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problema debug eroare in consola


Sprite_RoPlayers

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Salut am si eu urmatoarea problema in consola

http://prntscr.com/ly8bmc

si asta este dupa ce am adugat asta

if(newkeys & KEY_CTRL_BACK)
	{
	    if(LapteVaca[playerid]) return SendClientMessage(playerid,-1, "SERVER : {00FF00}Ai luat deja laptele vaci! Dute in hambar! Si nu fii lenels!");
	    for(new i = 0x0; i != sizeof(PozitieVaca); i++)
	    {
	        if(IsPlayerInRangeOfPoint(playerid,2.0,PozitieVaca[i][0], PozitieVaca[i][1], PozitieVaca[i][2]))
	        {
	            ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
	            switch(random(5))
				{
				case 0: LapteVaca[playerid] = !LapteVaca[playerid], Pas[i]--, SendClientMessage(playerid,-1, "FERMIER :  {999999}Bravo , ai luat laptele de la vaca.Dute golestel!");
				case 1: SendClientMessage(playerid,-1, " {FF00FF}STOP! Vaca are mamita nu o mulge!{00FF00}(mamita=bolnava)");
				case 2: LapteVaca[playerid] = !LapteVaca[playerid], Pas[i]--, SendClientMessage(playerid,-1, "FERMIER :  {999999}Bravo , ai luat laptele de la vaca.Dute golestel!");
				case 3: SendClientMessage(playerid,-1, " {FF00FF}STOP! Vaca are mamita nu o mulge!{00FF00}(mamita=bolnava)");
				}
				new string[128];
	            if(Pas[i] == 0) return SendClientMessage(playerid,-1, "SERVER : {FFFFFF}Vaca asta a muls-o alt player.");
	            format(string,sizeof(string),"{FFFFFF}Grajd cu o vaca pentru mulgere \nApasa {FFFFFF}H",Pas[i]);
	            Update3DTextLabelText(label[i], 0xFFFFFFFF, string);
	            break;
	        }
	    }
	}

 

daca o scot nu mai primesc.

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Pentru inceput, inlocuieste asta:

	for(new i = 0x0; i != sizeof(PozitieVaca); i++) 
	

Cu asta:

	for(new i = 0; i < sizeof(PozitieVaca); i++)
	

 

 

Edit: Ti'am recitit tot codul, ai greseli peste greseli(inclusiv la verificare + random), odata ce folosesti random-ul intr-un switch trebuie sa te asiguri ca ai toate case-urile

Ex:

	new r = random(5);
	switch(r)
	{
	case 0: { }
	case 1: { }
	case 2: { }
	case 3: { }
	case 4: { }
	}
	

Avand in vedere ca e mereu array - 1 in orice conditie, indiferent ca e cu sizeof sau fara

 

Pe langa asta mai ai si cu "LapteVaca[playerid] = !LapteVaca[playerid]", niciodata nu se folosesti asa ceva ci, daca vrei sa faci o verificare se face astfel:

	new number = 3;
	if(number < 4) { print("Actionat"); }
	

 

Acum codul tau este urmatorul:

	if(newkeys & KEY_CTRL_BACK)
{
    if(LapteVaca[playerid]) return SendClientMessage(playerid,-1, "SERVER : {00FF00}Ai luat deja laptele vaci! Dute in hambar! Si nu fii lenels!");
    for(new i = 0; i < sizeof(PozitieVaca); i++)
    {
        if(IsPlayerInRangeOfPoint(playerid,2.0,PozitieVaca[i][0], PozitieVaca[i][1], PozitieVaca[i][2]))
        {
            ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
            switch(random(4))
            {
                case 0:
                {
                    if(LapteVaca[playerid] != LapteVaca[playerid])
                         Pas[i]--, SendClientMessage(playerid,-1, "FERMIER :  {999999}Bravo , ai luat laptele de la vaca.Dute golestel!");
                }
                case 1: SendClientMessage(playerid,-1, " {FF00FF}STOP! Vaca are mamita nu o mulge!{00FF00}(mamita=bolnava)");
                case 2:
                {
                    if(LapteVaca[playerid] != LapteVaca[playerid]) 
                        Pas[i]--, SendClientMessage(playerid,-1, "FERMIER :  {999999}Bravo , ai luat laptele de la vaca.Dute golestel!");
                }
                case 3: SendClientMessage(playerid,-1, " {FF00FF}STOP! Vaca are mamita nu o mulge!{00FF00}(mamita=bolnava)");
            }
            if(Pas[i] == 0) return SendClientMessage(playerid,-1, "SERVER : {FFFFFF}Vaca asta a muls-o alt player.");
            Update3DTextLabelText(label[i], 0xFFFFFFFF, "{FFFFFF}Grajd cu o vaca pentru mulgere \nApasa {FFFFFF}H");
            break;
        }
    }
}
	
