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Posted

Salutare! Ma tot chinui sa fac ca atunci cand cumperi de la dealership o masina, sa ti-o spawneze random in mai multe locuri de parcare si singura idee cat de cat buna care mi-a venit a fost asta


new Float: RandX[][15] = {

    {278.8145, 281.6742, 284.8488, 288.0353, 290.8527, 294.1170, 297.6694, 300.4866, 303.6009, 299.8587, 303.6159, 306.2278, 297.8833, 294.2142, 291.8749}

};
new Float: RandY[][15] = {

    {-1535.9930, -1531.5852, -1527.3562, -1522.2322, -1517.6438, -1513.8531, -1508.7517, -1504.1326, -1500.1302, -1490.9858, -1486.4880, -1481.9978, -1535.7963, -1539.6815, -1544.3756}

};
new Float: RandZ[][15] = {

    {24.3214, 24.3208, 24.3208, 24.3208, 24.3208, 24.3208, 24.3207, 24.3244, 24.3278, 24.3208, 24.3208, 24.3208, 24.3208, 24.3208, 24.3208}

};





        PlayerInfo[playerid][pCarLocX][idcar] = random(sizeof(RandX));
        PlayerInfo[playerid][pCarLocY][idcar] = random(sizeof(RandY));
        PlayerInfo[playerid][pCarLocZ][idcar] = random(sizeof(RandZ));



Compilatorul ruleaza, adica oarecum merge ce am facut, doar ca imi apar 3 warninguri care spun ca RandX, RandY si RandZ nu sunt folosite niciodata. Alte idei nu mi-au mai venit:)) Aveti voi vreo idee care sa aiba o eficienta mai buna?

2 answers to this question

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Posted

Pai nu asa se face... In primul rand inlocuieste cei 15 parametri cu doar 4(X,Y,Z,Rotation).

Dupa accea adauga coordonatele pe mai multe randuri:

new Float: dsPos[][4] = {
  {X, Y, Z, R},
  {X, Y, Z, R},
  {X, Y, Z, R}
}

Si dupa accea faci in felul urmator:

new dsPosition = random(sizeof(dsPos));

dsPos[dsPosition][0] | dsPos[dsPosition][1] | dsPos[dsPosition][2] | dsPos[dsPosition][3]

 

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