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Question
TheKingFTW15
Buna am nevoie si eu de o indrumare. Vreau sa fac un fish asemanator b-hood unde daca ai vip sa poti pescui 2 pesti. Eu momentan am definit 2 variabile (HaveFish si HaveFish2) si am pus la fish un if. dar la functie ma blochez.
YCMD:fish(playerid, params[], help) {
if(PlayerInfo[playerid][pJob] != 11) return SCM(playerid, COLOR_GREY, "Nu esti pescar!");
if(!PlayerToPoint(30.0, playerid, 1233.4323,-2376.9800,8.3145)) return SCM(playerid, COLOR_WHITE, "{00cccc}(Eroare) {ffffff}Nu esti in zona in care poti pescui.");
if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_WHITE, "{00cccc}(Eroare) {ffffff}Nu poti pescui daca esti intr-un vehicul.");
if(PlayerInfo[playerid][pVip] == 1) {
if(HaveFish[playerid] != 0 && HaveFish2[playerid] != 0) return SCM(playerid, -1, "{00cccc}(Job) {ffffff}Ai prins deja un peste. Du-te la un magazin de tip 24/7 pentru a-l vinde.");
}
else {
if(HaveFish[playerid] != 0) return SCM(playerid, -1, "{00cccc}(Job) {ffffff}Ai prins deja un peste. Du-te la un magazin de tip 24/7 pentru a-l vinde.");
}
if(StartFish[playerid] == 1) return 1;
GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~n~~n~~w~ACUM PESCUIESTI...",15000,3);
SetTimerEx("Fish", 15000, 0, "d", playerid);
TogglePlayerControllable(playerid, 0);
ApplyAnimation(playerid, "SAMP", "FishingIdle", 3.0,1,1,0,0,0);
SetPlayerAttachedObject(playerid, 0, 18632,6,0.079376,0.037070,0.007706,181.482910,0.000000,0.000000,1.000000,1.000000,1.000000);
StartFish[playerid] = 1;
Freezed[playerid] = 1;
return 1;
}
function Fish(playerid) {
new x, string[180];
if(!IsPlayerConnected(playerid)) return 1;
if(PlayerInfo[playerid][pJob] == 11) {
RemovePlayerAttachedObject(playerid, 0);
x = 30000 + random(1000) + GetPlayerSkill(playerid)*500;
if(PlayerInfo[playerid][pPremiumAccount] == 1) x += x/2;
new rar = random(500);
if(rar >= 490 && rar < 495) {
x += 30000 + random(5000);
format(string, sizeof(string), "{00cccc}(Job) {ffffff}Ai pescuit un peste rar care valoreaza $%s!", FormatNumber(x));
SCM(playerid, COLOR_WHITE, string);
SCM(playerid, -1, "Pentru a vinde pestele, trebuie sa mergi intr-un 24/7. (/gps)");
format(string, sizeof(string), "* %s a prins un peste rar ce valoreaza $%s.", GetName(playerid), FormatNumber(x));
NearMessage(playerid, COLOR_YELLOW, string);
}
else if(rar >= 495) {
format(string, sizeof(string), "{00cccc}(Job) {ffffff}Ai pescuit un peste foarte rar care valoreaza $%s!", FormatNumber(x));
SCM(playerid, COLOR_WHITE, string);
SCM(playerid, -1, "Pentru a vinde pestele, trebuie sa mergi intr-un 24/7. (/gps)");
format(string, sizeof(string), "* %s a prins un peste foarte rar care valoreaza %s.", GetName(playerid), FormatNumber(x));
NearMessage(playerid, COLOR_YELLOW, string);
}
else {
format(string, sizeof(string), "{00cccc}(Job) {ffffff}Ai pescuit un peste normal care valoreaza $%s!", FormatNumber(x));
SCM(playerid, COLOR_WHITE, string);
SCM(playerid, -1, "Pentru a vinde pestele, trebuie sa mergi intr-un 24/7. (/gps)");
format(string, sizeof(string), "* %s a prins un peste normal ce valoreaza $%s.", GetName(playerid), FormatNumber(x));
NearMessage(playerid, COLOR_YELLOW, string);
}
HaveFish[playerid] = x;
StartFish[playerid] = 0;
TogglePlayerControllable(playerid, 1);
Freezed[playerid] = 0;
}
return 1;
}
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