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Posted (edited)

Această funcție, ”LocalSay” a fost creeată de mine și este înlocuitorul a "ProxDetector" mult mai bine făcut.

Am folosit GetPlayerPoolSize să îl poată folosi toată lumea (e o funcție nativă din a_samp deci toată lumea îl are) însă voi puteți folosi foreach și iteratori.

function LocalSay(playerid, Float:radius, string[], color) {
	for(new i = 0; i <= GetPlayerPoolSize(); i++) {
	    new Float:x, Float:y, Float:z;
	    GetPlayerPos(playerid, x, y, z);
	    if(IsPlayerInRangeOfPoint(i, radius, x, y, z))
	        return SendClientMessage(i, color, string);
	    else return true;
	}
	return true;
}
                                           
                                           
// pentru cei care nu au definit "function"
                                           
                                           
 forward LocalSay(playerid, Float:radius, string[], color);
 public LocalSay(playerid, Float:radius, string[], color) {
	for(new i = 0; i <= GetPlayerPoolSize(); i++) {
	    new Float:x, Float:y, Float:z;
	    GetPlayerPos(playerid, x, y, z);
	    if(IsPlayerInRangeOfPoint(i, radius, x, y, z))
	        return SendClientMessage(i, color, string);
	    else return true;
	}
	return true;
}                             

 

Edited by Krypton.

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