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SpawnPlayer


don javi

Question

salut, cum sa fac ca atunci cand se conecteaza un jucator sa fie direct spawnat la coordonatele alese de mine, fara sa mai apese el pe "spawn"?

sa fie spawnat direct, sa nu-i apara asa: nn6UQ93.png

 

OnDialogResponse:

Spoiler

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    new file[100],Name[MAX_PLAYER_NAME]; GetPlayerName(playerid,Name,MAX_PLAYER_NAME);
	format(file,sizeof(file),PlayerFile,Name);
	if(dialogid == 9696) //Choosing
	{
	if(!response)
	{
	if(!fexist(file))
	{
	ShowPlayerDialog(playerid,135,DIALOG_STYLE_INPUT,"Inregistrare","Scrie-ti parola mai jos","Intra","Iesi");
	}
	else if(fexist(file))
	{
	SendClientMessage(playerid,COLOR_RED,"Acest nume este deja inregistrat!");
	ShowPlayerDialog(playerid,9696,DIALOG_STYLE_MSGBOX,"Phoenix Roleplay","Bine ai venit pe server!","Logare","Inregistrare");
	}
	}
	if(response)
	{
	if(fexist(file))
	{
	ShowPlayerDialog(playerid,246,DIALOG_STYLE_INPUT,"Logare","Scrie-ti parola mai jos","Intra","Iesi");
	}
	else if(!fexist(file))
	{
    SendClientMessage(playerid,COLOR_RED,"Acest nume nu este inregistrat!");
	ShowPlayerDialog(playerid,9696,DIALOG_STYLE_MSGBOX,"Phoenix Roleplay","Bine ai venit pe server!","Logare","Inregistrare");
	}
	}
	}
	if(dialogid == 135) //Registration
	{
	if(!response)
	{
	SendClientMessage(playerid,COLOR_RED,"Trebuie sa te inregistrezi!");
	ShowPlayerDialog(playerid,135,DIALOG_STYLE_INPUT,"Inregistrare","Scrie-ti parola mai jos","Intra","Iesi");
	}
	if(response)
	{
	new Float:Health,Float:Armour; GetPlayerHealth(playerid,Health); GetPlayerArmour(playerid,Armour);
	dini_Create(file);
	new pName[24]; GetPlayerName(playerid,pName,24); new IP[16]; GetPlayerIp(playerid,IP,16);
	dini_Set(file, "Name", pName);
	dini_Set(file, "Ip Adress", IP);
	dini_IntSet(file, "Password", udb_hash(inputtext));
	dini_IntSet(file, "Money",0);
	dini_IntSet(file, "Score",0);
	dini_IntSet(file, "Kills",0);
	dini_IntSet(file, "Deaths",0);
	dini_IntSet(file,"Skin",GetPlayerSkin(playerid));
	dini_IntSet(file,"Wanted Level",GetPlayerWantedLevel(playerid));
	dini_IntSet(file,"Interior",GetPlayerInterior(playerid));
	dini_IntSet(file,"Virtual World",GetPlayerVirtualWorld(playerid));
	dini_IntSet(file,"Drunk Level",GetPlayerDrunkLevel(playerid));
	dini_IntSet(file,"Fighting Style",GetPlayerFightingStyle(playerid));
	dini_IntSet(file,"Team",GetPlayerTeam(playerid));
	GetPlayerWeaponData(playerid,0,pInfo[playerid][Wep1],pInfo[playerid][Ammo1]);
	GetPlayerWeaponData(playerid,1,pInfo[playerid][Wep2],pInfo[playerid][Ammo2]);
