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Nu functioneaza comanda /v


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Posted

Salut, nu imi functioneaza comanda /v, am gm burned.

Codul:

stock ShowPlayerVehicle(playerid) {
    new szTitle[180], szDialog[1300], szDialog2[1300], vstatus[1024];
    if(GetVehicles(playerid) == 0) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Nu ai un vehicul personal!");    
    format(szTitle, sizeof(szTitle), "Vehicles (%d/%d)", GetVehicles(playerid), TotalSlots(playerid));            
    for(new i = 0; i < 10; i++) {
        if(i < 5) {
            if(i < 3) {
                if(PlayerInfo[playerid][pCarKey] != 0) {
                    new car =  PlayerInfo[playerid][pCarKey];
                    if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    format(szDialog, sizeof(szDialog), "%s\n", vstatus);
                    strcat(szDialog2, szDialog);
                }
                else strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0;
            }
            else {
                if(PlayerInfo[playerid][pCarKey] != 0) {
                    new car =  PlayerInfo[playerid][pCarKey];
                    if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    format(szDialog, sizeof(szDialog), "%s\n", vstatus);
                    strcat(szDialog2, szDialog);
                }
                else if(PlayerInfo[playerid][pPremiumAccount] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0;            
            }
        }
        else {
            if(PlayerInfo[playerid][pCarKey] != 0) {
                new car =  PlayerInfo[playerid][pCarKey];
                if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                format(szDialog, sizeof(szDialog), "%s\n", vstatus);
                strcat(szDialog2, szDialog);
            }
            else if(PlayerInfo[playerid][pSlot][i-5] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0;        
        }
    }
    ShowPlayerDialog(playerid, DIALOG_GARAGE, DIALOG_STYLE_LIST, szTitle, szDialog2, "Ok", "Exit");
    return 1;
}

Dau +1

 

4 answers to this question

Recommended Posts

  • 0
Posted
Acum 6 ore, Radiaa a spus:

Salut, nu imi functioneaza comanda /v, am gm burned.

Codul:

stock ShowPlayerVehicle(playerid) {
    new szTitle[180], szDialog[1300], szDialog2[1300], vstatus[1024];
    if(GetVehicles(playerid) == 0) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Nu ai un vehicul personal!");    
    format(szTitle, sizeof(szTitle), "Vehicles (%d/%d)", GetVehicles(playerid), TotalSlots(playerid));            
    for(new i = 0; i < 10; i++) {
        if(i < 5) {
            if(i < 3) {
                if(PlayerInfo[playerid][pCarKey] != 0) {
                    new car =  PlayerInfo[playerid][pCarKey];
                    if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    format(szDialog, sizeof(szDialog), "%s\n", vstatus);
                    strcat(szDialog2, szDialog);
                }
                else strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0;
            }
            else {
                if(PlayerInfo[playerid][pCarKey] != 0) {
                    new car =  PlayerInfo[playerid][pCarKey];
                    if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    format(szDialog, sizeof(szDialog), "%s\n", vstatus);
                    strcat(szDialog2, szDialog);
                }
                else if(PlayerInfo[playerid][pPremiumAccount] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0;            
            }
        }
        else {
            if(PlayerInfo[playerid][pCarKey] != 0) {
                new car =  PlayerInfo[playerid][pCarKey];
                if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                format(szDialog, sizeof(szDialog), "%s\n", vstatus);
                strcat(szDialog2, szDialog);
            }
            else if(PlayerInfo[playerid][pSlot][i-5] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0;        
        }
    }
    ShowPlayerDialog(playerid, DIALOG_GARAGE, DIALOG_STYLE_LIST, szTitle, szDialog2, "Ok", "Exit");
    return 1;
}

Dau +1

 

Ce nu merge?

  • 0
Posted
La 25.03.2019 la 23:03, HPQ123 a spus:

Ce nu merge?

