pPetName]);
						PlayerInfo[playerid][pPetStatus] = 0;	
						
						format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '0' WHERE `Name` = '%s'", GetName(playerid));
					    mysql_tquery(SQL, query, " ", " ");

						Update(playerid, pPetStatusx);	
					}	
				} case 1: {
					if(	!response) return 1;
					format(string, sizeof(string),"Numele actual al pet-ului este {41fe00}%s{FFFFFF}.\nDaca doresti sa il schimbi,te rugam sa introduci numele dorit in casuta de mai jos.",PlayerInfo[playerid][pPetName]);
					ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Pet name change", string, "Change", "Cancel");
				} case 2: {
					Checkstatuspet(playerid);					
	
				} case 3: {
					if(PlayerInfo[playerid][pPetPoints] < 90) return SendClientMessage(playerid, -1, "Nu poti creste pet-ul in level deoarece nu ai Loiality Points necesare(90)");
					PlayerInfo[playerid][pPetPoints] -= 90;
					PlayerInfo[playerid][pPetLevel] ++;
					Update(playerid, pPetPointsx);
					Update(playerid, pPetLevelx);
					SCMEx(playerid, -1, "Acum pet-ul tau are level {41fe00}%d",PlayerInfo[playerid][pPetLevel]);
					DestroyDynamic3DTextLabel(Pet[playerid]);	

					format(string, sizeof(string), "{f4e500}Lvl %d. {41fe00}%s",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetLevel]);
					Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid);
				} case 4: {
					format(string, sizeof(string),"Model\tID\nParrot\t19078\nDelphin\t1607\nTurttle\t1609\nShark\t1608\nHippo\t1371\n");
					ShowPlayerDialog(playerid, DIALOG_PET3, DIALOG_STYLE_TABLIST_HEADERS, "Change pet look", string, "Change", "Exit");
				}
			}	
		}
		case DIALOG_PET2: {
			if(!response) return 1;
			if(!isnull(inputtext)) {
				if(strlen(inputtext) >= 5 && strlen(inputtext) <= 15) {
					DestroyDynamic3DTextLabel(Pet[playerid]);	
					format(query, sizeof(query),"UPDATE `users` SET `PetName` = '%s' WHERE `Name` = '%s'",inputtext, GetName(playerid));
					mysql_tquery(SQL, query, "", "");
					format(PlayerInfo[playerid][pPetName], 30, inputtext);
					SCMEx(playerid, -1, "Ai schimbat numele pet-ului in {41fe00}%s",PlayerInfo[playerid][pPetName]);
					Update(playerid, pPetNamex);	


					format(string, sizeof(string), "{f4e500}Lvl %d. {41fe00}%s",PlayerInfo[playerid][pPetLevel],PlayerInfo[playerid][pPetName]);
					Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid);
				}
				else {
					SCM(playerid, COLOR_YELLOW, "Error: Nume pet invalid. (5 - 15 litere)");
					format(string, sizeof(string), "Numele actual al pet-ului este {41fe00}%s\nDaca doresti sa il schimbi te rugam introdu numele dorit in casuta de mai jos\nNumele trebuie sa fie de minin 5 caractere si maxim 15",PlayerInfo[playerid][pPetName]);
					ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Change pet name", string, "Change", "Cancel");	
				}
			}
			else {
				SCM(playerid, COLOR_YELLOW, "Error: Nume pet invalid. (5 - 15 litere)");
				format(string, sizeof(string), "Numele actual al pet-ului este {41fe00}%s\nDaca doresti sa il schimbi te rugam introdu numele dorit in casuta de mai jos\n Numele trebuie sa fie de minin 5 caractere si maxim 15",PlayerInfo[playerid][pPetName]);
				ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Change pet name", string, "Change", "Cancel");
			}
		}

 