	GetPlayerWeaponData(playerid,2,pInfo[playerid][Wep3],pInfo[playerid][Ammo3]);
	GetPlayerWeaponData(playerid,3,pInfo[playerid][Wep4],pInfo[playerid][Ammo4]);
	GetPlayerWeaponData(playerid,4,pInfo[playerid][Wep5],pInfo[playerid][Ammo5]);
	GetPlayerWeaponData(playerid,5,pInfo[playerid][Wep6],pInfo[playerid][Ammo6]);
	GetPlayerWeaponData(playerid,6,pInfo[playerid][Wep7],pInfo[playerid][Ammo7]);
	GetPlayerWeaponData(playerid,7,pInfo[playerid][Wep8],pInfo[playerid][Ammo8]);
	dini_IntSet(file,"Weapon 1",pInfo[playerid][Wep1]);
	dini_IntSet(file,"Ammo 1",pInfo[playerid][Ammo1]);
	dini_IntSet(file,"Weapon 2",pInfo[playerid][Wep2]);
	dini_IntSet(file,"Ammo 2",pInfo[playerid][Ammo2]);
	dini_IntSet(file,"Weapon 3",pInfo[playerid][Wep3]);
	dini_IntSet(file,"Ammo 3",pInfo[playerid][Ammo3]);
	dini_IntSet(file,"Weapon 4",pInfo[playerid][Wep4]);
	dini_IntSet(file,"Ammo 4",pInfo[playerid][Ammo4]);
	dini_IntSet(file,"Weapon 5",pInfo[playerid][Wep5]);
	dini_IntSet(file,"Ammo 5",pInfo[playerid][Ammo5]);
	dini_IntSet(file,"Weapon 6",pInfo[playerid][Wep6]);
	dini_IntSet(file,"Ammo 6",pInfo[playerid][Ammo6]);
	dini_IntSet(file,"Weapon 7",pInfo[playerid][Wep7]);
	dini_IntSet(file,"Ammo 7",pInfo[playerid][Ammo7]);
	dini_IntSet(file,"Weapon 8",pInfo[playerid][Wep8]);
	dini_IntSet(file,"Ammo 8",pInfo[playerid][Ammo8]);
	dini_FloatSet(file,"Health",Health);
	dini_FloatSet(file,"Armour",Armour);
	pInfo[playerid][Registered] = 1;
	SendClientMessage(playerid,COLOR_YELLOW,"Te-ai inregistrat cu succes!");
	ShowPlayerDialog(playerid,9999,DIALOG_STYLE_LIST,"Sex","Masculin\nFeminin","Selecteaza","Anulare");
	}
	}
	if(dialogid == 246) //Logging
	{
	if(!response)
	{
	SendClientMessage(playerid,COLOR_RED,"Trebuie sa te loghezi!");
	ShowPlayerDialog(playerid,246,DIALOG_STYLE_INPUT,"Logare","Scrie-ti parola mai jos","Intra","Iesi");
	}
	if(response)
	{
 	if(udb_hash(inputtext) != dini_Int(file, "Password"))
 	{
 	SendClientMessage(playerid,COLOR_RED,"Parola incorecta!");
	ShowPlayerDialog(playerid,246,DIALOG_STYLE_INPUT,"Logare","Scrie-ti parola mai jos","Intra","Iesi");
 	}
 	else
 	{
 	SetPlayerMoney(playerid,dini_Int(file,"Money"));
 	SetPlayerScore(playerid,dini_Int(file,"Score"));
	pInfo[playerid][Kills] = dini_Int(file,"Kills");
	pInfo[playerid][Deaths] = dini_Int(file,"Deaths");
	SendClientMessage(playerid,COLOR_YELLOW,"Te-ai logat cu succes!");
	pInfo[playerid][LoggedIn] = 1;
	if(strcmp(dini_Get(file,"Sex"),"Masculin") == 0)
	{
	pInfo[playerid][Sex] = Masculin;
	}
	else if(strcmp(dini_Get(file,"Sex"),"Feminin") == 0)
	{
	pInfo[playerid][Sex] = Feminin;
