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De curand eu si un prieten(scripter) am vrut sa deschidem un server, eu cu publicitatea si platirea hostului etc si el cu scripting , panel si host dar el ma parasit. Eu voiam sa creez o casa dar nu mergea.

 

CMD:createhouse(playerid, params[])
{
    if(PinLogged[playerid] == 0)return SCM(playerid, COLOR_LIGHTRED,"Trebuie sa  introduci pin-ul mai intai.(/pin)");
    if(IsPlayerConnected(playerid))
    {
        if(PlayerInfo[playerid][pAdmin] >= 6)
        {
            new house[64],Float:pX,Float:pY,Float:pZ,string[128],PropertyString[256],query[500];
            if(sscanf(params, "s[64]", house)) return SendClientMessage(playerid, 0xFFFFFFFF, "{FFFFFF}Syntax: {FFFFFF}/createhouse <exterior/interior/complete>");
            if(strcmp(house,"exterior",true) == 0)
            {
                GetPlayerPos(playerid, pX, pY, pZ);
                SetPVarFloat(playerid, "pHeX", pX);
                SetPVarFloat(playerid, "pHeY", pY);
                SetPVarFloat(playerid, "pHeZ", pZ);
                SetPVarInt(playerid, "hExt", 1);
                SendClientMessage(playerid, COLOR_YELLOW, "House exterior position configured.");
            }
            if(strcmp(house,"interior",true) == 0)
            {
                GetPlayerPos(playerid, pX, pY, pZ);
                SetPVarFloat(playerid, "pHiX", pX);
                SetPVarFloat(playerid, "pHiY", pY);
                SetPVarFloat(playerid, "pHiZ", pZ);
                SetPVarInt(playerid, "pHiID", GetPlayerInterior(playerid));
                SetPVarInt(playerid, "pHiVW", GetPlayerVirtualWorld(playerid));
                SetPVarInt(playerid, "hInt", 1);
                SendClientMessage(playerid, COLOR_YELLOW, "House interior position configured.");
            }
            if(strcmp(house,"complete",true) == 0)
            {
                if(GetPVarInt(playerid, "hExt") != 1 || GetPVarInt(playerid, "hInt") != 1)
                    return SendClientMessage(playerid, COLOR_RED, "You haven't configured either the house exterior or interior. Creation attempt failed.");

                new i = housess+1;
                mysql_format(SQL, query, sizeof(query), "INSERT INTO houses (Owner, Lockk, Hel, Arm, Level, Rentabil, Rent, Owned, Discription, Value, Takings) VALUES('AdmBot', '0', '0', '0', '10', '1', '500', '0', 'House', '10000000', '0')");
                mysql_tquery(SQL, query, "", "");

                HouseInfo[hID]                           = i;
                   HouseInfo[hEntrancex]                    = GetPVarFloat(playerid, "pHeX");
                HouseInfo[hEntrancey]                    = GetPVarFloat(playerid, "pHeY");
                 HouseInfo[hEntrancez]                    = GetPVarFloat(playerid, "pHeZ");
                HouseInfo[hExitx]                        = GetPVarFloat(playerid, "pHiX");
                HouseInfo[hExity]                        = GetPVarFloat(playerid, "pHiY");
                HouseInfo[hExitz]                        = GetPVarFloat(playerid, "pHiZ");
                format(HouseInfo[hOwner], 64, "AdmBot");
                format(HouseInfo[hDiscription], 64, "House");
                HouseInfo[hValue]                        = 10000000;
                HouseInfo[hHel]                          = 0;
                  HouseInfo[hArm]                          = 0;
                HouseInfo[hInterior]                     = GetPVarInt(playerid, "pHiID");
                HouseInfo[hLock]                         = 0;
                HouseInfo[hOwned]                        = 0;
                HouseInfo[hRent]                         = 500;
                HouseInfo[hRentabil]                     = 1;
                HouseInfo[hTakings]                      = 0;
                HouseInfo[hLevel]                        = 10;
                HouseInfo[hVirtual]                      = GetPVarInt(playerid, "pHiVW");

                mysql_format(SQL, query, sizeof(query), "UPDATE `houses` SET `Entrancex`='%f',`Entrancey`='%f',`Entrancez`='%f',`Exitx`='%f',`Exity`='%f',`Exitz`='%f',`Interior`='%d',`Virtual`='%d' WHERE `ID`='%d'",HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez],HouseInfo[hExitx],HouseInfo[hExity],HouseInfo[hExitz],HouseInfo[hInterior],HouseInfo[hVirtual],i);
                mysql_tquery(SQL,query,"","");

                DeletePVar(playerid, "pHeX");
                DeletePVar(playerid, "pHeY");
                DeletePVar(playerid, "pHeZ");
                DeletePVar(playerid, "pHiX");
                DeletePVar(playerid, "pHeY");
                DeletePVar(playerid, "pHeZ");
                DeletePVar(playerid, "pHiID");
                DeletePVar(playerid, "pHiVW");
                DeletePVar(playerid, "pExt");
                DeletePVar(playerid, "pInt");

                DestroyDynamic3DTextLabel(HouseLabel);
                format(PropertyString, sizeof(PropertyString),"{FFFFFF}House {FF0000}%d \n{FF0000}This house is for sale(/buyhouse) ! \n{FFFFFF}Owner: {FF0000}AdmBot \n{FFFFFF}Description: {FF0000}%s \n{FFFFFF}Price: {FF0000}$%s \n{FFFFFF}Level: {FF0000}%d",i,HouseInfo[hDiscription],FormatNumber(HouseInfo[hValue]),HouseInfo[hLevel]);
                HouseLabel = CreateDynamic3DTextLabel(PropertyString ,0x09FF00CC,HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez],25, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, -1, -1, -1, 100.0);
                DestroyDynamicPickup(HousePickup);
                HousePickup = CreateDynamicPickup(1273, 23, HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez]);

                SetPlayerInterior(playerid, 0);
                SetPlayerVirtualWorld(playerid, 0);
                SetPlayerPos(playerid, HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez]);
                housess++;
                format(string,sizeof(string),"House %d created!",i);
                SendClientMessage(playerid, COLOR_YELLOW, string);
            }
        }
        else return SendClientMessage(playerid, COLOR_ERROR, AdminOnly);
    }

*Am inceput de la un gamemode numit BQGaminG si el a editat 30% si eu undeva la 5%.

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