OmuNegru Posted December 16, 2016 Posted December 16, 2016 Salutari.Ar putea cineva sa ma ajute cu o chestie?Am nevoie ca sa pot sa folosesc comanda /deschidecutia odata la 6 ore..dar eu nu stiu cum..Ma poate ajuta cineva?
Versace Posted December 16, 2016 Posted December 16, 2016 6 payday-uri? 1 hour ago, OmuNegru said: Salutari.Ar putea cineva sa ma ajute cu o chestie?Am nevoie ca sa pot sa folosesc comanda /deschidecutia odata la 6 ore..dar eu nu stiu cum..Ma poate ajuta cineva? "Când viaţa e de căcat, nu o pune pe note, pune-o pe litere. Dacă avem noroc suntem magici, o singură dată. Respirăm intens, şi înconjurăm pământul în câteva secunde. O parte ascunsă, a creierului nostru, ne îndeamnă să facem lucruri, îngrozitoare. În fiecare dintre noi, este izolat un comportament, de psihopat."
OmuNegru Posted December 16, 2016 Author Posted December 16, 2016 Chiar acum, w1zzan a spus: 6 payday-uri? da frate.
InceMan Posted December 16, 2016 Posted December 16, 2016 Pasul 1 Primul lucru pe care trebuie sa il faceti este sa adaugati aceasta variabila, pday langa celelalte de la pinfo enum pInfo{////pDay,};new PlayerInfo[MAX_PLAYERS][pInfo]; Pasul 2 Acum va trebuie sa stocam aceasta data, o vom salva si desigur o vom incarca cand jucatorul va intra pe server Adaugam langa celelalte la OnPlayerRegister format(var, 32, "pDay=%d\n",PlayerInfo[playerid][pDay]);fwrite(hFile, var); Pentru a salva adaugam langa celelalte la SavePlayerData format(var, 32, "pDay=%d\n",PlayerInfo[playerid][pDay]);fwrite(hFile, var); Iar cand jucatorul intra pe server, adaugam langa celelalte la OnPlayerLogin if( strcmp( key , "pDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDay] = strval( val ); } Pasul 3 In acest pas trebuie sa determinam timpul pe care trebuie sa il indeplineasca utilizatorul pt a lua paycheck Mergem la OnPlayerConnect si adaugam jos de tot langa celelalte PlayerInfo[playerid][pDay] = 3600; // 3600 inseamna o ora in secunde Pasul 4 Ca sa creeam timpul scurs trebuie sa adaugam urmatorul cod la public OtherTime if(PlayerInfo[i][pDay] >= 0){ PlayerInfo[i][pDay]--; if(PlayerInfo[i][pDay] <= 0) { PlayerInfo[i][pDay] = 3600; PayDay(); }} Pasul 5 Aici am creeat special comanda pentru acest sistem, deci toate creditele imi vin mie CMD:pday(playerid, params[]){if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_GRAD1, "You havent logged in yet !");new ttext[20]; if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { ttext = "Medic"; } else if(gTeam[playerid] == 3) { ttext = "Civilian"; } else if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { ttext = "Police Departament"; } else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { ttext = "FBI Agent"; } else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { ttext = "National Guard"; } else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { ttext = "Firemen/Paramedic"; } else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { ttext = "LCN"; } else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { ttext = "Yakuza"; } else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { ttext = "Hitmen"; } else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) { ttext = "News Reporter"; } else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) { ttext = "Taxi"; } else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) { ttext = "FMA"; } else if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) { ttext = "Crips Gang"; } else if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) { ttext = "Bloods Gang"; } else if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) { ttext = "Surenos Gang"; } else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) { ttext = "Nortenos Gang"; } new coordsstring[256];new plevel = PlayerInfo[playerid][pLevel];new ptime = PlayerInfo[playerid][pConnectTime];new pday = PlayerInfo[playerid][pDay]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name));SendClientMessage(playerid, COLOR_GREEN,"________________________________________________________________________________________"); format(coordsstring, sizeof(coordsstring)," xxx [ %s - Level %d, %s] xxx",name,plevel,ttext); SendClientMessage(playerid, COLOR_LIGHTGREEN,coordsstring); format(coordsstring, sizeof(coordsstring),"» NextPay [%d] OnlineHours [%d]",pday/60,ptime); SendClientMessage(playerid, 0xCFCFCFFF,coordsstring); SendClientMessage(playerid, COLOR_GREEN,"________________________________________________________________________________________");return 1;} Pasul 6 Aici trebuie sa eliminati payday-ul anterior care va venea la si fix, cum faceti asta ? Simplu, inlocuiti SyncTime cu acesta de mai jos public SyncTime(){ new string[64]; new tmphour; new tmpminute; new tmpsecond; gettime(tmphour, tmpminute, tmpsecond); FixHour(tmphour); tmphour = shifthour; if ((tmphour > ghour) || (tmphour == 0 && ghour == 23)) { format(string, sizeof(string), "SERVER: The time is now %d:00 hours",tmphour+1); BroadCast(COLOR_WHITE,string); ghour = tmphour; if (realtime) { SetWorldTime(tmphour); } 1 FiveGame Lands Pawno Developer, Mapping , Scripter Since 2016
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