	}
	pInfo[playerid][Varsta] = dini_Int(file,"Varsta");
	timeupdate = SetTimerEx("TimeOnServer",60000,1,"i",playerid);
	TimE[playerid] = dini_Int(file,"Time On Server");
	}
	}
 	}
 	if(dialogid == 9797)
 	{
 	if(!response) return SendClientMessage(playerid,COLOR_RED,"Ai anulat!");
 	if(response)
 	{
 	if(udb_hash(inputtext) != dini_Int(file, "Password"))
 	{
  	SendClientMessage(playerid,COLOR_RED,"Parola incorecta!");
 	ShowPlayerDialog(playerid,9797,DIALOG_STYLE_INPUT,"Schimbare parola","Care este parola ta veche?","OK","Anulare");
 	}
 	else
 	{
 	ShowPlayerDialog(playerid,9898,DIALOG_STYLE_INPUT,"Schimbare parola","Scrie-ti noua parola:","OK","Anulare");
	}
	}
	}
	if(dialogid == 9898)
	{
	if(!response) return SendClientMessage(playerid,COLOR_RED,"Ai anulat.");
	if(response)
	{
	dini_IntSet(file, "Password", udb_hash(inputtext));
	SendClientMessage(playerid,COLOR_YELLOW,"Ti-ai schimbat parola cu succes!");
	}
	}
	if(dialogid == 9999)
	{
	if(!response)
	{
	ShowPlayerDialog(playerid,9999,DIALOG_STYLE_LIST,"Sex","Masculin\nFeminin","Selecteaza","Anulare");
	SendClientMessage(playerid,COLOR_RED,"Trebuie sa iti alegi sexul caracterului!");
	}
	if(response)
	{
	if(listitem == 0)
	{
	dini_Set(file,"Sex","Masculin");
	ShowPlayerDialog(playerid,1010,DIALOG_STYLE_INPUT,"Varsta","Cati ani are caracterul tau?","OK","Anulare");
	}
	if(listitem == 1)
	{
	dini_Set(file,"Sex","Feminin");
	ShowPlayerDialog(playerid,1010,DIALOG_STYLE_INPUT,"Varsta","Cati ani are caracterul tau?","OK","Anulare");
	}
	}
	}
	if(dialogid == 1010)
	{
	if(!response)
	{
	SendClientMessage(playerid,COLOR_RED,"Trebuie sa specifici varsta!");
	ShowPlayerDialog(playerid,1010,DIALOG_STYLE_INPUT,"Varsta","Cati ani are caracterul tau?","OK","Anulare");
	}
	if(response)
	{
	if(IsNumeric(inputtext))
	{
	dini_IntSet(file,"Varsta",strval(inputtext));
	ShowPlayerDialog(playerid,1111,DIALOG_STYLE_INPUT,"Provincie","Din ce tara provine caracterul tau?","OK","Anulare");
	}
	else
	{
	SendClientMessage(playerid,COLOR_RED,"Te rog foloseste numere!");
	ShowPlayerDialog(playerid,1010,DIALOG_STYLE_INPUT,"Varsta","Cati ani are caracterul tau?","OK","Anulare");
	}
	}
	}
	if(dialogid == 1111)
	{
	if(!response)
	{
	SendClientMessage(playerid,COLOR_RED,"Trebuie sa specifici din ce tara provine caracterul tau");
	ShowPlayerDialog(playerid,1111,DIALOG_STYLE_INPUT,"Provincie","Din ce tara provine caracterul tau?","OK","Anulare");
	}
	if(response)
	{
	dini_Set(file,"Country",inputtext);
	ShowPlayerDialog(playerid,246,DIALOG_STYLE_INPUT,"Logare","Scrie-ti parola mai jos","Intra","Iesi");
	}
	}
	return 1;
}

