Jump to content
  • 0

Question

Posted

C:\Users\Ionut\Desktop\Bugged\gamemodes\bugged.pwn(34459) : warning 213: tag mismatch
C:\Users\Ionut\Desktop\Bugged\gamemodes\bugged.pwn(34508) : warning 213: tag mismatch
C:\Users\Ionut\Desktop\Bugged\gamemodes\bugged.pwn(34519) : warning 213: tag mismatch
Pawn compiler 3.2.3664              Copyright (c) 1997-2006, ITB CompuPhase


3 Warnings.
CMD:roll(playerid, params[]) {
    if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
    if(!IsPlayerInRangeOfPoint(playerid, 15.0,-2323.0049,-1613.9738,485.0214)) return SCM(playerid, COLOR_ERROR, "Nu esti langa roll sistem [/gps]");
    if(PlayerInfo[playerid][pRoll] < 10) return SCM(playerid, COLOR_ERROR, "Nu ai 10 puncte de roll");
    new string[128], castig = random(5), premiu, name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    switch(castig) {
        case 0: {
            premiu = random(40000000);
            GivePlayerCash(playerid, premiu);
            Update(playerid, pCashx);
            format(string, sizeof(string), "Ai primit %s$ bani din roll.", FormatNumber(premiu));
            SCM(playerid, COLOR_YELLOW, string);
        }
        case 1: {
            premiu = random(50);
            PlayerInfo[playerid][pPremiumPoints] += premiu;
            Update(playerid, pPremiumPointsx);
            format(string, sizeof(string), "Felicitari ai castigat %d puncte premium din roll.", premiu);
            SendClientMessage(playerid,COLOR_YELLOW, string);
            format(string, sizeof(string), "(ROLL): %s a castigat %d puncte premium din roll.",name, premiu);
            SendClientMessageToAll(COLOR_GENANNOUNCE, string);
        }
        case 2: {
            premiu = random(20);
            PlayerInfo[playerid][pExp] += premiu;
            Update(playerid, pRP);
            format(string, sizeof(string), "Ai primit %d puncte de respect din roll.", premiu);
            SCM(playerid, COLOR_YELLOW, string);
        }
        case 3: {
            PlayerInfo[playerid][pHiddenColor] += 1;
            Update(playerid, pHiddenColorx);
            SCM(playerid, COLOR_YELLOW, "Ai primit un hidden color. Felicitari!");
            format(string, sizeof(string), "(ROLL): %s a primit 1 hidden din roll.", name);
            SendClientMessageToAll(COLOR_GENANNOUNCE, string);
        }
        case 4: {
            premiu = random(10);
            PlayerInfo[playerid][pFWorks] += premiu;
            Update(playerid, pFWorksx);
            format(string, sizeof(string), "Ai primit %d artifici din roll.", premiu);
            SCM(playerid, COLOR_YELLOW, string);
        }
        case 5: {
            premiu = random(20000);
            PlayerInfo[playerid][pMats] += premiu;
            Update(playerid, pMatsx);
            format(string, sizeof(string), "Ai primit %d materiale din roll.", premiu);
            SCM(playerid, COLOR_YELLOW, string);
        }
    }
    PlayerInfo[playerid][pRoll] -= 10;
    Update(playerid, pRollx);
    return 1;
}
CMD:setrollpoints(playerid, params[]) {
    if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
    if(PlayerInfo[playerid][pAdmin] < 7) return 1;
    new id, valoare, string[70], admin[25], jucators[25];
    if(sscanf(params, "ui", id, valoare)) return SCM(playerid, COLOR_WHITE, "{CECECE}Syntax: {FFFFFF}/setrollpoints <nume/id> <valoare>");
    GetPlayerName(playerid, admin, sizeof(admin));
    GetPlayerName(id, jucators, sizeof(jucators));
    PlayerInfo[id][pRoll] = valoare;
    Update(id, pRollx);
    format(string,sizeof(string),"Jucatorul %s a primit %d puncte roll de la tine.",jucators, valoare);
    SCM(playerid, COLOR_BLUE, string);
    format(string,sizeof(string),"Adminul %s ti-a setat %d puncte roll.",admin, valoare);
    SCM(id, COLOR_BLUE, string);
    return 1;
}

34459-if(PlayerInfo[playerid][pRoll] < 10) return SCM(playerid, COLOR_ERROR, "Nu ai 10 puncte de roll";

34508-PlayerInfo[playerid][pRoll] -= 10;

34519-PlayerInfo[id][pRoll] = valoare;

7 answers to this question

Recommended Posts

  • 0
Posted (edited)
34459-if(PlayerInfo[playerid][pRoll] < 10) return SCM(playerid, COLOR_ERROR, "Nu ai 10 puncte de roll");
34508-PlayerInfo[playerid][pRoll] = 10;
PlayerInfo[playerid][pRoll] = valoare; 

Done

Totusi erau niste simple warninguri, nu te afecta cu nimic

Edited by LucaAdv.

GameMode Edited: gamemode

Servicii Scripting:

Contact:
Email: [email protected]
Discord: LucaAdv //  LHS#9084

 

  • 0
Posted

:)) Da luca simple warninguri dar acum nu.i scade rollpoints cand da /roll. Plus serios.. problemele de genul nu cred ca trebuie neaparat postate adica se poate vedea simplu si cu linia in fata ca lipseste de la scm paranreza.. inainte sa postezi mai da un search pe google "warning 213" pawno si vezi ce inseamna.

  • 0
Posted
Acum 6 minute, Cordyandrey a spus:

:)) Da luca simple warninguri dar acum nu.i scade rollpoints cand da /roll. Plus serios.. problemele de genul nu cred ca trebuie neaparat postate adica se poate vedea simplu si cu linia in fata ca lipseste de la scm paranreza.. inainte sa postezi mai da un search pe google "warning 213" pawno si vezi ce inseamna.

E si greu tare sa pui PlayerInfo[playerid][pRoll] -= 10;  ...

  • 0
Posted
Acum 20 minute, LucaAdv. a spus:

+ ca nu am vazut nici bine cod-ul

O sa îl dau iara pentru ca tot nu merge... 

  • 0
Posted
48 minutes ago, MihaiArabu said:

E si greu tare sa pui PlayerInfo[playerid][pRoll] -= 10;  ...

Si ce imi spui mie.. chiar crezi ca stie? Atat timp cat n.a rezolvat tag missul asta cu siguranta n.o face.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.