3 answers to this question

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  • 0
Posted (edited)
		case DIALOG_PET2: {
			if(!response) return 1;
			if(!isnull(inputtext)) {
				if(strlen(inputtext) >= 5 && strlen(inputtext) <= 15) {
                                        if(strlen(inputtext) >= 1) {
                                              if(strfind(inputtext, "%", true) != -1 || strfind(inputtext, "`", true) != -1 || strfind(inputtext, "'", true) != -1) return SCM(playerid, COLOR_CLIENT, "Caractere invalide!");
                                        }
					DestroyDynamic3DTextLabel(Pet[playerid]);	
					format(query, sizeof(query),"UPDATE `users` SET `PetName` = '%s' WHERE `Name` = '%s'",inputtext, GetName(playerid));
					mysql_tquery(SQL, query, "", "");
					format(PlayerInfo[playerid][pPetName], 30, inputtext);
					SCMEx(playerid, -1, "Ai schimbat numele pet-ului in {41fe00}%s",PlayerInfo[playerid][pPetName]);
					Update(playerid, pPetNamex);	


					format(string, sizeof(string), "{f4e500}Lvl %d. {41fe00}%s",PlayerInfo[playerid][pPetLevel],PlayerInfo[playerid][pPetName]);
					Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid);
				}
				else {
					SCM(playerid, COLOR_YELLOW, "Error: Nume pet invalid. (5 - 15 litere)");
					format(string, sizeof(string), "Numele actual al pet-ului este {41fe00}%s\nDaca doresti sa il schimbi te rugam introdu numele dorit in casuta de mai jos\nNumele trebuie sa fie de minin 5 caractere si maxim 15",PlayerInfo[playerid][pPetName]);
					ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Change pet name", string, "Change", "Cancel");	
				}
			}
			else {
				SCM(playerid, COLOR_YELLOW, "Error: Nume pet invalid. (5 - 15 litere)");
				format(string, sizeof(string), "Numele actual al pet-ului este {41fe00}%s\nDaca doresti sa il schimbi te rugam introdu numele dorit in casuta de mai jos\n Numele trebuie sa fie de minin 5 caractere si maxim 15",PlayerInfo[playerid][pPetName]);
				ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Change pet name", string, "Change", "Cancel");
			}
		}
Edited by Marlboro

 

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  • 0
Posted
Acum 20 ore, Marlboro a spus:

		case DIALOG_PET2: {
			if(!response) return 1;
			if(!isnull(inputtext)) {
				if(strlen(inputtext) >= 5 && strlen(inputtext) <= 15) {
                                        if(strlen(inputtext) >= 1) {
                                              if(strfind(inputtext, "%", true) != -1 || strfind(inputtext, "`", true) != -1 || strfind(inputtext, "'", true) != -1) return SCM(playerid, COLOR_CLIENT, "Caractere invalide!");
                                        }
					DestroyDynamic3DTextLabel(Pet[playerid]);	
					format(query, sizeof(query),"UPDATE `users` SET `PetName` = '%s' WHERE `Name` = '%s'",inputtext, GetName(playerid));
					mysql_tquery(SQL, query, "", "");
					format(PlayerInfo[playerid][pPetName], 30, inputtext);
					SCMEx(playerid, -1, "Ai schimbat numele pet-ului in {41fe00}%s",PlayerInfo[playerid][pPetName]);
					Update(playerid, pPetNamex);	


					format(string, sizeof(string), "{f4e500}Lvl %d. {41fe00}%s",PlayerInfo[playerid][pPetLevel],PlayerInfo[playerid][pPetName]);
					Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid);
				}
				else {
					SCM(playerid, COLOR_YELLOW, "Error: Nume pet invalid. (5 - 15 litere)");
					format(string, sizeof(string), "Numele actual al pet-ului este {41fe00}%s\nDaca doresti sa il schimbi te rugam introdu numele dorit in casuta de mai jos\nNumele trebuie sa fie de minin 5 caractere si maxim 15",PlayerInfo[playerid][pPetName]);
					ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Change pet name", string, "Change", "Cancel");	
				}
			}
			else {
				SCM(playerid, COLOR_YELLOW, "Error: Nume pet invalid. (5 - 15 litere)");
				format(string, sizeof(string), "Numele actual al pet-ului este {41fe00}%s\nDaca doresti sa il schimbi te rugam introdu numele dorit in casuta de mai jos\n Numele trebuie sa fie de minin 5 caractere si maxim 15",PlayerInfo[playerid][pPetName]);
				ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Change pet name", string, "Change", "Cancel");
			}
		}

tot asa fac si la cuvinte?

 

  • 0
Posted (edited)
Acum 6 ore, caltabos a spus:

tot asa fac si la cuvinte?

 

La cuvinte obscene faci ca la antireclama. Nu mai trebuie sa iti gaseasca o litera intr.un string ci un cuvant

Edited by valivaly96

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