stock ShowPlayerVehicle(playerid) {
    if(DeelayCommand[playerid][0] != 0) return DeelayTime(playerid, 0);
    DeelayCommand[playerid][0] = 3;
    new szTitle[180], szDialog[1300], szDialog2[1300], vstatus[1024];
    if(GetVehicles(playerid) == 0) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Nu ai un vehicul personal!");    
    format(szTitle, sizeof(szTitle), "Vehicles (%d/%d)", GetVehicles(playerid), TotalSlots(playerid));            
    for(new i = 0; i < 10; i++) {
        if(i < 5) {
            if(i < 3) {
                if(PlayerInfo[playerid][pCarKey] != 0) {
                    new car =  PlayerInfo[playerid][pCarKey];
                    if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    format(szDialog, sizeof(szDialog), "%s\n", vstatus);
                    strcat(szDialog2, szDialog);
                }
                else strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0;
            }
            else {
                if(PlayerInfo[playerid][pCarKey] != 0) {
                    new car =  PlayerInfo[playerid][pCarKey];
                    if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    format(szDialog, sizeof(szDialog), "%s\n", vstatus);
                    strcat(szDialog2, szDialog);
                }
                else if(PlayerInfo[playerid][pPremiumAccount] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0;            
            }
        }
        else {
            if(PlayerInfo[playerid][pCarKey] != 0) {
                new car =  PlayerInfo[playerid][pCarKey];
                if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                format(szDialog, sizeof(szDialog), "%s\n", vstatus);
                strcat(szDialog2, szDialog);
            }
            else if(PlayerInfo[playerid][pSlot][i-5] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0;        
        }
    }
    ShowPlayerDialog(playerid, DIALOG_GARAGE, DIALOG_STYLE_LIST, szTitle, szDialog2, "Ok", "Exit");
    return 1;
}

  • 0
Posted
La 25.03.2019 la 16:59, Radiaa a spus:

Salut, nu imi functioneaza comanda /v, am gm burned.

Codul:

stock ShowPlayerVehicle(playerid) {
    new szTitle[180], szDialog[1300], szDialog2[1300], vstatus[1024];
    if(GetVehicles(playerid) == 0) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Nu ai un vehicul personal!");    
    format(szTitle, sizeof(szTitle), "Vehicles (%d/%d)", GetVehicles(playerid), TotalSlots(playerid));            
    for(new i = 0; i < 10; i++) {
        if(i < 5) {
            if(i < 3) {
                if(PlayerInfo[playerid][pCarKey] != 0) {
                    new car =  PlayerInfo[playerid][pCarKey];
                    if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    format(szDialog, sizeof(szDialog), "%s\n", vstatus);
                    strcat(szDialog2, szDialog);
                }
                else strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0;
            }
            else {
                if(PlayerInfo[playerid][pCarKey] != 0) {
                    new car =  PlayerInfo[playerid][pCarKey];
                    if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    format(szDialog, sizeof(szDialog), "%s\n", vstatus);
                    strcat(szDialog2, szDialog);
                }
                else if(PlayerInfo[playerid][pPremiumAccount] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0;            
            }
        }
        else {
            if(PlayerInfo[playerid][pCarKey] != 0) {
                new car =  PlayerInfo[playerid][pCarKey];
                if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                format(szDialog, sizeof(szDialog), "%s\n", vstatus);
                strcat(szDialog2, szDialog);
            }
            else if(PlayerInfo[playerid][pSlot][i-5] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0;        
        }
    }
    ShowPlayerDialog(playerid, DIALOG_GARAGE, DIALOG_STYLE_LIST, szTitle, szDialog2, "Ok", "Exit");
    return 1;
}

Dau +1

 

Incearca asta :

 

stock ShowPlayerVehicle(playerid) {
    if(DeelayCommand[playerid][0] != 0) return DeelayTime(playerid, 0);
    DeelayCommand[playerid][0] = 3;
    new szTitle[180], szDialog[1300], szDialog2[1300], vstatus[1024];
    if(GetVehicles(playerid) == 0) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Nu ai un vehicul personal!");    
    format(szTitle, sizeof(szTitle), "Vehicles (%d/%d)", GetVehicles(playerid), TotalSlots(playerid));            
    for(new i = 0; i < 10; i++) {
        if(i < 5) {
            if(i < 3) {
                if(PlayerInfo[playerid][pCarKey] != 0) {
                    new car =  PlayerInfo[playerid][pCarKey];
                    if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    format(szDialog, sizeof(szDialog), "%s\n", vstatus);
                    strcat(szDialog2, szDialog);
                }
                else strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0;
            }
            else {
                if(PlayerInfo[playerid][pCarKey] != 0) {
                    new car =  PlayerInfo[playerid][pCarKey];
                    if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    format(szDialog, sizeof(szDialog), "%s\n", vstatus);
                    strcat(szDialog2, szDialog);
                }
                else if(PlayerInfo[playerid][pPremiumAccount] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0;            
            }
        }
        else {
            if(PlayerInfo[playerid][pCarKey] != 0) {
                new car =  PlayerInfo[playerid][pCarKey];
                if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                format(szDialog, sizeof(szDialog), "%s\n", vstatus);
                strcat(szDialog2, szDialog);
            }
            else if(PlayerInfo[playerid][pSlot][i-5] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[playerid] = 0;        
        }
    }
    ShowPlayerDialog(playerid, DIALOG_GARAGE, DIALOG_STYLE_LIST, szTitle, szDialog2, "Ok", "Exit");
    return 1;
}

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