 

 

OnPlayerSpawn:

Spoiler

public OnPlayerSpawn(playerid)
{
	SetTimerEx("CheckThings",5000,1,"i",playerid);
    new cfile[100]; format(cfile,100,"ERegLog/Config/Config.ini");
    new file[100],Name[MAX_PLAYER_NAME]; GetPlayerName(playerid,Name,MAX_PLAYER_NAME); format(file,sizeof(file),PlayerFile,Name);
	if(cInfo[SkinLoad] == 1)
	{
	SetPlayerSkin(playerid,dini_Int(file,"Skin"));
	}
	else
	{
	return 1;
	}
	if(cInfo[WantedLevelLoad] == 1)
	{
	SetPlayerWantedLevel(playerid,dini_Int(file,"Wanted Level"));
	}
	else
	{
	return 1;
	}
	if(cInfo[HealthLoad] == 1)
	{
	SetPlayerHealth(playerid,dini_Int(file,"Health"));
	}
	else
	{
	return 1;
	}
	if(cInfo[ArmourLoad] == 1)
	{
	SetPlayerArmour(playerid,dini_Int(file,"Armour"));
	}
	else
	{
	return 1;
	}
	if(cInfo[InteriorLoad] == 1)
	{
	SetPlayerInterior(playerid,dini_Int(file,"Interior"));
	}
	else
	{
	return 1;
	}
	if(cInfo[VirtualWorldLoad] == 1)
	{
	SetPlayerVirtualWorld(playerid,dini_Int(file,"Virtual World"));
	}
	else
	{
	return 1;
	}
	if(cInfo[DrunkLevelLoad] == 1)
	{
	SetPlayerDrunkLevel(playerid,dini_Int(file,"Drunk Level"));
	}
	else
	{
	return 1;
	}
	if(cInfo[FightStyleLoad] == 1)
	{
	SetPlayerFightingStyle(playerid,dini_Int(file,"Fighting Style"));
	}
	else
	{
	return 1;
	}
	if(cInfo[TeamLoad] == 1)
	{
	SetPlayerTeam(playerid,dini_Int(file,"Team"));
	}
	else
	{
	return 1;
	}
	if(cInfo[TeamLoad] == 1)
	{
	GivePlayerWeapon(playerid,dini_Int(file,"Weapon 1"),dini_Int(file,"Ammo 1"));
	GivePlayerWeapon(playerid,dini_Int(file,"Weapon 2"),dini_Int(file,"Ammo 2"));
	GivePlayerWeapon(playerid,dini_Int(file,"Weapon 3"),dini_Int(file,"Ammo 3"));
	GivePlayerWeapon(playerid,dini_Int(file,"Weapon 4"),dini_Int(file,"Ammo 4"));
	GivePlayerWeapon(playerid,dini_Int(file,"Weapon 5"),dini_Int(file,"Ammo 5"));
	GivePlayerWeapon(playerid,dini_Int(file,"Weapon 6"),dini_Int(file,"Ammo 6"));
	GivePlayerWeapon(playerid,dini_Int(file,"Weapon 7"),dini_Int(file,"Ammo 7"));
	GivePlayerWeapon(playerid,dini_Int(file,"Weapon 8"),dini_Int(file,"Ammo 8"));
	}
	else
	{
	return 1;
	}
 	return 1;
}

 

 

OnPlayerConnect

Spoiler

public OnPlayerConnect(playerid)
{
	SendClientMessage(playerid,0xFFFFFFFF,"Bine ai venit!");
    new file[100],Name[MAX_PLAYER_NAME]; GetPlayerName(playerid,Name,MAX_PLAYER_NAME);
	format(file,sizeof(file),PlayerFile,Name);
	new IP[16]; GetPlayerIp(playerid,IP,16);
	if(cInfo[AutoLogin] == 1)
	{
	if(strcmp(IP,dini_Get(file,"Ip Adress"),true) == 0)
	{
	SetPlayerMoney(playerid,dini_Int(file,"Money"));
 	SetPlayerScore(playerid,dini_Int(file,"Score"));
	pInfo[playerid][Kills] = dini_Int(file,"Kills");
	pInfo[playerid][Deaths] = dini_Int(file,"Deaths");
	SendClientMessage(playerid,0xFFFFFFFF,"Ai fost logat automat.");
	pInfo[playerid][LoggedIn] = 1;
	if(strcmp(dini_Get(file,"Sex"),"Masculin") == 0)
	{
	pInfo[playerid][Sex] = Masculin;
	}
	else if(strcmp(dini_Get(file,"Sex"),"Feminin") == 0)
	{
	pInfo[playerid][Sex] = Feminin;
	}
	pInfo[playerid][Varsta] = dini_Int(file,"Varsta");
	TimE[playerid] = dini_Int(file,"Time On Server");
	timeupdate = SetTimerEx("TimeOnServer",60000,1,"i",playerid);
	}
	else
	{
	ShowPlayerDialog(playerid,9696,DIALOG_STYLE_MSGBOX,"Phoenix Roleplay","Bine ai venit pe server!","Logare","Inregistrare");
	}
	}
	else
	{
	ShowPlayerDialog(playerid,9696,DIALOG_STYLE_MSGBOX,"Phoenix Roleplay","Bine ai venit pe server!","Logare","Inregistrare");
	}
	return 1;
}

 

 

Edited by don javi
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