Edited by iSkull
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Acum 3 ore, iSkull a spus:

Pentru inceput, inlocuieste asta:


	for(new i = 0x0; i != sizeof(PozitieVaca); i++) 
	

Cu asta:


	for(new i = 0; i < sizeof(PozitieVaca); i++)
	

 

 

Edit: Ti'am recitit tot codul, ai greseli peste greseli(inclusiv la verificare + random), odata ce folosesti random-ul intr-un switch trebuie sa te asiguri ca ai toate case-urile

Ex:


	new r = random(5);
	switch(r)
	{
	case 0: { }
	case 1: { }
	case 2: { }
	case 3: { }
	case 4: { }
	}
	

Avand in vedere ca e mereu array - 1 in orice conditie, indiferent ca e cu sizeof sau fara

 

Pe langa asta mai ai si cu "LapteVaca[playerid] = !LapteVaca[playerid]", niciodata nu se folosesti asa ceva ci, daca vrei sa faci o verificare se face astfel:


	new number = 3;
	if(number < 4) { print("Actionat"); }
	

 

Acum codul tau este urmatorul:


	if(newkeys & KEY_CTRL_BACK)
{
    if(LapteVaca[playerid]) return SendClientMessage(playerid,-1, "SERVER : {00FF00}Ai luat deja laptele vaci! Dute in hambar! Si nu fii lenels!");
    for(new i = 0; i < sizeof(PozitieVaca); i++)
    {
        if(IsPlayerInRangeOfPoint(playerid,2.0,PozitieVaca[i][0], PozitieVaca[i][1], PozitieVaca[i][2]))
        {
            ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
            switch(random(4))
            {
                case 0:
                {
                    if(LapteVaca[playerid] != LapteVaca[playerid])
                         Pas[i]--, SendClientMessage(playerid,-1, "FERMIER :  {999999}Bravo , ai luat laptele de la vaca.Dute golestel!");
                }
                case 1: SendClientMessage(playerid,-1, " {FF00FF}STOP! Vaca are mamita nu o mulge!{00FF00}(mamita=bolnava)");
                case 2:
                {
                    if(LapteVaca[playerid] != LapteVaca[playerid]) 
                        Pas[i]--, SendClientMessage(playerid,-1, "FERMIER :  {999999}Bravo , ai luat laptele de la vaca.Dute golestel!");
                }
                case 3: SendClientMessage(playerid,-1, " {FF00FF}STOP! Vaca are mamita nu o mulge!{00FF00}(mamita=bolnava)");
            }
            if(Pas[i] == 0) return SendClientMessage(playerid,-1, "SERVER : {FFFFFF}Vaca asta a muls-o alt player.");
            Update3DTextLabelText(label[i], 0xFFFFFFFF, "{FFFFFF}Grajd cu o vaca pentru mulgere \nApasa {FFFFFF}H");
            break;
        }
    }
}
	

Salut am pus cod-ul acesta al tau prin care mi-ai explicat unde am gresit dar acu la fel face http://prntscr.com/lyaqti

doar ca nu mai functioneaza comanda acu.

Edited by Sprite_RoPlayers
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