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Question
Caen
Salu, cand dau /spawnweapon doresc sa numai pun si numarul de gloante, vreau sa imi puna gloante infinite, aveti comanda aici:
YCMD:spawnweapon(playerid, params[], help) {
if(PlayerInfo[playerid][pAdmin] < 1) return SCM(playerid,COLOR_WHITE, AdminOnly);
new id,gun,ammo,string[100],sendername[30],giveplayer[30];
if(sscanf(params, "uii",id,gun,ammo)) return SCM(playerid,COLOR_GREY, "Sintaxa: {FFFFFF}/spawnweapon <Nume/ID> <Weapon ID> <Gloante>");
if(gun < 1||gun > 46||gun==19||gun==20||gun==21||gun==45) return SCM(playerid,COLOR_WHITE,"Invalid weapond ID.");
if(!IsPlayerConnected(id) || id == INVALID_PLAYER_ID) return SCM(playerid, COLOR_GREY, "Acel player nu este conectat.");
if(PlayerInfo[id][pGunLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Acel player nu are licenta de arme.");
ServerWeapon(id, gun, ammo);
GetPlayerName(id, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new gunname[32];
GetWeaponName(gun, gunname, 32);
format(string, sizeof(string), "({FF0000}Admin Info{FFFFFF}) %s i-a dat lui %s arma %s (%d ammo).",sendername,giveplayer,gunname, ammo);
if(GetPVarInt(playerid, "Cover") == 0) SendAdminMessage(COLOR_WHITE, string,3);
if(GetPlayerState(id) == PLAYER_STATE_PASSENGER) {
new gun2,tmp;
GetPlayerWeaponData(id,5,gun2,tmp);
#pragma unused tmp
if(gun2)SetPlayerArmedWeapon(id,gun2);
else SetPlayerArmedWeapon(id,0);
}
return 1;
}
3 answers to this question
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