Jump to content

LocalSay


Syntetick

Recommended Posts

Această funcție, ”LocalSay” a fost creeată de mine și este înlocuitorul a "ProxDetector" mult mai bine făcut.

Am folosit GetPlayerPoolSize să îl poată folosi toată lumea (e o funcție nativă din a_samp deci toată lumea îl are) însă voi puteți folosi foreach și iteratori.

function LocalSay(playerid, Float:radius, string[], color) {
	for(new i = 0; i <= GetPlayerPoolSize(); i++) {
	    new Float:x, Float:y, Float:z;
	    GetPlayerPos(playerid, x, y, z);
	    if(IsPlayerInRangeOfPoint(i, radius, x, y, z))
	        return SendClientMessage(i, color, string);
	    else return true;
	}
	return true;
}
                                           
                                           
// pentru cei care nu au definit "function"
                                           
                                           
 forward LocalSay(playerid, Float:radius, string[], color);
 public LocalSay(playerid, Float:radius, string[], color) {
	for(new i = 0; i <= GetPlayerPoolSize(); i++) {
	    new Float:x, Float:y, Float:z;
	    GetPlayerPos(playerid, x, y, z);
	    if(IsPlayerInRangeOfPoint(i, radius, x, y, z))
	        return SendClientMessage(i, color, string);
	    else return true;
	}
	return true;
}                             

 

Edited by Krypton.
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.